use std::io; use std::os::windows::prelude::*; use std::process::{Child, ExitStatus}; use std::time::Duration; type DWORD = u32; type HANDLE = *mut u8; const WAIT_OBJECT_0: DWORD = 0x00000000; const WAIT_TIMEOUT: DWORD = 258; extern "system" { fn WaitForSingleObject(hHandle: HANDLE, dwMilliseconds: DWORD) -> DWORD; } pub fn wait_timeout(child: &mut Child, dur: Duration) -> io::Result> { let ms = dur.as_secs().checked_mul(1000).and_then(|amt| { amt.checked_add((dur.subsec_nanos() / 1_000_000) as u64) }).expect("failed to convert duration to milliseconds"); let ms = if ms > (DWORD::max_value() as u64) { DWORD::max_value() } else { ms as DWORD }; unsafe { match WaitForSingleObject(child.as_raw_handle() as *mut _, ms) { WAIT_OBJECT_0 => {} WAIT_TIMEOUT => return Ok(None), _ => return Err(io::Error::last_os_error()), } } child.try_wait() }