// check-pass #![deny(unreachable_patterns)] #![feature(exhaustive_patterns)] #![feature(never_type)] #[non_exhaustive] pub enum UninhabitedEnum { } #[non_exhaustive] pub struct UninhabitedStruct { _priv: !, } #[non_exhaustive] pub struct UninhabitedTupleStruct(!); pub enum UninhabitedVariants { #[non_exhaustive] Tuple(!), #[non_exhaustive] Struct { x: ! } } pub struct IndirectUninhabitedEnum(UninhabitedEnum); pub struct IndirectUninhabitedStruct(UninhabitedStruct); pub struct IndirectUninhabitedTupleStruct(UninhabitedTupleStruct); pub struct IndirectUninhabitedVariants(UninhabitedVariants); struct A; // This test checks that an empty match on a non-exhaustive uninhabited type from the defining crate // will compile. In particular, this enables the `exhaustive_patterns` feature as this can // change the branch used in the compiler to determine this. // Codegen is skipped because tests with long names can cause issues on Windows CI, see #60648. fn cannot_empty_match_on_empty_enum_to_anything(x: IndirectUninhabitedEnum) -> A { match x {} } fn cannot_empty_match_on_empty_struct_to_anything(x: IndirectUninhabitedStruct) -> A { match x {} } fn cannot_empty_match_on_empty_tuple_struct_to_anything(x: IndirectUninhabitedTupleStruct) -> A { match x {} } fn cannot_empty_match_on_enum_with_empty_variants_struct_to_anything( x: IndirectUninhabitedVariants, ) -> A { match x {} } fn main() {}