// Each `Once` has one word of atomic state, and this state is CAS'd on to // determine what to do. There are four possible state of a `Once`: // // * Incomplete - no initialization has run yet, and no thread is currently // using the Once. // * Poisoned - some thread has previously attempted to initialize the Once, but // it panicked, so the Once is now poisoned. There are no other // threads currently accessing this Once. // * Running - some thread is currently attempting to run initialization. It may // succeed, so all future threads need to wait for it to finish. // Note that this state is accompanied with a payload, described // below. // * Complete - initialization has completed and all future calls should finish // immediately. // // With 4 states we need 2 bits to encode this, and we use the remaining bits // in the word we have allocated as a queue of threads waiting for the thread // responsible for entering the RUNNING state. This queue is just a linked list // of Waiter nodes which is monotonically increasing in size. Each node is // allocated on the stack, and whenever the running closure finishes it will // consume the entire queue and notify all waiters they should try again. // // You'll find a few more details in the implementation, but that's the gist of // it! // // Atomic orderings: // When running `Once` we deal with multiple atomics: // `Once.state_and_queue` and an unknown number of `Waiter.signaled`. // * `state_and_queue` is used (1) as a state flag, (2) for synchronizing the // result of the `Once`, and (3) for synchronizing `Waiter` nodes. // - At the end of the `call` function we have to make sure the result // of the `Once` is acquired. So every load which can be the only one to // load COMPLETED must have at least acquire ordering, which means all // three of them. // - `WaiterQueue::drop` is the only place that may store COMPLETED, and // must do so with release ordering to make the result available. // - `wait` inserts `Waiter` nodes as a pointer in `state_and_queue`, and // needs to make the nodes available with release ordering. The load in // its `compare_exchange` can be relaxed because it only has to compare // the atomic, not to read other data. // - `WaiterQueue::drop` must see the `Waiter` nodes, so it must load // `state_and_queue` with acquire ordering. // - There is just one store where `state_and_queue` is used only as a // state flag, without having to synchronize data: switching the state // from INCOMPLETE to RUNNING in `call`. This store can be Relaxed, // but the read has to be Acquire because of the requirements mentioned // above. // * `Waiter.signaled` is both used as a flag, and to protect a field with // interior mutability in `Waiter`. `Waiter.thread` is changed in // `WaiterQueue::drop` which then sets `signaled` with release ordering. // After `wait` loads `signaled` with acquire ordering and sees it is true, // it needs to see the changes to drop the `Waiter` struct correctly. // * There is one place where the two atomics `Once.state_and_queue` and // `Waiter.signaled` come together, and might be reordered by the compiler or // processor. Because both use acquire ordering such a reordering is not // allowed, so no need for `SeqCst`. use crate::cell::Cell; use crate::fmt; use crate::ptr; use crate::sync as public; use crate::sync::atomic::{AtomicBool, AtomicPtr, Ordering}; use crate::thread::{self, Thread}; type Masked = (); pub struct Once { state_and_queue: AtomicPtr, } pub struct OnceState { poisoned: bool, set_state_on_drop_to: Cell<*mut Masked>, } // Four states that a Once can be in, encoded into the lower bits of // `state_and_queue` in the Once structure. const INCOMPLETE: usize = 0x0; const POISONED: usize = 0x1; const RUNNING: usize = 0x2; const COMPLETE: usize = 0x3; // Mask to learn about the state. All other bits are the queue of waiters if // this is in the RUNNING state. const STATE_MASK: usize = 0x3; // Representation of a node in the linked list of waiters, used while in the // RUNNING state. // Note: `Waiter` can't hold a mutable pointer to the next thread, because then // `wait` would both hand out a mutable reference to its `Waiter` node, and keep // a shared reference to check `signaled`. Instead we hold shared references and // use interior mutability. #[repr(align(4))] // Ensure the two lower bits are free to use as state bits. struct Waiter { thread: Cell>, signaled: AtomicBool, next: *const Waiter, } // Head of a linked list of waiters. // Every node is a struct on the stack of a waiting thread. // Will wake up the waiters when it gets dropped, i.e. also on panic. struct WaiterQueue<'a> { state_and_queue: &'a AtomicPtr, set_state_on_drop_to: *mut Masked, } impl Once { #[inline] #[rustc_const_stable(feature = "const_once_new", since = "1.32.0")] pub const fn new() -> Once { Once { state_and_queue: AtomicPtr::new(ptr::invalid_mut(INCOMPLETE)) } } #[inline] pub fn is_completed(&self) -> bool { // An `Acquire` load is enough because that makes all the initialization // operations visible to us, and, this being a fast path, weaker // ordering helps with performance. This `Acquire` synchronizes with // `Release` operations on the slow