// Licensed under the Apache License, Version 2.0 // or the MIT license // , at your option. // All files in the project carrying such notice may not be copied, modified, or distributed // except according to those terms. //! Mappings for the contents of d3dcommon.h use shared::basetsd::SIZE_T; use shared::minwindef::{LPCVOID, LPVOID, UINT}; use um::unknwnbase::{IUnknown, IUnknownVtbl}; use um::winnt::{HRESULT, LPCSTR}; ENUM!{enum D3D_DRIVER_TYPE { D3D_DRIVER_TYPE_UNKNOWN, D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_REFERENCE, D3D_DRIVER_TYPE_NULL, D3D_DRIVER_TYPE_SOFTWARE, D3D_DRIVER_TYPE_WARP, }} ENUM!{enum D3D_FEATURE_LEVEL { D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000, D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100, D3D_FEATURE_LEVEL_12_0 = 0xc000, D3D_FEATURE_LEVEL_12_1 = 0xc100, }} ENUM!{enum D3D_PRIMITIVE_TOPOLOGY { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, }} pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_POINTLIST; pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_LINELIST; pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_POINTLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_LINELIST; pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST; pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST; ENUM!{enum D3D_PRIMITIVE { D3D_PRIMITIVE_UNDEFINED = 0, D3D_PRIMITIVE_POINT = 1, D3D_PRIMITIVE_LINE = 2, D3D_PRIMITIVE_TRIANGLE = 3, D3D_PRIMITIVE_LINE_ADJ = 6, D3D_PRIMITIVE_TRIANGLE_ADJ = 7, D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, }} pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH; pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH; ENUM!{enum D3D_SRV_DIMENSION { D3D_SRV_DIMENSION_UNKNOWN = 0, D3D_SRV_DIMENSION_BUFFER = 1, D3D_SRV_DIMENSION_TEXTURE1D = 2, D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D_SRV_DIMENSION_TEXTURE2D = 4, D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D_SRV_DIMENSION_TEXTURE2DMS = 6, D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D_SRV_DIMENSION_TEXTURE3D = 8, D3D_SRV_DIMENSION_TEXTURECUBE = 9, D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D_SRV_DIMENSION_BUFFEREX = 11, }} pub const D3D10_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; pub const D3D10_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; pub const D3D10_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; pub const D3D10_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; pub const D3D10_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; pub const D3D10_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; pub const D3D10_1_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; pub const D3D10_1_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBEARRAY; pub const D3D11_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; pub const D3D11_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; pub const D3D11_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; pub const D3D11_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; pub const D3D11_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; pub const D3D11_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBEARRAY; pub const D3D11_SRV_DIMENSION_BUFFEREX: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFEREX; STRUCT!{struct D3D_SHADER_MACRO { Name: LPCSTR, Definition: LPCSTR, }} pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO; DEFINE_GUID!{IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0x0d, 0x98, 0x9c, 0x3a, 0x01, 0x02} RIDL!{#[uuid(0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)] interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) { fn GetBufferPointer() -> LPVOID, fn GetBufferSize() -> SIZE_T, }} pub type LPD3D10BLOB = *mut ID3D10Blob; pub type ID3DBlob = ID3D10Blob; pub type LPD3DBLOB = *mut ID3DBlob; ENUM!{enum D3D_INCLUDE_TYPE { D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM, }} pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL; pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM; RIDL!{#[uuid(0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)] interface ID3DInclude(ID3DIncludeVtbl) { fn Open( IncludeType: D3D_INCLUDE_TYPE, pFileName: LPCSTR, pParentData: LPCVOID, ppData: *mut LPCVOID, pBytes: *mut UINT, ) -> HRESULT, fn Close( pData: LPCVOID, ) -> HRESULT, }} pub type LPD3DINCLUDE = *mut ID3DInclude; ENUM!