// I've called the primary data structure in this module a "range trie." As far // as I can tell, there is no prior art on a data structure like this, however, // it's likely someone somewhere has built something like it. Searching for // "range trie" turns up the paper "Range Tries for Scalable Address Lookup," // but it does not appear relevant. // // The range trie is just like a trie in that it is a special case of a // deterministic finite state machine. It has states and each state has a set // of transitions to other states. It is acyclic, and, like a normal trie, // it makes no attempt to reuse common suffixes among its elements. The key // difference between a normal trie and a range trie below is that a range trie // operates on *contiguous sequences* of bytes instead of singleton bytes. // One could say say that our alphabet is ranges of bytes instead of bytes // themselves, except a key part of range trie construction is splitting ranges // apart to ensure there is at most one transition that can be taken for any // byte in a given state. // // I've tried to explain the details of how the range trie works below, so // for now, we are left with trying to understand what problem we're trying to // solve. Which is itself fairly involved! // // At the highest level, here's what we want to do. We want to convert a // sequence of Unicode codepoints into a finite state machine whose transitions // are over *bytes* and *not* Unicode codepoints. We want this because it makes // said finite state machines much smaller and much faster to execute. As a // simple example, consider a byte oriented automaton for all Unicode scalar // values (0x00 through 0x10FFFF, not including surrogate codepoints): // // [00-7F] // [C2-DF][80-BF] // [E0-E0][A0-BF][80-BF] // [E1-EC][80-BF][80-BF] // [ED-ED][80-9F][80-BF] // [EE-EF][80-BF][80-BF] // [F0-F0][90-BF][80-BF][80-BF] // [F1-F3][80-BF][80-BF][80-BF] // [F4-F4][80-8F][80-BF][80-BF] // // (These byte ranges are generated via the regex-syntax::utf8 module, which // was based on Russ Cox's code in RE2, which was in turn based on Ken // Thompson's implementation of the same idea in his Plan9 implementation of // grep.) // // It should be fairly straight-forward to see how one could compile this into // a DFA. The sequences are sorted and non-overlapping. Essentially, you could // build a trie from this fairly easy. The problem comes when your initial // range (in this case, 0x00-0x10FFFF) isn't so nice. For example, the class // represented by '\w' contains only a tenth of the codepoints that // 0x00-0x10FFFF contains, but if we were to write out the byte based ranges // as we did above, the list would stretch to 892 entries! This turns into // quite a large NFA with a few thousand states. Turning this beast into a DFA // takes quite a bit of time. We are thus left with trying to trim down the // number of states we produce as early as possible. // // One approach (used by RE2 and still by the regex crate, at time of writing) // is to try to find common suffixes while building NFA states for the above // and reuse them. This is very cheap to do and one can control precisely how // much extra memory you want to use for the cache. // // Another approach, however, is to reuse an algorithm for constructing a // *minimal* DFA from a sorted sequence of inputs. I don't want to go into // the full details here, but I explain it in more depth in my blog post on // FSTs[1]. Note that the algorithm not invented by me, but was published // in paper by Daciuk et al. in 2000 called "Incremental Construction of // MinimalAcyclic Finite-State Automata." Like the suffix cache approach above, // it is also possible to control the amount of extra memory one uses, although // this usually comes with the cost of sacrificing true minimality. (But it's // typically close enough with a reasonably sized cache of states.) // // The catch is that Daciuk's algorithm only works if you add your keys in // lexicographic ascending order. In our case, since we're dealing with ranges, // we also need the additional requirement that ranges are either equivalent // or do not overlap at all. For example, if one were given the following byte // ranges: // // [BC-BF][80-BF] // [BC-BF][90-BF] // // Then Daciuk's algorithm also would not work, since there is nothing to // handle the fact that