// Licensed under the Apache License, Version 2.0 // or the MIT license // , at your option. // All files in the project carrying such notice may not be copied, modified, or distributed // except according to those terms. //! Mappings for the contents of d2d1_3.h use ctypes::c_void; use shared::basetsd::{UINT16, UINT32, UINT64}; use shared::dxgi::{IDXGIDevice, IDXGISurface}; use shared::dxgitype::DXGI_COLOR_SPACE_TYPE; use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT}; use shared::ntdef::WCHAR; use shared::winerror::HRESULT; use um::d2d1::{ D2D1_BITMAP_INTERPOLATION_MODE, D2D1_COLOR_F, D2D1_DRAW_TEXT_OPTIONS, D2D1_GAMMA_1_0, D2D1_GAMMA_2_2, D2D1_MATRIX_3X2_F, D2D1_POINT_2F, D2D1_RECT_F, D2D1_RECT_U, D2D1_SIZE_F, ID2D1Bitmap, ID2D1Brush, ID2D1Image, ID2D1ImageVtbl, ID2D1Resource, ID2D1ResourceVtbl, ID2D1SimplifiedGeometrySink, }; use um::d2d1_1::{ D2D1_BUFFER_PRECISION, D2D1_DEVICE_CONTEXT_OPTIONS, D2D1_INTERPOLATION_MODE, D2D1_PRIMITIVE_BLEND, ID2D1ColorContext, ID2D1ColorContextVtbl, ID2D1CommandList, ID2D1GdiMetafile, ID2D1GdiMetafileSink, ID2D1GdiMetafileSinkVtbl, ID2D1GdiMetafileVtbl, }; use um::d2d1_2::{ ID2D1CommandSink1, ID2D1CommandSink1Vtbl, ID2D1Device1, ID2D1Device1Vtbl, ID2D1DeviceContext1, ID2D1DeviceContext1Vtbl, ID2D1Factory2, ID2D1Factory2Vtbl, }; use um::d2d1effects::D2D1_BLEND_MODE; use um::d2d1svg::ID2D1SvgDocument; use um::dcommon::{D2D1_ALPHA_MODE, DWRITE_GLYPH_IMAGE_FORMATS, DWRITE_MEASURING_MODE}; use um::dwrite::{DWRITE_GLYPH_RUN, IDWriteFontFace, IDWriteTextFormat, IDWriteTextLayout}; use um::objidlbase::IStream; use um::wincodec::IWICBitmapSource; ENUM!{enum D2D1_INK_NIB_SHAPE { D2D1_INK_NIB_SHAPE_ROUND = 0, D2D1_INK_NIB_SHAPE_SQUARE = 1, }} ENUM!{enum D2D1_ORIENTATION { D2D1_ORIENTATION_DEFAULT = 1, D2D1_ORIENTATION_FLIP_HORIZONTAL = 2, D2D1_ORIENTATION_ROTATE_CLOCKWISE180 = 3, D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = 4, D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = 5, D2D1_ORIENTATION_ROTATE_CLOCKWISE270 = 6, D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = 7, D2D1_ORIENTATION_ROTATE_CLOCKWISE90 = 8, }} ENUM!{enum D2D1_IMAGE_SOURCE_LOADING_OPTIONS { D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE = 0, D2D1_IMAGE_SOURCE_LOADING_OPTIONS_RELEASE_SOURCE = 1, D2D1_IMAGE_SOURCE_LOADING_OPTIONS_CACHE_ON_DEMAND = 2, }} ENUM!{enum D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS { D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_NONE = 0, D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_LOW_QUALITY_PRIMARY_CONVERSION = 1, }} ENUM!{enum D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS { D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_NONE = 0, D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_DISABLE_DPI_SCALE = 1, }} STRUCT!{struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES { orientation: D2D1_ORIENTATION, scaleX: FLOAT, scaleY: FLOAT, interpolationMode: D2D1_INTERPOLATION_MODE, options: D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS, }} STRUCT!{struct D2D1_INK_POINT { x: FLOAT, y: FLOAT, radius: FLOAT, }} STRUCT!