#![allow(unused_imports)] #![allow(clippy::all)] use super::*; use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { # [wasm_bindgen (extends = :: js_sys :: Object , js_name = Gamepad , typescript_type = "Gamepad")] #[derive(Debug, Clone, PartialEq, Eq)] #[doc = "The `Gamepad` class."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub type Gamepad; # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = id)] #[doc = "Getter for the `id` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/id)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub fn id(this: &Gamepad) -> String; # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = index)] #[doc = "Getter for the `index` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/index)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub fn index(this: &Gamepad) -> u32; #[cfg(feature = "GamepadMappingType")] # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = mapping)] #[doc = "Getter for the `mapping` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/mapping)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadMappingType`*"] pub fn mapping(this: &Gamepad) -> GamepadMappingType; #[cfg(feature = "GamepadHand")] # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hand)] #[doc = "Getter for the `hand` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hand)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadHand`*"] pub fn hand(this: &Gamepad) -> GamepadHand; # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = displayId)] #[doc = "Getter for the `displayId` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/displayId)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub fn display_id(this: &Gamepad) -> u32; # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = connected)] #[doc = "Getter for the `connected` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub fn connected(this: &Gamepad) -> bool; # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = buttons)] #[doc = "Getter for the `buttons` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/buttons)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub fn buttons(this: &Gamepad) -> ::js_sys::Array; # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = axes)] #[doc = "Getter for the `axes` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/axes)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub fn axes(this: &Gamepad) -> ::js_sys::Array; # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = timestamp)] #[doc = "Getter for the `timestamp` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/timestamp)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub fn timestamp(this: &Gamepad) -> f64; #[cfg(feature = "GamepadPose")] # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = pose)] #[doc = "Getter for the `pose` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/pose)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadPose`*"] pub fn pose(this: &Gamepad) -> Option; # [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hapticActuators)] #[doc = "Getter for the `hapticActuators` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hapticActuators)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`*"] pub fn haptic_actuators(this: &Gamepad) -> ::js_sys::Array; }