the ranges overlap. They would need to be split apart. // Thankfully, Thompson's algorithm for producing byte ranges for Unicode // codepoint ranges meets both of our requirements. // // ... however, we would also like to be able to compile UTF-8 automata in // reverse. We want this because in order to find the starting location of a // match using a DFA, we need to run a second DFA---a reversed version of the // forward DFA---backwards to discover the match location. Unfortunately, if // we reverse our byte sequences for 0x00-0x10FFFF, we get sequences that are // can overlap, even if they are sorted: // // [00-7F] // [80-BF][80-9F][ED-ED] // [80-BF][80-BF][80-8F][F4-F4] // [80-BF][80-BF][80-BF][F1-F3] // [80-BF][80-BF][90-BF][F0-F0] // [80-BF][80-BF][E1-EC] // [80-BF][80-BF][EE-EF] // [80-BF][A0-BF][E0-E0] // [80-BF][C2-DF] // // For example, '[80-BF][80-BF][EE-EF]' and '[80-BF][A0-BF][E0-E0]' have // overlapping ranges between '[80-BF]' and '[A0-BF]'. Thus, there is no // simple way to apply Daciuk's algorithm. // // And thus, the range trie was born. The range trie's only purpose is to take // sequences of byte ranges like the ones above, collect them into a trie and // then spit them in a sorted fashion with no overlapping ranges. For example, // 0x00-0x10FFFF gets translated to: // // [0-7F] // [80-BF][80-9F][80-8F][F1-F3] // [80-BF][80-9F][80-8F][F4] // [80-BF][80-9F][90-BF][F0] // [80-BF][80-9F][90-BF][F1-F3] // [80-BF][80-9F][E1-EC] // [80-BF][80-9F][ED] // [80-BF][80-9F][EE-EF] // [80-BF][A0-BF][80-8F][F1-F3] // [80-BF][A0-BF][80-8F][F4] // [80-BF][A0-BF][90-BF][F0] // [80-BF][A0-BF][90-BF][F1-F3] // [80-BF][A0-BF][E0] // [80-BF][A0-BF][E1-EC] // [80-BF][A0-BF][EE-EF] // [80-BF][C2-DF] // // We've thus satisfied our requirements for running Daciuk's algorithm. All // sequences of ranges are sorted, and any corresponding ranges are either // exactly equivalent or non-overlapping. // // In effect, a range trie is building a DFA from a sequence of arbitrary // byte ranges. But it uses an algoritm custom tailored to its input, so it // is not as costly as traditional DFA construction. While it is still quite // a bit more costly than the forward's case (which only needs Daciuk's // algorithm), it winds up saving a substantial amount of time if one is doing // a full DFA powerset construction later by virtue of producing a much much // smaller NFA. // // [1] - https://blog.burntsushi.net/transducers/ // [2] - https://www.mitpressjournals.org/doi/pdfplus/10.1162/089120100561601 use std::cell::RefCell; use std::fmt; use std::mem; use std::ops::RangeInclusive; use std::u32; use regex_syntax::utf8::Utf8Range; /// A smaller state ID means more effective use of the CPU cache and less /// time spent copying. The implementation below will panic if the state ID /// space is exhausted, but in order for that to happen, the range trie itself /// would use well over 100GB of memory. Moreover, it's likely impossible /// for the state ID space to get that big. In fact, it's likely that even a /// u16 would be good enough here. But it's not quite clear how to prove this. type StateID = u32; /// There is only one final state in this trie. Every sequence of byte ranges /// added shares the same final state. const FINAL: StateID = 0; /// The root state of the trie. const ROOT: StateID = 1; /// A range trie represents an ordered set of sequences of bytes. /// /// A range trie accepts as input a sequence of byte ranges and merges /// them into the existing set such that the trie can produce a sorted /// non-overlapping sequence of byte ranges. The sequence emitted corresponds /// precisely to the sequence of bytes matched by the given keys, although the /// byte ranges themselves may be split at different boundaries. /// /// The order complexity of this data structure seems difficult to analyze. /// If the size of a byte is held as a constant, then insertion is clearly /// O(n) where n is the number of byte ranges in the input key. However, if /// k=256 is our alphabet size, then insertion could be O(k^2 * n). In /// particular it seems possible for pathological inputs to cause insertion /// to do a lot of work. However, for what we use this data structure for, /// there should be no pathological inputs since the ultimate source is always /// a sorted set of Unicode scalar value ranges. /// /// Internally, this