#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)] #[link(name = "windows")] extern "system" { #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub fn D3D10CompileEffectFromMemory(pdata: *const ::core::ffi::c_void, datalength: usize, psrcfilename: super::super::Foundation::PSTR, pdefines: *const super::Direct3D::D3D_SHADER_MACRO, pinclude: super::Direct3D::ID3DInclude, hlslflags: u32, fxflags: u32, ppcompiledeffect: *mut super::Direct3D::ID3DBlob, pperrors: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub fn D3D10CompileShader(psrcdata: super::super::Foundation::PSTR, srcdatasize: usize, pfilename: super::super::Foundation::PSTR, pdefines: *const super::Direct3D::D3D_SHADER_MACRO, pinclude: super::Direct3D::ID3DInclude, pfunctionname: super::super::Foundation::PSTR, pprofile: super::super::Foundation::PSTR, flags: u32, ppshader: *mut super::Direct3D::ID3DBlob, pperrormsgs: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(feature = "Win32_Graphics_Direct3D")] pub fn D3D10CreateBlob(numbytes: usize, ppbuffer: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))] pub fn D3D10CreateDevice(padapter: super::Dxgi::IDXGIAdapter, drivertype: D3D10_DRIVER_TYPE, software: super::super::Foundation::HINSTANCE, flags: u32, sdkversion: u32, ppdevice: *mut ID3D10Device) -> ::windows_sys::core::HRESULT; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))] pub fn D3D10CreateDevice1(padapter: super::Dxgi::IDXGIAdapter, drivertype: D3D10_DRIVER_TYPE, software: super::super::Foundation::HINSTANCE, flags: u32, hardwarelevel: D3D10_FEATURE_LEVEL1, sdkversion: u32, ppdevice: *mut ID3D10Device1) -> ::windows_sys::core::HRESULT; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi", feature = "Win32_Graphics_Dxgi_Common"))] pub fn D3D10CreateDeviceAndSwapChain(padapter: super::Dxgi::IDXGIAdapter, drivertype: D3D10_DRIVER_TYPE, software: super::super::Foundation::HINSTANCE, flags: u32, sdkversion: u32, pswapchaindesc: *const super::Dxgi::DXGI_SWAP_CHAIN_DESC, ppswapchain: *mut super::Dxgi::IDXGISwapChain, ppdevice: *mut ID3D10Device) -> ::windows_sys::core::HRESULT; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi", feature = "Win32_Graphics_Dxgi_Common"))] pub fn D3D10CreateDeviceAndSwapChain1(padapter: super::Dxgi::IDXGIAdapter, drivertype: D3D10_DRIVER_TYPE, software: super::super::Foundation::HINSTANCE, flags: u32, hardwarelevel: D3D10_FEATURE_LEVEL1, sdkversion: u32, pswapchaindesc: *const super::Dxgi::DXGI_SWAP_CHAIN_DESC, ppswapchain: *mut super::Dxgi::IDXGISwapChain, ppdevice: *mut ID3D10Device1) -> ::windows_sys::core::HRESULT; pub fn D3D10CreateEffectFromMemory(pdata: *const ::core::ffi::c_void, datalength: usize, fxflags: u32, pdevice: ID3D10Device, peffectpool: ID3D10EffectPool, ppeffect: *mut ID3D10Effect) -> ::windows_sys::core::HRESULT; pub fn D3D10CreateEffectPoolFromMemory(pdata: *const ::core::ffi::c_void, datalength: usize, fxflags: u32, pdevice: ID3D10Device, ppeffectpool: *mut ID3D10EffectPool) -> ::windows_sys::core::HRESULT; pub fn D3D10CreateStateBlock(pdevice: ID3D10Device, pstateblockmask: *const D3D10_STATE_BLOCK_MASK, ppstateblock: *mut ID3D10StateBlock) -> ::windows_sys::core::HRESULT; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub fn D3D10DisassembleEffect(peffect: ID3D10Effect, enablecolorcode: super::super::Foundation::BOOL, ppdisassembly: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub fn D3D10DisassembleShader(pshader: *const ::core::ffi::c_void, bytecodelength: usize, enablecolorcode: super::super::Foundation::BOOL, pcomments: super::super::Foundation::PSTR, ppdisassembly: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(feature = "Win32_Foundation")] pub fn D3D10GetGeometryShaderProfile(pdevice: ID3D10Device) -> super::super::Foundation::PSTR; #[cfg(feature = "Win32_Graphics_Direct3D")] pub fn D3D10GetInputAndOutputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppsignatureblob: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(feature = "Win32_Graphics_Direct3D")] pub fn D3D10GetInputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppsignatureblob: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(feature = "Win32_Graphics_Direct3D")] pub fn D3D10GetOutputSignatureBlob(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppsignatureblob: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(feature = "Win32_Foundation")] pub fn D3D10GetPixelShaderProfile(pdevice: ID3D10Device) -> super::super::Foundation::PSTR; #[cfg(feature = "Win32_Graphics_Direct3D")] pub fn D3D10GetShaderDebugInfo(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppdebuginfo: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; #[cfg(feature = "Win32_Foundation")] pub fn D3D10GetVertexShaderProfile(pdevice: ID3D10Device) -> super::super::Foundation::PSTR; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub fn D3D10PreprocessShader(psrcdata: super::super::Foundation::PSTR, srcdatasize: usize, pfilename: super::super::Foundation::PSTR, pdefines: *const super::Direct3D::D3D_SHADER_MACRO, pinclude: super::Direct3D::ID3DInclude, ppshadertext: *mut super::Direct3D::ID3DBlob, pperrormsgs: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; pub fn D3D10ReflectShader(pshaderbytecode: *const ::core::ffi::c_void, bytecodelength: usize, ppreflector: *mut ID3D10ShaderReflection) -> ::windows_sys::core::HRESULT; pub fn D3D10StateBlockMaskDifference(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT; pub fn D3D10StateBlockMaskDisableAll(pmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT; pub fn D3D10StateBlockMaskDisableCapture(pmask: *mut D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, rangestart: u32, rangelength: u32) -> ::windows_sys::core::HRESULT; pub fn D3D10StateBlockMaskEnableAll(pmask: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT; pub fn D3D10StateBlockMaskEnableCapture(pmask: *mut D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, rangestart: u32, rangelength: u32) -> ::windows_sys::core::HRESULT; #[cfg(feature = "Win32_Foundation")] pub fn D3D10StateBlockMaskGetSetting(pmask: *const D3D10_STATE_BLOCK_MASK, statetype: D3D10_DEVICE_STATE_TYPES, entry: u32) -> super::super::Foundation::BOOL; pub fn D3D10StateBlockMaskIntersect(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT; pub fn D3D10StateBlockMaskUnion(pa: *const D3D10_STATE_BLOCK_MASK, pb: *const D3D10_STATE_BLOCK_MASK, presult: *mut D3D10_STATE_BLOCK_MASK) -> ::windows_sys::core::HRESULT; } pub const D3D10_16BIT_INDEX_STRIP_CUT_VALUE: u32 = 65535u32; pub const D3D10_1_DEFAULT_SAMPLE_MASK: u32 = 4294967295u32; pub const D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6f64; pub const D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6f32; pub const D3D10_1_GS_INPUT_REGISTER_COUNT: u32 = 32u32; pub const D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16u32; pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 128u32; pub const D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16u32; pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS: u32 = 1u32; pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT: u32 = 1u32; pub const D3D10_1_SHADER_MAJOR_VERSION: u32 = 4u32; pub const D3D10_1_SHADER_MINOR_VERSION: u32 = 1u32; pub const D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048u32; pub const D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256u32; pub const D3D10_1_SO_BUFFER_SLOT_COUNT: u32 = 4u32; pub const D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1u32; pub const D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64u32; pub const D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 32u32; pub const D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32; pub const D3D10_1_VS_INPUT_REGISTER_COUNT: u32 = 32u32; pub const D3D10_1_VS_OUTPUT_REGISTER_COUNT: u32 = 32u32; pub const D3D10_32BIT_INDEX_STRIP_CUT_VALUE: u32 = 4294967295u32; pub const D3D10_8BIT_INDEX_STRIP_CUT_VALUE: u32 = 255u32; pub const D3D10_ALL_RESOURCES_BOUND: u32 = 2097152u32; pub const D3D10_ANISOTROPIC_FILTERING_BIT: u32 = 64u32; pub const D3D10_APPEND_ALIGNED_ELEMENT: u32 = 4294967295u32; pub const D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: u32 = 9u32; pub type D3D10_ASYNC_GETDATA_FLAG = i32; pub const D3D10_ASYNC_GETDATA_DONOTFLUSH: D3D10_ASYNC_GETDATA_FLAG = 1i32; pub type D3D10_BIND_FLAG = i32; pub const D3D10_BIND_VERTEX_BUFFER: D3D10_BIND_FLAG = 1i32; pub const D3D10_BIND_INDEX_BUFFER: D3D10_BIND_FLAG = 2i32; pub const D3D10_BIND_CONSTANT_BUFFER: D3D10_BIND_FLAG = 4i32; pub const D3D10_BIND_SHADER_RESOURCE: D3D10_BIND_FLAG = 8i32; pub const D3D10_BIND_STREAM_OUTPUT: D3D10_BIND_FLAG = 16i32; pub const D3D10_BIND_RENDER_TARGET: D3D10_BIND_FLAG = 32i32; pub const D3D10_BIND_DEPTH_STENCIL: D3D10_BIND_FLAG = 64i32; pub type D3D10_BLEND = i32; pub const D3D10_BLEND_ZERO: D3D10_BLEND = 1i32; pub const D3D10_BLEND_ONE: D3D10_BLEND = 2i32; pub const D3D10_BLEND_SRC_COLOR: D3D10_BLEND = 3i32; pub const D3D10_BLEND_INV_SRC_COLOR: D3D10_BLEND = 4i32; pub const D3D10_BLEND_SRC_ALPHA: D3D10_BLEND = 5i32; pub const D3D10_BLEND_INV_SRC_ALPHA: D3D10_BLEND = 6i32; pub const D3D10_BLEND_DEST_ALPHA: D3D10_BLEND = 7i32; pub const D3D10_BLEND_INV_DEST_ALPHA: D3D10_BLEND = 8i32; pub const D3D10_BLEND_DEST_COLOR: D3D10_BLEND = 9i32; pub const D3D10_BLEND_INV_DEST_COLOR: D3D10_BLEND = 10i32; pub const D3D10_BLEND_SRC_ALPHA_SAT: D3D10_BLEND = 11i32; pub const D3D10_BLEND_BLEND_FACTOR: D3D10_BLEND = 14i32; pub const D3D10_BLEND_INV_BLEND_FACTOR: D3D10_BLEND = 15i32; pub const D3D10_BLEND_SRC1_COLOR: D3D10_BLEND = 16i32; pub const D3D10_BLEND_INV_SRC1_COLOR: D3D10_BLEND = 17i32; pub const D3D10_BLEND_SRC1_ALPHA: D3D10_BLEND = 18i32; pub const D3D10_BLEND_INV_SRC1_ALPHA: D3D10_BLEND = 19i32; #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_BLEND_DESC { pub AlphaToCoverageEnable: super::super::Foundation::BOOL, pub BlendEnable: [super::super::Foundation::BOOL; 8], pub SrcBlend: D3D10_BLEND, pub DestBlend: D3D10_BLEND, pub BlendOp: D3D10_BLEND_OP, pub SrcBlendAlpha: D3D10_BLEND, pub DestBlendAlpha: D3D10_BLEND, pub BlendOpAlpha: D3D10_BLEND_OP, pub RenderTargetWriteMask: [u8; 8], } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_BLEND_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_BLEND_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_BLEND_DESC1 { pub AlphaToCoverageEnable: super::super::Foundation::BOOL, pub IndependentBlendEnable: super::super::Foundation::BOOL, pub RenderTarget: [D3D10_RENDER_TARGET_BLEND_DESC1; 8], } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_BLEND_DESC1 {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_BLEND_DESC1 { fn clone(&self) -> Self { *self } } pub type D3D10_BLEND_OP = i32; pub const D3D10_BLEND_OP_ADD: D3D10_BLEND_OP = 1i32; pub const D3D10_BLEND_OP_SUBTRACT: D3D10_BLEND_OP = 2i32; pub const D3D10_BLEND_OP_REV_SUBTRACT: D3D10_BLEND_OP = 3i32; pub const D3D10_BLEND_OP_MIN: D3D10_BLEND_OP = 4i32; pub const D3D10_BLEND_OP_MAX: D3D10_BLEND_OP = 5i32; #[repr(C)] pub struct D3D10_BOX { pub left: u32, pub top: u32, pub front: u32, pub right: u32, pub bottom: u32, pub back: u32, } impl ::core::marker::Copy for D3D10_BOX {} impl ::core::clone::Clone for D3D10_BOX { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_BUFFER_DESC { pub ByteWidth: u32, pub Usage: D3D10_USAGE, pub BindFlags: u32, pub CPUAccessFlags: u32, pub MiscFlags: u32, } impl ::core::marker::Copy for D3D10_BUFFER_DESC {} impl ::core::clone::Clone for D3D10_BUFFER_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_BUFFER_RTV { pub Anonymous1: D3D10_BUFFER_RTV_0, pub Anonymous2: D3D10_BUFFER_RTV_1, } impl ::core::marker::Copy for D3D10_BUFFER_RTV {} impl ::core::clone::Clone for D3D10_BUFFER_RTV { fn clone(&self) -> Self { *self } } #[repr(C)] pub union D3D10_BUFFER_RTV_0 { pub FirstElement: u32, pub ElementOffset: u32, } impl ::core::marker::Copy for D3D10_BUFFER_RTV_0 {} impl ::core::clone::Clone for D3D10_BUFFER_RTV_0 { fn clone(&self) -> Self { *self } } #[repr(C)] pub union D3D10_BUFFER_RTV_1 { pub NumElements: u32, pub ElementWidth: u32, } impl ::core::marker::Copy for D3D10_BUFFER_RTV_1 {} impl ::core::clone::Clone for D3D10_BUFFER_RTV_1 { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_BUFFER_SRV { pub Anonymous1: D3D10_BUFFER_SRV_0, pub Anonymous2: D3D10_BUFFER_SRV_1, } impl ::core::marker::Copy for D3D10_BUFFER_SRV {} impl ::core::clone::Clone for D3D10_BUFFER_SRV { fn clone(&self) -> Self { *self } } #[repr(C)] pub union D3D10_BUFFER_SRV_0 { pub FirstElement: u32, pub ElementOffset: u32, } impl ::core::marker::Copy for D3D10_BUFFER_SRV_0 {} impl ::core::clone::Clone for D3D10_BUFFER_SRV_0 { fn clone(&self) -> Self { *self } } #[repr(C)] pub union D3D10_BUFFER_SRV_1 { pub NumElements: u32, pub ElementWidth: u32, } impl ::core::marker::Copy for D3D10_BUFFER_SRV_1 {} impl ::core::clone::Clone for D3D10_BUFFER_SRV_1 { fn clone(&self) -> Self { *self } } pub type D3D10_CLEAR_FLAG = i32; pub const D3D10_CLEAR_DEPTH: D3D10_CLEAR_FLAG = 1i32; pub const D3D10_CLEAR_STENCIL: D3D10_CLEAR_FLAG = 2i32; pub const D3D10_CLIP_OR_CULL_DISTANCE_COUNT: u32 = 8u32; pub const D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: u32 = 2u32; pub type D3D10_COLOR_WRITE_ENABLE = i32; pub const D3D10_COLOR_WRITE_ENABLE_RED: D3D10_COLOR_WRITE_ENABLE = 1i32; pub const D3D10_COLOR_WRITE_ENABLE_GREEN: D3D10_COLOR_WRITE_ENABLE = 2i32; pub const D3D10_COLOR_WRITE_ENABLE_BLUE: D3D10_COLOR_WRITE_ENABLE = 4i32; pub const D3D10_COLOR_WRITE_ENABLE_ALPHA: D3D10_COLOR_WRITE_ENABLE = 8i32; pub const D3D10_COLOR_WRITE_ENABLE_ALL: D3D10_COLOR_WRITE_ENABLE = 15i32; pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: u32 = 14u32; pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: u32 = 4u32; pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: u32 = 15u32; pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 15u32; pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32; pub const D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32; pub const D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: u32 = 64u32; pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 1u32; pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32; pub const D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32; pub const D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: u32 = 1u32; pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: u32 = 128u32; pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: u32 = 1u32; pub const D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: u32 = 1u32; pub const D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: u32 = 128u32; pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: u32 = 1u32; pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT: u32 = 16u32; pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: u32 = 1u32; pub const D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: u32 = 1u32; pub const D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT: u32 = 16u32; pub const D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: u32 = 32u32; pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_COMMONSHADER_TEMP_REGISTER_COUNT: u32 = 4096u32; pub const D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3u32; pub const D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS: u32 = 3u32; pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: u32 = 10u32; pub const D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: i32 = -10i32; pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8i32; pub const D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: u32 = 7u32; pub const D3D10_COMPARISON_FILTERING_BIT: u32 = 128u32; pub type D3D10_COMPARISON_FUNC = i32; pub const D3D10_COMPARISON_NEVER: D3D10_COMPARISON_FUNC = 1i32; pub const D3D10_COMPARISON_LESS: D3D10_COMPARISON_FUNC = 2i32; pub const D3D10_COMPARISON_EQUAL: D3D10_COMPARISON_FUNC = 3i32; pub const D3D10_COMPARISON_LESS_EQUAL: D3D10_COMPARISON_FUNC = 4i32; pub const D3D10_COMPARISON_GREATER: D3D10_COMPARISON_FUNC = 5i32; pub const D3D10_COMPARISON_NOT_EQUAL: D3D10_COMPARISON_FUNC = 6i32; pub const D3D10_COMPARISON_GREATER_EQUAL: D3D10_COMPARISON_FUNC = 7i32; pub const D3D10_COMPARISON_ALWAYS: D3D10_COMPARISON_FUNC = 8i32; pub type D3D10_COUNTER = i32; pub const D3D10_COUNTER_GPU_IDLE: D3D10_COUNTER = 0i32; pub const D3D10_COUNTER_VERTEX_PROCESSING: D3D10_COUNTER = 1i32; pub const D3D10_COUNTER_GEOMETRY_PROCESSING: D3D10_COUNTER = 2i32; pub const D3D10_COUNTER_PIXEL_PROCESSING: D3D10_COUNTER = 3i32; pub const D3D10_COUNTER_OTHER_GPU_PROCESSING: D3D10_COUNTER = 4i32; pub const D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION: D3D10_COUNTER = 5i32; pub const D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION: D3D10_COUNTER = 6i32; pub const D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION: D3D10_COUNTER = 7i32; pub const D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION: D3D10_COUNTER = 8i32; pub const D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION: D3D10_COUNTER = 9i32; pub const D3D10_COUNTER_VS_MEMORY_LIMITED: D3D10_COUNTER = 10i32; pub const D3D10_COUNTER_VS_COMPUTATION_LIMITED: D3D10_COUNTER = 11i32; pub const D3D10_COUNTER_GS_MEMORY_LIMITED: D3D10_COUNTER = 12i32; pub const D3D10_COUNTER_GS_COMPUTATION_LIMITED: D3D10_COUNTER = 13i32; pub const D3D10_COUNTER_PS_MEMORY_LIMITED: D3D10_COUNTER = 14i32; pub const D3D10_COUNTER_PS_COMPUTATION_LIMITED: D3D10_COUNTER = 15i32; pub const D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE: D3D10_COUNTER = 16i32; pub const D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE: D3D10_COUNTER = 17i32; pub const D3D10_COUNTER_DEVICE_DEPENDENT_0: D3D10_COUNTER = 1073741824i32; #[repr(C)] pub struct D3D10_COUNTER_DESC { pub Counter: D3D10_COUNTER, pub MiscFlags: u32, } impl ::core::marker::Copy for D3D10_COUNTER_DESC {} impl ::core::clone::Clone for D3D10_COUNTER_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_COUNTER_INFO { pub LastDeviceDependentCounter: D3D10_COUNTER, pub NumSimultaneousCounters: u32, pub NumDetectableParallelUnits: u8, } impl ::core::marker::Copy for D3D10_COUNTER_INFO {} impl ::core::clone::Clone for D3D10_COUNTER_INFO { fn clone(&self) -> Self { *self } } pub type D3D10_COUNTER_TYPE = i32; pub const D3D10_COUNTER_TYPE_FLOAT32: D3D10_COUNTER_TYPE = 0i32; pub const D3D10_COUNTER_TYPE_UINT16: D3D10_COUNTER_TYPE = 1i32; pub const D3D10_COUNTER_TYPE_UINT32: D3D10_COUNTER_TYPE = 2i32; pub const D3D10_COUNTER_TYPE_UINT64: D3D10_COUNTER_TYPE = 3i32; pub type D3D10_CPU_ACCESS_FLAG = i32; pub const D3D10_CPU_ACCESS_WRITE: D3D10_CPU_ACCESS_FLAG = 65536i32; pub const D3D10_CPU_ACCESS_READ: D3D10_CPU_ACCESS_FLAG = 131072i32; pub type D3D10_CREATE_DEVICE_FLAG = i32; pub const D3D10_CREATE_DEVICE_SINGLETHREADED: D3D10_CREATE_DEVICE_FLAG = 1i32; pub const D3D10_CREATE_DEVICE_DEBUG: D3D10_CREATE_DEVICE_FLAG = 2i32; pub const D3D10_CREATE_DEVICE_SWITCH_TO_REF: D3D10_CREATE_DEVICE_FLAG = 4i32; pub const D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS: D3D10_CREATE_DEVICE_FLAG = 8i32; pub const D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP: D3D10_CREATE_DEVICE_FLAG = 16i32; pub const D3D10_CREATE_DEVICE_BGRA_SUPPORT: D3D10_CREATE_DEVICE_FLAG = 32i32; pub const D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY: D3D10_CREATE_DEVICE_FLAG = 128i32; pub const D3D10_CREATE_DEVICE_STRICT_VALIDATION: D3D10_CREATE_DEVICE_FLAG = 512i32; pub const D3D10_CREATE_DEVICE_DEBUGGABLE: D3D10_CREATE_DEVICE_FLAG = 1024i32; pub type D3D10_CULL_MODE = i32; pub const D3D10_CULL_NONE: D3D10_CULL_MODE = 1i32; pub const D3D10_CULL_FRONT: D3D10_CULL_MODE = 2i32; pub const D3D10_CULL_BACK: D3D10_CULL_MODE = 3i32; pub const D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP: u32 = 2u32; pub const D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP: u32 = 1u32; pub const D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP: u32 = 4u32; pub const D3D10_DEFAULT_BLEND_FACTOR_ALPHA: f32 = 1f32; pub const D3D10_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1f32; pub const D3D10_DEFAULT_BLEND_FACTOR_GREEN: f32 = 1f32; pub const D3D10_DEFAULT_BLEND_FACTOR_RED: f32 = 1f32; pub const D3D10_DEFAULT_BORDER_COLOR_COMPONENT: f32 = 0f32; pub const D3D10_DEFAULT_DEPTH_BIAS: u32 = 0u32; pub const D3D10_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0f32; pub const D3D10_DEFAULT_MAX_ANISOTROPY: f32 = 16f32; pub const D3D10_DEFAULT_MIP_LOD_BIAS: f32 = 0f32; pub const D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX: u32 = 0u32; pub const D3D10_DEFAULT_SAMPLE_MASK: u32 = 4294967295u32; pub const D3D10_DEFAULT_SCISSOR_ENDX: u32 = 0u32; pub const D3D10_DEFAULT_SCISSOR_ENDY: u32 = 0u32; pub const D3D10_DEFAULT_SCISSOR_STARTX: u32 = 0u32; pub const D3D10_DEFAULT_SCISSOR_STARTY: u32 = 0u32; pub const D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: f32 = 0f32; pub const D3D10_DEFAULT_STENCIL_READ_MASK: u32 = 255u32; pub const D3D10_DEFAULT_STENCIL_REFERENCE: u32 = 0u32; pub const D3D10_DEFAULT_STENCIL_WRITE_MASK: u32 = 255u32; pub const D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: u32 = 0u32; pub const D3D10_DEFAULT_VIEWPORT_HEIGHT: u32 = 0u32; pub const D3D10_DEFAULT_VIEWPORT_MAX_DEPTH: f32 = 0f32; pub const D3D10_DEFAULT_VIEWPORT_MIN_DEPTH: f32 = 0f32; pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTX: u32 = 0u32; pub const D3D10_DEFAULT_VIEWPORT_TOPLEFTY: u32 = 0u32; pub const D3D10_DEFAULT_VIEWPORT_WIDTH: u32 = 0u32; #[repr(C)] pub struct D3D10_DEPTH_STENCILOP_DESC { pub StencilFailOp: D3D10_STENCIL_OP, pub StencilDepthFailOp: D3D10_STENCIL_OP, pub StencilPassOp: D3D10_STENCIL_OP, pub StencilFunc: D3D10_COMPARISON_FUNC, } impl ::core::marker::Copy for D3D10_DEPTH_STENCILOP_DESC {} impl ::core::clone::Clone for D3D10_DEPTH_STENCILOP_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_DEPTH_STENCIL_DESC { pub DepthEnable: super::super::Foundation::BOOL, pub DepthWriteMask: D3D10_DEPTH_WRITE_MASK, pub DepthFunc: D3D10_COMPARISON_FUNC, pub StencilEnable: super::super::Foundation::BOOL, pub StencilReadMask: u8, pub StencilWriteMask: u8, pub FrontFace: D3D10_DEPTH_STENCILOP_DESC, pub BackFace: D3D10_DEPTH_STENCILOP_DESC, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] pub struct D3D10_DEPTH_STENCIL_VIEW_DESC { pub Format: super::Dxgi::Common::DXGI_FORMAT, pub ViewDimension: D3D10_DSV_DIMENSION, pub Anonymous: D3D10_DEPTH_STENCIL_VIEW_DESC_0, } #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_VIEW_DESC {} #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_VIEW_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] pub union D3D10_DEPTH_STENCIL_VIEW_DESC_0 { pub Texture1D: D3D10_TEX1D_DSV, pub Texture1DArray: D3D10_TEX1D_ARRAY_DSV, pub Texture2D: D3D10_TEX2D_DSV, pub Texture2DArray: D3D10_TEX2D_ARRAY_DSV, pub Texture2DMS: D3D10_TEX2DMS_DSV, pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_DSV, } #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::marker::Copy for D3D10_DEPTH_STENCIL_VIEW_DESC_0 {} #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::clone::Clone for D3D10_DEPTH_STENCIL_VIEW_DESC_0 { fn clone(&self) -> Self { *self } } pub type D3D10_DEPTH_WRITE_MASK = i32; pub const D3D10_DEPTH_WRITE_MASK_ZERO: D3D10_DEPTH_WRITE_MASK = 0i32; pub const D3D10_DEPTH_WRITE_MASK_ALL: D3D10_DEPTH_WRITE_MASK = 1i32; pub type D3D10_DEVICE_STATE_TYPES = i32; pub const D3D10_DST_SO_BUFFERS: D3D10_DEVICE_STATE_TYPES = 1i32; pub const D3D10_DST_OM_RENDER_TARGETS: D3D10_DEVICE_STATE_TYPES = 2i32; pub const D3D10_DST_OM_DEPTH_STENCIL_STATE: D3D10_DEVICE_STATE_TYPES = 3i32; pub const D3D10_DST_OM_BLEND_STATE: D3D10_DEVICE_STATE_TYPES = 4i32; pub const D3D10_DST_VS: D3D10_DEVICE_STATE_TYPES = 5i32; pub const D3D10_DST_VS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = 6i32; pub const D3D10_DST_VS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = 7i32; pub const D3D10_DST_VS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = 8i32; pub const D3D10_DST_GS: D3D10_DEVICE_STATE_TYPES = 9i32; pub const D3D10_DST_GS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = 10i32; pub const D3D10_DST_GS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = 11i32; pub const D3D10_DST_GS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = 12i32; pub const D3D10_DST_PS: D3D10_DEVICE_STATE_TYPES = 13i32; pub const D3D10_DST_PS_SAMPLERS: D3D10_DEVICE_STATE_TYPES = 14i32; pub const D3D10_DST_PS_SHADER_RESOURCES: D3D10_DEVICE_STATE_TYPES = 15i32; pub const D3D10_DST_PS_CONSTANT_BUFFERS: D3D10_DEVICE_STATE_TYPES = 16i32; pub const D3D10_DST_IA_VERTEX_BUFFERS: D3D10_DEVICE_STATE_TYPES = 17i32; pub const D3D10_DST_IA_INDEX_BUFFER: D3D10_DEVICE_STATE_TYPES = 18i32; pub const D3D10_DST_IA_INPUT_LAYOUT: D3D10_DEVICE_STATE_TYPES = 19i32; pub const D3D10_DST_IA_PRIMITIVE_TOPOLOGY: D3D10_DEVICE_STATE_TYPES = 20i32; pub const D3D10_DST_RS_VIEWPORTS: D3D10_DEVICE_STATE_TYPES = 21i32; pub const D3D10_DST_RS_SCISSOR_RECTS: D3D10_DEVICE_STATE_TYPES = 22i32; pub const D3D10_DST_RS_RASTERIZER_STATE: D3D10_DEVICE_STATE_TYPES = 23i32; pub const D3D10_DST_PREDICATION: D3D10_DEVICE_STATE_TYPES = 24i32; pub type D3D10_DRIVER_TYPE = i32; pub const D3D10_DRIVER_TYPE_HARDWARE: D3D10_DRIVER_TYPE = 0i32; pub const D3D10_DRIVER_TYPE_REFERENCE: D3D10_DRIVER_TYPE = 1i32; pub const D3D10_DRIVER_TYPE_NULL: D3D10_DRIVER_TYPE = 2i32; pub const D3D10_DRIVER_TYPE_SOFTWARE: D3D10_DRIVER_TYPE = 3i32; pub const D3D10_DRIVER_TYPE_WARP: D3D10_DRIVER_TYPE = 5i32; pub type D3D10_DSV_DIMENSION = i32; pub const D3D10_DSV_DIMENSION_UNKNOWN: D3D10_DSV_DIMENSION = 0i32; pub const D3D10_DSV_DIMENSION_TEXTURE1D: D3D10_DSV_DIMENSION = 1i32; pub const D3D10_DSV_DIMENSION_TEXTURE1DARRAY: D3D10_DSV_DIMENSION = 2i32; pub const D3D10_DSV_DIMENSION_TEXTURE2D: D3D10_DSV_DIMENSION = 3i32; pub const D3D10_DSV_DIMENSION_TEXTURE2DARRAY: D3D10_DSV_DIMENSION = 4i32; pub const D3D10_DSV_DIMENSION_TEXTURE2DMS: D3D10_DSV_DIMENSION = 5i32; pub const D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY: D3D10_DSV_DIMENSION = 6i32; pub const D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS: u32 = 2u32; pub const D3D10_EFFECT_COMPILE_CHILD_EFFECT: u32 = 1u32; #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_EFFECT_DESC { pub IsChildEffect: super::super::Foundation::BOOL, pub ConstantBuffers: u32, pub SharedConstantBuffers: u32, pub GlobalVariables: u32, pub SharedGlobalVariables: u32, pub Techniques: u32, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_EFFECT_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_EFFECT_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_EFFECT_SHADER_DESC { pub pInputSignature: *mut u8, pub IsInline: super::super::Foundation::BOOL, pub