//! A utility to store objects by identity, which deduplicates them while avoiding lifetimes. //! //! We chose to use hashing/identity over pointers as it's possible that different objects end up in the same memory location, //! which would create obscure bugs. The same could happen with hash collisions, but they these are designed to be less likely. use std::{ collections::{btree_map::Entry, hash_map::DefaultHasher, BTreeMap}, hash::{Hash, Hasher}, }; pub(crate) type RefMapKey = u64; #[derive(Clone)] pub(crate) struct RefMap(BTreeMap); impl Default for RefMap { fn default() -> Self { RefMap(Default::default()) } } impl RefMap where T: Hash + Clone, { pub(crate) fn len(&self) -> usize { self.0.len() } pub(crate) fn insert(&mut self, value: &T) -> RefMapKey { let mut s = DefaultHasher::new(); value.hash(&mut s); let key = s.finish(); match self.0.entry(key) { Entry::Vacant(e) => { e.insert(value.clone()); key } Entry::Occupied(_) => key, } } pub(crate) fn insert_owned(&mut self, value: T) -> RefMapKey { let mut s = DefaultHasher::new(); value.hash(&mut s); let key = s.finish(); match self.0.entry(key) { Entry::Vacant(e) => { e.insert(value); key } Entry::Occupied(_) => key, } } pub(crate) fn resolve(&self, key: RefMapKey) -> Option<&T> { self.0.get(&key) } }