// Reject mixing cyclic structure and Drop when using trait // objects to hide the cross-references. // // (Compare against ui/span/dropck_vec_cycle_checked.rs) use std::cell::Cell; use id::Id; mod s { use std::sync::atomic::{AtomicUsize, Ordering}; static S_COUNT: AtomicUsize = AtomicUsize::new(0); pub fn next_count() -> usize { S_COUNT.fetch_add(1, Ordering::SeqCst) + 1 } } mod id { use s; #[derive(Debug)] pub struct Id { orig_count: usize, count: usize, } impl Id { pub fn new() -> Id { let c = s::next_count(); println!("building Id {}", c); Id { orig_count: c, count: c } } pub fn count(&self) -> usize { println!("Id::count on {} returns {}", self.orig_count, self.count); self.count } } impl Drop for Id { fn drop(&mut self) { println!("dropping Id {}", self.count); self.count = 0; } } } trait HasId { fn count(&self) -> usize; } #[derive(Debug)] struct CheckId { v: T } #[allow(non_snake_case)] fn CheckId(t: T) -> CheckId { CheckId{ v: t } } impl Drop for CheckId { fn drop(&mut self) { assert!(self.v.count() > 0); } } trait Obj<'a> : HasId { fn set0(&self, b: &'a Box>); fn set1(&self, b: &'a Box>); } struct O<'a> { id: Id, obj0: CheckId>>>>, obj1: CheckId>>>>, } impl<'a> HasId for O<'a> { fn count(&self) -> usize { self.id.count() } } impl<'a> O<'a> { fn new() -> Box> { Box::new(O { id: Id::new(), obj0: CheckId(Cell::new(None)), obj1: CheckId(Cell::new(None)), }) } } impl<'a> HasId for Cell>>> { fn count(&self) -> usize { match self.get() { None => 1, Some(c) => c.count(), } } } impl<'a> Obj<'a> for O<'a> { fn set0(&self, b: &'a Box>) { self.obj0.v.set(Some(b)) } fn set1(&self, b: &'a Box>) { self.obj1.v.set(Some(b)) } } fn f() { let (o1, o2, o3): (Box, Box, Box) = (O::new(), O::new(), O::new()); o1.set0(&o2); //~ ERROR `o2` does not live long enough o1.set1(&o3); //~ ERROR `o3` does not live long enough o2.set0(&o2); //~ ERROR `o2` does not live long enough o2.set1(&o3); //~ ERROR `o3` does not live long enough o3.set0(&o1); //~ ERROR `o1` does not live long enough o3.set1(&o2); //~ ERROR `o2` does not live long enough } fn main() { f(); }