//! Server-side traits. use super::*; // FIXME(eddyb) generate the definition of `HandleStore` in `server.rs`. use super::client::HandleStore; /// Declare an associated item of one of the traits below, optionally /// adjusting it (i.e., adding bounds to types and default bodies to methods). macro_rules! associated_item { (type FreeFunctions) => (type FreeFunctions: 'static;); (type TokenStream) => (type TokenStream: 'static + Clone;); (type TokenStreamBuilder) => (type TokenStreamBuilder: 'static;); (type TokenStreamIter) => (type TokenStreamIter: 'static + Clone;); (type Group) => (type Group: 'static + Clone;); (type Punct) => (type Punct: 'static + Copy + Eq + Hash;); (type Ident) => (type Ident: 'static + Copy + Eq + Hash;); (type Literal) => (type Literal: 'static + Clone;); (type SourceFile) => (type SourceFile: 'static + Clone;); (type MultiSpan) => (type MultiSpan: 'static;); (type Diagnostic) => (type Diagnostic: 'static;); (type Span) => (type Span: 'static + Copy + Eq + Hash;); (fn drop(&mut self, $arg:ident: $arg_ty:ty)) => (fn drop(&mut self, $arg: $arg_ty) { mem::drop($arg) }); (fn clone(&mut self, $arg:ident: $arg_ty:ty) -> $ret_ty:ty) => (fn clone(&mut self, $arg: $arg_ty) -> $ret_ty { $arg.clone() }); ($($item:tt)*) => ($($item)*;) } macro_rules! declare_server_traits { ($($name:ident { $(fn $method:ident($($arg:ident: $arg_ty:ty),* $(,)?) $(-> $ret_ty:ty)?;)* }),* $(,)?) => { pub trait Types { $(associated_item!(type $name);)* } $(pub trait $name: Types { $(associated_item!(fn $method(&mut self, $($arg: $arg_ty),*) $(-> $ret_ty)?);)* })* pub trait Server: Types $(+ $name)* {} impl Server for S {} } } with_api!(Self, self_, declare_server_traits); pub(super) struct MarkedTypes(S); macro_rules! define_mark_types_impls { ($($name:ident { $(fn $method:ident($($arg:ident: $arg_ty:ty),* $(,)?) $(-> $ret_ty:ty)?;)* }),* $(,)?) => { impl Types for MarkedTypes { $(type $name = Marked;)* } $(impl $name for MarkedTypes { $(fn $method(&mut self, $($arg: $arg_ty),*) $(-> $ret_ty)? { <_>::mark($name::$method(&mut self.0, $($arg.unmark()),*)) })* })* } } with_api!(Self, self_, define_mark_types_impls); struct Dispatcher { handle_store: HandleStore, server: S, } macro_rules! define_dispatcher_impl { ($($name:ident { $(fn $method:ident($($arg:ident: $arg_ty:ty),* $(,)?) $(-> $ret_ty:ty)?;)* }),* $(,)?) => { // FIXME(eddyb) `pub` only for `ExecutionStrategy` below. pub trait DispatcherTrait { // HACK(eddyb) these are here to allow `Self::$name` to work below. $(type $name;)* fn dispatch(&mut self, b: Buffer) -> Buffer; } impl DispatcherTrait for Dispatcher> { $(type $name = as Types>::$name;)* fn dispatch(&mut self, mut b: Buffer) -> Buffer { let Dispatcher { handle_store, server } = self; let mut reader = &b[..]; match api_tags::Method::decode(&mut reader, &mut ()) { $(api_tags::Method::$name(m) => match m { $(api_tags::$name::$method => { let mut call_method = || { reverse_decode!(reader, handle_store; $($arg: $arg_ty),*); $name::$method(server, $($arg),*) }; // HACK(eddyb) don't use `panic::catch_unwind` in a panic. // If client and server happen to use the same `libstd`, // `catch_unwind` asserts that the panic counter was 0, // even when the closure passed to it didn't panic. let r = if thread::panicking() { Ok(call_method()) } else { panic::catch_unwind(panic::AssertUnwindSafe(call_method)) .map_err(PanicMessage::from) }; b.clear(); r.encode(&mut b, handle_store); })* }),* } b } } } } with_api!