pBytecode: *mut u8, pub BytecodeLength: u32, pub SODecl: super::super::Foundation::PSTR, pub NumInputSignatureEntries: u32, pub NumOutputSignatureEntries: u32, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_EFFECT_SHADER_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_EFFECT_SHADER_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_EFFECT_SINGLE_THREADED: u32 = 8u32; #[repr(C)] #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub struct D3D10_EFFECT_TYPE_DESC { pub TypeName: super::super::Foundation::PSTR, pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS, pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE, pub Elements: u32, pub Members: u32, pub Rows: u32, pub Columns: u32, pub PackedSize: u32, pub UnpackedSize: u32, pub Stride: u32, } #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::marker::Copy for D3D10_EFFECT_TYPE_DESC {} #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::clone::Clone for D3D10_EFFECT_TYPE_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_EFFECT_VARIABLE_ANNOTATION: u32 = 2u32; #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_EFFECT_VARIABLE_DESC { pub Name: super::super::Foundation::PSTR, pub Semantic: super::super::Foundation::PSTR, pub Flags: u32, pub Annotations: u32, pub BufferOffset: u32, pub ExplicitBindPoint: u32, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_EFFECT_VARIABLE_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_EFFECT_VARIABLE_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT: u32 = 4u32; pub const D3D10_EFFECT_VARIABLE_POOLED: u32 = 1u32; pub const D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: u32 = 1048576u32; pub type D3D10_FEATURE_LEVEL1 = i32; pub const D3D10_FEATURE_LEVEL_10_0: D3D10_FEATURE_LEVEL1 = 40960i32; pub const D3D10_FEATURE_LEVEL_10_1: D3D10_FEATURE_LEVEL1 = 41216i32; pub const D3D10_FEATURE_LEVEL_9_1: D3D10_FEATURE_LEVEL1 = 37120i32; pub const D3D10_FEATURE_LEVEL_9_2: D3D10_FEATURE_LEVEL1 = 37376i32; pub const D3D10_FEATURE_LEVEL_9_3: D3D10_FEATURE_LEVEL1 = 37632i32; pub type D3D10_FILL_MODE = i32; pub const D3D10_FILL_WIREFRAME: D3D10_FILL_MODE = 2i32; pub const D3D10_FILL_SOLID: D3D10_FILL_MODE = 3i32; pub type D3D10_FILTER = i32; pub const D3D10_FILTER_MIN_MAG_MIP_POINT: D3D10_FILTER = 0i32; pub const D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR: D3D10_FILTER = 1i32; pub const D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT: D3D10_FILTER = 4i32; pub const D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR: D3D10_FILTER = 5i32; pub const D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT: D3D10_FILTER = 16i32; pub const D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR: D3D10_FILTER = 17i32; pub const D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT: D3D10_FILTER = 20i32; pub const D3D10_FILTER_MIN_MAG_MIP_LINEAR: D3D10_FILTER = 21i32; pub const D3D10_FILTER_ANISOTROPIC: D3D10_FILTER = 85i32; pub const D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT: D3D10_FILTER = 128i32; pub const D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR: D3D10_FILTER = 129i32; pub const D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT: D3D10_FILTER = 132i32; pub const D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR: D3D10_FILTER = 133i32; pub const D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT: D3D10_FILTER = 144i32; pub const D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR: D3D10_FILTER = 145i32; pub const D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT: D3D10_FILTER = 148i32; pub const D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR: D3D10_FILTER = 149i32; pub const D3D10_FILTER_COMPARISON_ANISOTROPIC: D3D10_FILTER = 213i32; pub const D3D10_FILTER_TEXT_1BIT: D3D10_FILTER = -2147483648i32; pub type D3D10_FILTER_TYPE = i32; pub const D3D10_FILTER_TYPE_POINT: D3D10_FILTER_TYPE = 0i32; pub const D3D10_FILTER_TYPE_LINEAR: D3D10_FILTER_TYPE = 1i32; pub const D3D10_FILTER_TYPE_MASK: u32 = 3u32; pub const D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6f64; pub const D3D10_FLOAT32_MAX: f32 = 340282350000000000000000000000000000000f32; pub const D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6f32; pub const D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: f32 = 2.4f32; pub const D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: f32 = 1f32; pub const D3D10_FLOAT_TO_SRGB_OFFSET: f32 = 0.055f32; pub const D3D10_FLOAT_TO_SRGB_SCALE_1: f32 = 12.92f32; pub const D3D10_FLOAT_TO_SRGB_SCALE_2: f32 = 1.055f32; pub const D3D10_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308f32; pub type D3D10_FORMAT_SUPPORT = i32; pub const D3D10_FORMAT_SUPPORT_BUFFER: D3D10_FORMAT_SUPPORT = 1i32; pub const D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER: D3D10_FORMAT_SUPPORT = 2i32; pub const D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER: D3D10_FORMAT_SUPPORT = 4i32; pub const D3D10_FORMAT_SUPPORT_SO_BUFFER: D3D10_FORMAT_SUPPORT = 8i32; pub const D3D10_FORMAT_SUPPORT_TEXTURE1D: D3D10_FORMAT_SUPPORT = 16i32; pub const D3D10_FORMAT_SUPPORT_TEXTURE2D: D3D10_FORMAT_SUPPORT = 32i32; pub const D3D10_FORMAT_SUPPORT_TEXTURE3D: D3D10_FORMAT_SUPPORT = 64i32; pub const D3D10_FORMAT_SUPPORT_TEXTURECUBE: D3D10_FORMAT_SUPPORT = 128i32; pub const D3D10_FORMAT_SUPPORT_SHADER_LOAD: D3D10_FORMAT_SUPPORT = 256i32; pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE: D3D10_FORMAT_SUPPORT = 512i32; pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON: D3D10_FORMAT_SUPPORT = 1024i32; pub const D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT: D3D10_FORMAT_SUPPORT = 2048i32; pub const D3D10_FORMAT_SUPPORT_MIP: D3D10_FORMAT_SUPPORT = 4096i32; pub const D3D10_FORMAT_SUPPORT_MIP_AUTOGEN: D3D10_FORMAT_SUPPORT = 8192i32; pub const D3D10_FORMAT_SUPPORT_RENDER_TARGET: D3D10_FORMAT_SUPPORT = 16384i32; pub const D3D10_FORMAT_SUPPORT_BLENDABLE: D3D10_FORMAT_SUPPORT = 32768i32; pub const D3D10_FORMAT_SUPPORT_DEPTH_STENCIL: D3D10_FORMAT_SUPPORT = 65536i32; pub const D3D10_FORMAT_SUPPORT_CPU_LOCKABLE: D3D10_FORMAT_SUPPORT = 131072i32; pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE: D3D10_FORMAT_SUPPORT = 262144i32; pub const D3D10_FORMAT_SUPPORT_DISPLAY: D3D10_FORMAT_SUPPORT = 524288i32; pub const D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT: D3D10_FORMAT_SUPPORT = 1048576i32; pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET: D3D10_FORMAT_SUPPORT = 2097152i32; pub const D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD: D3D10_FORMAT_SUPPORT = 4194304i32; pub const D3D10_FORMAT_SUPPORT_SHADER_GATHER: D3D10_FORMAT_SUPPORT = 8388608i32; pub const D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST: D3D10_FORMAT_SUPPORT = 16777216i32; pub const D3D10_FTOI_INSTRUCTION_MAX_INPUT: f32 = 2147483600f32; pub const D3D10_FTOI_INSTRUCTION_MIN_INPUT: f32 = -2147483600f32; pub const D3D10_FTOU_INSTRUCTION_MAX_INPUT: f32 = 4294967300f32; pub const D3D10_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0f32; pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: u32 = 1u32; pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT: u32 = 1u32; pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: u32 = 2u32; pub const D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: u32 = 1u32; pub const D3D10_GS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_GS_INPUT_REGISTER_COUNT: u32 = 16u32; pub const D3D10_GS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; pub const D3D10_GS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; pub const D3D10_GS_INPUT_REGISTER_VERTICES: u32 = 6u32; pub const D3D10_GS_OUTPUT_ELEMENTS: u32 = 32u32; pub const D3D10_GS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_GS_OUTPUT_REGISTER_COUNT: u32 = 32u32; pub const D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32; pub const D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY: u32 = 0u32; pub const D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32; pub const D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 1u32; pub const D3D10_IA_INSTANCE_ID_BIT_COUNT: u32 = 32u32; pub const D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT: u32 = 32u32; pub const D3D10_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32u32; pub const D3D10_IA_VERTEX_ID_BIT_COUNT: u32 = 32u32; pub const D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 16u32; pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 64u32; pub const D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 16u32; pub const D3D10_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT: u32 = 1024u32; #[repr(C)] pub struct D3D10_INFO_QUEUE_FILTER { pub AllowList: D3D10_INFO_QUEUE_FILTER_DESC, pub DenyList: D3D10_INFO_QUEUE_FILTER_DESC, } impl ::core::marker::Copy for D3D10_INFO_QUEUE_FILTER {} impl ::core::clone::Clone for D3D10_INFO_QUEUE_FILTER { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_INFO_QUEUE_FILTER_DESC { pub NumCategories: u32, pub pCategoryList: *mut D3D10_MESSAGE_CATEGORY, pub NumSeverities: u32, pub pSeverityList: *mut D3D10_MESSAGE_SEVERITY, pub NumIDs: u32, pub pIDList: *mut D3D10_MESSAGE_ID, } impl ::core::marker::Copy for D3D10_INFO_QUEUE_FILTER_DESC {} impl ::core::clone::Clone for D3D10_INFO_QUEUE_FILTER_DESC { fn clone(&self) -> Self { *self } } pub type D3D10_INPUT_CLASSIFICATION = i32; pub const D3D10_INPUT_PER_VERTEX_DATA: D3D10_INPUT_CLASSIFICATION = 0i32; pub const D3D10_INPUT_PER_INSTANCE_DATA: D3D10_INPUT_CLASSIFICATION = 1i32; #[repr(C)] #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] pub struct D3D10_INPUT_ELEMENT_DESC { pub SemanticName: super::super::Foundation::PSTR, pub SemanticIndex: u32, pub Format: super::Dxgi::Common::DXGI_FORMAT, pub InputSlot: u32, pub AlignedByteOffset: u32, pub InputSlotClass: D3D10_INPUT_CLASSIFICATION, pub InstanceDataStepRate: u32, } #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::marker::Copy for D3D10_INPUT_ELEMENT_DESC {} #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::clone::Clone for D3D10_INPUT_ELEMENT_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: u32 = 4294967295u32; pub const D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER: u32 = 4294967295u32; pub const D3D10_LINEAR_GAMMA: f32 = 1f32; pub const D3D10_MAG_FILTER_SHIFT: u32 = 2u32; pub type D3D10_MAP = i32; pub const D3D10_MAP_READ: D3D10_MAP = 1i32; pub const D3D10_MAP_WRITE: D3D10_MAP = 2i32; pub const D3D10_MAP_READ_WRITE: D3D10_MAP = 3i32; pub const D3D10_MAP_WRITE_DISCARD: D3D10_MAP = 4i32; pub const D3D10_MAP_WRITE_NO_OVERWRITE: D3D10_MAP = 5i32; #[repr(C)] pub struct D3D10_MAPPED_TEXTURE2D { pub pData: *mut ::core::ffi::c_void, pub RowPitch: u32, } impl ::core::marker::Copy for D3D10_MAPPED_TEXTURE2D {} impl ::core::clone::Clone for D3D10_MAPPED_TEXTURE2D { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_MAPPED_TEXTURE3D { pub pData: *mut ::core::ffi::c_void, pub RowPitch: u32, pub DepthPitch: u32, } impl ::core::marker::Copy for D3D10_MAPPED_TEXTURE3D {} impl ::core::clone::Clone for D3D10_MAPPED_TEXTURE3D { fn clone(&self) -> Self { *self } } pub type D3D10_MAP_FLAG = i32; pub const D3D10_MAP_FLAG_DO_NOT_WAIT: D3D10_MAP_FLAG = 1048576i32; pub const D3D10_MAX_BORDER_COLOR_COMPONENT: f32 = 1f32; pub const D3D10_MAX_DEPTH: f32 = 1f32; pub const D3D10_MAX_MAXANISOTROPY: u32 = 16u32; pub const D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT: u32 = 32u32; pub const D3D10_MAX_POSITION_VALUE: f32 = 34028236000000000000000000000000000f32; pub const D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP: u32 = 17u32; #[repr(C)] pub struct D3D10_MESSAGE { pub Category: D3D10_MESSAGE_CATEGORY, pub Severity: D3D10_MESSAGE_SEVERITY, pub ID: D3D10_MESSAGE_ID, pub pDescription: *mut u8, pub DescriptionByteLength: usize, } impl ::core::marker::Copy for D3D10_MESSAGE {} impl ::core::clone::Clone for D3D10_MESSAGE { fn clone(&self) -> Self { *self } } pub type D3D10_MESSAGE_CATEGORY = i32; pub const D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED: D3D10_MESSAGE_CATEGORY = 0i32; pub const D3D10_MESSAGE_CATEGORY_MISCELLANEOUS: D3D10_MESSAGE_CATEGORY = 1i32; pub const D3D10_MESSAGE_CATEGORY_INITIALIZATION: D3D10_MESSAGE_CATEGORY = 2i32; pub const D3D10_MESSAGE_CATEGORY_CLEANUP: D3D10_MESSAGE_CATEGORY = 3i32; pub const D3D10_MESSAGE_CATEGORY_COMPILATION: D3D10_MESSAGE_CATEGORY = 4i32; pub const D3D10_MESSAGE_CATEGORY_STATE_CREATION: D3D10_MESSAGE_CATEGORY = 5i32; pub const D3D10_MESSAGE_CATEGORY_STATE_SETTING: D3D10_MESSAGE_CATEGORY = 6i32; pub const D3D10_MESSAGE_CATEGORY_STATE_GETTING: D3D10_MESSAGE_CATEGORY = 7i32; pub const D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION: D3D10_MESSAGE_CATEGORY = 8i32; pub const D3D10_MESSAGE_CATEGORY_EXECUTION: D3D10_MESSAGE_CATEGORY = 9i32; pub const D3D10_MESSAGE_CATEGORY_SHADER: D3D10_MESSAGE_CATEGORY = 10i32; pub type D3D10_MESSAGE_ID = i32; pub const D3D10_MESSAGE_ID_UNKNOWN: D3D10_MESSAGE_ID = 0i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD: D3D10_MESSAGE_ID = 1i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD: D3D10_MESSAGE_ID = 2i32; pub const D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = 3i32; pub const D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = 4i32; pub const D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = 5i32; pub const D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = 6i32; pub const D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD: D3D10_MESSAGE_ID = 7i32; pub const D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD: D3D10_MESSAGE_ID = 8i32; pub const D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD: D3D10_MESSAGE_ID = 9i32; pub const D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD: D3D10_MESSAGE_ID = 10i32; pub const D3D10_MESSAGE_ID_STRING_FROM_APPLICATION: D3D10_MESSAGE_ID = 11i32; pub const D3D10_MESSAGE_ID_CORRUPTED_THIS: D3D10_MESSAGE_ID = 12i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1: D3D10_MESSAGE_ID = 13i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2: D3D10_MESSAGE_ID = 14i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3: D3D10_MESSAGE_ID = 15i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4: D3D10_MESSAGE_ID = 16i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5: D3D10_MESSAGE_ID = 17i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6: D3D10_MESSAGE_ID = 18i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7: D3D10_MESSAGE_ID = 19i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8: D3D10_MESSAGE_ID = 20i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9: D3D10_MESSAGE_ID = 21i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10: D3D10_MESSAGE_ID = 22i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11: D3D10_MESSAGE_ID = 23i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12: D3D10_MESSAGE_ID = 24i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13: D3D10_MESSAGE_ID = 25i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14: D3D10_MESSAGE_ID = 26i32; pub const D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15: D3D10_MESSAGE_ID = 27i32; pub const D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING: D3D10_MESSAGE_ID = 28i32; pub const D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY: D3D10_MESSAGE_ID = 29i32; pub const D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 30i32; pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 31i32; pub const D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 32i32; pub const D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 33i32; pub const D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 34i32; pub const D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 35i32; pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 36i32; pub const D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 37i32; pub const D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 38i32; pub const D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 39i32; pub const D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 40i32; pub const D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 41i32; pub const D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 42i32; pub const D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 43i32; pub const D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 44i32; pub const D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 45i32; pub const D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 46i32; pub const D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 47i32; pub const D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 48i32; pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 49i32; pub const D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT: D3D10_MESSAGE_ID = 50i32; pub const D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA: D3D10_MESSAGE_ID = 51i32; pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA: D3D10_MESSAGE_ID = 52i32; pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN: D3D10_MESSAGE_ID = 53i32; pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS: D3D10_MESSAGE_ID = 54i32; pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS: D3D10_MESSAGE_ID = 55i32; pub const D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY: D3D10_MESSAGE_ID = 56i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 57i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES: D3D10_MESSAGE_ID = 58i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = 59i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = 60i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 61i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = 62i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 63i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = 64i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA: D3D10_MESSAGE_ID = 65i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 66i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = 67i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 68i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 69i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 70i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC: D3D10_MESSAGE_ID = 71i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS: D3D10_MESSAGE_ID = 72i32; pub const D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION: D3D10_MESSAGE_ID = 73i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 74i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = 75i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES: D3D10_MESSAGE_ID = 76i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = 77i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = 78i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 79i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = 80i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 81i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = 82i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = 83i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 84i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = 85i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 86i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 87i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 88i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC: D3D10_MESSAGE_ID = 89i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION: D3D10_MESSAGE_ID = 90i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 91i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = 92i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES: D3D10_MESSAGE_ID = 93i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = 94i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = 95i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 96i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = 97i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 98i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = 99i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = 100i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 101i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = 102i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 103i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 104i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 105i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC: D3D10_MESSAGE_ID = 106i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION: D3D10_MESSAGE_ID = 107i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 108i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = 109i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES: D3D10_MESSAGE_ID = 110i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE: D3D10_MESSAGE_ID = 111i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS: D3D10_MESSAGE_ID = 112i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 113i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS: D3D10_MESSAGE_ID = 114i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS: D3D10_MESSAGE_ID = 115i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS: D3D10_MESSAGE_ID = 116i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA: D3D10_MESSAGE_ID = 117i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 118i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS: D3D10_MESSAGE_ID = 119i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 120i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 121i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 122i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC: D3D10_MESSAGE_ID = 123i32; pub const D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION: D3D10_MESSAGE_ID = 124i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 125i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC: D3D10_MESSAGE_ID = 126i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = 127i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 128i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = 129i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 130i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 131i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 132i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 133i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT: D3D10_MESSAGE_ID = 134i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC: D3D10_MESSAGE_ID = 135i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = 136i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 137i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = 138i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 139i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 140i32; pub const D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 141i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT: D3D10_MESSAGE_ID = 142i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC: D3D10_MESSAGE_ID = 143i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT: D3D10_MESSAGE_ID = 144i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 145i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE: D3D10_MESSAGE_ID = 146i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 147i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 148i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 149i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY: D3D10_MESSAGE_ID = 150i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS: D3D10_MESSAGE_ID = 151i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT: D3D10_MESSAGE_ID = 152i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT: D3D10_MESSAGE_ID = 153i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT: D3D10_MESSAGE_ID = 154i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS: D3D10_MESSAGE_ID = 155i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH: D3D10_MESSAGE_ID = 156i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE: D3D10_MESSAGE_ID = 157i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE: D3D10_MESSAGE_ID = 158i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT: D3D10_MESSAGE_ID = 159i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC: D3D10_MESSAGE_ID = 160i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE: D3D10_MESSAGE_ID = 161i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC: D3D10_MESSAGE_ID = 162i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT: D3D10_MESSAGE_ID = 163i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC: D3D10_MESSAGE_ID = 164i32; pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = 165i32; pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = 166i32; pub const D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = 167i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = 168i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = 169i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = 170i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY: D3D10_MESSAGE_ID = 171i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = 172i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = 173i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES: D3D10_MESSAGE_ID = 174i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED: D3D10_MESSAGE_ID = 175i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL: D3D10_MESSAGE_ID = 176i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL: D3D10_MESSAGE_ID = 177i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED: D3D10_MESSAGE_ID = 178i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT: D3D10_MESSAGE_ID = 179i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT: D3D10_MESSAGE_ID = 180i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT: D3D10_MESSAGE_ID = 181i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT: D3D10_MESSAGE_ID = 182i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION: D3D10_MESSAGE_ID = 183i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT: D3D10_MESSAGE_ID = 184i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE: D3D10_MESSAGE_ID = 185i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC: D3D10_MESSAGE_ID = 186i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH: D3D10_MESSAGE_ID = 187i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS: D3D10_MESSAGE_ID = 188i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX: D3D10_MESSAGE_ID = 189i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE: D3D10_MESSAGE_ID = 190i32; pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY: D3D10_MESSAGE_ID = 191i32; pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE: D3D10_MESSAGE_ID = 192i32; pub const D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE: D3D10_MESSAGE_ID = 