#![allow(unused_imports)] #![allow(clippy::all)] use super::*; use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadButton , typescript_type = "GamepadButton")] #[derive(Debug, Clone, PartialEq, Eq)] #[doc = "The `GamepadButton` class."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"] pub type GamepadButton; # [wasm_bindgen (structural , method , getter , js_class = "GamepadButton" , js_name = pressed)] #[doc = "Getter for the `pressed` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/pressed)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"] pub fn pressed(this: &GamepadButton) -> bool; # [wasm_bindgen (structural , method , getter , js_class = "GamepadButton" , js_name = touched)] #[doc = "Getter for the `touched` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/touched)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"] pub fn touched(this: &GamepadButton) -> bool; # [wasm_bindgen (structural , method , getter , js_class = "GamepadButton" , js_name = value)] #[doc = "Getter for the `value` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/value)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"] pub fn value(this: &GamepadButton) -> f64; }