{struct D2D1_INK_BEZIER_SEGMENT { point1: D2D1_INK_POINT, point2: D2D1_INK_POINT, point3: D2D1_INK_POINT, }} STRUCT!{struct D2D1_INK_STYLE_PROPERTIES { nibShape: D2D1_INK_NIB_SHAPE, nibTransform: D2D1_MATRIX_3X2_F, }} ENUM!{enum D2D1_PATCH_EDGE_MODE { D2D1_PATCH_EDGE_MODE_ALIASED = 0, D2D1_PATCH_EDGE_MODE_ANTIALIASED = 1, D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = 2, }} STRUCT!{struct D2D1_GRADIENT_MESH_PATCH { point00: D2D1_POINT_2F, point01: D2D1_POINT_2F, point02: D2D1_POINT_2F, point03: D2D1_POINT_2F, point10: D2D1_POINT_2F, point11: D2D1_POINT_2F, point12: D2D1_POINT_2F, point13: D2D1_POINT_2F, point20: D2D1_POINT_2F, point21: D2D1_POINT_2F, point22: D2D1_POINT_2F, point23: D2D1_POINT_2F, point30: D2D1_POINT_2F, point31: D2D1_POINT_2F, point32: D2D1_POINT_2F, point33: D2D1_POINT_2F, color00: D2D1_COLOR_F, color03: D2D1_COLOR_F, color30: D2D1_COLOR_F, color33: D2D1_COLOR_F, topEdgeMode: D2D1_PATCH_EDGE_MODE, leftEdgeMode: D2D1_PATCH_EDGE_MODE, bottomEdgeMode: D2D1_PATCH_EDGE_MODE, rightEdgeMode: D2D1_PATCH_EDGE_MODE, }} ENUM!{enum D2D1_SPRITE_OPTIONS { D2D1_SPRITE_OPTIONS_NONE = 0, D2D1_SPRITE_OPTIONS_CLAMP_TO_SOURCE_RECTANGLE = 1, }} ENUM!{enum D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION { D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT = 0, D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DISABLE = 1, }} ENUM!{enum D2D1_GAMMA1 { D2D1_GAMMA1_G22 = D2D1_GAMMA_2_2, D2D1_GAMMA1_G10 = D2D1_GAMMA_1_0, D2D1_GAMMA1_G2084 = 2, }} STRUCT!{struct D2D1_SIMPLE_COLOR_PROFILE { redPrimary: D2D1_POINT_2F, greenPrimary: D2D1_POINT_2F, bluePrimary: D2D1_POINT_2F, whitePointXZ: D2D1_POINT_2F, gamma: D2D1_GAMMA1, }} ENUM!{enum D2D1_COLOR_CONTEXT_TYPE { D2D1_COLOR_CONTEXT_TYPE_ICC = 0, D2D1_COLOR_CONTEXT_TYPE_SIMPLE = 1, D2D1_COLOR_CONTEXT_TYPE_DXGI = 2, }} DEFINE_GUID!{IID_ID2D1InkStyle, 0xbae8b344, 0x23fc, 0x4071, 0x8c, 0xb5, 0xd0, 0x5d, 0x6f, 0x07, 0x38, 0x48} DEFINE_GUID!{IID_ID2D1Ink, 0xb499923b, 0x7029, 0x478f, 0xa8, 0xb3, 0x43, 0x2c, 0x7c, 0x5f, 0x53, 0x12} DEFINE_GUID!{IID_ID2D1GradientMesh, 0xf292e401, 0xc050, 0x4cde, 0x83, 0xd7, 0x04, 0x96, 0x2d, 0x3b, 0x23, 0xc2} DEFINE_GUID!{IID_ID2D1ImageSource, 0xc9b664e5, 0x74a1, 0x4378, 0x9a, 0xc2, 0xee, 0xfc, 0x37, 0xa3, 0xf4, 0xd8} DEFINE_GUID!{IID_ID2D1ImageSourceFromWic, 0x77395441, 0x1c8f, 0x4555, 0x86, 0x83, 0xf5, 0x0d, 0xab, 0x0f, 0xe7, 0x92} DEFINE_GUID!{IID_ID2D1TransformedImageSource, 0x7f1f79e5, 0x2796, 0x416c, 0x8f, 0x55, 0x70, 0x0f, 0x91, 0x14, 0x45, 0xe5} DEFINE_GUID!{IID_ID2D1LookupTable3D, 0x53dd9855, 0xa3b0, 0x4d5b, 0x82, 0xe1, 0x26, 0xe2, 0x5c, 0x5e, 0x57, 0x97} DEFINE_GUID!{IID_ID2D1DeviceContext2, 0x394ea6a3, 0x0c34, 0x4321, 0x95, 0x0b, 0x6c, 0xa2, 0x0f, 0x0b, 0xe6, 0xc7} DEFINE_GUID!{IID_ID2D1Device2, 0xa44472e1, 0x8dfb, 0x4e60, 0x84, 0x92, 0x6e, 0x28, 0x61, 0xc9, 0xca, 0x8b} DEFINE_GUID!{IID_ID2D1Factory3, 0x0869759f, 0x4f00, 0x413f, 0xb0, 0x3e, 0x2b, 0xda, 0x45, 0x40, 0x4d, 0x0f} DEFINE_GUID!{IID_ID2D1CommandSink2, 0x3bab440e, 0x417e, 0x47df, 0xa2, 0xe2, 0xbc, 0x0b, 0xe6, 0xa0, 0x09, 0x16} DEFINE_GUID!