use std::{io, io::ErrorKind::AlreadyExists, path::Path}; #[cfg(not(windows))] /// Create a new symlink at `link` which points to `original`. pub fn create(original: &Path, link: &Path) -> io::Result<()> { std::os::unix::fs::symlink(original, link) } #[cfg(not(windows))] /// Remove a symlink. /// /// Note that on only on windows this is special. pub fn remove(path: &Path) -> io::Result<()> { std::fs::remove_file(path) } // TODO: use the `symlink` crate once it can delete directory symlinks /// Remove a symlink. #[cfg(windows)] pub fn remove(path: &Path) -> io::Result<()> { if let Ok(meta) = std::fs::metadata(path) { if meta.is_file() { std::fs::remove_file(path) // this removes the link itself } else { std::fs::remove_dir(path) // however, this sees the destination directory, which isn't the right thing actually } } else { std::fs::remove_file(path).or_else(|_| std::fs::remove_dir(path)) } } #[cfg(windows)] /// Create a new symlink at `link` which points to `original`. pub fn create(original: &Path, link: &Path) -> io::Result<()> { use std::os::windows::fs::{symlink_dir, symlink_file}; // TODO: figure out if links to links count as files or whatever they point at if std::fs::metadata(link.parent().expect("dir for link").join(original))?.is_dir() { symlink_dir(original, link) } else { symlink_file(original, link) } } #[cfg(not(windows))] /// Return true if `err` indicates that a file collision happened, i.e. a symlink couldn't be created as the `link` /// already exists as filesystem object. pub fn is_collision_error(err: &std::io::Error) -> bool { // TODO: use ::IsDirectory as well when stabilized instead of raw_os_error(), and ::FileSystemLoop respectively err.kind() == AlreadyExists || err.raw_os_error() == Some(21) || err.raw_os_error() == Some(62) // no-follow on symlnk on mac-os || err.raw_os_error() == Some(40) // no-follow on symlnk on ubuntu } #[cfg(windows)] /// Return true if `err` indicates that a file collision happened, i.e. a symlink couldn't be created as the `link` /// already exists as filesystem object. pub fn is_collision_error(err: &std::io::Error) -> bool { err.kind() == AlreadyExists || err.kind() == std::io::ErrorKind::PermissionDenied }