//! A build dependency for running `cmake` to build a native library //! //! This crate provides some necessary boilerplate and shim support for running //! the system `cmake` command to build a native library. It will add //! appropriate cflags for building code to link into Rust, handle cross //! compilation, and use the necessary generator for the platform being //! targeted. //! //! The builder-style configuration allows for various variables and such to be //! passed down into the build as well. //! //! ## Installation //! //! Add this to your `Cargo.toml`: //! //! ```toml //! [build-dependencies] //! cmake = "0.1" //! ``` //! //! ## Examples //! //! ```no_run //! use cmake; //! //! // Builds the project in the directory located in `libfoo`, installing it //! // into $OUT_DIR //! let dst = cmake::build("libfoo"); //! //! println!("cargo:rustc-link-search=native={}", dst.display()); //! println!("cargo:rustc-link-lib=static=foo"); //! ``` //! //! ```no_run //! use cmake::Config; //! //! let dst = Config::new("libfoo") //! .define("FOO", "BAR") //! .cflag("-foo") //! .build(); //! println!("cargo:rustc-link-search=native={}", dst.display()); //! println!("cargo:rustc-link-lib=static=foo"); //! ``` #![deny(missing_docs)] extern crate cc; use std::collections::HashMap; use std::env; use std::ffi::{OsStr, OsString}; use std::fs::{self, File}; use std::io::prelude::*; use std::io::ErrorKind; use std::path::{Path, PathBuf}; use std::process::Command; /// Builder style configuration for a pending CMake build. pub struct Config { path: PathBuf, generator: Option, generator_toolset: Option, cflags: OsString, cxxflags: OsString, asmflags: OsString, defines: Vec<(OsString, OsString)>, deps: Vec, target: Option, host: Option, out_dir: Option, profile: Option, configure_args: Vec, build_args: Vec, cmake_target: Option, env: Vec<(OsString, OsString)>, static_crt: Option, uses_cxx11: bool, always_configure: bool, no_build_target: bool, verbose_cmake: bool, verbose_make: bool, pic: Option, c_cfg: Option, cxx_cfg: Option, env_cache: HashMap>, } /// Builds the native library rooted at `path` with the default cmake options. /// This will return the directory in which the library was installed. /// /// # Examples /// /// ```no_run /// use cmake; /// /// // Builds the project in the directory located in `libfoo`, installing it /// // into $OUT_DIR /// let dst = cmake::build("libfoo"); /// /// println!("cargo:rustc-link-search=native={}", dst.display()); /// println!("cargo:rustc-link-lib=static=foo"); /// ``` /// pub fn build>(path: P) -> PathBuf { Config::new(path.as_ref()).build() } impl Config { /// Return explicitly set profile or infer `CMAKE_BUILD_TYPE` from Rust's compilation profile. /// /// * if `opt-level=0` then `CMAKE_BUILD_TYPE=Debug`, /// * if `opt-level={1,2,3}` and: /// * `debug=false` then `CMAKE_BUILD_TYPE=Release` /// * otherwise `CMAKE_BUILD_TYPE=RelWithDebInfo` /// * if `opt-level={s,z}` then `CMAKE_BUILD_TYPE=MinSizeRel` pub fn get_profile(&self) -> &str { if let Some(profile) = self.profile.as_ref() { profile } else { // Determine Rust's profile, optimization level, and debug info: #[derive(PartialEq)] enum RustProfile { Debug, Release, } #[derive(PartialEq, Debug)] enum OptLevel { Debug, Release, Size, } let rust_profile = match &getenv_unwrap("PROFILE")[..] { "debug" => RustProfile::Debug, "release" | "bench" => RustProfile::Release, unknown => { eprintln!( "Warning: unknown Rust profile={}; defaulting to a release build.", unknown ); RustProfile::Release } }; let opt_level = match &getenv_unwrap("OPT_LEVEL")[..] { "0" => OptLevel::Debug, "1" | "2" | "3" => OptLevel::Release, "s" | "z" => OptLevel::Size, unknown => { let default_opt_level = match rust_profile { RustProfile::Debug => OptLevel::Debug, RustProfile::Release => OptLevel::Release, }; eprintln!