#[cfg(windows)] mod windows_console { use std::os::windows::io::AsRawHandle; use std::os::windows::io::RawHandle; use windows_sys::Win32::System::Console::CONSOLE_MODE; use windows_sys::Win32::System::Console::ENABLE_VIRTUAL_TERMINAL_PROCESSING; fn enable_vt(handle: RawHandle) -> std::io::Result<()> { unsafe { let handle = std::mem::transmute(handle); if handle == 0 { return Err(std::io::Error::new( std::io::ErrorKind::BrokenPipe, "console is detached", )); } let mut dwmode: CONSOLE_MODE = 0; if windows_sys::Win32::System::Console::GetConsoleMode(handle, &mut dwmode) == 0 { return Err(std::io::Error::last_os_error()); } dwmode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING; if windows_sys::Win32::System::Console::SetConsoleMode(handle, dwmode) == 0 { return Err(std::io::Error::last_os_error()); } Ok(()) } } fn enable_ansi_colors_raw() -> std::io::Result<()> { let stdout = std::io::stdout(); let stdout_handle = stdout.as_raw_handle(); let stderr = std::io::stderr(); let stderr_handle = stderr.as_raw_handle(); enable_vt(stdout_handle)?; if stdout_handle != stderr_handle { enable_vt(stderr_handle)?; } Ok(()) } #[inline] pub fn enable_ansi_colors() -> Option { Some(enable_ansi_colors_raw().map(|_| true).unwrap_or(false)) } } #[cfg(not(windows))] mod windows_console { #[inline] pub fn enable_ansi_colors() -> Option { None } } pub use self::windows_console::enable_ansi_colors;