#![deny(clippy::branches_sharing_code, clippy::if_same_then_else)] #![allow(dead_code)] #![allow(clippy::mixed_read_write_in_expression, clippy::uninlined_format_args)] // This tests valid if blocks that shouldn't trigger the lint // Tests with value references are includes in "shared_code_at_bottom.rs" fn valid_examples() { let x = 2; // The edge statements are different if x == 9 { let y = 1 << 5; println!("This is the same: vvv"); let _z = y; println!("The block expression is different"); println!("Different end 1"); } else { let y = 1 << 7; println!("This is the same: vvv"); let _z = y; println!("The block expression is different"); println!("Different end 2"); } // No else if x == 2 { println!("Hello world!"); println!("Hello back, how are you?"); // This is different vvvv println!("Howdy stranger =^.^="); println!("Bye Bye World"); } else if x == 9 { println!("Hello world!"); println!("Hello back, how are you?"); // This is different vvvv println!("Hello reviewer :D"); println!("Bye Bye World"); } // Overlapping statements only in else if blocks -> Don't lint if x == 0 { println!("I'm important!") } else if x == 17 { println!("I share code in else if"); println!("x is 17"); } else { println!("I share code in else if"); println!("x is nether x nor 17"); } // Mutability is different if x == 13 { let mut y = 9; println!("Value y is: {}", y); y += 16; let _z1 = y; } else { let y = 9; println!("Value y is: {}", y); let _z2 = y; } // Same blocks but at start and bottom so no `if_same_then_else` lint if x == 418 { let y = 9; let z = 8; let _ = (x, y, z); // Don't tell the programmer, my code is also in the else block } else if x == 419 { println!("+-----------+"); println!("| |"); println!("| O O |"); println!("| ° |"); println!("| \\_____/ |"); println!("| |"); println!("+-----------+"); } else { let y = 9; let z = 8; let _ = (x, y, z); // I'm so much better than the x == 418 block. Trust me } let x = 1; if true { println!("{}", x); } else { let x = 2; println!("{}", x); } // Let's test empty blocks if false { } else { } } /// This makes sure that the `if_same_then_else` masks the `shared_code_in_if_blocks` lint fn trigger_other_lint() { let x = 0; let y = 1; // Same block if x == 0 { let u = 19; println!("How are u today?"); let _ = "This is a string"; } else { let u = 19; println!("How are u today?"); let _ = "This is a string"; } // Only same expression let _ = if x == 6 { 7 } else { 7 }; // Same in else if block let _ = if x == 67 { println!("Well I'm the most important block"); "I'm a pretty string" } else if x == 68 { println!("I'm a doppelgänger"); // Don't listen to my clone below if y == 90 { "=^.^=" } else { ":D" } } else { // Don't listen to my clone above println!("I'm a doppelgänger"); if y == 90 { "=^.^=" } else { ":D" } }; if x == 0 { println!("I'm single"); } else if x == 68 { println!("I'm a doppelgänger"); // Don't listen to my clone below } else { // Don't listen to my clone above println!("I'm a doppelgänger"); } } fn main() {}