#![allow(unused_imports)] #![allow(clippy::all)] use super::*; use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { # [wasm_bindgen (extends = GamepadEvent , extends = Event , extends = :: js_sys :: Object , js_name = GamepadButtonEvent , typescript_type = "GamepadButtonEvent")] #[derive(Debug, Clone, PartialEq, Eq)] #[doc = "The `GamepadButtonEvent` class."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"] pub type GamepadButtonEvent; # [wasm_bindgen (structural , method , getter , js_class = "GamepadButtonEvent" , js_name = button)] #[doc = "Getter for the `button` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/button)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"] pub fn button(this: &GamepadButtonEvent) -> u32; #[wasm_bindgen(catch, constructor, js_class = "GamepadButtonEvent")] #[doc = "The `new GamepadButtonEvent(..)` constructor, creating a new instance of `GamepadButtonEvent`."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/GamepadButtonEvent)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"] pub fn new(type_: &str) -> Result; #[cfg(feature = "GamepadButtonEventInit")] #[wasm_bindgen(catch, constructor, js_class = "GamepadButtonEvent")] #[doc = "The `new GamepadButtonEvent(..)` constructor, creating a new instance of `GamepadButtonEvent`."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/GamepadButtonEvent)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`, `GamepadButtonEventInit`*"] pub fn new_with_event_init_dict( type_: &str, event_init_dict: &GamepadButtonEventInit, ) -> Result; }