// Licensed under the Apache License, Version 2.0 // or the MIT license // , at your option. // All files in the project carrying such notice may not be copied, modified, or distributed // except according to those terms use shared::minwindef::{BYTE, LPVOID, UINT}; use um::d3d10::{D3D10_PRIMITIVE_TOPOLOGY, D3D10_SRV_DIMENSION}; use um::d3dcommon::{ D3D_CBUFFER_TYPE, D3D_INCLUDE_TYPE, D3D_NAME, D3D_REGISTER_COMPONENT_TYPE, D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_CBUFFER_FLAGS, D3D_SHADER_INPUT_FLAGS, D3D_SHADER_INPUT_TYPE, D3D_SHADER_MACRO, D3D_SHADER_VARIABLE_CLASS, D3D_SHADER_VARIABLE_FLAGS, D3D_SHADER_VARIABLE_TYPE, ID3DInclude, }; use um::unknwnbase::{IUnknown, IUnknownVtbl}; use um::winnt::{HRESULT, LPCSTR}; pub const D3D10_SHADER_DEBUG: UINT = 1 << 0; pub const D3D10_SHADER_SKIP_VALIDATION: UINT = 1 << 1; pub const D3D10_SHADER_SKIP_OPTIMIZATION: UINT = 1 << 2; pub const D3D10_SHADER_PACK_MATRIX_ROW_MAJOR: UINT = 1 << 3; pub const D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR: UINT = 1 << 4; pub const D3D10_SHADER_PARTIAL_PRECISION: UINT = 1 << 5; pub const D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT: UINT = 1 << 6; pub const D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT: UINT = 1 << 7; pub const D3D10_SHADER_NO_PRESHADER: UINT = 1 << 8; pub const D3D10_SHADER_AVOID_FLOW_CONTROL: UINT = 1 << 9; pub const D3D10_SHADER_PREFER_FLOW_CONTROL: UINT = 1 << 10; pub const D3D10_SHADER_ENABLE_STRICTNESS: UINT = 1 << 11; pub const D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY: UINT = 1 << 12; pub const D3D10_SHADER_IEEE_STRICTNESS: UINT = 1 << 13; pub const D3D10_SHADER_WARNINGS_ARE_ERRORS: UINT = 1 << 18; pub const D3D10_SHADER_RESOURCES_MAY_ALIAS: UINT = 1 << 19; pub const D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: UINT = 1 << 20; pub const D3D10_ALL_RESOURCES_BOUND: UINT = 1 << 21; pub const D3D10_SHADER_OPTIMIZATION_LEVEL0: UINT = 1 << 14; pub const D3D10_SHADER_OPTIMIZATION_LEVEL1: UINT = 0; pub const D3D10_SHADER_OPTIMIZATION_LEVEL2: UINT = (1 << 14) | (1 << 15); pub const D3D10_SHADER_OPTIMIZATION_LEVEL3: UINT = 1 << 15; pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: UINT = 0; pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: UINT = 1 << 4; pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: UINT = 1 << 5; pub type D3D10_SHADER_MACRO = D3D_SHADER_MACRO; pub type LPD3D10_SHADER_MACRO = *mut D3D10_SHADER_MACRO; pub type D3D10_SHADER_VARIABLE_CLASS = D3D_SHADER_VARIABLE_CLASS; pub type LPD3D10_SHADER_VARIABLE_CLASS = *mut D3D10_SHADER_VARIABLE_CLASS; pub type D3D10_SHADER_VARIABLE_FLAGS = D3D_SHADER_VARIABLE_FLAGS; pub type LPD3D10_SHADER_VARIABLE_FLAGS = *mut D3D10_SHADER_VARIABLE_FLAGS; pub type D3D10_SHADER_VARIABLE_TYPE = D3D_SHADER_VARIABLE_TYPE; pub type LPD3D10_SHADER_VARIABLE_TYPE = *mut D3D10_SHADER_VARIABLE_TYPE; pub type D3D10_SHADER_INPUT_FLAGS = D3D_SHADER_INPUT_FLAGS; pub type LPD3D10_SHADER_INPUT_FLAGS = *mut D3D10_SHADER_INPUT_FLAGS; pub type D3D10_SHADER_INPUT_TYPE = D3D_SHADER_INPUT_TYPE; pub type LPD3D10_SHADER_INPUT_TYPE = *mut D3D10_SHADER_INPUT_TYPE; pub type D3D10_SHADER_CBUFFER_FLAGS = D3D_SHADER_CBUFFER_FLAGS; pub type LPD3D10_SHADER_CBUFFER_FLAGS = *mut D3D10_SHADER_CBUFFER_FLAGS; pub type D3D10_CBUFFER_TYPE = D3D_CBUFFER_TYPE; pub type LPD3D10_CBUFFER_TYPE = *mut D3D10_CBUFFER_TYPE; pub type D3D10_NAME = D3D_NAME; pub type D3D10_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE; pub type D3D10_REGISTER_COMPONENT_TYPE = D3D_REGISTER_COMPONENT_TYPE; pub type D3D10_INCLUDE_TYPE = D3D_INCLUDE_TYPE; pub type ID3D10Include = ID3DInclude; pub type LPD3D10INCLUDE = *mut ID3DInclude; // const IID_ID3D10Include: IID = IID_ID3DInclude; STRUCT!