trie is setup like a finite state machine. Note though /// that it is acyclic. #[derive(Clone)] pub struct RangeTrie { /// The states in this trie. The first is always the shared final state. /// The second is always the root state. Otherwise, there is no /// particular order. states: Vec, /// A free-list of states. When a range trie is cleared, all of its states /// are added to list. Creating a new state reuses states from this list /// before allocating a new one. free: Vec, /// A stack for traversing this trie to yield sequences of byte ranges in /// lexicographic order. iter_stack: RefCell>, /// A bufer that stores the current sequence during iteration. iter_ranges: RefCell>, /// A stack used for traversing the trie in order to (deeply) duplicate /// a state. dupe_stack: Vec, /// A stack used for traversing the trie during insertion of a new /// sequence of byte ranges. insert_stack: Vec, } /// A single state in this trie. #[derive(Clone)] struct State { /// A sorted sequence of non-overlapping transitions to other states. Each /// transition corresponds to a single range of bytes. transitions: Vec, } /// A transition is a single range of bytes. If a particular byte is in this /// range, then the corresponding machine may transition to the state pointed /// to by `next_id`. #[derive(Clone)] struct Transition { /// The byte range. range: Utf8Range, /// The next state to transition to. next_id: StateID, } impl RangeTrie { /// Create a new empty range trie. pub fn new() -> RangeTrie { let mut trie = RangeTrie { states: vec![], free: vec![], iter_stack: RefCell::new(vec![]), iter_ranges: RefCell::new(vec![]), dupe_stack: vec![], insert_stack: vec![], }; trie.clear(); trie } /// Clear this range trie such that it is empty. Clearing a range trie /// and reusing it can beneficial because this may reuse allocations. pub fn clear(&mut self) { self.free.extend(self.states.drain(..)); self.add_empty(); // final self.add_empty(); // root } /// Iterate over all of the sequences of byte ranges in this trie, and /// call the provided function for each sequence. Iteration occurs in /// lexicographic order. pub fn iter(&self, mut f: F) { let mut stack = self.iter_stack.borrow_mut(); stack.clear(); let mut ranges = self.iter_ranges.borrow_mut(); ranges.clear(); // We do iteration in a way that permits us to use a single buffer // for our keys. We iterate in a depth first fashion, while being // careful to expand our frontier as we move deeper in the trie. stack.push(NextIter { state_id: ROOT, tidx: 0 }); while let Some(NextIter { mut state_id, mut tidx }) = stack.pop() { // This could be implemented more simply without an inner loop // here, but at the cost of more stack pushes. loop { let state = self.state(state_id); // If we're visited all transitions in this state, then pop // back to the parent state. if tidx >= state.transitions.len() { ranges.pop(); break; } let t = &state.transitions[tidx]; ranges.push(t.range); if t.next_id == FINAL { f(&ranges); ranges.pop(); tidx += 1; } else { // Expand our frontier. Once we come back to this state // via the stack, start in on the next transition. stack.push(NextIter { state_id, tidx: tidx + 1 }); // Otherwise, move to the first transition of the next // state. state_id = t.next_id; tidx = 0; } } } } /// Inserts a new sequence of ranges into this trie. /// /// The sequence given must be non-empty and must not have a length /// exceeding 4. pub fn insert(&mut self, ranges: &[Utf8Range]) { assert!(!ranges.is_empty()); assert!(ranges.len() <= 4); let mut stack = mem::replace(&mut self.insert_stack, vec![]); stack.clear(); stack.push(NextInsert::new(ROOT, ranges)); while let Some(next) = stack.pop() { let (state_id, ranges) = (next.state_id(), next.ranges()); assert!(!ranges.is_empty()); let (mut new, rest) = (ranges[0], &ranges[1..]); // i corresponds to the position of the existing transition on // which we are operating. Typically, the result is to remove the // transition and replace it with two or more new transitions // corresponding to the partitions generated by splitting the // 'new' with the ith transition's range. let mut i = self.state(state_id).find(new); // In this case, there is no overlap *and* the new range is greater // than all existing ranges. So we can just add it to the end. if i == self.state(state_id).transitions.len() { let next_id = NextInsert::push(self, &mut stack, rest); self.add_transition(state_id, new, next_id); continue; } // The need for this loop is a bit subtle, buf basically, after // we've handled the partitions from our initial split, it's // possible that there will be a partition leftover that overlaps // with a subsequent transition. If so, then we have to repeat // the split process again with the leftovers and that subsequent // transition. 