( "Warning: unknown opt-level={}; defaulting to a {:?} build.", unknown, default_opt_level ); default_opt_level } }; let debug_info: bool = match &getenv_unwrap("DEBUG")[..] { "false" => false, "true" => true, unknown => { eprintln!("Warning: unknown debug={}; defaulting to `true`.", unknown); true } }; match (opt_level, debug_info) { (OptLevel::Debug, _) => "Debug", (OptLevel::Release, false) => "Release", (OptLevel::Release, true) => "RelWithDebInfo", (OptLevel::Size, _) => "MinSizeRel", } } } /// Creates a new blank set of configuration to build the project specified /// at the path `path`. pub fn new>(path: P) -> Config { Config { path: env::current_dir().unwrap().join(path), generator: None, generator_toolset: None, cflags: OsString::new(), cxxflags: OsString::new(), asmflags: OsString::new(), defines: Vec::new(), deps: Vec::new(), profile: None, out_dir: None, target: None, host: None, configure_args: Vec::new(), build_args: Vec::new(), cmake_target: None, env: Vec::new(), static_crt: None, uses_cxx11: false, always_configure: true, no_build_target: false, verbose_cmake: false, verbose_make: false, pic: None, c_cfg: None, cxx_cfg: None, env_cache: HashMap::new(), } } /// Sets flag for PIC. Otherwise use cc::Build platform default pub fn pic(&mut self, explicit_flag: bool) -> &mut Config { self.pic = Some(explicit_flag); self } /// Sets the build-tool generator (`-G`) for this compilation. /// /// If unset, this crate will use the `CMAKE_GENERATOR` environment variable /// if set. Otherwise, it will guess the best generator to use based on the /// build target. pub fn generator>(&mut self, generator: T) -> &mut Config { self.generator = Some(generator.as_ref().to_owned()); self } /// Sets the toolset name (-T) if supported by generator. /// Can be used to compile with CLang/LLV instead of msvc when Visual Studio generator is selected. /// /// If unset, will use the default toolset of the selected generator. pub fn generator_toolset>(&mut self, toolset_name: T) -> &mut Config { self.generator_toolset = Some(toolset_name.as_ref().to_owned()); self } /// Adds a custom flag to pass down to the C compiler, supplementing those /// that this library already passes. pub fn cflag>(&mut self, flag: P) -> &mut Config { self.cflags.push(" "); self.cflags.push(flag.as_ref()); self } /// Adds a custom flag to pass down to the C++ compiler, supplementing those /// that this library already passes. pub fn cxxflag>(&mut self, flag: P) -> &mut Config { self.cxxflags.push(" "); self.cxxflags.push(flag.as_ref()); self } /// Adds a custom flag to pass down to the ASM compiler, supplementing those /// that this library already passes. pub fn asmflag>(&mut self, flag: P) -> &mut Config { self.asmflags.push(" "); self.asmflags.push(flag.as_ref()); self } /// Adds a new `-D` flag to pass to cmake during the generation step. pub fn define(&mut self, k: K, v: V) -> &mut Config where K: AsRef, V: AsRef, { self.defines .push((k.as_ref().to_owned(), v.as_ref().to_owned())); self } /// Registers a dependency for this compilation on the native library built /// by Cargo previously. /// /// This registration will modify the `CMAKE_PREFIX_PATH` environment /// variable for the build system generation step. pub fn register_dep(&mut self, dep: &str) -> &mut Config { self.deps.push(dep.to_string()); self } /// Sets the target triple for this compilation. /// /// This is automatically scraped from `$TARGET` which is set for Cargo /// build scripts so it's not necessary to call this from a build script. pub fn target(&mut self, target: &str) -> &mut Config { self.target = Some(target.to_string()); self } /// Disables the cmake target option for this compilation. /// /// Note that this isn't related to the target triple passed to the compiler! pub fn no_build_target(&mut