// These routines are meant to be optimized specifically for low latency as // compared to the equivalent routines offered by std. (Which may invoke the // dynamic linker and call out to libc, which introduces a bit more latency // than we'd like.) /// Returns true if and only if needle is a prefix of haystack. #[inline(always)] pub(crate) fn is_prefix(haystack: &[u8], needle: &[u8]) -> bool { needle.len() <= haystack.len() && memcmp(&haystack[..needle.len()], needle) } /// Returns true if and only if needle is a suffix of haystack. #[inline(always)] pub(crate) fn is_suffix(haystack: &[u8], needle: &[u8]) -> bool { needle.len() <= haystack.len() && memcmp(&haystack[haystack.len() - needle.len()..], needle) } /// Return true if and only if x.len() == y.len() && x[i] == y[i] for all /// 0 <= i < x.len(). /// /// Why not just use actual memcmp for this? Well, memcmp requires calling out /// to libc, and this routine is called in fairly hot code paths. Other than /// just calling out to libc, it also seems to result in worse codegen. By /// rolling our own memcmp in pure Rust, it seems to appear more friendly to /// the optimizer. /// /// We mark this as inline always, although, some callers may not want it /// inlined for better codegen (like Rabin-Karp). In that case, callers are /// advised to create a non-inlineable wrapper routine that calls memcmp. #[inline(always)] pub(crate) fn memcmp(x: &[u8], y: &[u8]) -> bool { if x.len() != y.len() { return false; } // If we don't have enough bytes to do 4-byte at a time loads, then // fall back to the naive slow version. // // TODO: We could do a copy_nonoverlapping combined with a mask instead // of a loop. Benchmark it. if x.len() < 4 { for (&b1, &b2) in x.iter().zip(y) { if b1 != b2 { return false; } } return true; } // When we have 4 or more bytes to compare, then proceed in chunks of 4 at // a time using unaligned loads. // // Also, why do 4 byte loads instead of, say, 8 byte loads? The reason is // that this particular version of memcmp is likely to be called with tiny // needles. That means that if we do 8 byte loads, then a higher proportion // of memcmp calls will use the slower variant above. With that said, this // is a hypothesis and is only loosely supported by benchmarks. There's // likely some improvement that could be made here. The main thing here // though is to optimize for latency, not throughput. // SAFETY: Via the conditional above, we know that both `px` and `py` // have the same length, so `px < pxend` implies that `py < pyend`. // Thus, derefencing both `px` and `py` in the loop below is safe. // // Moreover, we set `pxend` and `pyend` to be 4 bytes before the actual // end of of `px` and `py`. Thus, the final dereference outside of the // loop is guaranteed to be valid. (The final comparison will overlap with // the last comparison done in the loop for lengths that aren't multiples // of four.) // // Finally, we needn't worry about alignment here, since we do unaligned // loads. unsafe { let (mut px, mut py) = (x.as_ptr(), y.as_ptr()); let (pxend, pyend) = (px.add(x.len() - 4), py.add(y.len() - 4)); while px < pxend { let vx = (px as *const u32).read_unaligned(); let vy = (py as *const u32).read_unaligned(); if vx != vy { return false; } px = px.add(4); py = py.add(4); } let vx = (pxend as *const u32).read_unaligned(); let vy = (pyend as *const u32).read_unaligned(); vx == vy } }