'OUTER: loop { let old = self.state(state_id).transitions[i].clone(); let split = match Split::new(old.range, new) { Some(split) => split, None => { let next_id = NextInsert::push(self, &mut stack, rest); self.add_transition_at(i, state_id, new, next_id); continue; } }; let splits = split.as_slice(); // If we only have one partition, then the ranges must be // equivalent. There's nothing to do here for this state, so // just move on to the next one. if splits.len() == 1 { // ... but only if we have anything left to do. if !rest.is_empty() { stack.push(NextInsert::new(old.next_id, rest)); } break; } // At this point, we know that 'split' is non-empty and there // must be some overlap AND that the two ranges are not // equivalent. Therefore, the existing range MUST be removed // and split up somehow. Instead of actually doing the removal // and then a subsequent insertion---with all the memory // shuffling that entails---we simply overwrite the transition // at position `i` for the first new transition we want to // insert. After that, we're forced to do expensive inserts. let mut first = true; let mut add_trans = |trie: &mut RangeTrie, pos, from, range, to| { if first { trie.set_transition_at(pos, from, range, to); first = false; } else { trie.add_transition_at(pos, from, range, to); } }; for (j, &srange) in splits.iter().enumerate() { match srange { SplitRange::Old(r) => { // Deep clone the state pointed to by the ith // transition. This is always necessary since 'old' // is always coupled with at least a 'both' // partition. We don't want any new changes made // via the 'both' partition to impact the part of // the transition that doesn't overlap with the // new range. let dup_id = self.duplicate(old.next_id); add_trans(self, i, state_id, r, dup_id); } SplitRange::New(r) => { // This is a bit subtle, but if this happens to be // the last partition in our split, it is possible // that this overlaps with a subsequent transition. // If it does, then we must repeat the whole // splitting process over again with `r` and the // subsequent transition. { let trans = &self.state(state_id).transitions; if j + 1 == splits.len() && i < trans.len() && intersects(r, trans[i].range) { new = r; continue 'OUTER; } } // ... otherwise, setup exploration for a new // empty state and add a brand new transition for // this new range. let next_id = NextInsert::push(self, &mut stack, rest); add_trans(self, i, state_id, r, next_id); } SplitRange::Both(r) => { // Continue adding the remaining ranges on this // path and update the transition with the new // range. if !rest.is_empty() { stack.push(NextInsert::new(old.next_id, rest)); } add_trans(self, i, state_id, r, old.next_id); } } i += 1; } // If we've reached this point, then we know that there are // no subsequent transitions with any overlap. Therefore, we // can stop processing this range and move on to the next one. break; } } self.insert_stack = stack; } pub fn add_empty(&mut self) -> StateID { if self.states.len() as u64 > u32::MAX as u64 { // This generally should not happen since a range trie is only // ever used to compile a single sequence of Unicode scalar values. // If we ever got to this point, we would, at *minimum*, be using // 96GB in just the range trie alone. panic!("too many sequences added to range trie"); } let id = self.states.len() as StateID; // If we have some free states available, then use them to avoid // more allocations. if let Some(mut state) = self.free.pop() { state.clear(); self.states.push(state); } else { self.states.push(State { transitions: vec![] }); } id } /// Performs a deep clone of the given state and returns the duplicate's /// state ID. /// /// A "deep clone" in this context means that the state given along with /// recursively all states that it points to are copied. Once complete, /// the given state ID and the returned state ID share nothing. /// /// This is useful during range trie