/// Borders represents a Table frame with horizontal and vertical split lines. #[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)] pub struct Borders { /// A top horizontal on the frame. pub top: Option, /// A top left on the frame. pub top_left: Option, /// A top right on the frame. pub top_right: Option, /// A top horizontal intersection on the frame. pub top_intersection: Option, /// A bottom horizontal on the frame. pub bottom: Option, /// A bottom left on the frame. pub bottom_left: Option, /// A bottom right on the frame. pub bottom_right: Option, /// A bottom horizontal intersection on the frame. pub bottom_intersection: Option, /// A horizontal split. pub horizontal: Option, /// A vertical split. pub vertical: Option, /// A top left character on the frame. pub intersection: Option, /// A vertical split on the left frame line. pub left: Option, /// A horizontal split on the left frame line. pub left_intersection: Option, /// A vertical split on the right frame line. pub right: Option, /// A horizontal split on the right frame line. pub right_intersection: Option, } impl Borders { /// Returns empty borders. pub const fn empty() -> Self { Self { top: None, top_left: None, top_right: None, top_intersection: None, bottom: None, bottom_left: None, bottom_right: None, bottom_intersection: None, horizontal: None, left: None, right: None, vertical: None, left_intersection: None, right_intersection: None, intersection: None, } } /// Returns Borders filled in with a supplied value. pub const fn filled(val: T) -> Self where T: Copy, { Self { top: Some(val), top_left: Some(val), top_right: Some(val), top_intersection: Some(val), bottom: Some(val), bottom_left: Some(val), bottom_right: Some(val), bottom_intersection: Some(val), horizontal: Some(val), left: Some(val), right: Some(val), vertical: Some(val), left_intersection: Some(val), right_intersection: Some(val), intersection: Some(val), } } /// A verification whether any border was set. pub const fn is_empty(&self) -> bool { !(self.top.is_some() || self.top_left.is_some() || self.top_right.is_some() || self.top_intersection.is_some() || self.bottom.is_some() || self.bottom_left.is_some() || self.bottom_right.is_some() || self.bottom_intersection.is_some() || self.horizontal.is_some() || self.left.is_some() || self.right.is_some() || self.vertical.is_some() || self.left_intersection.is_some() || self.right_intersection.is_some() || self.intersection.is_some()) } /// Verifies if borders has left line set on the frame. pub const fn has_left(&self) -> bool { self.left.is_some() || self.left_intersection.is_some() || self.top_left.is_some() || self.bottom_left.is_some() } /// Verifies if borders has right line set on the frame. pub const fn has_right(&self) -> bool { self.right.is_some() || self.right_intersection.is_some() || self.top_right.is_some() || self.bottom_right.is_some() } /// Verifies if borders has top line set on the frame. pub const fn has_top(&self) -> bool { self.top.is_some() || self.top_intersection.is_some() || self.top_left.is_some() || self.top_right.is_some() } /// Verifies if borders has bottom line set on the frame. pub const fn has_bottom(&self) -> bool { self.bottom.is_some() || self.bottom_intersection.is_some() || self.bottom_left.is_some() || self.bottom_right.is_some() } /// Verifies if borders has horizontal lines set. pub const fn has_horizontal(&self) -> bool { self.horizontal.is_some() || self.left_intersection.is_some() || self.right_intersection.is_some() || self.intersection.is_some() } /// Verifies if borders has vertical lines set. pub const fn has_vertical(&self) -> bool { self.intersection.is_some() || self.vertical.is_some() || self.top_intersection.is_some() || self.bottom_intersection.is_some() } }