{IID_ID2D1GdiMetafile1, 0x2e69f9e8, 0xdd3f, 0x4bf9, 0x95, 0xba, 0xc0, 0x4f, 0x49, 0xd7, 0x88, 0xdf} DEFINE_GUID!{IID_ID2D1GdiMetafileSink1, 0xfd0ecb6b, 0x91e6, 0x411e, 0x86, 0x55, 0x39, 0x5e, 0x76, 0x0f, 0x91, 0xb4} DEFINE_GUID!{IID_ID2D1SpriteBatch, 0x4dc583bf, 0x3a10, 0x438a, 0x87, 0x22, 0xe9, 0x76, 0x52, 0x24, 0xf1, 0xf1} DEFINE_GUID!{IID_ID2D1DeviceContext3, 0x235a7496, 0x8351, 0x414c, 0xbc, 0xd4, 0x66, 0x72, 0xab, 0x2d, 0x8e, 0x00} DEFINE_GUID!{IID_ID2D1Device3, 0x852f2087, 0x802c, 0x4037, 0xab, 0x60, 0xff, 0x2e, 0x7e, 0xe6, 0xfc, 0x01} DEFINE_GUID!{IID_ID2D1Factory4, 0xbd4ec2d2, 0x0662, 0x4bee, 0xba, 0x8e, 0x6f, 0x29, 0xf0, 0x32, 0xe0, 0x96} DEFINE_GUID!{IID_ID2D1CommandSink3, 0x18079135, 0x4cf3, 0x4868, 0xbc, 0x8e, 0x06, 0x06, 0x7e, 0x6d, 0x24, 0x2d} DEFINE_GUID!{IID_ID2D1SvgGlyphStyle, 0xaf671749, 0xd241, 0x4db8, 0x8e, 0x41, 0xdc, 0xc2, 0xe5, 0xc1, 0xa4, 0x38} DEFINE_GUID!{IID_ID2D1DeviceContext4, 0x8c427831, 0x3d90, 0x4476, 0xb6, 0x47, 0xc4, 0xfa, 0xe3, 0x49, 0xe4, 0xdb} DEFINE_GUID!{IID_ID2D1Device4, 0xd7bdb159, 0x5683, 0x4a46, 0xbc, 0x9c, 0x72, 0xdc, 0x72, 0x0b, 0x85, 0x8b} DEFINE_GUID!{IID_ID2D1Factory5, 0xc4349994, 0x838e, 0x4b0f, 0x8c, 0xab, 0x44, 0x99, 0x7d, 0x9e, 0xea, 0xcc} DEFINE_GUID!{IID_ID2D1CommandSink4, 0xc78a6519, 0x40d6, 0x4218, 0xb2, 0xde, 0xbe, 0xee, 0xb7, 0x44, 0xbb, 0x3e} DEFINE_GUID!{IID_ID2D1ColorContext1, 0x1ab42875, 0xc57f, 0x4be9, 0xbd, 0x85, 0x9c, 0xd7, 0x8d, 0x6f, 0x55, 0xee} DEFINE_GUID!{IID_ID2D1DeviceContext5, 0x7836d248, 0x68cc, 0x4df6, 0xb9, 0xe8, 0xde, 0x99, 0x1b, 0xf6, 0x2e, 0xb7} DEFINE_GUID!{IID_ID2D1Device5, 0xd55ba0a4, 0x6405, 0x4694, 0xae, 0xf5, 0x08, 0xee, 0x1a, 0x43, 0x58, 0xb4} DEFINE_GUID!{IID_ID2D1Factory6, 0xf9976f46, 0xf642, 0x44c1, 0x97, 0xca, 0xda, 0x32, 0xea, 0x2a, 0x26, 0x35} DEFINE_GUID!{IID_ID2D1CommandSink5, 0x7047dd26, 0xb1e7, 0x44a7, 0x95, 0x9a, 0x83, 0x49, 0xe2, 0x14, 0x4f, 0xa8} DEFINE_GUID!{IID_ID2D1DeviceContext6, 0x985f7e37, 0x4ed0, 0x4a19, 0x98, 0xa3, 0x15, 0xb0, 0xed, 0xfd, 0xe3, 0x06} DEFINE_GUID!{IID_ID2D1Device6, 0x7bfef914, 0x2d75, 0x4bad, 0xbe, 0x87, 0xe1, 0x8d, 0xdb, 0x07, 0x7b, 0x6d} DEFINE_GUID!{IID_ID2D1Factory7, 0xbdc2bdd3, 0xb96c, 0x4de6, 0xbd, 0xf7, 0x99, 0xd4, 0x74, 0x54, 0x54, 0xde} RIDL!{#[uuid(0xbae8b344, 0x23fc, 0x4071, 0x8c, 0xb5, 0xd0, 0x5d, 0x6f, 0x07, 0x38, 0x48)] interface ID2D1InkStyle(ID2D1InkStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn SetNibTransform( transform: *const D2D1_MATRIX_3X2_F, ) -> (), fn GetNibTransform( transform: *mut D2D1_MATRIX_3X2_F, ) -> (), fn SetNibShape( nibShape: D2D1_INK_NIB_SHAPE, ) -> (), fn GetNibShape() -> D2D1_INK_NIB_SHAPE, }} RIDL!{#[uuid(0xb499923b, 0x7029, 0x478f, 0xa8, 0xb3, 0x43, 0x2c, 0x7c, 0x5f, 0x53, 0x12)] interface ID2D1Ink(ID2D1InkVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn SetStartPoint( startPoint: *const D2D1_INK_POINT, ) -> (), fn GetStartPoint() -> D2D1_INK_POINT, fn AddSegments( segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32, ) -> HRESULT, fn RemoveSegmentsAtEnd( segmentsCount: UINT32, ) -> HRESULT, fn SetSegments( startSegment: UINT32, segments: *const