// Code liberally borrowed from here // https://github.com/navierr/coloriz use std::ops; use std::u32; #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct Rgb { /// Red pub r: u8, /// Green pub g: u8, /// Blue pub b: u8, } impl Rgb { /// Creates a new [Rgb] color #[inline] pub const fn new(r: u8, g: u8, b: u8) -> Self { Self { r, g, b } } /// Creates a new [Rgb] color with a hex code #[inline] pub const fn from_hex(hex: u32) -> Self { Self::new((hex >> 16) as u8, (hex >> 8) as u8, hex as u8) } pub fn from_hex_string(hex: String) -> Self { if hex.chars().count() == 8 && hex.starts_with("0x") { // eprintln!("hex:{:?}", hex); let (_, value_string) = hex.split_at(2); // eprintln!("value_string:{:?}", value_string); let int_val = u64::from_str_radix(value_string, 16); match int_val { Ok(num) => Self::new( ((num & 0xff0000) >> 16) as u8, ((num & 0xff00) >> 8) as u8, (num & 0xff) as u8, ), // Don't fail, just make the color black // Should we fail? _ => Self::new(0, 0, 0), } } else { // Don't fail, just make the color black. // Should we fail? Self::new(0, 0, 0) } } /// Creates a new [Rgb] color with three [f32] values pub fn from_f32(r: f32, g: f32, b: f32) -> Self { Self::new( (r.clamp(0.0, 1.0) * 255.0) as u8, (g.clamp(0.0, 1.0) * 255.0) as u8, (b.clamp(0.0, 1.0) * 255.0) as u8, ) } /// Creates a grayscale [Rgb] color #[inline] pub const fn gray(x: u8) -> Self { Self::new(x, x, x) } /// Creates a grayscale [Rgb] color with a [f32] value pub fn gray_f32(x: f32) -> Self { Self::from_f32(x, x, x) } /// Creates a new [Rgb] color from a [HSL] color // pub fn from_hsl(hsl: HSL) -> Self { // if hsl.s == 0.0 { // return Self::gray_f32(hsl.l); // } // let q = if hsl.l < 0.5 { // hsl.l * (1.0 + hsl.s) // } else { // hsl.l + hsl.s - hsl.l * hsl.s // }; // let p = 2.0 * hsl.l - q; // let h2c = |t: f32| { // let t = t.clamp(0.0, 1.0); // if 6.0 * t < 1.0 { // p + 6.0 * (q - p) * t // } else if t < 0.5 { // q // } else if 1.0 < 1.5 * t { // p + 6.0 * (q - p) * (1.0 / 1.5 - t) // } else { // p // } // }; // Self::from_f32(h2c(hsl.h + 1.0 / 3.0), h2c(hsl.h), h2c(hsl.h - 1.0 / 3.0)) // } /// Computes the linear interpolation between `self` and `other` for `t` pub fn lerp(&self, other: Self, t: f32) -> Self { let t = t.clamp(0.0, 1.0); self * (1.0 - t) + other * t } } impl From<(u8, u8, u8)> for Rgb { fn from((r, g, b): (u8, u8, u8)) -> Self { Self::new(r, g, b) } } impl From<(f32, f32, f32)> for Rgb { fn from((r, g, b): (f32, f32, f32)) -> Self { Self::from_f32(r, g, b) } } use crate::ANSIColorCode; use crate::TargetGround; impl ANSIColorCode for Rgb { fn ansi_color_code(&self, target: TargetGround) -> String { format!("{};2;{};{};{}", target.code() + 8, self.r, self.g, self.b) } } overload::overload!( (lhs: ?Rgb) + (rhs: ?Rgb) -> Rgb { Rgb::new( lhs.r.saturating_add(rhs.r), lhs.g.saturating_add(rhs.g), lhs.b.saturating_add(rhs.b) ) } ); overload::overload!( (lhs: ?Rgb) - (rhs: ?Rgb) -> Rgb { Rgb::new( lhs.r.saturating_sub(rhs.r), lhs.g.saturating_sub(rhs.g), lhs.b.saturating_sub(rhs.b) ) } ); overload::overload!( (lhs: ?Rgb) * (rhs: ?f32) -> Rgb { Rgb::new( (lhs.r as f32 * rhs.clamp(0.0, 1.0)) as u8, (lhs.g as f32 * rhs.clamp(0.0, 1.0)) as u8, (lhs.b as f32 * rhs.clamp(0.0, 1.0)) as u8 ) } ); overload::overload!( (lhs: ?f32) * (rhs: ?Rgb) -> Rgb { Rgb::new( (rhs.r as f32 * lhs.clamp(0.0, 1.0)) as u8, (rhs.g as f32 * lhs.clamp(0.0, 1.0)) as u8, (rhs.b as f32 * lhs.clamp(0.0, 1.0)) as u8 ) } ); overload::overload!( -(rgb: ?Rgb) -> Rgb { Rgb::new( 255 - rgb.r, 255 - rgb.g, 255 - rgb.b) } );