# rustbuild - Bootstrapping Rust This README is aimed at helping to explain how Rust is bootstrapped and in general, some of the technical details of the build system. Note that this README only covers internal information, not how to use the tool. Please check [bootstrapping dev guide][bootstrapping-dev-guide] for further information. [bootstrapping-dev-guide]: https://rustc-dev-guide.rust-lang.org/building/bootstrapping.html ## Introduction The build system defers most of the complicated logic managing invocations of rustc and rustdoc to Cargo itself. However, moving through various stages and copying artifacts is still necessary for it to do. Each time rustbuild is invoked, it will iterate through the list of predefined steps and execute each serially in turn if it matches the paths passed or is a default rule. For each step rustbuild relies on the step internally being incremental and parallel. Note, though, that the `-j` parameter to rustbuild gets forwarded to appropriate test harnesses and such. ## Build phases The rustbuild build system goes through a few phases to actually build the compiler. What actually happens when you invoke rustbuild is: 1. The entry point script(`x` for unix like systems, `x.ps1` for windows systems, `x.py` cross-platform) is run. This script is responsible for downloading the stage0 compiler/Cargo binaries, and it then compiles the build system itself (this folder). Finally, it then invokes the actual `bootstrap` binary build system. 2. In Rust, `bootstrap` will slurp up all configuration, perform a number of sanity checks (whether compilers exist, for example), and then start building the stage0 artifacts. 3. The stage0 `cargo`, downloaded earlier, is used to build the standard library and the compiler, and then these binaries are then copied to the `stage1` directory. That compiler is then used to generate the stage1 artifacts which are then copied to the stage2 directory, and then finally, the stage2 artifacts are generated using that compiler. The goal of each stage is to (a) leverage Cargo as much as possible and failing that (b) leverage Rust as much as possible! ## Directory Layout This build system houses all output under the `build` directory, which looks like this: ```sh # Root folder of all output. Everything is scoped underneath here build/ # Location where the stage0 compiler downloads are all cached. This directory # only contains the tarballs themselves, as they're extracted elsewhere. cache/ 2015-12-19/ 2016-01-15/ 2016-01-21/ ... # Output directory for building this build system itself. The stage0 # cargo/rustc are used to build the build system into this location. bootstrap/ debug/ release/ # Output of the dist-related steps like dist-std, dist-rustc, and dist-docs dist/ # Temporary directory used for various input/output as part of various stages tmp/ # Each remaining directory is scoped by the "host" triple of compilation at # hand. x86_64-unknown-linux-gnu/ # The build artifacts for the `compiler-rt` library for the target that # this folder is under. The exact layout here will likely depend on the # platform, and this is also built with CMake, so the build system is # also likely different. compiler-rt/ build/ # Output folder for LLVM if it is compiled for this target llvm/ # build folder (e.g. the platform-specific build system). Like with # compiler-rt, this is compiled with CMake build/ # Installation of LLVM. Note that we run the equivalent of 'make install' # for LLVM, to setup these folders. bin/ lib/ include/ share/ ... # Output folder for all documentation of this target. This is what's filled # in whenever the `doc` step is run. doc/ # Output for all compiletest-based test suites test/ ui/ debuginfo/ ... # Location where the stage0 Cargo and Rust compiler are unpacked. This # directory is purely an extracted and overlaid tarball of these two (done # by the bootstrap python script). In theory, the build system does not # modify anything under this directory afterwards. stage0/ # These to-build directories are the cargo output directories for builds of # the standard library and compiler, respectively. Internally, these may also # have other target directories, which represent artifacts being compiled # from the host to the specified target. # # Essentially, each of these directories is filled in by one `cargo` # invocation. The build system instruments calling Cargo in the right order # with the right variables to ensure that these are filled in correctly. stageN-std/ stageN-test/ stageN-rustc/ stageN-tools/ # This is a special case of the above directories, **not** filled in via # Cargo but rather the build system itself. The stage0 compiler already has # a set of target libraries for its own host triple (in its own sysroot) # inside of stage0/. When we run the stage0 compiler to bootstrap more # things, however, we don't want to use any of these libraries (as those are # the ones that we're building). So essentially, when the stage1 compiler is # being compiled (e.g. after libstd has been built), *this* is used as the # sysroot for the stage0 compiler being run. # # Basically, this directory is just a temporary artifact used to configure the # stage0 compiler to ensure that the libstd that we just built is used to # compile the stage1 compiler. stage0-sysroot/lib/ # These output directories are intended to be standalone working # implementations of the compiler (corresponding to each stage). The build # system will link (using hard links) output from stageN-{std,rustc} into # each of these directories. # # In theory these are working rustc sysroot directories, meaning there is # no extra build output in these directories. stage1/ stage2/ stage3/ ``` ## Extending rustbuild When you use the bootstrap system, you'll call it through the entry point script (`x`, `x.ps1`, or `x.py`). However, most of the code lives in `src/bootstrap`. `bootstrap` has a difficult problem: it is written in Rust, but yet it is run before the Rust compiler is built! To work around this, there are two components of bootstrap: the main one written in rust, and `bootstrap.py`. `bootstrap.py` is what gets run by entry point script. It takes care of downloading the `stage0` compiler, which will then build the bootstrap binary written in Rust. Because there are two separate codebases behind `x.py`, they need to be kept in sync. In particular, both `bootstrap.py` and the bootstrap binary parse `config.toml` and read the same command line arguments. `bootstrap.py` keeps these in sync by setting various environment variables, and the programs sometimes have to add arguments that are explicitly ignored, to be read by the other. Some general areas that you may be interested in modifying are: * Adding a new build tool? Take a look at `bootstrap/tool.rs` for examples of other tools. * Adding a new compiler crate? Look no further! Adding crates can be done by adding a new directory with `Cargo.toml` followed by configuring all `Cargo.toml` files accordingly. * Adding a new dependency from crates.io? This should just work inside the compiler artifacts stage (everything other than libtest and libstd). * Adding a new configuration option? You'll want to modify `bootstrap/flags.rs` for command line flags and then `bootstrap/config.rs` to copy the flags to the `Config` struct. * Adding a sanity check? Take a look at `bootstrap/sanity.rs`. If you make a major change, please remember to: + Update `VERSION` in `src/bootstrap/main.rs`. * Update `changelog-seen = N` in `config.example.toml`. * Add an entry in `src/bootstrap/CHANGELOG.md`. A 'major change' includes * A new option or * A change in the default options. Changes that do not affect contributors to the compiler or users building rustc from source don't need an update to `VERSION`. If you have any questions, feel free to reach out on the `#t-infra/bootstrap` channel at [Rust Bootstrap Zulip server][rust-bootstrap-zulip]. When you encounter bugs, please file issues on the [Rust issue tracker][rust-issue-tracker]. [rust-bootstrap-zulip]: https://rust-lang.zulipchat.com/#narrow/stream/t-infra.2Fbootstrap [rust-issue-tracker]: https://github.com/rust-lang/rust/issues