{enum D3D_SHADER_VARIABLE_CLASS { D3D_SVC_SCALAR = 0, D3D_SVC_VECTOR, D3D_SVC_MATRIX_ROWS, D3D_SVC_MATRIX_COLUMNS, D3D_SVC_OBJECT, D3D_SVC_STRUCT, D3D_SVC_INTERFACE_CLASS, D3D_SVC_INTERFACE_POINTER, }} pub const D3D10_SVC_SCALAR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR; pub const D3D10_SVC_VECTOR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR; pub const D3D10_SVC_MATRIX_ROWS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS; pub const D3D10_SVC_MATRIX_COLUMNS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS; pub const D3D10_SVC_OBJECT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT; pub const D3D10_SVC_STRUCT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT; pub const D3D11_SVC_INTERFACE_CLASS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS; pub const D3D11_SVC_INTERFACE_POINTER: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER; ENUM!{enum D3D_SHADER_VARIABLE_FLAGS { D3D_SVF_USERPACKED = 1, D3D_SVF_USED = 2, D3D_SVF_INTERFACE_POINTER = 4, D3D_SVF_INTERFACE_PARAMETER = 8, }} pub const D3D10_SVF_USERPACKED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED; pub const D3D10_SVF_USED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED; pub const D3D11_SVF_INTERFACE_POINTER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER; pub const D3D11_SVF_INTERFACE_PARAMETER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER; ENUM!{enum D3D_SHADER_VARIABLE_TYPE { D3D_SVT_VOID = 0, D3D_SVT_BOOL = 1, D3D_SVT_INT = 2, D3D_SVT_FLOAT = 3, D3D_SVT_STRING = 4, D3D_SVT_TEXTURE = 5, D3D_SVT_TEXTURE1D = 6, D3D_SVT_TEXTURE2D = 7, D3D_SVT_TEXTURE3D = 8, D3D_SVT_TEXTURECUBE = 9, D3D_SVT_SAMPLER = 10, D3D_SVT_SAMPLER1D = 11, D3D_SVT_SAMPLER2D = 12, D3D_SVT_SAMPLER3D = 13, D3D_SVT_SAMPLERCUBE = 14, D3D_SVT_PIXELSHADER = 15, D3D_SVT_VERTEXSHADER = 16, D3D_SVT_PIXELFRAGMENT = 17, D3D_SVT_VERTEXFRAGMENT = 18, D3D_SVT_UINT = 19, D3D_SVT_UINT8 = 20, D3D_SVT_GEOMETRYSHADER = 21, D3D_SVT_RASTERIZER = 22, D3D_SVT_DEPTHSTENCIL = 23, D3D_SVT_BLEND = 24, D3D_SVT_BUFFER = 25, D3D_SVT_CBUFFER = 26, D3D_SVT_TBUFFER = 27, D3D_SVT_TEXTURE1DARRAY = 28, D3D_SVT_TEXTURE2DARRAY = 29, D3D_SVT_RENDERTARGETVIEW = 30, D3D_SVT_DEPTHSTENCILVIEW = 31, D3D_SVT_TEXTURE2DMS = 32, D3D_SVT_TEXTURE2DMSARRAY = 33, D3D_SVT_TEXTURECUBEARRAY = 34, D3D_SVT_HULLSHADER = 35, D3D_SVT_DOMAINSHADER = 36, D3D_SVT_INTERFACE_POINTER = 37, D3D_SVT_COMPUTESHADER = 38, D3D_SVT_DOUBLE = 39, D3D_SVT_RWTEXTURE1D = 40, D3D_SVT_RWTEXTURE1DARRAY = 41, D3D_SVT_RWTEXTURE2D = 42, D3D_SVT_RWTEXTURE2DARRAY = 43, D3D_SVT_RWTEXTURE3D = 44, D3D_SVT_RWBUFFER = 45, D3D_SVT_BYTEADDRESS_BUFFER = 46, D3D_SVT_RWBYTEADDRESS_BUFFER = 47, D3D_SVT_STRUCTURED_BUFFER = 48, D3D_SVT_RWSTRUCTURED_BUFFER = 49, D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, D3D_SVT_MIN8FLOAT = 52, D3D_SVT_MIN10FLOAT = 53, D3D_SVT_MIN16FLOAT = 54, D3D_SVT_MIN12INT = 55, D3D_SVT_MIN16INT = 56, D3D_SVT_MIN16UINT = 57, }} pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE; pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D; pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D; pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D; pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE; pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER; pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D; pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D; pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D; pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE; pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER; pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER; pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT; pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT; pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER; pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER; pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL; pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER; pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER; pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY; pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY; pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW; pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW; pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS; pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY; pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY; pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER; pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER; pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER; pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER; pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE; pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D; pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY; pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D; pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY; pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D; pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER; pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER; pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER; pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER; pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER; pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_APPEND_STRUCTURED_BUFFER; pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CONSUME_STRUCTURED_BUFFER; ENUM!{enum D3D_SHADER_INPUT_FLAGS { D3D_SIF_USERPACKED = 0x1, D3D_SIF_COMPARISON_SAMPLER = 0x2, D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, D3D_SIF_TEXTURE_COMPONENTS = 0xc, D3D_SIF_UNUSED = 0x10, }} pub const D3D10_SIF_USERPACKED: D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED; pub const D3D10_SIF_COMPARISON_SAMPLER: D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER; pub const D3D10_SIF_TEXTURE_COMPONENT_0: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0; pub const D3D10_SIF_TEXTURE_COMPONENT_1: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1; pub const D3D10_SIF_TEXTURE_COMPONENTS: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS; ENUM!{enum D3D_SHADER_INPUT_TYPE { D3D_SIT_CBUFFER, D3D_SIT_TBUFFER, D3D_SIT_TEXTURE, D3D_SIT_SAMPLER, D3D_SIT_UAV_RWTYPED, D3D_SIT_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED, D3D_SIT_BYTEADDRESS, D3D_SIT_UAV_RWBYTEADDRESS, D3D_SIT_UAV_APPEND_STRUCTURED, D3D_SIT_UAV_CONSUME_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, }} pub const D3D10_SIT_CBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER; pub const D3D10_SIT_TBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER; pub const D3D10_SIT_TEXTURE: D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE; pub const D3D10_SIT_SAMPLER: D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER; pub const D3D11_SIT_UAV_RWTYPED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED; pub const D3D11_SIT_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED; pub const D3D11_SIT_UAV_RWSTRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED; pub const D3D11_SIT_BYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS; pub const D3D11_SIT_UAV_RWBYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS; pub const D3D11_SIT_UAV_APPEND_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED; pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED; pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; ENUM!{enum D3D_SHADER_CBUFFER_FLAGS { D3D_CBF_USERPACKED = 1, }} pub const D3D10_CBF_USERPACKED: D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED; ENUM!{enum D3D_CBUFFER_TYPE { D3D_CT_CBUFFER, D3D_CT_TBUFFER, D3D_CT_INTERFACE_POINTERS, D3D_CT_RESOURCE_BIND_INFO, }} pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS; pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO; ENUM!{enum D3D_NAME { D3D_NAME_UNDEFINED = 0, D3D_NAME_POSITION = 1, D3D_NAME_CLIP_DISTANCE = 2, D3D_NAME_CULL_DISTANCE = 3, D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, D3D_NAME_VERTEX_ID = 6, D3D_NAME_PRIMITIVE_ID = 7, D3D_NAME_INSTANCE_ID = 8, D3D_NAME_IS_FRONT_FACE = 9, D3D_NAME_SAMPLE_INDEX = 10, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, D3D_NAME_TARGET = 64, D3D_NAME_DEPTH = 65, D3D_NAME_COVERAGE = 66, D3D_NAME_DEPTH_GREATER_EQUAL = 67, D3D_NAME_DEPTH_LESS_EQUAL = 68, }} pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED; pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION; pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE; pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE; pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX; pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX; pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID; pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID; pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID; pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE; pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX; pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET; pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH; pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE; pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR; pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL; pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL; ENUM!