193i32; pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE: D3D10_MESSAGE_ID = 194i32; pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE: D3D10_MESSAGE_ID = 195i32; pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP: D3D10_MESSAGE_ID = 196i32; pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS: D3D10_MESSAGE_ID = 197i32; pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 198i32; pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC: D3D10_MESSAGE_ID = 199i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK: D3D10_MESSAGE_ID = 200i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC: D3D10_MESSAGE_ID = 201i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP: D3D10_MESSAGE_ID = 202i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP: D3D10_MESSAGE_ID = 203i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP: D3D10_MESSAGE_ID = 204i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC: D3D10_MESSAGE_ID = 205i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP: D3D10_MESSAGE_ID = 206i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP: D3D10_MESSAGE_ID = 207i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP: D3D10_MESSAGE_ID = 208i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC: D3D10_MESSAGE_ID = 209i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 210i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC: D3D10_MESSAGE_ID = 211i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND: D3D10_MESSAGE_ID = 212i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND: D3D10_MESSAGE_ID = 213i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP: D3D10_MESSAGE_ID = 214i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA: D3D10_MESSAGE_ID = 215i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA: D3D10_MESSAGE_ID = 216i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA: D3D10_MESSAGE_ID = 217i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK: D3D10_MESSAGE_ID = 218i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 219i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC: D3D10_MESSAGE_ID = 220i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER: D3D10_MESSAGE_ID = 221i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU: D3D10_MESSAGE_ID = 222i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV: D3D10_MESSAGE_ID = 223i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW: D3D10_MESSAGE_ID = 224i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS: D3D10_MESSAGE_ID = 225i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY: D3D10_MESSAGE_ID = 226i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC: D3D10_MESSAGE_ID = 227i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD: D3D10_MESSAGE_ID = 228i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD: D3D10_MESSAGE_ID = 229i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS: D3D10_MESSAGE_ID = 230i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC: D3D10_MESSAGE_ID = 231i32; pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY: D3D10_MESSAGE_ID = 232i32; pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS: D3D10_MESSAGE_ID = 233i32; pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG: D3D10_MESSAGE_ID = 234i32; pub const D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC: D3D10_MESSAGE_ID = 235i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED: D3D10_MESSAGE_ID = 236i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED: D3D10_MESSAGE_ID = 237i32; pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = 238i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE: D3D10_MESSAGE_ID = 239i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 240i32; pub const D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER: D3D10_MESSAGE_ID = 241i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID: D3D10_MESSAGE_ID = 242i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE: D3D10_MESSAGE_ID = 243i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 244i32; pub const D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 245i32; pub const D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = 246i32; pub const D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 247i32; pub const D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 248i32; pub const D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 249i32; pub const D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = 250i32; pub const D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 251i32; pub const D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 252i32; pub const D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER: D3D10_MESSAGE_ID = 253i32; pub const D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 254i32; pub const D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 255i32; pub const D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER: D3D10_MESSAGE_ID = 256i32; pub const D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 257i32; pub const D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 258i32; pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT: D3D10_MESSAGE_ID = 259i32; pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR: D3D10_MESSAGE_ID = 260i32; pub const D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH: D3D10_MESSAGE_ID = 261i32; pub const D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH: D3D10_MESSAGE_ID = 262i32; pub const D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID: D3D10_MESSAGE_ID = 263i32; pub const D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 264i32; pub const D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 265i32; pub const D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 266i32; pub const D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 267i32; pub const D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 268i32; pub const D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 269i32; pub const D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 270i32; pub const D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 271i32; pub const D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY: D3D10_MESSAGE_ID = 272i32; pub const D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY: D3D10_MESSAGE_ID = 273i32; pub const D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY: D3D10_MESSAGE_ID = 274i32; pub const D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY: D3D10_MESSAGE_ID = 275i32; pub const D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY: D3D10_MESSAGE_ID = 276i32; pub const D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID: D3D10_MESSAGE_ID = 277i32; pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE: D3D10_MESSAGE_ID = 278i32; pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE: D3D10_MESSAGE_ID = 279i32; pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX: D3D10_MESSAGE_ID = 280i32; pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE: D3D10_MESSAGE_ID = 281i32; pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = 282i32; pub const D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE: D3D10_MESSAGE_ID = 283i32; pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE: D3D10_MESSAGE_ID = 284i32; pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = 285i32; pub const D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE: D3D10_MESSAGE_ID = 286i32; pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE: D3D10_MESSAGE_ID = 287i32; pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX: D3D10_MESSAGE_ID = 288i32; pub const D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE: D3D10_MESSAGE_ID = 289i32; pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID: D3D10_MESSAGE_ID = 290i32; pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID: D3D10_MESSAGE_ID = 291i32; pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID: D3D10_MESSAGE_ID = 292i32; pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID: D3D10_MESSAGE_ID = 293i32; pub const D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID: D3D10_MESSAGE_ID = 294i32; pub const D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = 295i32; pub const D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = 296i32; pub const D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = 297i32; pub const D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 298i32; pub const D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = 299i32; pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = 300i32; pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 301i32; pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = 302i32; pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = 303i32; pub const D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 304i32; pub const D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 305i32; pub const D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = 306i32; pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = 307i32; pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 308i32; pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = 309i32; pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = 310i32; pub const D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 311i32; pub const D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 312i32; pub const D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = 313i32; pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE: D3D10_MESSAGE_ID = 314i32; pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 315i32; pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS: D3D10_MESSAGE_ID = 316i32; pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED: D3D10_MESSAGE_ID = 317i32; pub const D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 318i32; pub const D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE: D3D10_MESSAGE_ID = 319i32; pub const D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED: D3D10_MESSAGE_ID = 320i32; pub const D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED: D3D10_MESSAGE_ID = 321i32; pub const D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED: D3D10_MESSAGE_ID = 322i32; pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS: D3D10_MESSAGE_ID = 323i32; pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 324i32; pub const D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN: D3D10_MESSAGE_ID = 325i32; pub const D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE: D3D10_MESSAGE_ID = 326i32; pub const D3D10_MESSAGE_ID_REF_THREADING_MODE: D3D10_MESSAGE_ID = 327i32; pub const D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION: D3D10_MESSAGE_ID = 328i32; pub const D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION: D3D10_MESSAGE_ID = 329i32; pub const D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION: D3D10_MESSAGE_ID = 330i32; pub const D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE: D3D10_MESSAGE_ID = 331i32; pub const D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER: D3D10_MESSAGE_ID = 332i32; pub const D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY: D3D10_MESSAGE_ID = 333i32; pub const D3D10_MESSAGE_ID_REF_INFO: D3D10_MESSAGE_ID = 334i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW: D3D10_MESSAGE_ID = 335i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW: D3D10_MESSAGE_ID = 336i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW: D3D10_MESSAGE_ID = 337i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW: D3D10_MESSAGE_ID = 338i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW: D3D10_MESSAGE_ID = 339i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW: D3D10_MESSAGE_ID = 340i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET: D3D10_MESSAGE_ID = 341i32; pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND: D3D10_MESSAGE_ID = 342i32; pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX: D3D10_MESSAGE_ID = 343i32; pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE: D3D10_MESSAGE_ID = 344i32; pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK: D3D10_MESSAGE_ID = 345i32; pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE: D3D10_MESSAGE_ID = 346i32; pub const D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS: D3D10_MESSAGE_ID = 347i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET: D3D10_MESSAGE_ID = 348i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET: D3D10_MESSAGE_ID = 349i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET: D3D10_MESSAGE_ID = 350i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = 351i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET: D3D10_MESSAGE_ID = 352i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET: D3D10_MESSAGE_ID = 353i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH: D3D10_MESSAGE_ID = 354i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL: D3D10_MESSAGE_ID = 355i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = 356i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET: D3D10_MESSAGE_ID = 357i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID: D3D10_MESSAGE_ID = 358i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL: D3D10_MESSAGE_ID = 359i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH: D3D10_MESSAGE_ID = 360i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH: D3D10_MESSAGE_ID = 361i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT: D3D10_MESSAGE_ID = 362i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET: D3D10_MESSAGE_ID = 363i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED: D3D10_MESSAGE_ID = 364i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY: D3D10_MESSAGE_ID = 365i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 366i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED: D3D10_MESSAGE_ID = 367i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 368i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED: D3D10_MESSAGE_ID = 369i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED: D3D10_MESSAGE_ID = 370i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED: D3D10_MESSAGE_ID = 371i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED: D3D10_MESSAGE_ID = 372i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED: D3D10_MESSAGE_ID = 373i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE: D3D10_MESSAGE_ID = 374i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER: D3D10_MESSAGE_ID = 375i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING: D3D10_MESSAGE_ID = 376i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0: D3D10_MESSAGE_ID = 377i32; pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT: D3D10_MESSAGE_ID = 378i32; pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT: D3D10_MESSAGE_ID = 379i32; pub const D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT: D3D10_MESSAGE_ID = 380i32; pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN: D3D10_MESSAGE_ID = 381i32; pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 382i32; pub const D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN: D3D10_MESSAGE_ID = 383i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET: D3D10_MESSAGE_ID = 384i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC: D3D10_MESSAGE_ID = 385i32; pub const D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC: D3D10_MESSAGE_ID = 386i32; pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH: D3D10_MESSAGE_ID = 387i32; pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW: D3D10_MESSAGE_ID = 388i32; pub const D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS: D3D10_MESSAGE_ID = 389i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH: D3D10_MESSAGE_ID = 390i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH: D3D10_MESSAGE_ID = 391i32; pub const D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY: D3D10_MESSAGE_ID = 392i32; pub const D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY: D3D10_MESSAGE_ID = 393i32; pub const D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 394i32; pub const D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 395i32; pub const D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER: D3D10_MESSAGE_ID = 396i32; pub const D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED: D3D10_MESSAGE_ID = 397i32; pub const D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER: D3D10_MESSAGE_ID = 398i32; pub const D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN: D3D10_MESSAGE_ID = 399i32; pub const D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN: D3D10_MESSAGE_ID = 400i32; pub const D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC: D3D10_MESSAGE_ID = 401i32; pub const D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER: D3D10_MESSAGE_ID = 402i32; pub const D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER: D3D10_MESSAGE_ID = 403i32; pub const D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE: D3D10_MESSAGE_ID = 404i32; pub const D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED: D3D10_MESSAGE_ID = 405i32; pub const D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION: D3D10_MESSAGE_ID = 406i32; pub const D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE: D3D10_MESSAGE_ID = 407i32; pub const D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS: D3D10_MESSAGE_ID = 408i32; pub const D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION: D3D10_MESSAGE_ID = 409i32; pub const D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS: D3D10_MESSAGE_ID = 410i32; pub const D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN: D3D10_MESSAGE_ID = 411i32; pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE: D3D10_MESSAGE_ID = 412i32; pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS: D3D10_MESSAGE_ID = 413i32; pub const D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL: D3D10_MESSAGE_ID = 414i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH: D3D10_MESSAGE_ID = 415i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED: D3D10_MESSAGE_ID = 416i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN: D3D10_MESSAGE_ID = 417i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE: D3D10_MESSAGE_ID = 418i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE: D3D10_MESSAGE_ID = 419i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT: D3D10_MESSAGE_ID = 420i32; pub const D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH: D3D10_MESSAGE_ID = 421i32; pub const D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY: D3D10_MESSAGE_ID = 422i32; pub const D3D10_MESSAGE_ID_LIVE_BUFFER: D3D10_MESSAGE_ID = 423i32; pub const D3D10_MESSAGE_ID_LIVE_TEXTURE1D: D3D10_MESSAGE_ID = 424i32; pub const D3D10_MESSAGE_ID_LIVE_TEXTURE2D: D3D10_MESSAGE_ID = 425i32; pub const D3D10_MESSAGE_ID_LIVE_TEXTURE3D: D3D10_MESSAGE_ID = 426i32; pub const D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW: D3D10_MESSAGE_ID = 427i32; pub const D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW: D3D10_MESSAGE_ID = 428i32; pub const D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW: D3D10_MESSAGE_ID = 429i32; pub const D3D10_MESSAGE_ID_LIVE_VERTEXSHADER: D3D10_MESSAGE_ID = 430i32; pub const D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER: D3D10_MESSAGE_ID = 431i32; pub const D3D10_MESSAGE_ID_LIVE_PIXELSHADER: D3D10_MESSAGE_ID = 432i32; pub const D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT: D3D10_MESSAGE_ID = 433i32; pub const D3D10_MESSAGE_ID_LIVE_SAMPLER: D3D10_MESSAGE_ID = 434i32; pub const D3D10_MESSAGE_ID_LIVE_BLENDSTATE: D3D10_MESSAGE_ID = 435i32; pub const D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE: D3D10_MESSAGE_ID = 436i32; pub const D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE: D3D10_MESSAGE_ID = 437i32; pub const D3D10_MESSAGE_ID_LIVE_QUERY: D3D10_MESSAGE_ID = 438i32; pub const D3D10_MESSAGE_ID_LIVE_PREDICATE: D3D10_MESSAGE_ID = 439i32; pub const D3D10_MESSAGE_ID_LIVE_COUNTER: D3D10_MESSAGE_ID = 440i32; pub const D3D10_MESSAGE_ID_LIVE_DEVICE: D3D10_MESSAGE_ID = 441i32; pub const D3D10_MESSAGE_ID_LIVE_SWAPCHAIN: D3D10_MESSAGE_ID = 442i32; pub const D3D10_MESSAGE_ID_D3D10_MESSAGES_END: D3D10_MESSAGE_ID = 443i32; pub const D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START: D3D10_MESSAGE_ID = 1048576i32; pub const D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED: D3D10_MESSAGE_ID = 1048577i32; pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048578i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT: D3D10_MESSAGE_ID = 1048579i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY: D3D10_MESSAGE_ID = 1048580i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE: D3D10_MESSAGE_ID = 1048581i32; pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048582i32; pub const D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS: D3D10_MESSAGE_ID = 1048583i32; pub const D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS: D3D10_MESSAGE_ID = 1048584i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS: D3D10_MESSAGE_ID = 1048585i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND: D3D10_MESSAGE_ID = 1048586i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D: D3D10_MESSAGE_ID = 1048587i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE: D3D10_MESSAGE_ID = 1048588i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE: D3D10_MESSAGE_ID = 1048589i32; pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS: D3D10_MESSAGE_ID = 1048590i32; pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS: D3D10_MESSAGE_ID = 1048591i32; pub const D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX: D3D10_MESSAGE_ID = 1048592i32; pub const D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS: D3D10_MESSAGE_ID = 1048593i32; pub const D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED: D3D10_MESSAGE_ID = 1048594i32; pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS: D3D10_MESSAGE_ID = 1048595i32; pub const D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY: D3D10_MESSAGE_ID = 1048596i32; pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK: D3D10_MESSAGE_ID = 1048597i32; pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK: D3D10_MESSAGE_ID = 1048598i32; pub const D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT: D3D10_MESSAGE_ID = 1048599i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE: D3D10_MESSAGE_ID = 1048600i32; pub const D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE: D3D10_MESSAGE_ID = 1048601i32; pub const D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE: D3D10_MESSAGE_ID = 1048602i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD: D3D10_MESSAGE_ID = 1048603i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL: D3D10_MESSAGE_ID = 1048604i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX: D3D10_MESSAGE_ID = 1048605i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO: D3D10_MESSAGE_ID = 1048606i32; pub const D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES: D3D10_MESSAGE_ID = 1048607i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET: D3D10_MESSAGE_ID = 1048608i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER: D3D10_MESSAGE_ID = 1048609i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE: D3D10_MESSAGE_ID = 1048610i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE: D3D10_MESSAGE_ID = 1048611i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE: D3D10_MESSAGE_ID = 1048612i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS: D3D10_MESSAGE_ID = 1048613i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT: D3D10_MESSAGE_ID = 1048614i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS: D3D10_MESSAGE_ID = 1048615i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES: D3D10_MESSAGE_ID = 1048616i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED: D3D10_MESSAGE_ID = 1048617i32; pub const D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048618i32; pub const D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048619i32; pub const D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048620i32; pub const D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048621i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND: D3D10_MESSAGE_ID = 1048622i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND: D3D10_MESSAGE_ID = 1048623i32; pub const D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048624i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE: D3D10_MESSAGE_ID = 1048625i32; pub const D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048626i32; pub const D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3: D3D10_MESSAGE_ID = 1048627i32; pub const D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED: D3D10_MESSAGE_ID = 1048628i32; pub const D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO: D3D10_MESSAGE_ID = 1048629i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION: D3D10_MESSAGE_ID = 1048630i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED: D3D10_MESSAGE_ID = 1048631i32; pub const D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR: D3D10_MESSAGE_ID = 1048632i32; pub const D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA: D3D10_MESSAGE_ID = 1048633i32; pub const D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP: D3D10_MESSAGE_ID = 1048634i32; pub const D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED: D3D10_MESSAGE_ID = 1048635i32; pub const D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT: D3D10_MESSAGE_ID = 1048636i32; pub const D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES: D3D10_MESSAGE_ID = 1048637i32; pub const D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END: D3D10_MESSAGE_ID = 1048638i32; pub type D3D10_MESSAGE_SEVERITY = i32; pub const D3D10_MESSAGE_SEVERITY_CORRUPTION: D3D10_MESSAGE_SEVERITY = 0i32; pub const D3D10_MESSAGE_SEVERITY_ERROR: D3D10_MESSAGE_SEVERITY = 1i32; pub const D3D10_MESSAGE_SEVERITY_WARNING: D3D10_MESSAGE_SEVERITY = 2i32; pub const D3D10_MESSAGE_SEVERITY_INFO: D3D10_MESSAGE_SEVERITY = 3i32; pub const D3D10_MESSAGE_SEVERITY_MESSAGE: D3D10_MESSAGE_SEVERITY = 4i32; pub const D3D10_MIN_BORDER_COLOR_COMPONENT: f32 = 0f32; pub const D3D10_MIN_DEPTH: f32 = 0f32; pub const D3D10_MIN_FILTER_SHIFT: u32 = 4u32; pub const D3D10_MIN_MAXANISOTROPY: u32 = 0u32; pub const D3D10_MIP_FILTER_SHIFT: u32 = 0u32; pub const D3D10_MIP_LOD_BIAS_MAX: f32 = 15.99f32; pub const D3D10_MIP_LOD_BIAS_MIN: f32 = -16f32; pub const D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT: u32 = 6u32; pub const D3D10_MIP_LOD_RANGE_BIT_COUNT: u32 = 8u32; pub const D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: f32 = 1.4f32; pub