self, no_build_target: bool) -> &mut Config { self.no_build_target = no_build_target; self } /// Sets the host triple for this compilation. /// /// This is automatically scraped from `$HOST` which is set for Cargo /// build scripts so it's not necessary to call this from a build script. pub fn host(&mut self, host: &str) -> &mut Config { self.host = Some(host.to_string()); self } /// Sets the output directory for this compilation. /// /// This is automatically scraped from `$OUT_DIR` which is set for Cargo /// build scripts so it's not necessary to call this from a build script. pub fn out_dir>(&mut self, out: P) -> &mut Config { self.out_dir = Some(out.as_ref().to_path_buf()); self } /// Sets the `CMAKE_BUILD_TYPE=build_type` variable. /// /// By default, this value is automatically inferred from Rust's compilation /// profile as follows: /// /// * if `opt-level=0` then `CMAKE_BUILD_TYPE=Debug`, /// * if `opt-level={1,2,3}` and: /// * `debug=false` then `CMAKE_BUILD_TYPE=Release` /// * otherwise `CMAKE_BUILD_TYPE=RelWithDebInfo` /// * if `opt-level={s,z}` then `CMAKE_BUILD_TYPE=MinSizeRel` pub fn profile(&mut self, profile: &str) -> &mut Config { self.profile = Some(profile.to_string()); self } /// Configures whether the /MT flag or the /MD flag will be passed to msvc build tools. /// /// This option defaults to `false`, and affect only msvc targets. pub fn static_crt(&mut self, static_crt: bool) -> &mut Config { self.static_crt = Some(static_crt); self } /// Add an argument to the `cmake` configure step pub fn configure_arg>(&mut self, arg: A) -> &mut Config { self.configure_args.push(arg.as_ref().to_owned()); self } /// Add an argument to the final `cmake` build step pub fn build_arg>(&mut self, arg: A) -> &mut Config { self.build_args.push(arg.as_ref().to_owned()); self } /// Configure an environment variable for the `cmake` processes spawned by /// this crate in the `build` step. pub fn env(&mut self, key: K, value: V) -> &mut Config where K: AsRef, V: AsRef, { self.env .push((key.as_ref().to_owned(), value.as_ref().to_owned())); self } /// Sets the build target for the final `cmake` build step, this will /// default to "install" if not specified. pub fn build_target(&mut self, target: &str) -> &mut Config { self.cmake_target = Some(target.to_string()); self } /// Alters the default target triple on OSX to ensure that c++11 is /// available. Does not change the target triple if it is explicitly /// specified. /// /// This does not otherwise affect any CXX flags, i.e. it does not set /// -std=c++11 or -stdlib=libc++. pub fn uses_cxx11(&mut self) -> &mut Config { self.uses_cxx11 = true; self } /// Forces CMake to always run before building the custom target. /// /// In some cases, when you have a big project, you can disable /// subsequents runs of cmake to make `cargo build` faster. pub fn always_configure(&mut self, always_configure: bool) -> &mut Config { self.always_configure = always_configure; self } /// Sets very verbose output. pub fn very_verbose(&mut self, value: bool) -> &mut Config { self.verbose_cmake = value; self.verbose_make = value; self } // Simple heuristic to determine if we're cross-compiling using the Android // NDK toolchain file. fn uses_android_ndk(&self) -> bool { // `ANDROID_ABI` is the only required flag: // https://developer.android.com/ndk/guides/cmake#android_abi self.defined("ANDROID_ABI") && self.defines.iter().any(|(flag, value)| { flag == "CMAKE_TOOLCHAIN_FILE" && Path::new(value).file_name() == Some("android.toolchain.cmake".as_ref()) }) } /// Initializes the C build configuration. pub fn init_c_cfg(&mut self, c_cfg: cc::Build) -> &mut Config { self.c_cfg = Some(c_cfg); self } /// Initializes the C++ build configuration. pub fn init_cxx_cfg(&mut self, cxx_cfg: cc::Build) -> &mut Config { self.cxx_cfg = Some(cxx_cfg); self } /// Run this configuration, compiling the library with all the configured /// options. /// /// This will run both the build system generator command as well as the /// command to build the library. pub fn build(&mut self) -> PathBuf { let target = match self.target.clone() { Some(t) => t, None => { let mut t = getenv_unwrap("TARGET"); if t.ends_with("-darwin") && self.uses_cxx11 { t = t + "11" } t } }; let host = self.host.clone().unwrap_or_else(|| getenv_unwrap("HOST")); // Some decisions later on are made if CMAKE_TOOLCHAIN_FILE is defined, // so we need to read it from the environment variables from the beginning. if !self.defined("CMAKE_TOOLCHAIN_FILE") { if let Some(s) = self.getenv_target_os("CMAKE_TOOLCHAIN_FILE") { self.define("CMAKE_TOOLCHAIN_FILE", s); } } let generator = self .generator .clone() .or_else(|| self.getenv_target_os("CMAKE_GENERATOR")); let msvc = target.contains("msvc"); let ndk = self.uses_android_ndk(); let mut c_cfg = self.c_cfg.clone().unwrap_or_default(); c_cfg .cargo_metadata(false) .cpp(false) .opt_level(0) .debug(false) .warnings(false) .host(&host) .no_default_flags(ndk); if !ndk { c_cfg.target(&target); } let mut cxx_cfg = self.cxx_cfg.clone().unwrap_or_default(); cxx_cfg .cargo_metadata(false) .cpp(true) .opt_level(0) .debug(false) .warnings(false) .host(&host) .no_default_flags(ndk); if !ndk { cxx_cfg.target(&target); } if let Some(static_crt) = self.static_crt { c_cfg.static_crt(static_crt); cxx_cfg.static_crt(static_crt); } if let Some(explicit_flag) = self.pic { c_cfg.pic(explicit_flag); cxx_cfg.pic(explicit_flag); } let c_compiler = c_cfg.get_compiler(); let cxx_compiler = cxx_cfg.get_compiler(); let asm_compiler = c_cfg.get_compiler(); let dst = self .out_dir .clone() .unwrap_or_else(|| PathBuf::from(getenv_unwrap("OUT_DIR"))); let build = dst.join("build"); self.maybe_clear(&build); let _ = fs::create_dir(&build); // Add all our dependencies to our cmake paths let mut cmake_prefix_path = Vec::new(); for dep in &self.deps { let dep = dep.to_uppercase().replace('-', "_"); if let Some(root) = env::var_os(&format!("DEP_{}_ROOT", dep)) { cmake_prefix_path.push(PathBuf::from(root)); } } let system_prefix = self .getenv_target_os("CMAKE_PREFIX_PATH") .unwrap_or(OsString::new()); cmake_prefix_path.extend(env::split_paths(&system_prefix).map(|s| s.to_owned())); let cmake_prefix_path = env::join_paths(&cmake_prefix_path).unwrap(); // Build up the first cmake command to build the build system. let executable = self .getenv_target_os("CMAKE") .unwrap_or(OsString::from("cmake")); let mut cmd = Command::new(&executable); if self.verbose_cmake { cmd.arg("-Wdev"); cmd.arg("--debug-output"); } cmd.arg(&self.path).current_dir(&build); let mut is_ninja = false; if let Some(ref generator) = generator { is_ninja = generator.to_string_lossy().contains("Ninja"); } if target.contains("windows-gnu") { if host.contains("windows") { // On MinGW we need to coerce cmake to not generate a visual // studio build system but instead use makefiles that MinGW can // use to build. if generator.is_none() { // If make.exe isn't found, that means we may be using a MinGW // toolchain instead of a MSYS2 toolchain. If neither is found, // the build cannot continue. let has_msys2 = Command::new("make") .arg("--version") .output() .err() .map(|e| e.kind() != ErrorKind::NotFound) .unwrap_or(true); let has_mingw32 = Command::new("mingw32-make") .arg("--version") .output() .err() .map(|e| e.kind() != ErrorKind::NotFound) .unwrap_or(true); let generator = match (has_msys2, has_mingw32) { (true, _) => "MSYS Makefiles", (false, true) => "MinGW Makefiles", (false, false) => fail("no valid generator found for GNU toolchain; MSYS or MinGW must be installed") }; cmd.arg("-G").arg(generator); } } else { // If we're cross compiling onto windows, then set some // variables which will hopefully get things to succeed. Some // systems may need the `windres` or `dlltool` variables set, so // set them if possible. if !self.defined("CMAKE_SYSTEM_NAME") { cmd.arg("-DCMAKE_SYSTEM_NAME=Windows"); } if !self.defined("CMAKE_RC_COMPILER") { let exe = find_exe(c_compiler.path()); if let Some(name) = exe.file_name().unwrap().to_str() { let name = name.replace("gcc", "windres"); let windres = exe.with_file_name(name); if windres.is_file() { let mut arg = OsString::from("-DCMAKE_RC_COMPILER="); arg.push(&windres); cmd.arg(arg); } } } } } else if msvc { // If we're on MSVC we need to be sure to use the right generator or // otherwise we won't get 32/64 bit correct automatically. // This also guarantees that NMake generator isn't chosen implicitly. let using_nmake_generator; if generator.is_none() { cmd.arg("-G").arg(self.visual_studio_generator(&target)); using_nmake_generator = false; } else { using_nmake_generator = generator.as_ref().unwrap() == "NMake Makefiles"; } if !is_ninja && !using_nmake_generator { if target.contains("x86_64") { if self.generator_toolset.is_none() { cmd.arg("-Thost=x64"); } cmd.arg("-Ax64"); } else if target.contains("thumbv7a") { if self.generator_toolset.is_none() { cmd.arg("-Thost=x64"); } cmd.arg("-Aarm"); } else if target.contains("aarch64") { if self.generator_toolset.is_none() { cmd.arg("-Thost=x64"); } cmd.arg("-AARM64"); } else if target.contains("i686") { use cc::windows_registry::{find_vs_version, VsVers}; match find_vs_version() { Ok(VsVers::Vs16) => { // 32-bit x86 toolset used to be the default for all hosts, // but Visual Studio 2019 changed the default toolset to match the host, // so we need to manually override it for x86 targets if self.generator_toolset.is_none() { cmd.arg("-Thost=x86"); } cmd.arg("-AWin32"); } _ => {} }; } else { panic!("unsupported msvc target: {}", target); } } } else if target.contains("redox") { if !self.defined("CMAKE_SYSTEM_NAME") { cmd.arg("-DCMAKE_SYSTEM_NAME=Generic"); } } else if target.contains("solaris") { if !self.defined("CMAKE_SYSTEM_NAME") { cmd.arg("-DCMAKE_SYSTEM_NAME=SunOS"); } } else if target.contains("apple-ios") || target.contains("apple-tvos") { // These two flags prevent CMake from adding an OSX sysroot, which messes up compilation. if !self.defined("CMAKE_OSX_SYSROOT") && !self.defined("CMAKE_OSX_DEPLOYMENT_TARGET") { cmd.arg("-DCMAKE_OSX_SYSROOT=/"); cmd.arg("-DCMAKE_OSX_DEPLOYMENT_TARGET="); } } if let Some(ref generator) = generator { cmd.arg("-G").arg(generator); } if let Some(ref generator_toolset) = self.generator_toolset { cmd.arg("-T").arg(generator_toolset); } let profile = self.get_profile().to_string(); for &(ref k, ref v) in &self.defines { let mut os = OsString::from("-D"); os.push(k); os.push("="); os.push(v); cmd.arg(os); } if !self.defined("CMAKE_INSTALL_PREFIX") { let mut dstflag = OsString::from("-DCMAKE_INSTALL_PREFIX="); dstflag.push(&dst); cmd.arg(dstflag); } let build_type = self .defines .iter() .find(|&&(ref a, _)| a == "CMAKE_BUILD_TYPE") .map(|x| x.1.to_str().unwrap()) .unwrap_or(&profile); let build_type_upcase = build_type .chars() .flat_map(|c| c.to_uppercase()) .collect::(); { // let cmake deal with optimization/debuginfo let skip_arg = |arg: &OsStr| match arg.to_str() { Some(s) => s.starts_with("-O") || s.starts_with("/O") || s == "-g", None => false, }; let mut set_compiler = |kind: &str, compiler: &cc::Tool, extra: &OsString| { let flag_var = format!("CMAKE_{}_FLAGS", kind); let tool_var = format!