#![cfg_attr(not(feature = "sync"), allow(dead_code, unreachable_pub))] //! A multi-producer, single-consumer queue for sending values between //! asynchronous tasks. //! //! This module provides two variants of the channel: bounded and unbounded. The //! bounded variant has a limit on the number of messages that the channel can //! store, and if this limit is reached, trying to send another message will //! wait until a message is received from the channel. An unbounded channel has //! an infinite capacity, so the `send` method will always complete immediately. //! This makes the [`UnboundedSender`] usable from both synchronous and //! asynchronous code. //! //! Similar to the `mpsc` channels provided by `std`, the channel constructor //! functions provide separate send and receive handles, [`Sender`] and //! [`Receiver`] for the bounded channel, [`UnboundedSender`] and //! [`UnboundedReceiver`] for the unbounded channel. If there is no message to read, //! the current task will be notified when a new value is sent. [`Sender`] and //! [`UnboundedSender`] allow sending values into the channel. If the bounded //! channel is at capacity, the send is rejected and the task will be notified //! when additional capacity is available. In other words, the channel provides //! backpressure. //! //! This channel is also suitable for the single-producer single-consumer //! use-case. (Unless you only need to send one message, in which case you //! should use the [oneshot] channel.) //! //! # Disconnection //! //! When all [`Sender`] handles have been dropped, it is no longer //! possible to send values into the channel. This is considered the termination //! event of the stream. As such, `Receiver::poll` returns `Ok(Ready(None))`. //! //! If the [`Receiver`] handle is dropped, then messages can no longer //! be read out of the channel. In this case, all further attempts to send will //! result in an error. Additionally, all unread messages will be drained from the //! channel and dropped. //! //! # Clean Shutdown //! //! When the [`Receiver`] is dropped, it is possible for unprocessed messages to //! remain in the channel. Instead, it is usually desirable to perform a "clean" //! shutdown. To do this, the receiver first calls `close`, which will prevent //! any further messages to be sent into the channel. Then, the receiver //! consumes the channel to completion, at which point the receiver can be //! dropped. //! //! # Communicating between sync and async code //! //! When you want to communicate between synchronous and asynchronous code, there //! are two situations to consider: //! //! **Bounded channel**: If you need a bounded channel, you should use a bounded //! Tokio `mpsc` channel for both directions of communication. Instead of calling //! the async [`send`][bounded-send] or [`recv`][bounded-recv] methods, in //! synchronous code you will need to use the [`blocking_send`][blocking-send] or //! [`blocking_recv`][blocking-recv] methods. //! //! **Unbounded channel**: You should use the kind of channel that matches where //! the receiver is. So for sending a message _from async to sync_, you should //! use [the standard library unbounded channel][std-unbounded] or //! [crossbeam][crossbeam-unbounded]. Similarly, for sending a message _from sync //! to async_, you should use an unbounded Tokio `mpsc` channel. //! //! Please be aware that the above remarks were written with the `mpsc` channel //! in mind, but they can also be generalized to other kinds of channels. In //! general, any channel method that isn't marked async can be called anywhere, //! including outside of the runtime. For example, sending a message on a //! [oneshot] channel from outside the runtime is perfectly fine. //! //! # Multiple runtimes //! //! The mpsc channel does not care about which runtime you use it in, and can be //! used to send messages from one runtime to another. It can also be used in //! non-Tokio runtimes. //! //! There is one exception to the above: the [`send_timeout`] must be used from //! within a Tokio runtime, however it is still not tied to one specific Tokio //! runtime, and the sender may be moved from one Tokio runtime to another. //! //! [`Sender`]: crate::sync::mpsc::Sender //! [`Receiver`]: crate::sync::mpsc::Receiver //! [bounded-send]: crate::sync::mpsc::Sender::send() //! [bounded-recv]: crate::sync::mpsc::Receiver::recv() //! [blocking-send]: crate::sync::mpsc::Sender::blocking_send() //! [blocking-recv]: crate::sync::mpsc::Receiver::blocking_recv() //! [`UnboundedSender`]: crate::sync::mpsc::UnboundedSender //! [`UnboundedReceiver`]: crate::sync::mpsc::UnboundedReceiver //! [oneshot]: crate::sync::oneshot //! [`Handle::block_on`]: crate::runtime::Handle::block_on() //! [std-unbounded]: std::sync::mpsc::channel //! [crossbeam-unbounded]: https://docs.rs/crossbeam/*/crossbeam/channel/fn.unbounded.html //! [`send_timeout`]: crate::sync::mpsc::Sender::send_timeout pub(super) mod block; mod bounded; pub use self::bounded::{channel, OwnedPermit, Permit, Receiver, Sender, WeakSender}; mod chan; pub(super) mod list; mod unbounded; pub use self::unbounded::{ unbounded_channel, UnboundedReceiver, UnboundedSender, WeakUnboundedSender, }; pub mod error; /// The number of values a block can contain. /// /// This value must be a power of 2. It also must be smaller than the number of /// bits in `usize`. #[cfg(all(target_pointer_width = "64", not(loom)))] const BLOCK_CAP: usize = 32; #[cfg(all(not(target_pointer_width = "64"), not(loom)))] const BLOCK_CAP: usize = 16; #[cfg(loom)] const BLOCK_CAP: usize = 2;