{enum D3D_RESOURCE_RETURN_TYPE { D3D_RETURN_TYPE_UNORM = 1, D3D_RETURN_TYPE_SNORM = 2, D3D_RETURN_TYPE_SINT = 3, D3D_RETURN_TYPE_UINT = 4, D3D_RETURN_TYPE_FLOAT = 5, D3D_RETURN_TYPE_MIXED = 6, D3D_RETURN_TYPE_DOUBLE = 7, D3D_RETURN_TYPE_CONTINUED = 8, }} pub const D3D10_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; pub const D3D10_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; pub const D3D10_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; pub const D3D10_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; pub const D3D10_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; pub const D3D10_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; pub const D3D11_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; pub const D3D11_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; pub const D3D11_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; pub const D3D11_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; pub const D3D11_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; pub const D3D11_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; pub const D3D11_RETURN_TYPE_DOUBLE: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE; pub const D3D11_RETURN_TYPE_CONTINUED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED; ENUM!{enum D3D_REGISTER_COMPONENT_TYPE { D3D_REGISTER_COMPONENT_UNKNOWN = 0, D3D_REGISTER_COMPONENT_UINT32 = 1, D3D_REGISTER_COMPONENT_SINT32 = 2, D3D_REGISTER_COMPONENT_FLOAT32 = 3, }} pub const D3D10_REGISTER_COMPONENT_UNKNOWN: D3D_REGISTER_COMPONENT_TYPE = D3D_REGISTER_COMPONENT_UNKNOWN; pub const D3D10_REGISTER_COMPONENT_UINT32: D3D_REGISTER_COMPONENT_TYPE = D3D_REGISTER_COMPONENT_UINT32; pub const D3D10_REGISTER_COMPONENT_SINT32: D3D_REGISTER_COMPONENT_TYPE = D3D_REGISTER_COMPONENT_SINT32; pub const D3D10_REGISTER_COMPONENT_FLOAT32: D3D_REGISTER_COMPONENT_TYPE = D3D_REGISTER_COMPONENT_FLOAT32; ENUM!{enum D3D_TESSELLATOR_DOMAIN { D3D_TESSELLATOR_DOMAIN_UNDEFINED, D3D_TESSELLATOR_DOMAIN_ISOLINE, D3D_TESSELLATOR_DOMAIN_TRI, D3D_TESSELLATOR_DOMAIN_QUAD, }} pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_UNDEFINED; pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_ISOLINE; pub const D3D11_TESSELLATOR_DOMAIN_TRI: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI; pub const D3D11_TESSELLATOR_DOMAIN_QUAD: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD; ENUM!{enum D3D_TESSELLATOR_PARTITIONING { D3D_TESSELLATOR_PARTITIONING_UNDEFINED, D3D_TESSELLATOR_PARTITIONING_INTEGER, D3D_TESSELLATOR_PARTITIONING_POW2, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, }} pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING_UNDEFINED; pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING_INTEGER; pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING_POW2; pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD; pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN; ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { D3D_TESSELLATOR_OUTPUT_UNDEFINED, D3D_TESSELLATOR_OUTPUT_POINT, D3D_TESSELLATOR_OUTPUT_LINE, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, }} pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_UNDEFINED; pub const D3D11_TESSELLATOR_OUTPUT_POINT: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_POINT; pub const D3D11_TESSELLATOR_OUTPUT_LINE: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_LINE; pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW; pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW; ENUM!{enum D3D_MIN_PRECISION { D3D_MIN_PRECISION_DEFAULT, D3D_MIN_PRECISION_FLOAT_16, D3D_MIN_PRECISION_FLOAT_2_8, D3D_MIN_PRECISION_RESERVED, D3D_MIN_PRECISION_SINT_16, D3D_MIN_PRECISION_UINT_16, D3D_MIN_PRECISION_ANY_16 = 0xf0, D3D_MIN_PRECISION_ANY_10 = 0xf1, }} ENUM!{enum D3D_INTERPOLATION_MODE { D3D_INTERPOLATION_UNDEFINED, D3D_INTERPOLATION_CONSTANT, D3D_INTERPOLATION_LINEAR, D3D_INTERPOLATION_LINEAR_CENTROID, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, D3D_INTERPOLATION_LINEAR_SAMPLE, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, }} ENUM!{enum D3D_PARAMETER_FLAGS { D3D_PF_NONE = 0, D3D_PF_IN = 0x1, D3D_PF_OUT = 0x2, }} DEFINE_GUID!{WKPDID_D3DDebugObjectName, 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} DEFINE_GUID!{WKPDID_D3DDebugObjectNameW, 0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41} DEFINE_GUID!{WKPDID_CommentStringW, 0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2}