// run-pass // Test that the lifetime of the enclosing `&` is used for the object // lifetime bound. // pretty-expanded FIXME #23616 #![allow(dead_code)] use std::fmt::Display; trait Test { fn foo(&self) { } } struct Ref<'a,T:'a+?Sized> { r: &'a T } struct Ref2<'a,'b,T:'a+'b+?Sized> { a: &'a T, b: &'b T } struct SomeStruct<'a> { t: Ref<'a, dyn Test>, u: Ref<'a, dyn Test+'a>, } fn a<'a>(t: Ref<'a, dyn Test>, mut ss: SomeStruct<'a>) { ss.t = t; } fn b<'a>(t: Ref<'a, dyn Test>, mut ss: SomeStruct<'a>) { ss.u = t; } fn c<'a>(t: Ref<'a, dyn Test+'a>, mut ss: SomeStruct<'a>) { ss.t = t; } fn d<'a>(t: Ref<'a, dyn Test+'a>, mut ss: SomeStruct<'a>) { ss.u = t; } fn e<'a>(_: Ref<'a, dyn Display+'static>) {} fn g<'a, 'b>(_: Ref2<'a, 'b, dyn Display+'static>) {} fn main() { // Inside a function body, we can just infer all // lifetimes, to allow Ref<'tmp, Display+'static> // and Ref2<'tmp, 'tmp, Display+'static>. let x = &0 as &(dyn Display+'static); let r: Ref = Ref { r: x }; let r2: Ref2 = Ref2 { a: x, b: x }; e(r); g(r2); }