#![doc(html_root_url = "https://docs.rs/handlebars/4.1.0")] #![cfg_attr(docsrs, feature(doc_cfg))] //! # Handlebars //! //! [Handlebars](http://handlebarsjs.com/) is a modern and extensible templating solution originally created in the JavaScript world. It's used by many popular frameworks like [Ember.js](http://emberjs.com) and Chaplin. It's also ported to some other platforms such as [Java](https://github.com/jknack/handlebars.java). //! //! And this is handlebars Rust implementation, designed for general purpose text generation. //! //! ## Quick Start //! //! ``` //! use std::collections::BTreeMap; //! use handlebars::Handlebars; //! //! fn main() { //! // create the handlebars registry //! let mut handlebars = Handlebars::new(); //! //! // register the template. The template string will be verified and compiled. //! let source = "hello {{world}}"; //! assert!(handlebars.register_template_string("t1", source).is_ok()); //! //! // Prepare some data. //! // //! // The data type should implements `serde::Serialize` //! let mut data = BTreeMap::new(); //! data.insert("world".to_string(), "世界!".to_string()); //! assert_eq!(handlebars.render("t1", &data).unwrap(), "hello 世界!"); //! } //! ``` //! //! In this example, we created a template registry and registered a template named `t1`. //! Then we rendered a `BTreeMap` with an entry of key `world`, the result is just what //! we expected. //! //! I recommend you to walk through handlebars.js' [intro page](http://handlebarsjs.com) //! if you are not quite familiar with the template language itself. //! //! ## Features //! //! Handlebars is a real-world templating system that you can use to build //! your application without pain. //! //! ### Isolation of Rust and HTML //! //! This library doesn't attempt to use some macro magic to allow you to //! write your template within your rust code. I admit that it's fun to do //! that but it doesn't fit real-world use cases. //! //! ### Limited but essential control structures built-in //! //! Only essential control directives `if` and `each` are built-in. This //! prevents you from putting too much application logic into your template. //! //! ### Extensible helper system //! //! Helper is the control system of handlebars language. In the original JavaScript //! version, you can implement your own helper with JavaScript. //! //! Handlebars-rust offers similar mechanism that custom helper can be defined with //! rust function, or [rhai](https://github.com/jonathandturner/rhai) script. //! //! The built-in helpers like `if` and `each` were written with these //! helper APIs and the APIs are fully available to developers. //! //! ### Auto-reload in dev mode //! //! By turning on `dev_mode`, handlebars auto reloads any template and scripts that //! loaded from files or directory. This can be handy for template development. //! //! ### Template inheritance //! //! Every time I look into a templating system, I will investigate its //! support for [template inheritance][t]. //! //! [t]: https://docs.djangoproject.com/en/1.9/ref/templates/language/#template-inheritance //! //! Template include is not sufficient for template reuse. In most cases //! you will need a skeleton of page as parent (header, footer, etc.), and //! embed your page into this parent. //! //! You can find a real example of template inheritance in //! `examples/partials.rs` and templates used by this file. //! //! ### Strict mode //! //! Handlebars, the language designed to work with JavaScript, has no //! strict restriction on accessing nonexistent fields or indexes. It //! generates empty strings for such cases. However, in Rust we want to be //! a little stricter sometimes. //! //! By enabling `strict_mode` on handlebars: //! //! ``` //! # use handlebars::Handlebars; //! # let mut handlebars = Handlebars::new(); //! handlebars.set_strict_mode(true); //! ``` //! //! You will get a `RenderError` when accessing fields that do not exist. //! //! ## Limitations //! //! ### Compatibility with original JavaScript version //! //! This implementation is **not fully compatible** with the original JavaScript version. //! //! First of all, mustache blocks are not supported. I suggest you to use `#if` and `#each` for //! the same functionality. //! //! There are some other minor features missing: //! //! * Chained else [#12](https://github.com/sunng87/handlebars-rust/issues/12) //! //! Feel free to file an issue on [github](https://github.com/sunng87/handlebars-rust/issues) if //! you find missing features. //! //! ### Types //! //! As a static typed language, it's a little verbose to use handlebars. //! Handlebars templating language is designed against JSON data type. In rust, //! we will convert user's structs, vectors or maps into Serde-Json's `Value` type //! in order to use in templates. You have to make sure your data implements the //! `Serialize` trait from the [Serde](https://serde.rs) project. //! //! ## Usage //! //! ### Template Creation and Registration //! //! Templates are created from `String`s and registered to `Handlebars` with a name. //! //! ``` //! # extern crate handlebars; //! //! use handlebars::Handlebars; //! //! # fn main() { //! let mut handlebars = Handlebars::new(); //! let source = "hello {{world}}"; //! //! assert!