insertion when a new range overlaps /// with an existing range that is bigger than the new one. The part of /// the existing range that does *not* overlap with the new one is that /// duplicated so that adding the new range to the overlap doesn't disturb /// the non-overlapping portion. /// /// There's one exception: if old_id is the final state, then it is not /// duplicated and the same final state is returned. This is because all /// final states in this trie are equivalent. fn duplicate(&mut self, old_id: StateID) -> StateID { if old_id == FINAL { return FINAL; } let mut stack = mem::replace(&mut self.dupe_stack, vec![]); stack.clear(); let new_id = self.add_empty(); // old_id is the state we're cloning and new_id is the ID of the // duplicated state for old_id. stack.push(NextDupe { old_id, new_id }); while let Some(NextDupe { old_id, new_id }) = stack.pop() { for i in 0..self.state(old_id).transitions.len() { let t = self.state(old_id).transitions[i].clone(); if t.next_id == FINAL { // All final states are the same, so there's no need to // duplicate it. self.add_transition(new_id, t.range, FINAL); continue; } let new_child_id = self.add_empty(); self.add_transition(new_id, t.range, new_child_id); stack.push(NextDupe { old_id: t.next_id, new_id: new_child_id, }); } } self.dupe_stack = stack; new_id } /// Adds the given transition to the given state. /// /// Callers must ensure that all previous transitions in this state /// are lexicographically smaller than the given range. fn add_transition( &mut self, from_id: StateID, range: Utf8Range, next_id: StateID, ) { self.state_mut(from_id) .transitions .push(Transition { range, next_id }); } /// Like `add_transition`, except this inserts the transition just before /// the ith transition. fn add_transition_at( &mut self, i: usize, from_id: StateID, range: Utf8Range, next_id: StateID, ) { self.state_mut(from_id) .transitions .insert(i, Transition { range, next_id }); } /// Overwrites the transition at position i with the given transition. fn set_transition_at( &mut self, i: usize, from_id: StateID, range: Utf8Range, next_id: StateID, ) { self.state_mut(from_id).transitions[i] = Transition { range, next_id }; } /// Return an immutable borrow for the state with the given ID. fn state(&self, id: StateID) -> &State { &self.states[id as usize] } /// Return a mutable borrow for the state with the given ID. fn state_mut(&mut self, id: StateID) -> &mut State { &mut self.states[id as usize] } } impl State { /// Find the position at which the given range should be inserted in this /// state. /// /// The position returned is always in the inclusive range /// [0, transitions.len()]. If 'transitions.len()' is returned, then the /// given range overlaps with no other range in this state *and* is greater /// than all of them. /// /// For all other possible positions, the given range either overlaps /// with the transition at that position or is otherwise less than it /// with no overlap (and is greater than the previous transition). In the /// former case, careful attention must be paid to inserting this range /// as a new transition. In the latter case, the range can be inserted as /// a new transition at the given position without disrupting any other /// transitions. fn find(&self, range: Utf8Range) -> usize { /// Returns the position `i` at which `pred(xs[i])` first returns true /// such that for all `j >= i`, `pred(xs[j]) == true`. If `pred` never /// returns true, then `xs.len()` is returned. /// /// We roll our own binary search because it doesn't seem like the /// standard library's binary search can be used here. Namely, if /// there is an overlapping range, then we want to find the first such /// occurrence, but there may be many. Or at least, it's not quite /// clear to me how to do it. fn binary_search(xs: &[T], mut pred: F) -> usize where F: FnMut(&T) -> bool, { let (mut left, mut right) = (0, xs.len()); while left < right { // Overflow is impossible because xs.len() <= 256. let mid = (left + right) / 2; if pred(&xs[mid]) { right = mid; } else { left = mid + 1; } } left } // Benchmarks suggest that binary search is just a bit faster than // straight linear search. Specifically when using the debug tool: // // hyperfine "regex-automata-debug debug -acqr '\w{40} ecurB'" binary_search(&self.transitions, |t| range.start <= t.range.end) } /// Clear