// This module exists only to provide a separate page for the implementation // documentation. //! Notes on `sharded-slab`'s implementation and design. //! //! # Design //! //! The sharded slab's design is strongly inspired by the ideas presented by //! Leijen, Zorn, and de Moura in [Mimalloc: Free List Sharding in //! Action][mimalloc]. In this report, the authors present a novel design for a //! memory allocator based on a concept of _free list sharding_. //! //! Memory allocators must keep track of what memory regions are not currently //! allocated ("free") in order to provide them to future allocation requests. //! The term [_free list_][freelist] refers to a technique for performing this //! bookkeeping, where each free block stores a pointer to the next free block, //! forming a linked list. The memory allocator keeps a pointer to the most //! recently freed block, the _head_ of the free list. To allocate more memory, //! the allocator pops from the free list by setting the head pointer to the //! next free block of the current head block, and returning the previous head. //! To deallocate a block, the block is pushed to the free list by setting its //! first word to the current head pointer, and the head pointer is set to point //! to the deallocated block. Most implementations of slab allocators backed by //! arrays or vectors use a similar technique, where pointers are replaced by //! indices into the backing array. //! //! When allocations and deallocations can occur concurrently across threads, //! they must synchronize accesses to the free list; either by putting the //! entire allocator state inside of a lock, or by using atomic operations to //! treat the free list as a lock-free structure (such as a [Treiber stack]). In //! both cases, there is a significant performance cost — even when the free //! list is lock-free, it is likely that a noticeable amount of time will be //! spent in compare-and-swap loops. Ideally, the global synchronzation point //! created by the single global free list could be avoided as much as possible. //! //! The approach presented by Leijen, Zorn, and de Moura is to introduce //! sharding and thus increase the granularity of synchronization significantly. //! In mimalloc, the heap is _sharded_ so that each thread has its own //! thread-local heap. Objects are always allocated from the local heap of the //! thread where the allocation is performed. Because allocations are always //! done from a thread's local heap, they need not be synchronized. //! //! However, since objects can move between threads before being deallocated, //! _deallocations_ may still occur concurrently. Therefore, Leijen et al. //! introduce a concept of _local_ and _global_ free lists. When an object is //! deallocated on the same thread it was originally allocated on, it is placed //! on the local free list; if it is deallocated on another thread, it goes on //! the global free list for the heap of the thread from which it originated. To //! allocate, the local free list is used first; if it is empty, the entire //! global free list is popped onto the local free list. Since the local free //! list is only ever accessed by the thread it belongs to, it does not require //! synchronization at all, and because the global free list is popped from //! infrequently, the cost of synchronization has a reduced impact. A majority //! of allocations can occur without any synchronization at all; and //! deallocations only require synchronization when an object has left its //! parent thread (a relatively uncommon case). //! //! [mimalloc]: https://www.microsoft.com/en-us/research/uploads/prod/2019/06/mimalloc-tr-v1.pdf //! [freelist]: https://en.wikipedia.org/wiki/Free_list //! [Treiber stack]: https://en.wikipedia.org/wiki/Treiber_stack //! //! # Implementation //! //! A slab is represented as an array of [`MAX_THREADS`] _shards_. A shard //! consists of a vector of one or more _pages_ plus associated metadata. //! Finally, a page consists of an array of _slots_, head indices for the local //! and remote free lists. //! //! ```text //! ┌─────────────┐ //! │ shard 1 │ //! │ │ ┌─────────────┐ ┌────────┐ //! │ pages───────┼───▶│ page 1 │ │ │ //! ├─────────────┤ ├─────────────┤ ┌────▶│ next──┼─┐ //! │ shard 2 │ │ page 2 │ │ ├────────┤ │ //! ├─────────────┤ │ │ │ │XXXXXXXX│ │ //! │ shard 3 │ │ local_head──┼──┘ ├────────┤ │ //! └─────────────┘ │ remote_head─┼──┐ │ │◀┘ //! ... ├─────────────┤ │ │ next──┼─┐ //! ┌─────────────┐ │ page 3 │ │ ├────────┤ │ //! │ shard n │ └─────────────┘ │ │XXXXXXXX│ │ //! └─────────────┘ ... │ ├────────┤ │ //! ┌─────────────┐ │ │XXXXXXXX│ │ //! │ page n │ │ ├────────┤ │ //! └─────────────┘ │ │ │◀┘ //! └────▶│ next──┼───▶ ... //! ├────────┤ //! │XXXXXXXX│ //! └────────┘ //! ``` //! //! //! The size of the first page in a shard is always a power of two, and every //! subsequent page added after the first is twice as large as the page that //! preceeds it. //! //! ```text //! //! pg. //! ┌───┐ ┌─┬─┐ //! │ 0 │───▶ │ │ //! ├───┤ ├─┼─┼─┬─┐ //! │ 1 │───▶ │ │ │ │ //! ├───┤ ├─┼─┼─┼─┼─┬─┬─┬─┐ //! │ 2 │───▶ │ │ │ │ │ │ │ │ //! ├───┤ ├─┼─┼─┼─┼─┼─┼─┼─┼─┬─┬─┬─┬─┬─┬─┬─┐ //! │ 3 │───▶ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ //! └───┘ └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘ //! ``` //! //! When searching for a free slot, the smallest page is searched first, and if //! it is full, the search proceeds to the next page until either a free slot is //! found or all available pages have been searched. If all available pages have //! been searched and the maximum number of pages has not yet been reached, a //! new page is then allocated. //! //! Since every page is twice as large as the previous page, and all page sizes //! are powers of two, we can determine the page index that contains a given //! address by shifting the address down by the smallest page size and //! looking at how many twos places necessary to represent that number, //! telling us what power of two page size it fits inside of. We can //! determine the number of twos places by counting the number of leading //! zeros (unused twos places) in the number's binary representation, and //! subtracting that count from the total number of bits in a word. //! //! The formula for determining the page number that contains an offset is thus: //! //! ```rust,ignore //! WIDTH - ((offset + INITIAL_PAGE_SIZE) >> INDEX_SHIFT).leading_zeros() //! ``` //! //! where `WIDTH` is the number of bits in a `usize`, and `INDEX_SHIFT` is //! //! ```rust,ignore //! INITIAL_PAGE_SIZE.trailing_zeros() + 1; //! ``` //! //! [`MAX_THREADS`]: https://docs.rs/sharded-slab/latest/sharded_slab/trait.Config.html#associatedconstant.MAX_THREADS