D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32, ) -> HRESULT, fn SetSegmentAtEnd( segment: *const D2D1_INK_BEZIER_SEGMENT, ) -> HRESULT, fn GetSegmentCount() -> UINT32, fn GetSegments( startSegment: UINT32, segments: *mut D2D1_INK_BEZIER_SEGMENT, segmentsCount: UINT32, ) -> HRESULT, fn StreamAsGeometry( inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink, ) -> HRESULT, fn GetBounds( inkStyle: *mut ID2D1InkStyle, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F, ) -> HRESULT, }} RIDL!{#[uuid(0xf292e401, 0xc050, 0x4cde, 0x83, 0xd7, 0x04, 0x96, 0x2d, 0x3b, 0x23, 0xc2)] interface ID2D1GradientMesh(ID2D1GradientMeshVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn GetPatchCount() -> UINT32, fn GetPatches( startIndex: UINT32, patches: *mut D2D1_GRADIENT_MESH_PATCH, patchesCount: UINT32, ) -> HRESULT, }} RIDL!{#[uuid(0xc9b664e5, 0x74a1, 0x4378, 0x9a, 0xc2, 0xee, 0xfc, 0x37, 0xa3, 0xf4, 0xd8)] interface ID2D1ImageSource(ID2D1ImageSourceVtbl): ID2D1Image(ID2D1ImageVtbl) { fn OfferResources() -> HRESULT, fn TryReclaimResources( resourcesDiscarded: *mut BOOL, ) -> HRESULT, }} RIDL!{#[uuid(0x77395441, 0x1c8f, 0x4555, 0x86, 0x83, 0xf5, 0x0d, 0xab, 0x0f, 0xe7, 0x92)] interface ID2D1ImageSourceFromWic(ID2D1ImageSourceFromWicVtbl): ID2D1ImageSource(ID2D1ImageSourceVtbl) { fn EnsureCached( rectangleToFill: *const D2D1_RECT_U, ) -> HRESULT, fn TrimCache( rectangleToPreserve: *const D2D1_RECT_U, ) -> HRESULT, fn GetSource( wicBitmapSource: *mut *mut IWICBitmapSource, ) -> (), }} RIDL!{#[uuid(0x7f1f79e5, 0x2796, 0x416c, 0x8f, 0x55, 0x70, 0x0f, 0x91, 0x14, 0x45, 0xe5)] interface ID2D1TransformedImageSource(ID2D1TransformedImageSourceVtbl): ID2D1Image(ID2D1ImageVtbl) { fn GetSource( imageSource: *mut *mut ID2D1ImageSource, ) -> (), fn GetProperties( properties: *mut D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES, ) -> (), }} RIDL!{#[uuid(0x53dd9855, 0xa3b0, 0x4d5b, 0x82, 0xe1, 0x26, 0xe2, 0x5c, 0x5e, 0x57, 0x97)] interface ID2D1LookupTable3D(ID2D1LookupTable3DVtbl): ID2D1Resource(ID2D1ResourceVtbl) {}} RIDL!{#[uuid(0x394ea6a3, 0x0c34, 0x4321, 0x95, 0x0b, 0x6c, 0xa2, 0x0f, 0x0b, 0xe6, 0xc7)] interface ID2D1DeviceContext2(ID2D1DeviceContext2Vtbl): ID2D1DeviceContext1(ID2D1DeviceContext1Vtbl) { fn CreateInk( startPoint: *const D2D1_INK_POINT, ink: *mut *mut ID2D1Ink, ) -> HRESULT, fn CreateInkStyle( inkStyleProperties: *const D2D1_INK_STYLE_PROPERTIES, inkStyle: *mut *mut ID2D1InkStyle, ) -> HRESULT, fn CreateGradientMesh( patches: *const D2D1_GRADIENT_MESH_PATCH, patchesCount: UINT32, gradientMesh: *mut *mut ID2D1GradientMesh, ) -> HRESULT, fn CreateImageSourceFromWic( wicBitmapSource: *mut IWICBitmapSource, loadingOptions: D2D1_IMAGE_SOURCE_LOADING_OPTIONS, alphaMode: D2D1_ALPHA_MODE, imageSource: *mut *mut ID2D1ImageSourceFromWic, ) -> HRESULT, fn CreateLookupTable3D( precision: D2D1_BUFFER_PRECISION, extents: *const UINT32, data: *const BYTE, dataCount: UINT32, strides: *const UINT32, lookupTable: *mut *mut ID2D1LookupTable3D, ) -> HRESULT, fn CreateImageSourceFromDxgi( surfaces: *const *mut IDXGISurface, surfaceCount: UINT32, colorSpace: DXGI_COLOR_SPACE_TYPE, options: D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS, imageSource: *mut *mut ID2D1ImageSource, ) -> HRESULT, fn GetGradientMeshWorldBounds( gradientMesh: *mut ID2D1GradientMesh, pBounds: *mut D2D1_RECT_F, ) -> HRESULT, fn DrawInk( ink: *mut ID2D1Ink, brush: *mut ID2D1Brush, inkStyle: *mut ID2D1InkStyle, ) -> (), fn DrawGradientMesh( gradientMesh: *mut ID2D1GradientMesh, ) -> (), fn DrawGdiMetafile( gdiMetafile: *mut ID2D1GdiMetafile, destinationRectangle: *const D2D1_RECT_F, sourceRectangle: *const D2D1_RECT_F, ) -> (), fn CreateTransformedImageSource( imageSource: *mut ID2D1ImageSource, properties: *const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES, transformedImageSource: *mut *mut ID2D1TransformedImageSource, ) -> HRESULT, }} RIDL!{#[uuid(0xa44472e1, 0x8dfb, 0x4e60, 0x84, 0x92, 0x6e, 0x28, 0x61, 0xc9, 0xca, 0x8b)] interface ID2D1Device2(ID2D1Device2Vtbl): ID2D1Device1(ID2D1Device1Vtbl) { fn CreateDeviceContext( options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext2: *mut *mut ID2D1DeviceContext2, ) -> HRESULT, fn FlushDeviceContexts( bitmap: *mut ID2D1Bitmap, ) -> (), fn GetDxgiDevice( dxgiDevice: *mut *mut IDXGIDevice, ) -> HRESULT, }} RIDL!{#[uuid(0x0869759f, 0x4f00, 0x413f, 0xb0, 0x3e, 0x2b, 0xda, 0x45, 0x40, 0x4d, 0x0f)] interface ID2D1Factory3(ID2D1Factory3Vtbl): ID2D1Factory2(ID2D1Factory2Vtbl) { fn CreateDevice( dxgiDevice: *mut IDXGIDevice, d2dDevice2: *mut *mut ID2D1Device2, ) -> HRESULT, }} RIDL!{#[uuid(0x3bab440e, 0x417e, 0x47df, 0xa2, 0xe2, 0xbc, 0x0b, 0xe6, 0xa0, 0x09, 0x16)] interface ID2D1CommandSink2(ID2D1CommandSink2Vtbl): ID2D1CommandSink1(ID2D1CommandSink1Vtbl) { fn DrawInk( ink: *mut ID2D1Ink, brush: *mut ID2D1Brush, inkStyle: *mut ID2D1InkStyle, ) -> (), fn DrawGradientMesh( gradientMesh: *mut ID2D1GradientMesh, ) -> (), fn DrawGdiMetafile( gdiMetafile: *mut ID2D1GdiMetafile, destinationRectangle: *const D2D1_RECT_F, sourceRectangle: *const D2D1_RECT_F, ) -> (), }} RIDL!{#[uuid(0x2e69f9e8, 0xdd3f, 0x4bf9, 0x95, 0xba, 0xc0, 0x4f, 0x49, 0xd7, 0x88, 0xdf)] interface ID2D1GdiMetafile1(ID2D1GdiMetafile1Vtbl): ID2D1GdiMetafile(ID2D1GdiMetafileVtbl) { fn GetDpi( dpiX: *mut FLOAT, dpiY: *mut FLOAT, ) -> HRESULT, fn GetSourceBounds( bounds: *mut D2D1_RECT_F, ) -> HRESULT, }} RIDL!{#[uuid(0xfd0ecb6b, 0x91e6, 0x411e, 0x86, 0x55, 0x39, 0x5e, 0x76, 0x0f, 0x91, 0xb4)] interface ID2D1GdiMetafileSink1(ID2D1GdiMetafileSink1Vtbl): ID2D1GdiMetafileSink(ID2D1GdiMetafileSinkVtbl) { fn ProcessRecord( recordType: DWORD, recordData: *const c_void, recordDataSize: DWORD, flags: UINT32, ) -> HRESULT, }} RIDL!{#[uuid(0x4dc583bf, 0x3a10, 0x438a, 0x87, 0x22, 0xe9, 0x76, 0x52, 0x24, 0xf1, 0xf1)] interface ID2D1SpriteBatch(ID2D1SpriteBatchVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn AddSprites( spriteCount: UINT32, destinationRectangle: *const D2D1_RECT_F, sourceRectangles: *const D2D1_RECT_U, colors: *const D2D1_COLOR_F, transforms: *const D2D1_MATRIX_3X2_F, destinationRectanglesStride: UINT32, sourceRectanglesStride: UINT32, colorsStride: UINT32, transformsStride: