use crate::{BackendCoord, BackendStyle, DrawingBackend, DrawingErrorKind}; fn draw_part_a< B: DrawingBackend, Draw: FnMut(i32, (f64, f64)) -> Result<(), DrawingErrorKind>, >( height: f64, radius: u32, mut draw: Draw, ) -> Result<(), DrawingErrorKind> { let half_width = (radius as f64 * radius as f64 - (radius as f64 - height) * (radius as f64 - height)) .sqrt(); let x0 = (-half_width).ceil() as i32; let x1 = half_width.floor() as i32; let y0 = (radius as f64 - height).ceil(); for x in x0..=x1 { let y1 = (radius as f64 * radius as f64 - x as f64 * x as f64).sqrt(); check_result!(draw(x, (y0, y1))); } Ok(()) } fn draw_part_b< B: DrawingBackend, Draw: FnMut(i32, (f64, f64)) -> Result<(), DrawingErrorKind>, >( from: f64, size: f64, mut draw: Draw, ) -> Result<(), DrawingErrorKind> { let from = from.floor(); for x in (from - size).floor() as i32..=from as i32 { check_result!(draw(x, (-x as f64, x as f64))); } Ok(()) } fn draw_part_c< B: DrawingBackend, Draw: FnMut(i32, (f64, f64)) -> Result<(), DrawingErrorKind>, >( r: i32, r_limit: i32, mut draw: Draw, ) -> Result<(), DrawingErrorKind> { let half_size = r as f64 / (2f64).sqrt(); let (x0, x1) = ((-half_size).ceil() as i32, half_size.floor() as i32); for x in x0..x1 { let outter_y0 = ((r_limit as f64) * (r_limit as f64) - x as f64 * x as f64).sqrt(); let inner_y0 = r as f64 - 1.0; let mut y1 = outter_y0.min(inner_y0); let y0 = ((r as f64) * (r as f64) - x as f64 * x as f64).sqrt(); if y0 > y1 { y1 = y0.ceil(); if y1 >= r as f64 { continue; } } check_result!(draw(x, (y0, y1))); } for x in x1 + 1..r { let outter_y0 = ((r_limit as f64) * (r_limit as f64) - x as f64 * x as f64).sqrt(); let inner_y0 = r as f64 - 1.0; let y0 = outter_y0.min(inner_y0); let y1 = x as f64; if y1 < y0 { check_result!(draw(x, (y0, y1 + 1.0))); check_result!(draw(-x, (y0, y1 + 1.0))); } } Ok(()) } fn draw_sweep_line( b: &mut B, style: &S, (x0, y0): BackendCoord, (dx, dy): (i32, i32), p0: i32, (s, e): (f64, f64), ) -> Result<(), DrawingErrorKind> { let mut s = if dx < 0 || dy < 0 { -s } else { s }; let mut e = if dx < 0 || dy < 0 { -e } else { e }; if s > e { std::mem::swap(&mut s, &mut e); } let vs = s.ceil() - s; let ve = e - e.floor(); if dx == 0 { check_result!(b.draw_line( (p0 + x0, s.ceil() as i32 + y0), (p0 + x0, e.floor() as i32 + y0), &style.color() )); check_result!(b.draw_pixel((p0 + x0, s.ceil() as i32 + y0 - 1), style.color().mix(vs))); check_result!(b.draw_pixel((p0 + x0, e.floor() as i32 + y0 + 1), style.color().mix(ve))); } else { check_result!(b.draw_line( (s.ceil() as i32 + x0, p0 + y0), (e.floor() as i32 + x0, p0 + y0), &style.color() )); check_result!(b.draw_pixel((s.ceil() as i32 + x0 - 1, p0 + y0), style.color().mix(vs))); check_result!(b.draw_pixel((e.floor() as i32 + x0 + 1, p0 + y0), style.color().mix(ve))); } Ok(()) } fn draw_annulus( b: &mut B, center: BackendCoord, radius: (u32, u32), style: &S, ) -> Result<(), DrawingErrorKind> { let a0 = ((radius.0 - radius.1) as f64).min(radius.0 as f64 * (1.0 - 1.0 / (2f64).sqrt())); let a1 = (radius.0 as f64 - a0 - radius.1 as f64).max(0.0); check_result!(draw_part_a::(a0, radius.0, |p, r| draw_sweep_line( b, style, center, (0, 1), p, r ))); check_result!(draw_part_a::(a0, radius.0, |p, r| draw_sweep_line( b, style, center, (0, -1), p, r ))); check_result!(draw_part_a::(a0, radius.0, |p, r| draw_sweep_line( b, style, center, (1, 0), p, r ))); check_result!(draw_part_a::(a0, radius.0, |p, r| draw_sweep_line( b, style, center, (-1, 0), p, r ))); if a1 > 0.0 { check_result!(draw_part_b::( radius.0 as f64 - a0, a1.floor(), |h, (f, t)| { let h = h as i32; let f = f as i32; let t = t as i32; check_result!(b.draw_line( (center.0 + h, center.1 + f), (center.0 + h, center.1 + t), &style.color() )); check_result!(b.draw_line( (center.0 - h, center.1 + f), (center.0 - h, center.1 + t), &style.color() )); check_result!(b.draw_line( (center.0 + f + 1, center.1 + h), (center.0 + t - 1, center.1 + h), &style.color() )); check_result!