// ignore-windows failing on win32 bot // ignore-freebsd: gdb package too new // ignore-android: FIXME(#10381) // ignore-macos: FIXME(#78665) // compile-flags:-g // The pretty printers being tested here require the patch from // https://sourceware.org/bugzilla/show_bug.cgi?id=21763 // min-gdb-version: 8.1 // min-lldb-version: 310 // === GDB TESTS =================================================================================== // gdb-command: run // gdb-command: print btree_set // gdb-check:$1 = BTreeSet(size=15) = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14} // gdb-command: print empty_btree_set // gdb-check:$2 = BTreeSet(size=0) // gdb-command: print btree_map // gdb-check:$3 = BTreeMap(size=15) = {[0] = 0, [1] = 1, [2] = 2, [3] = 3, [4] = 4, [5] = 5, [6] = 6, [7] = 7, [8] = 8, [9] = 9, [10] = 10, [11] = 11, [12] = 12, [13] = 13, [14] = 14} // gdb-command: print empty_btree_map // gdb-check:$4 = BTreeMap(size=0) // gdb-command: print option_btree_map // gdb-check:$5 = BTreeMap(size=2) = {[false] = [...], [true] = [...]} // (abbreviated because both values vary wildly over gdb versions and/or linux distributions) // gdb-command: print nasty_btree_map // gdb-check:$6 = BTreeMap(size=15) = {[0] = pretty_std_collections::MyLeafNode (0), [...]} // (abbreviated because it's boring but we need enough elements to include internal nodes) // gdb-command: print zst_key_btree_map // gdb-check:$7 = BTreeMap(size=1) = {[()] = 1} // gdb-command: print zst_val_btree_map // gdb-check:$8 = BTreeMap(size=1) = {[1] = ()} // gdb-command: print zst_key_val_btree_map // gdb-check:$9 = BTreeMap(size=1) = {[()] = ()} // gdb-command: print vec_deque // gdb-check:$10 = VecDeque(size=3) = {5, 3, 7} // gdb-command: print vec_deque2 // gdb-check:$11 = VecDeque(size=7) = {2, 3, 4, 5, 6, 7, 8} // gdb-command: print hash_map // gdb-check:$12 = HashMap(size=4) = {[1] = 10, [2] = 20, [3] = 30, [4] = 40} // gdb-command: print hash_set // gdb-check:$13 = HashSet(size=4) = {1, 2, 3, 4} // === LLDB TESTS ================================================================================== // lldb-command:run // lldb-command:print vec_deque // lldbg-check:[...]$0 = size=3 { [0] = 5 [1] = 3 [2] = 7 } // lldbr-check:(alloc::collections::vec_deque::VecDeque) vec_deque = size=3 = { [0] = 5 [1] = 3 [2] = 7 } // lldb-command:print vec_deque2 // lldbg-check:[...]$1 = size=7 { [0] = 2 [1] = 3 [2] = 4 [3] = 5 [4] = 6 [5] = 7 [6] = 8 } // lldbr-check:(alloc::collections::vec_deque::VecDeque) vec_deque2 = size=7 = { [0] = 2 [1] = 3 [2] = 4 [3] = 5 [4] = 6 [5] = 7 [6] = 8 } // lldb-command:print hash_map // lldbg-check:[...]$2 = size=4 { [0] = { 0 = 1 1 = 10 } [1] = { 0 = 2 1 = 20 } [2] = { 0 = 3 1 = 30 } [3] = { 0 = 4 1 = 40 } } // lldbr-check:(std::collections::hash::map::HashMap) hash_map = size=4 size=4 { [0] = { 0 = 1 1 = 10 } [1] = { 0 = 2 1 = 20 } [2] = { 0 = 3 1 = 30 } [3] = { 0 = 4 1 = 40 } } // lldb-command:print hash_set // lldbg-check:[...]$3 = size=4 { [0] = 1 [1] = 2 [2] = 3 [3] = 4 } // lldbr-check:(std::collections::hash::set::HashSet) hash_set = size=4 { [0] = 1 [1] = 2 [2] = 3 [3] = 4 } #![allow(unused_variables)] use std::collections::BTreeMap; use std::collections::BTreeSet; use std::collections::HashMap; use std::collections::HashSet; use std::collections::VecDeque; use std::hash::{BuildHasherDefault, Hasher}; struct MyLeafNode(i32); // helps to ensure we don't blindly replace substring "LeafNode" #[derive(Default)] struct SimpleHasher { hash: u64 } impl Hasher for SimpleHasher { fn finish(&self) -> u64 { self.hash } fn write(&mut self, bytes: &[u8]) {} fn write_u64(&mut self, i: u64) { self.hash = i } } fn main() { // BTreeSet let mut btree_set = BTreeSet::new(); for i in 0..15 { btree_set.insert(i); } let empty_btree_set: BTreeSet = BTreeSet::new(); // BTreeMap let mut btree_map = BTreeMap::new(); for i in 0..15 { btree_map.insert(i, i); } let empty_btree_map: BTreeMap = BTreeMap::new(); let mut option_btree_map: BTreeMap> = BTreeMap::new(); option_btree_map.insert(false, None); option_btree_map.insert(true, Some(true)); let mut nasty_btree_map: BTreeMap = BTreeMap::new(); for i in 0..15 { nasty_btree_map.insert(i, MyLeafNode(i)); } let mut zst_key_btree_map: BTreeMap<(), i32> = BTreeMap::new(); zst_key_btree_map.insert((), 1); let mut zst_val_btree_map: BTreeMap = BTreeMap::new(); zst_val_btree_map.insert(1, ()); let mut zst_key_val_btree_map: BTreeMap<(), ()> = BTreeMap::new(); zst_key_val_btree_map.insert((), ()); // VecDeque let mut vec_deque = VecDeque::new(); vec_deque.push_back(5); vec_deque.push_back(3); vec_deque.push_back(7); // VecDeque where an element was popped. let mut vec_deque2 = VecDeque::new(); for i in 1..8 { vec_deque2.push_back(i) } vec_deque2.pop_front(); vec_deque2.push_back(8); // HashMap let mut hash_map = HashMap::>::default(); for i in 1..5 { hash_map.insert(i, i * 10); } // HashSet let mut hash_set = HashSet::>::default(); for i in 1..5 { hash_set.insert(i); } zzz(); // #break } fn zzz() { () }