D2D1_MATRIX_3X2_F, ) -> HRESULT, fn SetSprites( startIndex: UINT32, spriteCount: UINT32, destinationRectangle: *const D2D1_RECT_F, sourceRectangles: *const D2D1_RECT_U, colors: *const D2D1_COLOR_F, transforms: *const D2D1_MATRIX_3X2_F, destinationRectanglesStride: UINT32, sourceRectanglesStride: UINT32, colorsStride: UINT32, transformsStride: D2D1_MATRIX_3X2_F, ) -> HRESULT, fn GetSprites( startIndex: UINT32, spriteCount: UINT32, destinationRectangle: *mut D2D1_RECT_F, sourceRectangles: *mut D2D1_RECT_U, colors: *mut D2D1_COLOR_F, transforms: *mut D2D1_MATRIX_3X2_F, ) -> HRESULT, fn GetSpriteCount() -> UINT32, fn Clear() -> (), }} RIDL!{#[uuid(0x235a7496, 0x8351, 0x414c, 0xbc, 0xd4, 0x66, 0x72, 0xab, 0x2d, 0x8e, 0x00)] interface ID2D1DeviceContext3(ID2D1DeviceContext3Vtbl): ID2D1DeviceContext2(ID2D1DeviceContext2Vtbl) { fn CreateSpriteBatch( spriteBatch: *mut *mut ID2D1SpriteBatch, ) -> HRESULT, fn DrawSpriteBatch( spriteBatch: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, bitmap: *mut ID2D1Bitmap, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, spriteOptions: D2D1_SPRITE_OPTIONS, ) -> (), }} RIDL!{#[uuid(0x852f2087, 0x802c, 0x4037, 0xab, 0x60, 0xff, 0x2e, 0x7e, 0xe6, 0xfc, 0x01)] interface ID2D1Device3(ID2D1Device3Vtbl): ID2D1Device2(ID2D1Device2Vtbl) { fn CreateDeviceContext( options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext3: *mut *mut ID2D1DeviceContext3, ) -> HRESULT, }} RIDL!{#[uuid(0xbd4ec2d2, 0x0662, 0x4bee, 0xba, 0x8e, 0x6f, 0x29, 0xf0, 0x32, 0xe0, 0x96)] interface ID2D1Factory4(ID2D1Factory4Vtbl): ID2D1Factory3(ID2D1Factory3Vtbl) { fn CreateDevice( dxgiDevice: *mut IDXGIDevice, d2dDevice3: *mut *mut ID2D1Device3, ) -> HRESULT, }} RIDL!{#[uuid(0x18079135, 0x4cf3, 0x4868, 0xbc, 0x8e, 0x06, 0x06, 0x7e, 0x6d, 0x24, 0x2d)] interface ID2D1CommandSink3(ID2D1CommandSink3Vtbl): ID2D1CommandSink2(ID2D1CommandSink2Vtbl) { fn DrawSpriteBatch( spriteBatch: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, bitmap: *mut ID2D1Bitmap, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, spriteOptions: D2D1_SPRITE_OPTIONS, ) -> (), }} RIDL!{#[uuid(0xaf671749, 0xd241, 0x4db8, 0x8e, 0x41, 0xdc, 0xc2, 0xe5, 0xc1, 0xa4, 0x38)] interface ID2D1SvgGlyphStyle(ID2D1SvgGlyphStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn SetFill( brush: *mut ID2D1Brush, ) -> HRESULT, fn GetFill( brush: *mut *mut ID2D1Brush, ) -> (), fn SetStroke( brush: *mut ID2D1Brush, strokeWidth: FLOAT, dashes: *const FLOAT, dashesCount: UINT32, dashOffset: FLOAT, ) -> HRESULT, fn GetStrokeDashesCount() -> UINT32, fn GetStroke( brush: *mut *mut ID2D1Brush, strokeWidth: *mut FLOAT, dashes: *mut FLOAT, dashesCount: UINT32, dashOffset: *mut FLOAT, ) -> (), }} RIDL!