use std::ffi::CString; use std::io; use std::process::Command; use std::ptr; use std::sync::Arc; use std::thread::{Builder, JoinHandle}; #[derive(Debug)] pub struct Client { sem: Handle, name: String, } #[derive(Debug)] pub struct Acquired; type BOOL = i32; type DWORD = u32; type HANDLE = *mut u8; type LONG = i32; const ERROR_ALREADY_EXISTS: DWORD = 183; const FALSE: BOOL = 0; const INFINITE: DWORD = 0xffffffff; const SEMAPHORE_MODIFY_STATE: DWORD = 0x2; const SYNCHRONIZE: DWORD = 0x00100000; const TRUE: BOOL = 1; const WAIT_OBJECT_0: DWORD = 0; extern "system" { fn CloseHandle(handle: HANDLE) -> BOOL; fn SetEvent(hEvent: HANDLE) -> BOOL; fn WaitForMultipleObjects( ncount: DWORD, lpHandles: *const HANDLE, bWaitAll: BOOL, dwMilliseconds: DWORD, ) -> DWORD; fn CreateEventA( lpEventAttributes: *mut u8, bManualReset: BOOL, bInitialState: BOOL, lpName: *const i8, ) -> HANDLE; fn ReleaseSemaphore( hSemaphore: HANDLE, lReleaseCount: LONG, lpPreviousCount: *mut LONG, ) -> BOOL; fn CreateSemaphoreA( lpEventAttributes: *mut u8, lInitialCount: LONG, lMaximumCount: LONG, lpName: *const i8, ) -> HANDLE; fn OpenSemaphoreA(dwDesiredAccess: DWORD, bInheritHandle: BOOL, lpName: *const i8) -> HANDLE; fn WaitForSingleObject(hHandle: HANDLE, dwMilliseconds: DWORD) -> DWORD; #[link_name = "SystemFunction036"] fn RtlGenRandom(RandomBuffer: *mut u8, RandomBufferLength: u32) -> u8; } // Note that we ideally would use the `getrandom` crate, but unfortunately // that causes build issues when this crate is used in rust-lang/rust (see // rust-lang/rust#65014 for more information). As a result we just inline // the pretty simple Windows-specific implementation of generating // randomness. fn getrandom(dest: &mut [u8]) -> io::Result<()> { // Prevent overflow of u32 for chunk in dest.chunks_mut(u32::max_value() as usize) { let ret = unsafe { RtlGenRandom(chunk.as_mut_ptr(), chunk.len() as u32) }; if ret == 0 { return Err(io::Error::new( io::ErrorKind::Other, "failed to generate random bytes", )); } } Ok(()) } impl Client { pub fn new(limit: usize) -> io::Result { // Try a bunch of random semaphore names until we get a unique one, // but don't try for too long. // // Note that `limit == 0` is a valid argument above but Windows // won't let us create a semaphore with 0 slots available to it. Get // `limit == 0` working by creating a semaphore instead with one // slot and then immediately acquire it (without ever releaseing it // back). for _ in 0..100 { let mut bytes = [0; 4]; getrandom(&mut bytes)?; let mut name = format!("__rust_jobserver_semaphore_{}\0", u32::from_ne_bytes(bytes)); unsafe { let create_limit = if limit == 0 { 1 } else { limit }; let r = CreateSemaphoreA( ptr::null_mut(), create_limit as LONG, create_limit as LONG, name.as_ptr() as *const _, ); if r.is_null() { return Err(io::Error::last_os_error()); } let handle = Handle(r); let err = io::Error::last_os_error(); if err.raw_os_error() == Some(ERROR_ALREADY_EXISTS as i32) { continue; } name.pop(); // chop off the trailing nul let client = Client { sem: handle, name: name, }; if create_limit != limit { client.acquire()?; } return Ok(client); } } Err(io::Error::new( io::ErrorKind::Other, "failed to find a unique name for a semaphore", )) } pub unsafe fn open(s: &str) -> Option { let name = match CString::new(s) { Ok(s) => s, Err(_) => return None, }; let sem = OpenSemaphoreA(SYNCHRONIZE | SEMAPHORE_MODIFY_STATE, FALSE, name.as_ptr()); if sem.is_null() { None } else { Some(Client { sem: Handle(sem), name: s.to_string(), }) } } pub fn acquire(&self) -> io::Result { unsafe { let r = WaitForSingleObject(self.sem.0, INFINITE); if r == WAIT_OBJECT_0 { Ok(Acquired) } else { Err(io::Error::last_os_error()) } } } pub fn release(&self, _data: Option<&Acquired>) -> io::Result<()> { unsafe { let r = ReleaseSemaphore(self.sem.0, 1, ptr::null_mut()); if r != 0 { Ok(()) } else { Err(io::Error::last_os_error()) } } } pub fn string_arg(&self) -> String { self.name.clone() } pub fn configure(&self, _cmd: &mut Command) { // nothing to do here, we gave the name of our semaphore to the // child above } } #[derive(Debug)] struct Handle(HANDLE); // HANDLE is a raw ptr, but we're send/sync unsafe impl Sync for Handle {} unsafe impl Send for Handle {} impl Drop for Handle { fn drop(&mut self) { unsafe { CloseHandle(self.0); } } } #[derive(Debug)] pub struct Helper { event: Arc, thread: JoinHandle<()>, } pub(crate) fn spawn_helper( client: crate::Client, state: Arc, mut f: Box) + Send>, ) -> io::Result { let event = unsafe { let r = CreateEventA(ptr::null_mut(), TRUE, FALSE, ptr::null()); if r.is_null() { return Err(io::Error::last_os_error()); } else { Handle(r) } }; let event = Arc::new(event); let event2 = event.clone(); let thread = Builder::new().spawn(move || { let objects = [event2.0, client.inner.sem.0]; state.for_each_request(|_| { const WAIT_OBJECT_1: u32 = WAIT_OBJECT_0 + 1; match unsafe { WaitForMultipleObjects(2, objects.as_ptr(), FALSE, INFINITE) } { WAIT_OBJECT_0 => return, WAIT_OBJECT_1 => f(Ok(crate::Acquired { client: client.inner.clone(), data: Acquired, disabled: false, })), _ => f(Err(io::Error::last_os_error())), } }); })?; Ok(Helper { thread, event }) } impl Helper { pub fn join(self) { // Unlike unix this logic is much easier. If our thread was blocked // in waiting for requests it should already be woken up and // exiting. Otherwise it's waiting for a token, so we wake it up // with a different event that it's also waiting on here. After // these two we should be guaranteed the thread is on its way out, // so we can safely `join`. let r = unsafe { SetEvent(self.event.0) }; if r == 0 { panic!("failed to set event: {}", io::Error::last_os_error()); } drop(self.thread.join()); } }