# Traits A `trait` is a collection of methods defined for an unknown type: `Self`. They can access other methods declared in the same trait. Traits can be implemented for any data type. In the example below, we define `Animal`, a group of methods. The `Animal` `trait` is then implemented for the `Sheep` data type, allowing the use of methods from `Animal` with a `Sheep`. ```rust,editable struct Sheep { naked: bool, name: &'static str } trait Animal { // Associated function signature; `Self` refers to the implementor type. fn new(name: &'static str) -> Self; // Method signatures; these will return a string. fn name(&self) -> &'static str; fn noise(&self) -> &'static str; // Traits can provide default method definitions. fn talk(&self) { println!("{} says {}", self.name(), self.noise()); } } impl Sheep { fn is_naked(&self) -> bool { self.naked } fn shear(&mut self) { if self.is_naked() { // Implementor methods can use the implementor's trait methods. println!("{} is already naked...", self.name()); } else { println!("{} gets a haircut!", self.name); self.naked = true; } } } // Implement the `Animal` trait for `Sheep`. impl Animal for Sheep { // `Self` is the implementor type: `Sheep`. fn new(name: &'static str) -> Sheep { Sheep { name: name, naked: false } } fn name(&self) -> &'static str { self.name } fn noise(&self) -> &'static str { if self.is_naked() { "baaaaah?" } else { "baaaaah!" } } // Default trait methods can be overridden. fn talk(&self) { // For example, we can add some quiet contemplation. println!("{} pauses briefly... {}", self.name, self.noise()); } } fn main() { // Type annotation is necessary in this case. let mut dolly: Sheep = Animal::new("Dolly"); // TODO ^ Try removing the type annotations. dolly.talk(); dolly.shear(); dolly.talk(); } ```