{#[uuid(0x8c427831, 0x3d90, 0x4476, 0xb6, 0x47, 0xc4, 0xfa, 0xe3, 0x49, 0xe4, 0xdb)] interface ID2D1DeviceContext4(ID2D1DeviceContext4Vtbl): ID2D1DeviceContext3(ID2D1DeviceContext3Vtbl) { fn CreateSvgGlyphStyle( svgGlyphStyle: *mut *mut ID2D1SvgGlyphStyle, ) -> HRESULT, fn DrawText( string: *const WCHAR, stringLength: UINT32, textFormat: *mut IDWriteTextFormat, layoutRect: *const D2D1_RECT_F, defaultFillBrush: *mut ID2D1Brush, svgGlyphStyle: *mut ID2D1SvgGlyphStyle, colorPaletteIndex: UINT32, options: D2D1_DRAW_TEXT_OPTIONS, measuringMode: DWRITE_MEASURING_MODE, ) -> (), fn DrawTextLayout( origin: D2D1_POINT_2F, textLayout: *mut IDWriteTextLayout, defaultFillBrush: *mut ID2D1Brush, svgGlyphStyle: *mut ID2D1SvgGlyphStyle, colorPaletteIndex: UINT32, options: D2D1_DRAW_TEXT_OPTIONS, ) -> (), fn DrawColorBitmapGlyphRun( glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, measuringMode: DWRITE_MEASURING_MODE, bitmapSnapOption: D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION, ) -> (), fn DrawSvgGlyphRun( baselineOrigin: D2D1_POINT_2F, glyphRun: *const DWRITE_GLYPH_RUN, defaultFillBrush: *mut ID2D1Brush, svgGlyphStyle: *mut ID2D1SvgGlyphStyle, colorPaletteIndex: UINT32, measuringMode: DWRITE_MEASURING_MODE, ) -> (), fn GetColorBitmapGlyphImage( glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, glyphOrigin: D2D1_POINT_2F, fontFace: *mut IDWriteFontFace, fontEmSize: FLOAT, glyphIndex: UINT16, isSideways: BOOL, worldTransform: *const D2D1_MATRIX_3X2_F, dpiX: FLOAT, dpiY: FLOAT, glyphTransform: *mut D2D1_MATRIX_3X2_F, glyphImage: *mut *mut ID2D1Image, ) -> HRESULT, fn GetSvgGlyphImage( glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, glyphOrigin: D2D1_POINT_2F, fontFace: *mut IDWriteFontFace, fontEmSize: FLOAT, glyphIndex: UINT16, isSideways: BOOL, worldTransform: *const D2D1_MATRIX_3X2_F, defaultFillBrush: *mut ID2D1Brush, svgGlyphStyle: *mut ID2D1SvgGlyphStyle, colorPaletteIndex: UINT32, glyphTransform: *mut D2D1_MATRIX_3X2_F, glyphImage: *mut *mut ID2D1CommandList, ) -> HRESULT, }} RIDL!{#[uuid(0xd7bdb159, 0x5683, 0x4a46, 0xbc, 0x9c, 0x72, 0xdc, 0x72, 0x0b, 0x85, 0x8b)] interface ID2D1Device4(ID2D1Device4Vtbl): ID2D1Device3(ID2D1Device3Vtbl) { fn CreateDeviceContext( options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext4: *mut *mut ID2D1DeviceContext4, ) -> HRESULT, fn SetMaximumColorGlyphCacheMemory( maximumInBytes: UINT64, ) -> (), fn GetMaximumColorGlyphCacheMemory() -> UINT64, }} RIDL!{#[uuid(0xc4349994, 0x838e, 0x4b0f, 0x8c, 0xab, 0x44, 0x99, 0x7d, 0x9e, 0xea, 0xcc)] interface ID2D1Factory5(ID2D1Factory5Vtbl): ID2D1Factory4(ID2D1Factory4Vtbl) { fn CreateDevice( dxgiDevice: *mut IDXGIDevice, d2dDevice4: *mut *mut ID2D1Device4, ) -> HRESULT, }} RIDL!{#[uuid(0xc78a6519, 0x40d6, 0x4218, 0xb2, 0xde, 0xbe, 0xee, 0xb7, 0x44, 0xbb, 0x3e)] interface ID2D1CommandSink4(ID2D1CommandSink4Vtbl): ID2D1CommandSink3(ID2D1CommandSink3Vtbl) { fn SetPrimitiveBlend2( primitiveBlend: D2D1_PRIMITIVE_BLEND, ) -> HRESULT, }} RIDL!{#[uuid(0x1ab42875, 0xc57f, 0x4be9, 0xbd, 0x85, 0x9c, 0xd7, 0x8d, 0x6f, 0x55, 0xee)] interface ID2D1ColorContext1(ID2D1ColorContext1Vtbl): ID2D1ColorContext(ID2D1ColorContextVtbl) { fn GetColorContextType() -> D2D1_COLOR_CONTEXT_TYPE, fn GetDXGIColorSpace() -> DXGI_COLOR_SPACE_TYPE, fn GetSimpleColorProfile( simpleProfile: *mut D2D1_SIMPLE_COLOR_PROFILE, ) -> HRESULT, }} RIDL!