#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)] #[link(name = "windows")] extern "system" {} #[repr(transparent)] pub struct GameListCategory(pub i32); impl GameListCategory { pub const Candidate: Self = Self(0i32); pub const ConfirmedBySystem: Self = Self(1i32); pub const ConfirmedByUser: Self = Self(2i32); } impl ::core::marker::Copy for GameListCategory {} impl ::core::clone::Clone for GameListCategory { fn clone(&self) -> Self { *self } } pub type GameListChangedEventHandler = *mut ::core::ffi::c_void; pub type GameListEntry = *mut ::core::ffi::c_void; #[repr(transparent)] pub struct GameListEntryLaunchableState(pub i32); impl GameListEntryLaunchableState { pub const NotLaunchable: Self = Self(0i32); pub const ByLastRunningFullPath: Self = Self(1i32); pub const ByUserProvidedPath: Self = Self(2i32); pub const ByTile: Self = Self(3i32); } impl ::core::marker::Copy for GameListEntryLaunchableState {} impl ::core::clone::Clone for GameListEntryLaunchableState { fn clone(&self) -> Self { *self } } pub type GameListRemovedEventHandler = *mut ::core::ffi::c_void; pub type GameModeConfiguration = *mut ::core::ffi::c_void; pub type GameModeUserConfiguration = *mut ::core::ffi::c_void; pub type IGameListEntry = *mut ::core::ffi::c_void;