this state such that it has zero transitions. fn clear(&mut self) { self.transitions.clear(); } } /// The next state to process during duplication. #[derive(Clone, Debug)] struct NextDupe { /// The state we want to duplicate. old_id: StateID, /// The ID of the new state that is a duplicate of old_id. new_id: StateID, } /// The next state (and its corresponding transition) that we want to visit /// during iteration in lexicographic order. #[derive(Clone, Debug)] struct NextIter { state_id: StateID, tidx: usize, } /// The next state to process during insertion and any remaining ranges that we /// want to add for a partcular sequence of ranges. The first such instance /// is always the root state along with all ranges given. #[derive(Clone, Debug)] struct NextInsert { /// The next state to begin inserting ranges. This state should be the /// state at which `ranges[0]` should be inserted. state_id: StateID, /// The ranges to insert. We used a fixed-size array here to avoid an /// allocation. ranges: [Utf8Range; 4], /// The number of valid ranges in the above array. len: u8, } impl NextInsert { /// Create the next item to visit. The given state ID should correspond /// to the state at which the first range in the given slice should be /// inserted. The slice given must not be empty and it must be no longer /// than 4. fn new(state_id: StateID, ranges: &[Utf8Range]) -> NextInsert { let len = ranges.len(); assert!(len > 0); assert!(len <= 4); let mut tmp = [Utf8Range { start: 0, end: 0 }; 4]; tmp[..len].copy_from_slice(ranges); NextInsert { state_id, ranges: tmp, len: len as u8 } } /// Push a new empty state to visit along with any remaining ranges that /// still need to be inserted. The ID of the new empty state is returned. /// /// If ranges is empty, then no new state is created and FINAL is returned. fn push( trie: &mut RangeTrie, stack: &mut Vec, ranges: &[Utf8Range], ) -> StateID { if ranges.is_empty() { FINAL } else { let next_id = trie.add_empty(); stack.push(NextInsert::new(next_id, ranges)); next_id } } /// Return the ID of the state to visit. fn state_id(&self) -> StateID { self.state_id } /// Return the remaining ranges to insert. fn ranges(&self) -> &[Utf8Range] { &self.ranges[..self.len as usize] } } /// Split represents a partitioning of two ranges into one or more ranges. This /// is the secret sauce that makes a range trie work, as it's what tells us /// how to deal with two overlapping but unequal ranges during insertion. /// /// Essentially, either two ranges overlap or they don't. If they don't, then /// handling insertion is easy: just insert the new range into its /// lexicographically correct position. Since it does not overlap with anything /// else, no other transitions are impacted by the new range. /// /// If they do overlap though, there are generally three possible cases to /// handle: /// /// 1. The part where the two ranges actually overlap. i.e., The intersection. /// 2. The part of the existing range that is not in the the new range. /// 3. The part of the new range that is not in the old range. /// /// (1) is guaranteed to always occur since all overlapping ranges have a /// non-empty intersection. If the two ranges are not equivalent, then at /// least one of (2) or (3) is guaranteed to occur as well. In some cases, /// e.g., `[0-4]` and `[4-9]`, all three cases will occur. /// /// This `Split` type is responsible for providing (1), (2) and (3) for any /// possible pair of byte ranges. /// /// As for insertion, for the overlap in (1), the remaining ranges to insert /// should be added by following the corresponding transition. However, this /// should only be done for the overlapping parts of the range. If there was /// a part of the existing range that was not in the new range, then that /// existing part must be split off from the transition and duplicated. The /// remaining parts of the overlap can then be added to using the new ranges /// without disturbing the existing range. /// /// Handling the case for the part of a new range that is not in an existing /// range is seemingly easy. Just treat it as if it were a non-overlapping /// range. The problem here is that if this new non-overlapping range occurs /// after both (1) and (2), then it's possible that it can overlap with the /// next transition in the current state. If it does, then the whole process /// must be repeated! /// /// # Details of the 3 cases /// /// The following details the various cases that are implemented in code /// below. It's plausible that the number of cases is not actually minimal, /// but it's important for this code to remain at least somewhat readable. /// /// Given [a,b] and [x,y], where a <= b, x <= y, b < 256 and y < 256, we define /// the follow distinct relationships where at least one must apply. The order /// of these matters, since multiple can match. The first to match applies. /// /// 1. b < x <=> [a,b] < [x,y] /// 2. y < a <=> [x,y] < [a,b] /// /// In the case of (1) and (2), these are the only cases where there is no /// overlap. Or otherwise, the intersection of [a,b] and [x,y] is empty. In /// order to compute the intersection, one can do [max(a,x), min(b,y)]. The /// intersection in all of the following cases is non-empty. /// /// 3. a = x && b = y <=> [a,b] == [x,y] /// 4. a = x && b < y <=> [x,y] right-extends [a,b] /// 5. b = y && a > x <=> [x,y] left-extends [a,b] /// 6. x = a && y < b <=> [a,b] right-extends [x,y] /// 7. y = b && x > a <=> [a,b] left-extends [x,y] /// 8. a > x && b < y <=> [x,y] covers [a,b] /// 9. x > a && y < b <=> [a,b] covers [x,y] /// 10. b = x && a < y <=> [a,b] is left-adjacent to [x,y] /// 11. y = a && x < b <=> [x,y] is left-adjacent to [a,b] /// 12. b > x && b < y <=> [a,b] left-overlaps [x,y] /// 13. y > a && y < b <=> [x,y] left-overlaps [a,b] /// /// In cases 3-13, we can form rules that partition the ranges into a /// non-overlapping ordered sequence of ranges: /// /// 3. [a,b] /// 4. [a,b], [b+1,y] /// 5. [x,a-1], [a,b] /// 6. [x,y], [y+1,b] /// 7. [a,x-1], [x,y] /// 8. [x,a-1], [a,b], [b+1,y] /// 9. [a,x-1], [x,y], [y+1,b] /// 10. [a,b-1], [b,b], [b+1,y] /// 11. [x,y-1], [y,y], [y+1,b] /// 12. [a,x-1], [x,b], [b+1,y] /// 13. [x,a-1], [a,y], [y+1,b] /// /// In the code below, we go a step further and identify each of the above /// outputs as belonging either to the overlap of the two ranges or to one /// of [a,b] or [x,y] exclusively. #[derive(Clone, Debug, Eq, PartialEq)] struct Split { partitions: [SplitRange; 3], len: usize, } /// A tagged range indicating how it was derived from a pair of ranges. #[derive(Clone, Copy, Debug, Eq, PartialEq)] enum SplitRange { Old(Utf8Range), New(Utf8Range), Both(Utf8Range), } impl Split { /// Create a partitioning of the given ranges. /// /// If the given ranges have an empty intersection, then None is returned. fn new(o: Utf8Range, n: Utf8Range) -> Option { let range = |r: RangeInclusive| Utf8Range { start: *r.start(), end: *r.end(), }; let old = |r| SplitRange::Old(range(r)); let new = |r| SplitRange::New(range(r)); let both = |r| SplitRange::Both(range(r)); // Use same names as the comment above to make it easier to compare. let (a, b, x, y) = (o.start, o.end, n.start, n.end); if b < x || y < a { // case 1, case 2 None } else if a == x && b == y { // case 3 Some(Split::parts1(both(a..=b))) } else if a == x && b < y { // case 4 Some(Split::parts2(both(a..=b), new(b + 1..=y))) } else if b == y && a > x { // case 5 Some(Split::parts2(new(x..=a - 1), both(a..=b))) } else if x == a && y < b { // case 6 Some(Split::parts2(both(x..=y), old(y + 1..=b))) } else if y == b && x > a { // case 7 Some(Split::parts2(old(a..=x - 1), both(x..=y))) } else if a > x && b < y { // case 8 Some(Split::parts3(new(x..=a - 1), both(a..=b), new(b + 1..=y))) } else if x > a && y < b { // case 9 Some(Split::parts3(old(a..=x - 1), both(x..=y), old(y + 1..=b))) } else if b == x && a < y { // case 10 Some(Split::parts3(old(a..=b - 1), both(b..=b), new(b + 1..=y))) } else if y == a && x < b { // case 11 Some(Split::parts3(new(x..=y - 1), both(y..=y), old(y + 1..=b))) } else if b > x && b < y { // case 12 Some(Split::parts3(old(a..=x - 1), both(x..=b), new(b + 1..=y))) } else if y > a && y < b { // case 13 Some(Split::parts3(new(x..=a - 1), both(a..=y), old(y + 1..=b))) } else { unreachable!