{struct D3D10_SHADER_DESC { Version: UINT, Creator: LPCSTR, Flags: UINT, ConstantBuffers: UINT, BoundResources: UINT, InputParameters: UINT, OutputParameters: UINT, InstructionCount: UINT, TempRegisterCount: UINT, TempArrayCount: UINT, DefCount: UINT, DclCount: UINT, TextureNormalInstructions: UINT, TextureLoadInstructions: UINT, TextureCompInstructions: UINT, TextureBiasInstructions: UINT, TextureGradientInstructions: UINT, FloatInstructionCount: UINT, IntInstructionCount: UINT, UintInstructionCount: UINT, StaticFlowControlCount: UINT, DynamicFlowControlCount: UINT, MacroInstructionCount: UINT, ArrayInstructionCount: UINT, CutInstructionCount: UINT, EmitInstructionCount: UINT, GSOutputTopology: D3D10_PRIMITIVE_TOPOLOGY, GSMaxOutputVertexCount: UINT, }} STRUCT!{struct D3D10_SHADER_BUFFER_DESC { Name: LPCSTR, Type: D3D10_CBUFFER_TYPE, Variables: UINT, Size: UINT, uFlags: UINT, }} STRUCT!{struct D3D10_SHADER_VARIABLE_DESC { Name: LPCSTR, StartOffset: UINT, Size: UINT, uFlags: UINT, DefaultValue: LPVOID, }} STRUCT!{struct D3D10_SHADER_TYPE_DESC { Class: D3D10_SHADER_VARIABLE_CLASS, Type: D3D10_SHADER_VARIABLE_TYPE, Rows: UINT, Columns: UINT, Elements: UINT, Members: UINT, Offset: UINT, }} STRUCT!{struct D3D10_SHADER_INPUT_BIND_DESC { Name: LPCSTR, Type: D3D10_SHADER_INPUT_TYPE, BindPoint: UINT, BindCount: UINT, uFlags: UINT, ReturnType: D3D10_RESOURCE_RETURN_TYPE, Dimension: D3D10_SRV_DIMENSION, NumSamples: UINT, }} STRUCT!{struct D3D10_SIGNATURE_PARAMETER_DESC { SemanticName: LPCSTR, SemanticIndex: UINT, Register: UINT, SystemValueType: D3D10_NAME, ComponentType: D3D10_REGISTER_COMPONENT_TYPE, Mask: BYTE, ReadWriteMask: BYTE, }} pub type LPD3D10SHADERREFLECTIONTYPE = *mut ID3D10ShaderReflectionType; DEFINE_GUID!{IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd} RIDL!{#[uuid(0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd)] interface ID3D10ShaderReflectionType(ID3D10ShaderReflectionTypeVtbl) { fn GetDesc( pDesc: *mut D3D10_SHADER_TYPE_DESC, ) -> HRESULT, fn GetMemberTypeByIndex( Index: UINT, ) -> *mut ID3D10ShaderReflectionType, fn GetMemberTypeByName( Name: LPCSTR, ) -> *mut ID3D10ShaderReflectionType, fn GetMemberTypeName( Index: UINT, ) -> LPCSTR, }} pub type LPD3D10SHADERREFLECTIONVARIABLE = *mut ID3D10ShaderReflectionVariable; DEFINE_GUID!{IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1} RIDL!{#[uuid(0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1)] interface ID3D10ShaderReflectionVariable(ID3D10ShaderReflectionVariableVtbl) { fn GetDesc( pDesc: *mut D3D10_SHADER_VARIABLE_DESC, ) -> HRESULT, fn GetType() -> *mut ID3D10ShaderReflectionType, }} pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer; DEFINE_GUID!{IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0} RIDL!{#[uuid(0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0)] interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) { fn GetDesc( pDesc: *mut D3D10_SHADER_BUFFER_DESC, ) -> HRESULT, fn GetVariableByIndex( Index: UINT, ) -> *mut ID3D10ShaderReflectionVariable, fn GetVariableByName( Name: LPCSTR, ) -> *mut ID3D10ShaderReflectionVariable, }} pub type LPD3D10SHADERREFLECTION = *mut ID3D10ShaderReflection; DEFINE_GUID!{IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa} RIDL!{#[uuid(0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa)] interface ID3D10ShaderReflection(ID3D10ShaderReflectionVtbl): IUnknown(IUnknownVtbl) { fn GetDesc( pDesc: *mut D3D10_SHADER_DESC, ) -> HRESULT, fn GetConstantBufferByIndex( Index: UINT, ) -> *mut ID3D10ShaderReflectionConstantBuffer, fn GetConstantBufferByName( Name: LPCSTR, ) -> *mut ID3D10ShaderReflectionConstantBuffer, fn GetResourceBindingDesc( ResourceIndex: UINT, pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC, ) -> HRESULT, fn GetInputParameterDesc( ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC, ) -> HRESULT, fn GetOutputParameterDesc( ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC, ) -> HRESULT, }} // TODO Some functions