(handlebars.register_template_string("t1", source).is_ok()) //! # } //! ``` //! //! On registration, the template is parsed, compiled and cached in the registry. So further //! usage will benefit from the one-time work. Also features like include, inheritance //! that involves template reference requires you to register those template first with //! a name so the registry can find it. //! //! If you template is small or just to experiment, you can use `render_template` API //! without registration. //! //! ``` //! # use std::error::Error; //! use handlebars::Handlebars; //! use std::collections::BTreeMap; //! //! # fn main() -> Result<(), Box> { //! let mut handlebars = Handlebars::new(); //! let source = "hello {{world}}"; //! //! let mut data = BTreeMap::new(); //! data.insert("world".to_string(), "世界!".to_string()); //! assert_eq!(handlebars.render_template(source, &data)?, "hello 世界!".to_owned()); //! # Ok(()) //! # } //! ``` //! //! ### Rendering Something //! //! Since handlebars is originally based on JavaScript type system. It supports dynamic features like duck-typing, truthy/falsey values. But for a static language like Rust, this is a little difficult. As a solution, we are using the `serde_json::value::Value` internally for data rendering. //! //! That means, if you want to render something, you have to ensure the data type implements the `serde::Serialize` trait. Most rust internal types already have that trait. Use `#derive[Serialize]` for your types to generate default implementation. //! //! You can use default `render` function to render a template into `String`. From 0.9, there's `render_to_write` to render text into anything of `std::io::Write`. //! //! ``` //! # use std::error::Error; //! # #[macro_use] //! # extern crate serde_derive; //! # extern crate handlebars; //! //! use handlebars::Handlebars; //! //! #[derive(Serialize)] //! struct Person { //! name: String, //! age: i16, //! } //! //! # fn main() -> Result<(), Box> { //! let source = "Hello, {{name}}"; //! //! let mut handlebars = Handlebars::new(); //! assert!(handlebars.register_template_string("hello", source).is_ok()); //! //! //! let data = Person { //! name: "Ning Sun".to_string(), //! age: 27 //! }; //! assert_eq!(handlebars.render("hello", &data)?, "Hello, Ning Sun".to_owned()); //! # Ok(()) //! # } //! # //! ``` //! //! Or if you don't need the template to be cached or referenced by other ones, you can //! simply render it without registering. //! //! ``` //! # use std::error::Error; //! # #[macro_use] //! # extern crate serde_derive; //! # extern crate handlebars; //! use handlebars::Handlebars; //! # #[derive(Serialize)] //! # struct Person { //! # name: String, //! # age: i16, //! # } //! //! # fn main() -> Result<(), Box> { //! let source = "Hello, {{name}}"; //! //! let mut handlebars = Handlebars::new(); //! //! let data = Person { //! name: "Ning Sun".to_string(), //! age: 27 //! }; //! assert_eq!(handlebars.render_template("Hello, {{name}}", &data)?, //! "Hello, Ning Sun".to_owned()); //! # Ok(()) //! # } //! ``` //! //! #### Escaping //! //! As per the handlebars spec, output using `{{expression}}` is escaped by default (to be precise, the characters `&"<>` are replaced by their respective html / xml entities). However, since the use cases of a rust template engine are probably a bit more diverse than those of a JavaScript one, this implementation allows the user to supply a custom escape function to be used instead. For more information see the `EscapeFn` type and `Handlebars::register_escape_fn()` method. In particular, `no_escape()` can be used as the escape function if no escaping at all should be performed. //! //! ### Custom Helper //! //! Handlebars is nothing without helpers. You can also create your own helpers with rust. Helpers in handlebars-rust are custom struct implements the `HelperDef` trait, concretely, the `call` function. For your convenience, most of stateless helpers can be implemented as bare functions. //! //! ``` //! use std::io::Write; //! # use std::error::Error; //! use handlebars::{Handlebars, HelperDef, RenderContext, Helper, Context, JsonRender, HelperResult, Output, RenderError}; //! //! // implement by a structure impls HelperDef //! #[derive(Clone, Copy)] //! struct SimpleHelper; //! //! impl HelperDef for SimpleHelper { //! fn call<'reg: 'rc, 'rc>(&self, h: &Helper, _: &Handlebars, _: &Context, rc: &mut RenderContext, out: &mut dyn Output) -> HelperResult { //! let param = h.param(0).unwrap(); //! //! out.write("1st helper: ")?; //! out.write(param.value().render().as_ref())?; //! Ok(()) //! } //! } //! //! // implement via bare function //! fn another_simple_helper (h: &Helper, _: &Handlebars, _: &Context, rc: &mut RenderContext, out: &mut dyn Output) -> HelperResult { //! let param = h.param(0).unwrap(); //! //! out.write("2nd helper: ")?; //! out.write(param.value().render().as_ref())?; //! Ok(()) //! } //! //! //! # fn main() -> Result<(), Box> { //! let mut handlebars = Handlebars::new(); //! handlebars.register_helper("simple-helper", Box::new(SimpleHelper)); //! handlebars.register_helper("another-simple-helper", Box::new(another_simple_helper)); //! // via closure //! handlebars.register_helper("closure-helper", //! Box::new(|h: &Helper, r: &Handlebars, _: &Context, rc: &mut RenderContext, out: &mut dyn Output| -> HelperResult { //! let param = h.param(0).ok_or(RenderError::new("param not found"))?; //! //! out.write("3rd helper: ")?; //! out.write(param.value().render().as_ref())?; //! Ok(()) //! })); //! //! let tpl = "{{simple-helper 1}}\n{{another-simple-helper 2}}\n{{closure-helper 3}}"; //! assert_eq!(handlebars.render_template(tpl, &())?, //! "1st helper: 1\n2nd helper: 2\n3rd helper: 3".to_owned()); //! # Ok(()) //! # } //! //! ``` //! //! Data available to helper can be found in [Helper](struct.Helper.html). And there are more //! examples in [HelperDef](trait.HelperDef.html) page. //! //! You can learn more about helpers by looking into source code of built-in helpers. //! //! //! ### Script Helper //! //! Like our JavaScript counterparts, handlebars allows user to define simple helpers with //! a scripting language, [rhai](https://docs.rs/crate/rhai/). This can be enabled by //! turning on `script_helper` feature flag. //! //! A sample script: //! //! ```handlebars //! {{percent 0.34 label="%"}} //! ``` //! //! ```rhai //! // percent.rhai //! // get first parameter from `params` array //! let value = params[0]; //! // get key value pair `label` from `hash` map //! let label = hash["label"]; //! //! // compute the final string presentation //! (value * 100).to_string() + label //! ``` //! //! A runnable [example](https://github.com/sunng87/handlebars-rust/blob/master/examples/script.rs) can be find in the repo. //! //! #### Built-in Helpers //! //! * `{{{{raw}}}} ... {{{{/raw}}}}` escape handlebars expression within the block //! * `{{#if ...}} ... {{else}} ... {{/if}}` if-else block //! (See [the handlebarjs documentation](https://handlebarsjs.com/guide/builtin-helpers.html#if) on how to use this helper.) //! * `{{#unless ...}} ... {{else}} .. {{/unless}}` if-not-else block //! (See [the handlebarjs documentation](https://handlebarsjs.com/guide/builtin-helpers.html#unless) on how to use this helper.) //! * `{{#each ...}} ... {{/each}}` iterates over an array or object. Handlebars-rust doesn't support mustache iteration syntax so use `each` instead. //! (See [the handlebarjs documentation](https://handlebarsjs.com/guide/builtin-helpers.html#each) on how to use this helper.) //! * `{{#with ...}} ... {{/with}}` change current context. Similar to `{{#each}}`, used for replace corresponding mustache syntax. //! (See [the handlebarjs documentation](https://handlebarsjs.com/guide/builtin-helpers.html#with) on how to use this helper.) //! * `{{lookup ... ...}}` get value from array by `@index` or `@key` //! (See [the handlebarjs documentation](https://handlebarsjs.com/guide/builtin-helpers.html#lookup) on how to use this helper.) //! * `{{> ...}}` include template by its name //! * `{{log ...}}` log value with rust logger, default level: INFO. Currently you cannot change the level. //! * Boolean helpers that can be used in `if` as subexpression, for example `{{#if (gt 2 1)}} ...`: //! * `eq` //! * `ne` //! * `gt` //! * `gte` //! * `lt` //! * `lte` //! * `and` //! * `or` //! * `not` //! * `{{len ...}}` returns length of array/object/string //! //! ### Template inheritance //! //! Handlebars.js' partial system is fully supported in this implementation. //! Check [example](https://github.com/sunng87/handlebars-rust/blob/master/examples/partials.rs#L49) for details. //! //! #![allow(dead_code, clippy::upper_case_acronyms)] #![warn(rust_2018_idioms)] #![recursion_limit = "200"] #[cfg(not(feature = "no_logging"))] #[macro_use] extern crate log; #[cfg(test)] #[macro_use] extern crate maplit; #[macro_use] extern crate pest_derive; #[macro_use] extern crate quick_error; #[cfg(test)] #[macro_use] extern crate serde_derive; #[allow(unused_imports)] #[macro_use] extern crate serde_json; pub use self::block::{BlockContext, BlockParams}; pub use self::context::Context; pub use self::decorators::DecoratorDef; pub use self::error::{RenderError, TemplateError}; pub use self::helpers::{HelperDef, HelperResult}; pub use self::json::path::Path; pub use self::json::value::{to_json, JsonRender, PathAndJson, ScopedJson}; pub use self::output::{Output, StringOutput}; pub use self::registry::{html_escape, no_escape, EscapeFn, Registry as Handlebars}; pub use self::render::{Decorator, Evaluable, Helper, RenderContext, Renderable}; pub use self::template::Template; #[doc(hidden)] pub use self::serde_json::Value as JsonValue; #[macro_use] mod macros; mod block; mod context; mod decorators; mod error; mod grammar; mod helpers; mod json; mod local_vars; mod output; mod partial; mod registry; mod render; mod sources; mod support; pub mod template; mod util;