("CMAKE_{}_COMPILER", kind); if !self.defined(&flag_var) { let mut flagsflag = OsString::from("-D"); flagsflag.push(&flag_var); flagsflag.push("="); flagsflag.push(extra); for arg in compiler.args() { if skip_arg(arg) { continue; } flagsflag.push(" "); flagsflag.push(arg); } cmd.arg(flagsflag); } // The visual studio generator apparently doesn't respect // `CMAKE_C_FLAGS` but does respect `CMAKE_C_FLAGS_RELEASE` and // such. We need to communicate /MD vs /MT, so set those vars // here. // // Note that for other generators, though, this *overrides* // things like the optimization flags, which is bad. if generator.is_none() && msvc { let flag_var_alt = format!("CMAKE_{}_FLAGS_{}", kind, build_type_upcase); if !self.defined(&flag_var_alt) { let mut flagsflag = OsString::from("-D"); flagsflag.push(&flag_var_alt); flagsflag.push("="); flagsflag.push(extra); for arg in compiler.args() { if skip_arg(arg) { continue; } flagsflag.push(" "); flagsflag.push(arg); } cmd.arg(flagsflag); } } // Apparently cmake likes to have an absolute path to the // compiler as otherwise it sometimes thinks that this variable // changed as it thinks the found compiler, /usr/bin/cc, // differs from the specified compiler, cc. Not entirely sure // what's up, but at least this means cmake doesn't get // confused? // // Also specify this on Windows only if we use MSVC with Ninja, // as it's not needed for MSVC with Visual Studio generators and // for MinGW it doesn't really vary. if !self.defined("CMAKE_TOOLCHAIN_FILE") && !self.defined(&tool_var) && (env::consts::FAMILY != "windows" || (msvc && is_ninja)) { let mut ccompiler = OsString::from("-D"); ccompiler.push(&tool_var); ccompiler.push("="); ccompiler.push(find_exe(compiler.path())); #[cfg(windows)] { // CMake doesn't like unescaped `\`s in compiler paths // so we either have to escape them or replace with `/`s. use std::os::windows::ffi::{OsStrExt, OsStringExt}; let wchars = ccompiler .encode_wide() .map(|wchar| { if wchar == b'\\' as u16 { '/' as u16 } else { wchar } }) .collect::>(); ccompiler = OsString::from_wide(&wchars); } cmd.arg(ccompiler); } }; set_compiler("C", &c_compiler, &self.cflags); set_compiler("CXX", &cxx_compiler, &self.cxxflags); set_compiler("ASM", &asm_compiler, &self.asmflags); } if !self.defined("CMAKE_BUILD_TYPE") { cmd.arg(&format!("-DCMAKE_BUILD_TYPE={}", profile)); } if self.verbose_make { cmd.arg("-DCMAKE_VERBOSE_MAKEFILE:BOOL=ON"); } for &(ref k, ref v) in c_compiler.env().iter().chain(&self.env) { cmd.env(k, v); } if self.always_configure || !build.join("CMakeCache.txt").exists() { cmd.args(&self.configure_args); run(cmd.env("CMAKE_PREFIX_PATH", cmake_prefix_path), "cmake"); } else { println!("CMake project was already configured. Skipping configuration step."); } // And build! let target = self.cmake_target.clone().unwrap_or("install".to_string()); let mut cmd = Command::new(&executable); cmd.current_dir(&build); for &(ref k, ref v) in c_compiler.env().iter().chain(&self.env) { cmd.env(k, v); } // If the generated project is Makefile based we should carefully transfer corresponding CARGO_MAKEFLAGS if fs::metadata(&build.join("Makefile")).is_ok() { match env::var_os("CARGO_MAKEFLAGS") { // Only do this on non-windows and non-bsd // On Windows, we could be invoking make instead of // mingw32-make which doesn't work with our jobserver // bsdmake also does not work with our job server Some(ref makeflags) if !(cfg!(windows) || cfg!(target_os = "openbsd") || cfg!(target_os = "netbsd") || cfg!(target_os = "freebsd") || cfg!(target_os = "bitrig") || cfg!(target_os = "dragonflybsd")) => { cmd.env("MAKEFLAGS", makeflags); } _ => {} } } cmd.arg("--build").arg("."); if !self.no_build_target { cmd.arg("--target").arg(target); } cmd.arg("--config").arg(&profile); if let Ok(s) = env::var("NUM_JOBS") { // See https://cmake.org/cmake/help/v3.12/manual/cmake.1.html#build-tool-mode cmd.arg("--parallel").arg(s); } if !&self.build_args.is_empty() { cmd.arg("--").args(&self.build_args); } run(&mut cmd, "cmake"); println!("cargo:root={}", dst.display()); return dst; } fn getenv_os(&mut self, v: &str) -> Option { if let Some(val) = self.env_cache.get(v) { return val.clone(); } let r = env::var_os(v); println!