path. self.state_and_queue.load(Ordering::Acquire).addr() == COMPLETE } // This is a non-generic function to reduce the monomorphization cost of // using `call_once` (this isn't exactly a trivial or small implementation). // // Additionally, this is tagged with `#[cold]` as it should indeed be cold // and it helps let LLVM know that calls to this function should be off the // fast path. Essentially, this should help generate more straight line code // in LLVM. // // Finally, this takes an `FnMut` instead of a `FnOnce` because there's // currently no way to take an `FnOnce` and call it via virtual dispatch // without some allocation overhead. #[cold] #[track_caller] pub fn call(&self, ignore_poisoning: bool, init: &mut dyn FnMut(&public::OnceState)) { let mut state_and_queue = self.state_and_queue.load(Ordering::Acquire); loop { match state_and_queue.addr() { COMPLETE => break, POISONED if !ignore_poisoning => { // Panic to propagate the poison. panic!("Once instance has previously been poisoned"); } POISONED | INCOMPLETE => { // Try to register this thread as the one RUNNING. let exchange_result = self.state_and_queue.compare_exchange( state_and_queue, ptr::invalid_mut(RUNNING), Ordering::Acquire, Ordering::Acquire, ); if let Err(old) = exchange_result { state_and_queue = old; continue; } // `waiter_queue` will manage other waiting threads, and // wake them up on drop. let mut waiter_queue = WaiterQueue { state_and_queue: &self.state_and_queue, set_state_on_drop_to: ptr::invalid_mut(POISONED), }; // Run the initialization function, letting it know if we're // poisoned or not. let init_state = public::OnceState { inner: OnceState { poisoned: state_and_queue.addr() == POISONED, set_state_on_drop_to: Cell::new(ptr::invalid_mut(COMPLETE)), }, }; init(&init_state); waiter_queue.set_state_on_drop_to = init_state.inner.set_state_on_drop_to.get(); break; } _ => { // All other values must be RUNNING with possibly a // pointer to the waiter queue in the more significant bits. assert!(state_and_queue.addr() & STATE_MASK == RUNNING); wait(&self.state_and_queue, state_and_queue); state_and_queue = self.state_and_queue.load(Ordering::Acquire); } } } } } fn wait(state_and_queue: &AtomicPtr, mut current_state: *mut Masked) { // Note: the following code was carefully written to avoid creating a // mutable reference to `node` that gets aliased. loop { // Don't queue this thread if the status is no longer running, // otherwise we will not be woken up. if current_state.addr() & STATE_MASK != RUNNING { return; } // Create the node for our current thread. let node = Waiter { thread: Cell::new(Some(thread::current())), signaled: AtomicBool::new(false), next: current_state.with_addr(current_state.addr() & !STATE_MASK) as *const Waiter, }; let me = &node as *const Waiter as *const Masked as *mut Masked; // Try to slide in the node at the head of the linked list, making sure // that another thread didn't just replace the head of the linked list. let exchange_result = state_and_queue.compare_exchange( current_state, me.with_addr(me.addr() | RUNNING), Ordering::Release, Ordering::Relaxed, ); if let Err(old) = exchange_result { current_state = old; continue; } // We have enqueued ourselves, now lets wait. // It is important not to return before being signaled, otherwise we // would drop our `Waiter` node and leave a hole in the linked list // (and a dangling reference). Guard against spurious wakeups by // reparking ourselves until we are signaled. while !node.signaled.load(Ordering::Acquire) { // If the managing thread happens to signal and unpark us before we // can park ourselves, the result could be this thread never gets // unparked. Luckily `park` comes with the guarantee that if it got // an `unpark` just before on an unparked thread it does not park. thread::park(); } break; } } #[stable(feature = "std_debug", since = "1.16.0")] impl fmt::Debug for Once { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.debug_struct("Once").finish_non_exhaustive() } } impl Drop for WaiterQueue<'_> { fn drop(&mut self) { // Swap out our state with however we finished. let state_and_queue = self.state_and_queue.swap(self.set_state_on_drop_to, Ordering::AcqRel); // We should only ever see an old state which was RUNNING. assert_eq!(state_and_queue.addr() & STATE_MASK, RUNNING); // Walk the entire linked list of waiters and wake them up (in lifo // order, last to register is first to wake up). unsafe { // Right after setting `node.signaled = true` the other thread may // free `node` if there happens to be has a spurious wakeup. // So we have to take out the `thread` field and copy the pointer to // `next` first. let mut queue = state_and_queue.with_addr(state_and_queue.addr() & !STATE_MASK) as *const Waiter; while !queue.is_null() { let next = (*queue).next; let thread = (*queue).thread.take().unwrap(); (*queue).signaled.store(true, Ordering::Release); // ^- FIXME (maybe): This is another case of issue #55005 // `store()` has a potentially dangling ref to `signaled`. queue = next; thread.unpark(); } } } } impl OnceState { #[inline] pub fn is_poisoned(&self) -> bool { self.poisoned } #[inline] pub fn poison(&self) { self.set_state_on_drop_to.set(ptr::invalid_mut(POISONED)); } }