// Caveat - gdb doesn't know about UTF-32 character encoding and will print a // rust char as only its numerical value. // min-lldb-version: 310 // min-gdb-version: 8.0 // revisions: lto no-lto // compile-flags:-g // [lto] compile-flags:-C lto // [lto] no-prefer-dynamic // gdb-command:run // gdbg-command:print 'basic_types_globals::B' // gdbr-command:print B // gdb-check:$1 = false // gdbg-command:print 'basic_types_globals::I' // gdbr-command:print I // gdb-check:$2 = -1 // gdbg-command:print 'basic_types_globals::C' // gdbr-command:print/d C // gdbg-check:$3 = 97 // gdbr-check:$3 = 97 // gdbg-command:print/d 'basic_types_globals::I8' // gdbr-command:print I8 // gdb-check:$4 = 68 // gdbg-command:print 'basic_types_globals::I16' // gdbr-command:print I16 // gdb-check:$5 = -16 // gdbg-command:print 'basic_types_globals::I32' // gdbr-command:print I32 // gdb-check:$6 = -32 // gdbg-command:print 'basic_types_globals::I64' // gdbr-command:print I64 // gdb-check:$7 = -64 // gdbg-command:print 'basic_types_globals::U' // gdbr-command:print U // gdb-check:$8 = 1 // gdbg-command:print/d 'basic_types_globals::U8' // gdbr-command:print U8 // gdb-check:$9 = 100 // gdbg-command:print 'basic_types_globals::U16' // gdbr-command:print U16 // gdb-check:$10 = 16 // gdbg-command:print 'basic_types_globals::U32' // gdbr-command:print U32 // gdb-check:$11 = 32 // gdbg-command:print 'basic_types_globals::U64' // gdbr-command:print U64 // gdb-check:$12 = 64 // gdbg-command:print 'basic_types_globals::F32' // gdbr-command:print F32 // gdb-check:$13 = 2.5 // gdbg-command:print 'basic_types_globals::F64' // gdbr-command:print F64 // gdb-check:$14 = 3.5 // gdb-command:continue #![allow(unused_variables)] #![feature(omit_gdb_pretty_printer_section)] #![omit_gdb_pretty_printer_section] // N.B. These are `mut` only so they don't constant fold away. static mut B: bool = false; static mut I: isize = -1; static mut C: char = 'a'; static mut I8: i8 = 68; static mut I16: i16 = -16; static mut I32: i32 = -32; static mut I64: i64 = -64; static mut U: usize = 1; static mut U8: u8 = 100; static mut U16: u16 = 16; static mut U32: u32 = 32; static mut U64: u64 = 64; static mut F32: f32 = 2.5; static mut F64: f64 = 3.5; fn main() { _zzz(); // #break let a = unsafe { (B, I, C, I8, I16, I32, I64, U, U8, U16, U32, U64, F32, F64) }; } fn _zzz() {()}