(Self, self_, define_dispatcher_impl); pub trait ExecutionStrategy { fn run_bridge_and_client( &self, dispatcher: &mut impl DispatcherTrait, input: Buffer, run_client: extern "C" fn(Bridge<'_>, D) -> Buffer, client_data: D, force_show_panics: bool, ) -> Buffer; } pub struct SameThread; impl ExecutionStrategy for SameThread { fn run_bridge_and_client( &self, dispatcher: &mut impl DispatcherTrait, input: Buffer, run_client: extern "C" fn(Bridge<'_>, D) -> Buffer, client_data: D, force_show_panics: bool, ) -> Buffer { let mut dispatch = |b| dispatcher.dispatch(b); run_client( Bridge { cached_buffer: input, dispatch: (&mut dispatch).into(), force_show_panics }, client_data, ) } } // NOTE(eddyb) Two implementations are provided, the second one is a bit // faster but neither is anywhere near as fast as same-thread execution. pub struct CrossThread1; impl ExecutionStrategy for CrossThread1 { fn run_bridge_and_client( &self, dispatcher: &mut impl DispatcherTrait, input: Buffer, run_client: extern "C" fn(Bridge<'_>, D) -> Buffer, client_data: D, force_show_panics: bool, ) -> Buffer { use std::sync::mpsc::channel; let (req_tx, req_rx) = channel(); let (res_tx, res_rx) = channel(); let join_handle = thread::spawn(move || { let mut dispatch = |b| { req_tx.send(b).unwrap(); res_rx.recv().unwrap() }; run_client( Bridge { cached_buffer: input, dispatch: (&mut dispatch).into(), force_show_panics, }, client_data, ) }); for b in req_rx { res_tx.send(dispatcher.dispatch(b)).unwrap(); } join_handle.join().unwrap() } } pub struct CrossThread2; impl ExecutionStrategy for CrossThread2 { fn run_bridge_and_client( &self, dispatcher: &mut impl DispatcherTrait, input: Buffer, run_client: extern "C" fn(Bridge<'_>, D) -> Buffer, client_data: D, force_show_panics: bool, ) -> Buffer { use std::sync::{Arc, Mutex}; enum State { Req(T), Res(T), } let mut state = Arc::new(Mutex::new(State::Res(Buffer::new()))); let server_thread = thread::current(); let state2 = state.clone(); let join_handle = thread::spawn(move || { let mut dispatch = |b| { *state2.lock().unwrap() = State::Req(b); server_thread.unpark(); loop { thread::park(); if let State::Res(b) = &mut *state2.lock().unwrap() { break b.take(); } } }; let r = run_client( Bridge { cached_buffer: input, dispatch: (&mut dispatch).into(), force_show_panics, }, client_data, ); // Wake up the server so it can exit the dispatch loop. drop(state2); server_thread.unpark(); r }); // Check whether `state2` was dropped, to know when to stop. while Arc::get_mut(&mut state).is_none() { thread::park(); let mut b = match &mut *state.lock().unwrap() { State::Req(b) => b.take(), _ => continue, }; b = dispatcher.dispatch(b.take()); *state.lock().unwrap() = State::Res(b); join_handle.thread().unpark(); } join_handle.join().unwrap() } } fn run_server< S: Server, I: Encode>>, O: for<'a, 's> DecodeMut<'a, 's, HandleStore>>, D: Copy + Send + 'static, >( strategy: &impl ExecutionStrategy, handle_counters: &'static client::HandleCounters, server: S, input: I, run_client: extern "C" fn(Bridge<'_>, D) -> Buffer, client_data: D, force_show_panics: bool, ) -> Result { let mut dispatcher = Dispatcher { handle_store: HandleStore::new(handle_counters), server: MarkedTypes(server) }; let mut b = Buffer::new(); input.encode(&mut b, &mut dispatcher.handle_store); b = strategy.run_bridge_and_client( &mut dispatcher, b, run_client, client_data, force_show_panics, ); Result::decode(&mut &b[..], &mut dispatcher.handle_store) } impl client::Client super::super::TokenStream> { pub fn run( &self, strategy: &impl ExecutionStrategy, server: S, input: S::TokenStream, force_show_panics: bool, ) -> Result { let client::Client { get_handle_counters, run, f } = *self; run_server( strategy, get_handle_counters(), server, as Types>::TokenStream::mark(input), run, f, force_show_panics, ) .map( as Types>::TokenStream::unmark) } } impl client::Client< fn(super::super::TokenStream, super::super::TokenStream) -> super::super::TokenStream, > { pub fn run( &self, strategy: &impl ExecutionStrategy, server: S, input: S::TokenStream, input2: S::TokenStream, force_show_panics: bool, ) -> Result { let client::Client { get_handle_counters, run, f } = *self; run_server( strategy, get_handle_counters(), server, ( as Types>::TokenStream::mark(input), as Types>::TokenStream::mark(input2), ), run, f, force_show_panics, ) .map( as Types>::TokenStream::unmark) } }