("{} = {:?}", v, r); self.env_cache.insert(v.to_string(), r.clone()); r } /// Gets a target-specific environment variable. fn getenv_target_os(&mut self, var_base: &str) -> Option { let host = self.host.clone().unwrap_or_else(|| getenv_unwrap("HOST")); let target = self .target .clone() .unwrap_or_else(|| getenv_unwrap("TARGET")); let kind = if host == target { "HOST" } else { "TARGET" }; let target_u = target.replace("-", "_"); self.getenv_os(&format!("{}_{}", var_base, target)) .or_else(|| self.getenv_os(&format!("{}_{}", var_base, target_u))) .or_else(|| self.getenv_os(&format!("{}_{}", kind, var_base))) .or_else(|| self.getenv_os(var_base)) } fn visual_studio_generator(&self, target: &str) -> String { use cc::windows_registry::{find_vs_version, VsVers}; let base = match find_vs_version() { Ok(VsVers::Vs17) => "Visual Studio 17 2022", Ok(VsVers::Vs16) => "Visual Studio 16 2019", Ok(VsVers::Vs15) => "Visual Studio 15 2017", Ok(VsVers::Vs14) => "Visual Studio 14 2015", Ok(VsVers::Vs12) => "Visual Studio 12 2013", Ok(_) => panic!( "Visual studio version detected but this crate \ doesn't know how to generate cmake files for it, \ can the `cmake` crate be updated?" ), Err(msg) => panic!("{}", msg), }; if ["i686", "x86_64", "thumbv7a", "aarch64"] .iter() .any(|t| target.contains(t)) { base.to_string() } else { panic!("unsupported msvc target: {}", target); } } fn defined(&self, var: &str) -> bool { self.defines.iter().any(|&(ref a, _)| a == var) } // If a cmake project has previously been built (e.g. CMakeCache.txt already // exists), then cmake will choke if the source directory for the original // project being built has changed. Detect this situation through the // `CMAKE_HOME_DIRECTORY` variable that cmake emits and if it doesn't match // we blow away the build directory and start from scratch (the recommended // solution apparently [1]). // // [1]: https://cmake.org/pipermail/cmake/2012-August/051545.html fn maybe_clear(&self, dir: &Path) { // CMake will apparently store canonicalized paths which normally // isn't relevant to us but we canonicalize it here to ensure // we're both checking the same thing. let path = fs::canonicalize(&self.path).unwrap_or(self.path.clone()); let mut f = match File::open(dir.join("CMakeCache.txt")) { Ok(f) => f, Err(..) => return, }; let mut u8contents = Vec::new(); match f.read_to_end(&mut u8contents) { Ok(f) => f, Err(..) => return, }; let contents = String::from_utf8_lossy(&u8contents); drop(f); for line in contents.lines() { if line.starts_with("CMAKE_HOME_DIRECTORY") { let needs_cleanup = match line.split('=').next_back() { Some(cmake_home) => fs::canonicalize(cmake_home) .ok() .map(|cmake_home| cmake_home != path) .unwrap_or(true), None => true, }; if needs_cleanup { println!( "detected home dir change, cleaning out entire build \ directory" ); fs::remove_dir_all(dir).unwrap(); } break; } } } } fn run(cmd: &mut Command, program: &str) { println!("running: {:?}", cmd); let status = match cmd.status() { Ok(status) => status, Err(ref e) if e.kind() == ErrorKind::NotFound => { fail(&format!( "failed to execute command: {}\nis `{}` not installed?", e, program )); } Err(e) => fail(&format!("failed to execute command: {}", e)), }; if !status.success() { fail(&format!( "command did not execute successfully, got: {}", status )); } } fn find_exe(path: &Path) -> PathBuf { env::split_paths(&env::var_os("PATH").unwrap_or(OsString::new())) .map(|p| p.join(path)) .find(|p| fs::metadata(p).is_ok()) .unwrap_or(path.to_owned()) } fn getenv_unwrap(v: &str) -> String { match env::var(v) { Ok(s) => s, Err(..) => fail(&format!("environment variable `{}` not defined", v)), } } fn fail(s: &str) -> ! { panic!("\n{}\n\nbuild script failed, must exit now", s) }