{#[uuid(0x7836d248, 0x68cc, 0x4df6, 0xb9, 0xe8, 0xde, 0x99, 0x1b, 0xf6, 0x2e, 0xb7)] interface ID2D1DeviceContext5(ID2D1DeviceContext5Vtbl): ID2D1DeviceContext4(ID2D1DeviceContext4Vtbl) { fn CreateSvgDocument( inputXmlStream: *mut IStream, viewportSize: D2D1_SIZE_F, svgDocument: *mut *mut ID2D1SvgDocument, ) -> HRESULT, fn DrawSvgDocument( svgDocument: *mut ID2D1SvgDocument, ) -> (), fn CreateColorContextFromDxgiColorSpace( colorSpace: DXGI_COLOR_SPACE_TYPE, colorContext: *mut *mut ID2D1ColorContext1, ) -> HRESULT, fn CreateColorContextFromSimpleColorProfile( simpleProfile: *const D2D1_SIMPLE_COLOR_PROFILE, colorContext: *mut *mut ID2D1ColorContext1, ) -> HRESULT, }} RIDL!{#[uuid(0xd55ba0a4, 0x6405, 0x4694, 0xae, 0xf5, 0x08, 0xee, 0x1a, 0x43, 0x58, 0xb4)] interface ID2D1Device5(ID2D1Device5Vtbl): ID2D1Device4(ID2D1Device4Vtbl) { fn CreateDeviceContext( options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext5: *mut *mut ID2D1DeviceContext5, ) -> HRESULT, }} RIDL!{#[uuid(0xf9976f46, 0xf642, 0x44c1, 0x97, 0xca, 0xda, 0x32, 0xea, 0x2a, 0x26, 0x35)] interface ID2D1Factory6(ID2D1Factory6Vtbl): ID2D1Factory5(ID2D1Factory5Vtbl) { fn CreateDevice( dxgiDevice: *mut IDXGIDevice, d2dDevice5: *mut *mut ID2D1Device5, ) -> HRESULT, }} RIDL!{#[uuid(0x7047dd26, 0xb1e7, 0x44a7, 0x95, 0x9a, 0x83, 0x49, 0xe2, 0x14, 0x4f, 0xa8)] interface ID2D1CommandSink5(ID2D1CommandSink5Vtbl): ID2D1CommandSink4(ID2D1CommandSink4Vtbl) { fn BlendImage( image: *mut ID2D1Image, blendMode: D2D1_BLEND_MODE, targetOffset: *const D2D1_POINT_2F, imageRectangle: *const D2D1_RECT_F, interpolationMode: D2D1_INTERPOLATION_MODE, ) -> HRESULT, }} RIDL!{#[uuid(0x985f7e37, 0x4ed0, 0x4a19, 0x98, 0xa3, 0x15, 0xb0, 0xed, 0xfd, 0xe3, 0x06)] interface ID2D1DeviceContext6(ID2D1DeviceContext6Vtbl): ID2D1DeviceContext5(ID2D1DeviceContext5Vtbl) { fn BlendImage( image: *mut ID2D1Image, blendMode: D2D1_BLEND_MODE, targetOffset: *const D2D1_POINT_2F, imageRectangle: *const D2D1_RECT_F, interpolationMode: D2D1_INTERPOLATION_MODE, ) -> HRESULT, }} RIDL!{#[uuid(0x7bfef914, 0x2d75, 0x4bad, 0xbe, 0x87, 0xe1, 0x8d, 0xdb, 0x07, 0x7b, 0x6d)] interface ID2D1Device6(ID2D1Device6Vtbl): ID2D1Device5(ID2D1Device5Vtbl) { fn CreateDeviceContext( options: D2D1_DEVICE_CONTEXT_OPTIONS, deviceContext6: *mut *mut ID2D1DeviceContext6, ) -> HRESULT, }} RIDL!{#[uuid(0xbdc2bdd3, 0xb96c, 0x4de6, 0xbd, 0xf7, 0x99, 0xd4, 0x74, 0x54, 0x54, 0xde)] interface ID2D1Factory7(ID2D1Factory7Vtbl): ID2D1Factory6(ID2D1Factory6Vtbl) { fn CreateDevice( dxgiDevice: *mut IDXGIDevice, d2dDevice6: *mut *mut ID2D1Device6, ) -> HRESULT, }} extern "system" { pub fn D2D1GetGradientMeshInteriorPointsFromCoonsPatch( pPoint0: *const D2D1_POINT_2F, pPoint1: *const D2D1_POINT_2F, pPoint2: *const D2D1_POINT_2F, pPoint3: *const D2D1_POINT_2F, pPoint4: *const D2D1_POINT_2F, pPoint5: *const D2D1_POINT_2F, pPoint6: *const D2D1_POINT_2F, pPoint7: *const D2D1_POINT_2F, pPoint8: *const D2D1_POINT_2F, pPoint9: *const D2D1_POINT_2F, pPoint10: *const D2D1_POINT_2F, pPoint11: *const D2D1_POINT_2F, pTensorPoint11: *mut D2D1_POINT_2F, pTensorPoint12: *mut D2D1_POINT_2F, pTensorPoint21: *mut D2D1_POINT_2F, pTensorPoint22: *mut D2D1_POINT_2F, ); }