#![allow(unused_imports)] use super::*; use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { # [wasm_bindgen (extends = :: js_sys :: Object , js_name = TextEncoder , typescript_type = "TextEncoder")] #[derive(Debug, Clone, PartialEq, Eq)] #[doc = "The `TextEncoder` class."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"] pub type TextEncoder; # [wasm_bindgen (structural , method , getter , js_class = "TextEncoder" , js_name = encoding)] #[doc = "Getter for the `encoding` field of this object."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/encoding)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"] pub fn encoding(this: &TextEncoder) -> String; #[wasm_bindgen(catch, constructor, js_class = "TextEncoder")] #[doc = "The `new TextEncoder(..)` constructor, creating a new instance of `TextEncoder`."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/TextEncoder)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"] pub fn new() -> Result; # [wasm_bindgen (method , structural , js_class = "TextEncoder" , js_name = encode)] #[doc = "The `encode()` method."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/encode)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"] pub fn encode(this: &TextEncoder) -> Vec; # [wasm_bindgen (method , structural , js_class = "TextEncoder" , js_name = encode)] #[doc = "The `encode()` method."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder/encode)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `TextEncoder`*"] pub fn encode_with_input(this: &TextEncoder, input: &str) -> Vec; }