(b.draw_line( (center.0 + f + 1, center.1 - h), (center.0 + t - 1, center.1 - h), &style.color() )); Ok(()) } )); } check_result!(draw_part_c::( radius.1 as i32, radius.0 as i32, |p, r| draw_sweep_line(b, style, center, (0, 1), p, r) )); check_result!(draw_part_c::( radius.1 as i32, radius.0 as i32, |p, r| draw_sweep_line(b, style, center, (0, -1), p, r) )); check_result!(draw_part_c::( radius.1 as i32, radius.0 as i32, |p, r| draw_sweep_line(b, style, center, (1, 0), p, r) )); check_result!(draw_part_c::( radius.1 as i32, radius.0 as i32, |p, r| draw_sweep_line(b, style, center, (-1, 0), p, r) )); let d_inner = ((radius.1 as f64) / (2f64).sqrt()) as i32; let d_outter = (((radius.0 as f64) / (2f64).sqrt()) as i32).min(radius.1 as i32 - 1); let d_outter_actually = (radius.1 as i32).min( (radius.0 as f64 * radius.0 as f64 - radius.1 as f64 * radius.1 as f64 / 2.0) .sqrt() .ceil() as i32, ); check_result!(b.draw_line( (center.0 - d_inner, center.1 - d_inner), (center.0 - d_outter, center.1 - d_outter), &style.color() )); check_result!(b.draw_line( (center.0 + d_inner, center.1 - d_inner), (center.0 + d_outter, center.1 - d_outter), &style.color() )); check_result!(b.draw_line( (center.0 - d_inner, center.1 + d_inner), (center.0 - d_outter, center.1 + d_outter), &style.color() )); check_result!(b.draw_line( (center.0 + d_inner, center.1 + d_inner), (center.0 + d_outter, center.1 + d_outter), &style.color() )); check_result!(b.draw_line( (center.0 - d_inner, center.1 + d_inner), (center.0 - d_outter_actually, center.1 + d_inner), &style.color() )); check_result!(b.draw_line( (center.0 + d_inner, center.1 - d_inner), (center.0 + d_inner, center.1 - d_outter_actually), &style.color() )); check_result!(b.draw_line( (center.0 + d_inner, center.1 + d_inner), (center.0 + d_inner, center.1 + d_outter_actually), &style.color() )); check_result!(b.draw_line( (center.0 + d_inner, center.1 + d_inner), (center.0 + d_outter_actually, center.1 + d_inner), &style.color() )); Ok(()) } pub fn draw_circle( b: &mut B, center: BackendCoord, mut radius: u32, style: &S, mut fill: bool, ) -> Result<(), DrawingErrorKind> { if style.color().alpha == 0.0 { return Ok(()); } if !fill && style.stroke_width() != 1 { let inner_radius = radius - (style.stroke_width() / 2).min(radius); radius += style.stroke_width() / 2; if inner_radius > 0 { return draw_annulus(b, center, (radius, inner_radius), style); } else { fill = true; } } let min = (f64::from(radius) * (1.0 - (2f64).sqrt() / 2.0)).ceil() as i32; let max = (f64::from(radius) * (1.0 + (2f64).sqrt() / 2.0)).floor() as i32; let range = min..=max; let (up, down) = ( range.start() + center.1 - radius as i32, range.end() + center.1 - radius as i32, ); for dy in range { let dy = dy - radius as i32; let y = center.1 + dy; let lx = (f64::from(radius) * f64::from(radius) - (f64::from(dy) * f64::from(dy)).max(1e-5)) .sqrt(); let left = center.0 - lx.floor() as i32; let right = center.0 + lx.floor() as i32; let v = lx - lx.floor(); let x = center.0 + dy; let top = center.1 - lx.floor() as i32; let bottom = center.1 + lx.floor() as i32; if fill { check_result!(b.draw_line((left, y), (right, y), &style.color())); check_result!(b.draw_line((x, top), (x, up - 1), &style.color())); check_result!(b.draw_line((x, down + 1), (x, bottom), &style.color())); } else { check_result!(b.draw_pixel((left, y), style.color().mix(1.0 - v))); check_result!(b.draw_pixel((right, y), style.color().mix(1.0 - v))); check_result!(b.draw_pixel((x, top), style.color().mix(1.0 - v))); check_result!(b.draw_pixel((x, bottom), style.color().mix(1.0 - v))); } check_result!(b.draw_pixel((left - 1, y), style.color().mix(v))); check_result!(b.draw_pixel((right + 1, y), style.color().mix(v))); check_result!(b.draw_pixel((x, top - 1), style.color().mix(v))); check_result!(b.draw_pixel((x, bottom + 1), style.color().mix(v))); } Ok(()) }