#![allow(unused_imports)] #![allow(clippy::all)] use super::*; use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { # [wasm_bindgen (is_type_of = | _ | false , extends = :: js_sys :: Object , js_name = WEBGL_debug_shaders , typescript_type = "WEBGL_debug_shaders")] #[derive(Debug, Clone, PartialEq, Eq)] #[doc = "The `WebglDebugShaders` class."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_shaders)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `WebglDebugShaders`*"] pub type WebglDebugShaders; #[cfg(feature = "WebGlShader")] # [wasm_bindgen (method , structural , js_class = "WEBGL_debug_shaders" , js_name = getTranslatedShaderSource)] #[doc = "The `getTranslatedShaderSource()` method."] #[doc = ""] #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource)"] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `WebGlShader`, `WebglDebugShaders`*"] pub fn get_translated_shader_source(this: &WebglDebugShaders, shader: &WebGlShader) -> String; }