() } } /// Create a new split with a single partition. This only occurs when two /// ranges are equivalent. fn parts1(r1: SplitRange) -> Split { // This value doesn't matter since it is never accessed. let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 }); Split { partitions: [r1, nada, nada], len: 1 } } /// Create a new split with two partitions. fn parts2(r1: SplitRange, r2: SplitRange) -> Split { // This value doesn't matter since it is never accessed. let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 }); Split { partitions: [r1, r2, nada], len: 2 } } /// Create a new split with three partitions. fn parts3(r1: SplitRange, r2: SplitRange, r3: SplitRange) -> Split { Split { partitions: [r1, r2, r3], len: 3 } } /// Return the partitions in this split as a slice. fn as_slice(&self) -> &[SplitRange] { &self.partitions[..self.len] } } impl fmt::Debug for RangeTrie { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { writeln!(f, "")?; for (i, state) in self.states.iter().enumerate() { let status = if i == FINAL as usize { '*' } else { ' ' }; writeln!(f, "{}{:06}: {:?}", status, i, state)?; } Ok(()) } } impl fmt::Debug for State { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { let rs = self .transitions .iter() .map(|t| format!("{:?}", t)) .collect::>() .join(", "); write!(f, "{}", rs) } } impl fmt::Debug for Transition { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { if self.range.start == self.range.end { write!(f, "{:02X} => {:02X}", self.range.start, self.next_id) } else { write!( f, "{:02X}-{:02X} => {:02X}", self.range.start, self.range.end, self.next_id ) } } } /// Returns true if and only if the given ranges intersect. fn intersects(r1: Utf8Range, r2: Utf8Range) -> bool { !(r1.end < r2.start || r2.end < r1.start) } #[cfg(test)] mod tests { use std::ops::RangeInclusive; use regex_syntax::utf8::Utf8Range; use super::*; fn r(range: RangeInclusive) -> Utf8Range { Utf8Range { start: *range.start(), end: *range.end() } } fn split_maybe( old: RangeInclusive, new: RangeInclusive, ) -> Option { Split::new(r(old), r(new)) } fn split( old: RangeInclusive, new: RangeInclusive, ) -> Vec { split_maybe(old, new).unwrap().as_slice().to_vec() } #[test] fn no_splits() { // case 1 assert_eq!(None, split_maybe(0..=1, 2..=3)); // case 2 assert_eq!(None, split_maybe(2..=3, 0..=1)); } #[test] fn splits() { let range = |r: RangeInclusive| Utf8Range { start: *r.start(), end: *r.end(), }; let old = |r| SplitRange::Old(range(r)); let new = |r| SplitRange::New(range(r)); let both = |r| SplitRange::Both(range(r)); // case 3 assert_eq!(split(0..=0, 0..=0), vec![both(0..=0)]); assert_eq!(split(9..=9, 9..=9), vec![both(9..=9)]); // case 4 assert_eq!(split(0..=5, 0..=6), vec![both(0..=5), new(6..=6)]); assert_eq!(split(0..=5, 0..=8), vec![both(0..=5), new(6..=8)]); assert_eq!(split(5..=5, 5..=8), vec![both(5..=5), new(6..=8)]); // case 5 assert_eq!(split(1..=5, 0..=5), vec![new(0..=0), both(1..=5)]); assert_eq!(split(3..=5, 0..=5), vec![new(0..=2), both(3..=5)]); assert_eq!(split(5..=5, 0..=5), vec![new(0..=4), both(5..=5)]); // case 6 assert_eq!(split(0..=6, 0..=5), vec![both(0..=5), old(6..=6)]); assert_eq!(split(0..=8, 0..=5), vec![both(0..=5), old(6..=8)]); assert_eq!(split(5..=8, 5..=5), vec![both(5..=5), old(6..=8)]); // case 7 assert_eq!(split(0..=5, 1..=5), vec![old(0..=0), both(1..=5)]); assert_eq!(split(0..=5, 3..=5), vec![old(0..=2), both(3..=5)]); assert_eq!(split(0..=5, 5..=5), vec![old(0..=4), both(5..=5)]); // case 8 assert_eq!( split(3..=6, 2..=7), vec![new(2..=2), both(3..=6), new(7..=7)], ); assert_eq!( split(3..=6, 1..=8), vec![new(1..=2), both(3..=6), new(7..=8)], ); // case 9 assert_eq!( split(2..=7, 3..=6), vec![old(2..=2), both(3..=6), old(7..=7)], ); assert_eq!( split(1..=8, 3..=6), vec![old(1..=2), both(3..=6), old(7..=8)], ); // case 10 assert_eq!( split(3..=6, 6..=7), vec![old(3..=5), both(6..=6), new(7..=7)], ); assert_eq!( split(3..=6, 6..=8), vec![old(3..=5), both(6..=6), new(7..=8)], ); assert_eq!( split(5..=6, 6..=7), vec![old(5..=5), both(6..=6), new(7..=7)], ); // case 11 assert_eq!( split(6..=7, 3..=6), vec![new(3..=5), both(6..=6), old(7..=7)], ); assert_eq!( split(6..=8, 3..=6), vec![new(3..=5), both(6..=6), old(7..=8)], ); assert_eq!( split(6..=7, 5..=6), vec![new(5..=5), both(6..=6), old(7..=7)], ); // case 12 assert_eq!( split(3..=7, 5..=9), vec![old(3..=4), both(5..=7), new(8..=9)], ); assert_eq!( split(3..=5, 4..=6), vec![old(3..=3), both(4..=5), new(6..=6)], ); // case 13 assert_eq!( split(5..=9, 3..=7), vec![new(3..=4), both(5..=7), old(8..=9)], ); assert_eq!( split(4..=6, 3..=5), vec![new(3..=3), both(4..=5), old(6..=6)], ); } // Arguably there should be more tests here, but in practice, this data // structure is well covered by the huge number of regex tests. }