// run-pass #![allow(unused_must_use)] #![allow(dead_code)] use std::thread; fn user(_i: isize) {} fn foo() { // Here, i is *copied* into the proc (heap closure). // Requires allocation. The proc's copy is not mutable. let mut i = 0; let t = thread::spawn(move|| { user(i); println!("spawned {}", i) }); i += 1; println!("original {}", i); t.join(); } fn bar() { // Here, the original i has not been moved, only copied, so is still // mutable outside of the proc. let mut i = 0; while i < 10 { let t = thread::spawn(move|| { user(i); }); i += 1; t.join(); } } fn car() { // Here, i must be shadowed in the proc to be mutable. let mut i = 0; while i < 10 { let t = thread::spawn(move|| { let mut i = i; i += 1; user(i); }); i += 1; t.join(); } } pub fn main() {}