use std::env; use std::process::{self, Command}; fn main() { let target = env::var("SCCACHE_TARGET").unwrap(); // Locate the actual compiler that we're invoking env::set_var("CC", env::var_os("SCCACHE_CC").unwrap()); env::set_var("CXX", env::var_os("SCCACHE_CXX").unwrap()); let mut cfg = cc::Build::new(); cfg.cargo_metadata(false) .out_dir("/") .target(&target) .host(&target) .opt_level(0) .warnings(false) .debug(false); let compiler = cfg.get_compiler(); // Invoke sccache with said compiler let sccache_path = env::var_os("SCCACHE_PATH").unwrap(); let mut cmd = Command::new(&sccache_path); cmd.arg(compiler.path()); for &(ref k, ref v) in compiler.env() { cmd.env(k, v); } for arg in env::args().skip(1) { cmd.arg(arg); } if let Ok(s) = env::var("SCCACHE_EXTRA_ARGS") { for s in s.split_whitespace() { cmd.arg(s); } } let status = cmd.status().expect("failed to spawn"); process::exit(status.code().unwrap_or(2)) }