#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)] #[link(name = "windows")] extern "system" {} #[repr(transparent)] pub struct SceneAlphaMode(pub i32); impl SceneAlphaMode { pub const Opaque: Self = Self(0i32); pub const AlphaTest: Self = Self(1i32); pub const Blend: Self = Self(2i32); } impl ::core::marker::Copy for SceneAlphaMode {} impl ::core::clone::Clone for SceneAlphaMode { fn clone(&self) -> Self { *self } } #[repr(transparent)] pub struct SceneAttributeSemantic(pub i32); impl SceneAttributeSemantic { pub const Index: Self = Self(0i32); pub const Vertex: Self = Self(1i32); pub const Normal: Self = Self(2i32); pub const TexCoord0: Self = Self(3i32); pub const TexCoord1: Self = Self(4i32); pub const Color: Self = Self(5i32); pub const Tangent: Self = Self(6i32); } impl ::core::marker::Copy for SceneAttributeSemantic {} impl ::core::clone::Clone for SceneAttributeSemantic { fn clone(&self) -> Self { *self } } pub type SceneBoundingBox = *mut ::core::ffi::c_void; pub type SceneComponent = *mut ::core::ffi::c_void; pub type SceneComponentCollection = *mut ::core::ffi::c_void; #[repr(transparent)] pub struct SceneComponentType(pub i32); impl SceneComponentType { pub const MeshRendererComponent: Self = Self(0i32); } impl ::core::marker::Copy for SceneComponentType {} impl ::core::clone::Clone for SceneComponentType { fn clone(&self) -> Self { *self } } pub type SceneMaterial = *mut ::core::ffi::c_void; pub type SceneMaterialInput = *mut ::core::ffi::c_void; pub type SceneMesh = *mut ::core::ffi::c_void; pub type SceneMeshMaterialAttributeMap = *mut ::core::ffi::c_void; pub type SceneMeshRendererComponent = *mut ::core::ffi::c_void; pub type SceneMetallicRoughnessMaterial = *mut ::core::ffi::c_void; pub type SceneModelTransform = *mut ::core::ffi::c_void; pub type SceneNode = *mut ::core::ffi::c_void; pub type SceneNodeCollection = *mut ::core::ffi::c_void; pub type SceneObject = *mut ::core::ffi::c_void; pub type ScenePbrMaterial = *mut ::core::ffi::c_void; pub type SceneRendererComponent = *mut ::core::ffi::c_void; pub type SceneSurfaceMaterialInput = *mut ::core::ffi::c_void; pub type SceneVisual = *mut ::core::ffi::c_void; #[repr(transparent)] pub struct SceneWrappingMode(pub i32); impl SceneWrappingMode { pub const ClampToEdge: Self = Self(0i32); pub const MirroredRepeat: Self = Self(1i32); pub const Repeat: Self = Self(2i32); } impl ::core::marker::Copy for SceneWrappingMode {} impl ::core::clone::Clone for SceneWrappingMode { fn clone(&self) -> Self { *self } }