//@run-rustfix #![allow(clippy::needless_if)] #![warn(clippy::bool_comparison)] #![allow(clippy::incorrect_partial_ord_impl_on_ord_type)] fn main() { let x = true; if x == true { "yes" } else { "no" }; if x == false { "yes" } else { "no" }; if true == x { "yes" } else { "no" }; if false == x { "yes" } else { "no" }; if x != true { "yes" } else { "no" }; if x != false { "yes" } else { "no" }; if true != x { "yes" } else { "no" }; if false != x { "yes" } else { "no" }; if x < true { "yes" } else { "no" }; if false < x { "yes" } else { "no" }; if x > false { "yes" } else { "no" }; if true > x { "yes" } else { "no" }; let y = true; if x < y { "yes" } else { "no" }; if x > y { "yes" } else { "no" }; } #[allow(dead_code)] fn issue3703() { struct Foo; impl PartialEq for Foo { fn eq(&self, _: &bool) -> bool { true } } impl PartialEq for bool { fn eq(&self, _: &Foo) -> bool { true } } impl PartialOrd for Foo { fn partial_cmp(&self, _: &bool) -> Option { None } } impl PartialOrd for bool { fn partial_cmp(&self, _: &Foo) -> Option { None } } if Foo == true {} if true == Foo {} if Foo != true {} if true != Foo {} if Foo == false {} if false == Foo {} if Foo != false {} if false != Foo {} if Foo < false {} if false < Foo {} } #[allow(dead_code)] fn issue4983() { let a = true; let b = false; if a == !b {}; if !a == b {}; if a == b {}; if !a == !b {}; if b == !a {}; if !b == a {}; if b == a {}; if !b == !a {}; } macro_rules! m { ($func:ident) => { $func() }; } fn func() -> bool { true } #[allow(dead_code)] fn issue3973() { // ok, don't lint on `cfg` invocation if false == cfg!(feature = "debugging") {} if cfg!(feature = "debugging") == false {} if true == cfg!(feature = "debugging") {} if cfg!(feature = "debugging") == true {} // lint, could be simplified if false == m!(func) {} if m!(func) == false {} if true == m!(func) {} if m!(func) == true {} // no lint with a variable let is_debug = false; if is_debug == cfg!(feature = "debugging") {} if cfg!(feature = "debugging") == is_debug {} if is_debug == m!(func) {} if m!(func) == is_debug {} let is_debug = true; if is_debug == cfg!(feature = "debugging") {} if cfg!(feature = "debugging") == is_debug {} if is_debug == m!(func) {} if m!(func) == is_debug {} }