const D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: u32 = 0u32; #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_PASS_DESC { pub Name: super::super::Foundation::PSTR, pub Annotations: u32, pub pIAInputSignature: *mut u8, pub IAInputSignatureSize: usize, pub StencilRef: u32, pub SampleMask: u32, pub BlendFactor: [f32; 4], } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_PASS_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_PASS_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_PASS_SHADER_DESC { pub pShaderVariable: ID3D10EffectShaderVariable, pub ShaderIndex: u32, } impl ::core::marker::Copy for D3D10_PASS_SHADER_DESC {} impl ::core::clone::Clone for D3D10_PASS_SHADER_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 13u32; pub const D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 15u32; pub const D3D10_PS_FRONTFACING_DEFAULT_VALUE: u32 = 4294967295u32; pub const D3D10_PS_FRONTFACING_FALSE_VALUE: u32 = 0u32; pub const D3D10_PS_FRONTFACING_TRUE_VALUE: u32 = 4294967295u32; pub const D3D10_PS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_PS_INPUT_REGISTER_COUNT: u32 = 32u32; pub const D3D10_PS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; pub const D3D10_PS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; pub const D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0f32; pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: u32 = 1u32; pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT: u32 = 1u32; pub const D3D10_PS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_PS_OUTPUT_REGISTER_COUNT: u32 = 8u32; pub const D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0.5f32; pub type D3D10_QUERY = i32; pub const D3D10_QUERY_EVENT: D3D10_QUERY = 0i32; pub const D3D10_QUERY_OCCLUSION: D3D10_QUERY = 1i32; pub const D3D10_QUERY_TIMESTAMP: D3D10_QUERY = 2i32; pub const D3D10_QUERY_TIMESTAMP_DISJOINT: D3D10_QUERY = 3i32; pub const D3D10_QUERY_PIPELINE_STATISTICS: D3D10_QUERY = 4i32; pub const D3D10_QUERY_OCCLUSION_PREDICATE: D3D10_QUERY = 5i32; pub const D3D10_QUERY_SO_STATISTICS: D3D10_QUERY = 6i32; pub const D3D10_QUERY_SO_OVERFLOW_PREDICATE: D3D10_QUERY = 7i32; #[repr(C)] pub struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { pub IAVertices: u64, pub IAPrimitives: u64, pub VSInvocations: u64, pub GSInvocations: u64, pub GSPrimitives: u64, pub CInvocations: u64, pub CPrimitives: u64, pub PSInvocations: u64, } impl ::core::marker::Copy for D3D10_QUERY_DATA_PIPELINE_STATISTICS {} impl ::core::clone::Clone for D3D10_QUERY_DATA_PIPELINE_STATISTICS { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_QUERY_DATA_SO_STATISTICS { pub NumPrimitivesWritten: u64, pub PrimitivesStorageNeeded: u64, } impl ::core::marker::Copy for D3D10_QUERY_DATA_SO_STATISTICS {} impl ::core::clone::Clone for D3D10_QUERY_DATA_SO_STATISTICS { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { pub Frequency: u64, pub Disjoint: super::super::Foundation::BOOL, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_QUERY_DESC { pub Query: D3D10_QUERY, pub MiscFlags: u32, } impl ::core::marker::Copy for D3D10_QUERY_DESC {} impl ::core::clone::Clone for D3D10_QUERY_DESC { fn clone(&self) -> Self { *self } } pub type D3D10_QUERY_MISC_FLAG = i32; pub const D3D10_QUERY_MISC_PREDICATEHINT: D3D10_QUERY_MISC_FLAG = 1i32; pub type D3D10_RAISE_FLAG = i32; pub const D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR: D3D10_RAISE_FLAG = 1i32; #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_RASTERIZER_DESC { pub FillMode: D3D10_FILL_MODE, pub CullMode: D3D10_CULL_MODE, pub FrontCounterClockwise: super::super::Foundation::BOOL, pub DepthBias: i32, pub DepthBiasClamp: f32, pub SlopeScaledDepthBias: f32, pub DepthClipEnable: super::super::Foundation::BOOL, pub ScissorEnable: super::super::Foundation::BOOL, pub MultisampleEnable: super::super::Foundation::BOOL, pub AntialiasedLineEnable: super::super::Foundation::BOOL, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_RASTERIZER_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_RASTERIZER_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_RENDER_TARGET_BLEND_DESC1 { pub BlendEnable: super::super::Foundation::BOOL, pub SrcBlend: D3D10_BLEND, pub DestBlend: D3D10_BLEND, pub BlendOp: D3D10_BLEND_OP, pub SrcBlendAlpha: D3D10_BLEND, pub DestBlendAlpha: D3D10_BLEND, pub BlendOpAlpha: D3D10_BLEND_OP, pub RenderTargetWriteMask: u8, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_RENDER_TARGET_BLEND_DESC1 {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_RENDER_TARGET_BLEND_DESC1 { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] pub struct D3D10_RENDER_TARGET_VIEW_DESC { pub Format: super::Dxgi::Common::DXGI_FORMAT, pub ViewDimension: D3D10_RTV_DIMENSION, pub Anonymous: D3D10_RENDER_TARGET_VIEW_DESC_0, } #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::marker::Copy for D3D10_RENDER_TARGET_VIEW_DESC {} #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::clone::Clone for D3D10_RENDER_TARGET_VIEW_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] pub union D3D10_RENDER_TARGET_VIEW_DESC_0 { pub Buffer: D3D10_BUFFER_RTV, pub Texture1D: D3D10_TEX1D_RTV, pub Texture1DArray: D3D10_TEX1D_ARRAY_RTV, pub Texture2D: D3D10_TEX2D_RTV, pub Texture2DArray: D3D10_TEX2D_ARRAY_RTV, pub Texture2DMS: D3D10_TEX2DMS_RTV, pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_RTV, pub Texture3D: D3D10_TEX3D_RTV, } #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::marker::Copy for D3D10_RENDER_TARGET_VIEW_DESC_0 {} #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::clone::Clone for D3D10_RENDER_TARGET_VIEW_DESC_0 { fn clone(&self) -> Self { *self } } pub const D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32; pub const D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: u32 = 27u32; pub const D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32; pub const D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32; pub const D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 32u32; pub const D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 32u32; pub const D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: u32 = 8192u32; pub const D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: u32 = 1024u32; pub const D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32; pub const D3D10_REQ_MAXANISOTROPY: u32 = 16u32; pub const D3D10_REQ_MIP_LEVELS: u32 = 14u32; pub const D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: u32 = 2048u32; pub const D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32; pub const D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: u32 = 8192u32; pub const D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES: u32 = 128u32; pub const D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP: u32 = 20u32; pub const D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT: u32 = 4096u32; pub const D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: u32 = 512u32; pub const D3D10_REQ_TEXTURE1D_U_DIMENSION: u32 = 8192u32; pub const D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: u32 = 512u32; pub const D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 8192u32; pub const D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 2048u32; pub const D3D10_REQ_TEXTURECUBE_DIMENSION: u32 = 8192u32; pub const D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: u32 = 0u32; pub type D3D10_RESOURCE_DIMENSION = i32; pub const D3D10_RESOURCE_DIMENSION_UNKNOWN: D3D10_RESOURCE_DIMENSION = 0i32; pub const D3D10_RESOURCE_DIMENSION_BUFFER: D3D10_RESOURCE_DIMENSION = 1i32; pub const D3D10_RESOURCE_DIMENSION_TEXTURE1D: D3D10_RESOURCE_DIMENSION = 2i32; pub const D3D10_RESOURCE_DIMENSION_TEXTURE2D: D3D10_RESOURCE_DIMENSION = 3i32; pub const D3D10_RESOURCE_DIMENSION_TEXTURE3D: D3D10_RESOURCE_DIMENSION = 4i32; pub type D3D10_RESOURCE_MISC_FLAG = i32; pub const D3D10_RESOURCE_MISC_GENERATE_MIPS: D3D10_RESOURCE_MISC_FLAG = 1i32; pub const D3D10_RESOURCE_MISC_SHARED: D3D10_RESOURCE_MISC_FLAG = 2i32; pub const D3D10_RESOURCE_MISC_TEXTURECUBE: D3D10_RESOURCE_MISC_FLAG = 4i32; pub const D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX: D3D10_RESOURCE_MISC_FLAG = 16i32; pub const D3D10_RESOURCE_MISC_GDI_COMPATIBLE: D3D10_RESOURCE_MISC_FLAG = 32i32; pub type D3D10_RTV_DIMENSION = i32; pub const D3D10_RTV_DIMENSION_UNKNOWN: D3D10_RTV_DIMENSION = 0i32; pub const D3D10_RTV_DIMENSION_BUFFER: D3D10_RTV_DIMENSION = 1i32; pub const D3D10_RTV_DIMENSION_TEXTURE1D: D3D10_RTV_DIMENSION = 2i32; pub const D3D10_RTV_DIMENSION_TEXTURE1DARRAY: D3D10_RTV_DIMENSION = 3i32; pub const D3D10_RTV_DIMENSION_TEXTURE2D: D3D10_RTV_DIMENSION = 4i32; pub const D3D10_RTV_DIMENSION_TEXTURE2DARRAY: D3D10_RTV_DIMENSION = 5i32; pub const D3D10_RTV_DIMENSION_TEXTURE2DMS: D3D10_RTV_DIMENSION = 6i32; pub const D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY: D3D10_RTV_DIMENSION = 7i32; pub const D3D10_RTV_DIMENSION_TEXTURE3D: D3D10_RTV_DIMENSION = 8i32; #[repr(C)] pub struct D3D10_SAMPLER_DESC { pub Filter: D3D10_FILTER, pub AddressU: D3D10_TEXTURE_ADDRESS_MODE, pub AddressV: D3D10_TEXTURE_ADDRESS_MODE, pub AddressW: D3D10_TEXTURE_ADDRESS_MODE, pub MipLODBias: f32, pub MaxAnisotropy: u32, pub ComparisonFunc: D3D10_COMPARISON_FUNC, pub BorderColor: [f32; 4], pub MinLOD: f32, pub MaxLOD: f32, } impl ::core::marker::Copy for D3D10_SAMPLER_DESC {} impl ::core::clone::Clone for D3D10_SAMPLER_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_SDK_LAYERS_VERSION: u32 = 11u32; pub const D3D10_SDK_VERSION: u32 = 29u32; pub const D3D10_SHADER_AVOID_FLOW_CONTROL: u32 = 512u32; #[repr(C)] #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub struct D3D10_SHADER_BUFFER_DESC { pub Name: super::super::Foundation::PSTR, pub Type: super::Direct3D::D3D_CBUFFER_TYPE, pub Variables: u32, pub Size: u32, pub uFlags: u32, } #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::marker::Copy for D3D10_SHADER_BUFFER_DESC {} #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::clone::Clone for D3D10_SHADER_BUFFER_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_SHADER_DEBUG: u32 = 1u32; #[repr(C)] pub struct D3D10_SHADER_DEBUG_FILE_INFO { pub FileName: u32, pub FileNameLen: u32, pub FileData: u32, pub FileLen: u32, } impl ::core::marker::Copy for D3D10_SHADER_DEBUG_FILE_INFO {} impl ::core::clone::Clone for D3D10_SHADER_DEBUG_FILE_INFO { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_SHADER_DEBUG_INFO { pub Size: u32, pub Creator: u32, pub EntrypointName: u32, pub ShaderTarget: u32, pub CompileFlags: u32, pub Files: u32, pub FileInfo: u32, pub Instructions: u32, pub InstructionInfo: u32, pub Variables: u32, pub VariableInfo: u32, pub InputVariables: u32, pub InputVariableInfo: u32, pub Tokens: u32, pub TokenInfo: u32, pub Scopes: u32, pub ScopeInfo: u32, pub ScopeVariables: u32, pub ScopeVariableInfo: u32, pub UintOffset: u32, pub StringOffset: u32, } impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INFO {} impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INFO { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_SHADER_DEBUG_INPUT_INFO { pub Var: u32, pub InitialRegisterSet: D3D10_SHADER_DEBUG_REGTYPE, pub InitialBank: u32, pub InitialRegister: u32, pub InitialComponent: u32, pub InitialValue: u32, } impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INPUT_INFO {} impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INPUT_INFO { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_SHADER_DEBUG_INST_INFO { pub Id: u32, pub Opcode: u32, pub uOutputs: u32, pub pOutputs: [D3D10_SHADER_DEBUG_OUTPUTREG_INFO; 2], pub TokenId: u32, pub NestingLevel: u32, pub Scopes: u32, pub ScopeInfo: u32, pub AccessedVars: u32, pub AccessedVarsInfo: u32, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_SHADER_DEBUG_INST_INFO {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_SHADER_DEBUG_INST_INFO { fn clone(&self) -> Self { *self } } pub const D3D10_SHADER_DEBUG_NAME_FOR_BINARY: u32 = 8388608u32; pub const D3D10_SHADER_DEBUG_NAME_FOR_SOURCE: u32 = 4194304u32; #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_SHADER_DEBUG_OUTPUTREG_INFO { pub OutputRegisterSet: D3D10_SHADER_DEBUG_REGTYPE, pub OutputReg: u32, pub TempArrayReg: u32, pub OutputComponents: [u32; 4], pub OutputVars: [D3D10_SHADER_DEBUG_OUTPUTVAR; 4], pub IndexReg: u32, pub IndexComp: u32, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_SHADER_DEBUG_OUTPUTREG_INFO {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_SHADER_DEBUG_OUTPUTREG_INFO { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_SHADER_DEBUG_OUTPUTVAR { pub Var: u32, pub uValueMin: u32, pub uValueMax: u32, pub iValueMin: i32, pub iValueMax: i32, pub fValueMin: f32, pub fValueMax: f32, pub bNaNPossible: super::super::Foundation::BOOL, pub bInfPossible: super::super::Foundation::BOOL, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_SHADER_DEBUG_OUTPUTVAR {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_SHADER_DEBUG_OUTPUTVAR { fn clone(&self) -> Self { *self } } pub type D3D10_SHADER_DEBUG_REGTYPE = i32; pub const D3D10_SHADER_DEBUG_REG_INPUT: D3D10_SHADER_DEBUG_REGTYPE = 0i32; pub const D3D10_SHADER_DEBUG_REG_OUTPUT: D3D10_SHADER_DEBUG_REGTYPE = 1i32; pub const D3D10_SHADER_DEBUG_REG_CBUFFER: D3D10_SHADER_DEBUG_REGTYPE = 2i32; pub const D3D10_SHADER_DEBUG_REG_TBUFFER: D3D10_SHADER_DEBUG_REGTYPE = 3i32; pub const D3D10_SHADER_DEBUG_REG_TEMP: D3D10_SHADER_DEBUG_REGTYPE = 4i32; pub const D3D10_SHADER_DEBUG_REG_TEMPARRAY: D3D10_SHADER_DEBUG_REGTYPE = 5i32; pub const D3D10_SHADER_DEBUG_REG_TEXTURE: D3D10_SHADER_DEBUG_REGTYPE = 6i32; pub const D3D10_SHADER_DEBUG_REG_SAMPLER: D3D10_SHADER_DEBUG_REGTYPE = 7i32; pub const D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER: D3D10_SHADER_DEBUG_REGTYPE = 8i32; pub const D3D10_SHADER_DEBUG_REG_LITERAL: D3D10_SHADER_DEBUG_REGTYPE = 9i32; pub const D3D10_SHADER_DEBUG_REG_UNUSED: D3D10_SHADER_DEBUG_REGTYPE = 10i32; pub const D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS: D3D10_SHADER_DEBUG_REGTYPE = 11i32; pub const D3D11_SHADER_DEBUG_REG_UAV: D3D10_SHADER_DEBUG_REGTYPE = 12i32; pub const D3D10_SHADER_DEBUG_REG_FORCE_DWORD: D3D10_SHADER_DEBUG_REGTYPE = 2147483647i32; pub type D3D10_SHADER_DEBUG_SCOPETYPE = i32; pub const D3D10_SHADER_DEBUG_SCOPE_GLOBAL: D3D10_SHADER_DEBUG_SCOPETYPE = 0i32; pub const D3D10_SHADER_DEBUG_SCOPE_BLOCK: D3D10_SHADER_DEBUG_SCOPETYPE = 1i32; pub const D3D10_SHADER_DEBUG_SCOPE_FORLOOP: D3D10_SHADER_DEBUG_SCOPETYPE = 2i32; pub const D3D10_SHADER_DEBUG_SCOPE_STRUCT: D3D10_SHADER_DEBUG_SCOPETYPE = 3i32; pub const D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS: D3D10_SHADER_DEBUG_SCOPETYPE = 4i32; pub const D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK: D3D10_SHADER_DEBUG_SCOPETYPE = 5i32; pub const D3D10_SHADER_DEBUG_SCOPE_NAMESPACE: D3D10_SHADER_DEBUG_SCOPETYPE = 6i32; pub const D3D10_SHADER_DEBUG_SCOPE_ANNOTATION: D3D10_SHADER_DEBUG_SCOPETYPE = 7i32; pub const D3D10_SHADER_DEBUG_SCOPE_FORCE_DWORD: D3D10_SHADER_DEBUG_SCOPETYPE = 2147483647i32; #[repr(C)] #[cfg(feature = "Win32_Graphics_Direct3D")] pub struct D3D10_SHADER_DEBUG_SCOPEVAR_INFO { pub TokenId: u32, pub VarType: D3D10_SHADER_DEBUG_VARTYPE, pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS, pub Rows: u32, pub Columns: u32, pub StructMemberScope: u32, pub uArrayIndices: u32, pub ArrayElements: u32, pub ArrayStrides: u32, pub uVariables: u32, pub uFirstVariable: u32, } #[cfg(feature = "Win32_Graphics_Direct3D")] impl ::core::marker::Copy for D3D10_SHADER_DEBUG_SCOPEVAR_INFO {} #[cfg(feature = "Win32_Graphics_Direct3D")] impl ::core::clone::Clone for D3D10_SHADER_DEBUG_SCOPEVAR_INFO { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_SHADER_DEBUG_SCOPE_INFO { pub ScopeType: D3D10_SHADER_DEBUG_SCOPETYPE, pub Name: u32, pub uNameLen: u32, pub uVariables: u32, pub VariableData: u32, } impl ::core::marker::Copy for D3D10_SHADER_DEBUG_SCOPE_INFO {} impl ::core::clone::Clone for D3D10_SHADER_DEBUG_SCOPE_INFO { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_SHADER_DEBUG_TOKEN_INFO { pub File: u32, pub Line: u32, pub Column: u32, pub TokenLength: u32, pub TokenId: u32, } impl ::core::marker::Copy for D3D10_SHADER_DEBUG_TOKEN_INFO {} impl ::core::clone::Clone for D3D10_SHADER_DEBUG_TOKEN_INFO { fn clone(&self) -> Self { *self } } pub type D3D10_SHADER_DEBUG_VARTYPE = i32; pub const D3D10_SHADER_DEBUG_VAR_VARIABLE: D3D10_SHADER_DEBUG_VARTYPE = 0i32; pub const D3D10_SHADER_DEBUG_VAR_FUNCTION: D3D10_SHADER_DEBUG_VARTYPE = 1i32; pub const D3D10_SHADER_DEBUG_VAR_FORCE_DWORD: D3D10_SHADER_DEBUG_VARTYPE = 2147483647i32; #[repr(C)] #[cfg(feature = "Win32_Graphics_Direct3D")] pub struct D3D10_SHADER_DEBUG_VAR_INFO { pub TokenId: u32, pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE, pub Register: u32, pub Component: u32, pub ScopeVar: u32, pub ScopeVarOffset: u32, } #[cfg(feature = "Win32_Graphics_Direct3D")] impl ::core::marker::Copy for D3D10_SHADER_DEBUG_VAR_INFO {} #[cfg(feature = "Win32_Graphics_Direct3D")] impl ::core::clone::Clone for D3D10_SHADER_DEBUG_VAR_INFO { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub struct D3D10_SHADER_DESC { pub Version: u32, pub Creator: super::super::Foundation::PSTR, pub Flags: u32, pub ConstantBuffers: u32, pub BoundResources: u32, pub InputParameters: u32, pub OutputParameters: u32, pub InstructionCount: u32, pub TempRegisterCount: u32, pub TempArrayCount: u32, pub DefCount: u32, pub DclCount: u32, pub TextureNormalInstructions: u32, pub TextureLoadInstructions: u32, pub TextureCompInstructions: u32, pub TextureBiasInstructions: u32, pub TextureGradientInstructions: u32, pub FloatInstructionCount: u32, pub IntInstructionCount: u32, pub UintInstructionCount: u32, pub StaticFlowControlCount: u32, pub DynamicFlowControlCount: u32, pub MacroInstructionCount: u32, pub ArrayInstructionCount: u32, pub CutInstructionCount: u32, pub EmitInstructionCount: u32, pub GSOutputTopology: super::Direct3D::D3D_PRIMITIVE_TOPOLOGY, pub GSMaxOutputVertexCount: u32, } #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::marker::Copy for D3D10_SHADER_DESC {} #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::clone::Clone for D3D10_SHADER_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY: u32 = 4096u32; pub const D3D10_SHADER_ENABLE_STRICTNESS: u32 = 2048u32; pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: u32 = 16u32; pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: u32 = 32u32; pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: u32 = 0u32; pub const D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT: u32 = 128u32; pub const D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT: u32 = 64u32; pub const D3D10_SHADER_IEEE_STRICTNESS: u32 = 8192u32; #[repr(C)] #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub struct D3D10_SHADER_INPUT_BIND_DESC { pub Name: super::super::Foundation::PSTR, pub Type: super::Direct3D::D3D_SHADER_INPUT_TYPE, pub BindPoint: u32, pub BindCount: u32, pub uFlags: u32, pub ReturnType: super::Direct3D::D3D_RESOURCE_RETURN_TYPE, pub Dimension: super::Direct3D::D3D_SRV_DIMENSION, pub NumSamples: u32, } #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::marker::Copy for D3D10_SHADER_INPUT_BIND_DESC {} #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::clone::Clone for D3D10_SHADER_INPUT_BIND_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_SHADER_MAJOR_VERSION: u32 = 4u32; pub const D3D10_SHADER_MINOR_VERSION: u32 = 0u32; pub const D3D10_SHADER_NO_PRESHADER: u32 = 256u32; pub const D3D10_SHADER_OPTIMIZATION_LEVEL0: u32 = 16384u32; pub const D3D10_SHADER_OPTIMIZATION_LEVEL1: u32 = 0u32; pub const D3D10_SHADER_OPTIMIZATION_LEVEL3: u32 = 32768u32; pub const D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR: u32 = 16u32; pub const D3D10_SHADER_PACK_MATRIX_ROW_MAJOR: u32 = 8u32; pub const D3D10_SHADER_PARTIAL_PRECISION: u32 = 32u32; pub const D3D10_SHADER_PREFER_FLOW_CONTROL: u32 = 1024u32; pub const D3D10_SHADER_RESOURCES_MAY_ALIAS: u32 = 524288u32; #[repr(C)] #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] pub struct D3D10_SHADER_RESOURCE_VIEW_DESC { pub Format: super::Dxgi::Common::DXGI_FORMAT, pub ViewDimension: super::Direct3D::D3D_SRV_DIMENSION, pub Anonymous: D3D10_SHADER_RESOURCE_VIEW_DESC_0, } #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC {} #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] pub union D3D10_SHADER_RESOURCE_VIEW_DESC_0 { pub Buffer: D3D10_BUFFER_SRV, pub Texture1D: D3D10_TEX1D_SRV, pub Texture1DArray: D3D10_TEX1D_ARRAY_SRV, pub Texture2D: D3D10_TEX2D_SRV, pub Texture2DArray: D3D10_TEX2D_ARRAY_SRV, pub Texture2DMS: D3D10_TEX2DMS_SRV, pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_SRV, pub Texture3D: D3D10_TEX3D_SRV, pub TextureCube: D3D10_TEXCUBE_SRV, } #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC_0 {} #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] pub struct D3D10_SHADER_RESOURCE_VIEW_DESC1 { pub Format: super::Dxgi::Common::DXGI_FORMAT, pub ViewDimension: super::Direct3D::D3D_SRV_DIMENSION, pub Anonymous: D3D10_SHADER_RESOURCE_VIEW_DESC1_0, } #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC1 {} #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC1 { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] pub union D3D10_SHADER_RESOURCE_VIEW_DESC1_0 { pub Buffer: D3D10_BUFFER_SRV, pub Texture1D: D3D10_TEX1D_SRV, pub Texture1DArray: D3D10_TEX1D_ARRAY_SRV, pub Texture2D: D3D10_TEX2D_SRV, pub Texture2DArray: D3D10_TEX2D_ARRAY_SRV, pub Texture2DMS: D3D10_TEX2DMS_SRV, pub Texture2DMSArray: D3D10_TEX2DMS_ARRAY_SRV, pub Texture3D: D3D10_TEX3D_SRV, pub TextureCube: D3D10_TEXCUBE_SRV, pub TextureCubeArray: D3D10_TEXCUBE_ARRAY_SRV1, } #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::marker::Copy for D3D10_SHADER_RESOURCE_VIEW_DESC1_0 {} #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Dxgi_Common"))] impl ::core::clone::Clone for D3D10_SHADER_RESOURCE_VIEW_DESC1_0 { fn clone(&self) -> Self { *self } } pub const D3D10_SHADER_SKIP_OPTIMIZATION: u32 = 4u32; pub const D3D10_SHADER_SKIP_VALIDATION: u32 = 2u32; #[repr(C)] #[cfg(feature = "Win32_Graphics_Direct3D")] pub struct D3D10_SHADER_TYPE_DESC { pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS, pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE, pub Rows: u32, pub Columns: u32, pub Elements: u32, pub Members: u32, pub Offset: u32, } #[cfg(feature = "Win32_Graphics_Direct3D")] impl ::core::marker::Copy for D3D10_SHADER_TYPE_DESC {} #[cfg(feature = "Win32_Graphics_Direct3D")] impl ::core::clone::Clone for D3D10_SHADER_TYPE_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_SHADER_VARIABLE_DESC { pub Name: super::super::Foundation::PSTR, pub StartOffset: u32, pub Size: u32, pub uFlags: u32, pub DefaultValue: *mut ::core::ffi::c_void, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_SHADER_VARIABLE_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_SHADER_VARIABLE_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_SHADER_WARNINGS_ARE_ERRORS: u32 = 262144u32; pub const D3D10_SHIFT_INSTRUCTION_PAD_VALUE: u32 = 0u32; pub const D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: u32 = 5u32; #[repr(C)] #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] pub struct D3D10_SIGNATURE_PARAMETER_DESC { pub SemanticName: super::super::Foundation::PSTR, pub SemanticIndex: u32, pub Register: u32, pub SystemValueType: super::Direct3D::D3D_NAME, pub ComponentType: super::Direct3D::D3D_REGISTER_COMPONENT_TYPE, pub Mask: u8, pub ReadWriteMask: u8, } #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::marker::Copy for D3D10_SIGNATURE_PARAMETER_DESC {} #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] impl ::core::clone::Clone for D3D10_SIGNATURE_PARAMETER_DESC { fn clone(&self) -> Self { *self } } pub const D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 8u32; pub const D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048u32; pub const D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 256u32; pub const D3D10_SO_BUFFER_SLOT_COUNT: u32 = 4u32; pub const D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP: u32 = 4294967295u32; #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_SO_DECLARATION_ENTRY { pub SemanticName: super::super::Foundation::PSTR, pub SemanticIndex: u32, pub StartComponent: u8, pub ComponentCount: u8, pub OutputSlot: u8, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_SO_DECLARATION_ENTRY {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_SO_DECLARATION_ENTRY { fn clone(&self) -> Self { *self } } pub const D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER: u32 = 1u32; pub const D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT: u32 = 64u32; pub const D3D10_SRGB_GAMMA: f32 = 2.2f32; pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_1: f32 = 12.92f32; pub const D3D10_SRGB_TO_FLOAT_DENOMINATOR_2: f32 = 1.055f32; pub const D3D10_SRGB_TO_FLOAT_EXPONENT: f32 = 2.4f32; pub const D3D10_SRGB_TO_FLOAT_OFFSET: f32 = 0.055f32; pub const D3D10_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045f32; pub const D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5f32; pub const D3D10_STANDARD_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: u32 = 64u32; pub const D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: u32 = 4u32; pub type D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS = i32; pub const D3D10_STANDARD_MULTISAMPLE_PATTERN: D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS = -1i32; pub const D3D10_CENTER_MULTISAMPLE_PATTERN: D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS = -2i32; pub const D3D10_STANDARD_PIXEL_COMPONENT_COUNT: u32 = 128u32; pub const D3D10_STANDARD_PIXEL_ELEMENT_COUNT: u32 = 32u32; pub const D3D10_STANDARD_VECTOR_SIZE: u32 = 4u32; pub const D3D10_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 16u32; pub const D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: u32 = 64u32; #[repr(C)] pub struct D3D10_STATE_BLOCK_MASK { pub VS: u8, pub VSSamplers: [u8; 2], pub VSShaderResources: [u8; 16], pub VSConstantBuffers: [u8; 2], pub GS: u8, pub GSSamplers: [u8; 2], pub GSShaderResources: [u8; 16], pub GSConstantBuffers: [u8; 2], pub PS: u8, pub PSSamplers: [u8; 2], pub PSShaderResources: [u8; 16], pub PSConstantBuffers: [u8; 2], pub IAVertexBuffers: [u8; 2], pub IAIndexBuffer: u8, pub IAInputLayout: u8, pub IAPrimitiveTopology: u8, pub OMRenderTargets: u8, pub OMDepthStencilState: u8, pub OMBlendState: u8, pub RSViewports: u8, pub RSScissorRects: u8, pub RSRasterizerState: u8, pub SOBuffers: u8, pub Predication: u8, } impl ::core::marker::Copy for D3D10_STATE_BLOCK_MASK {} impl ::core::clone::Clone for D3D10_STATE_BLOCK_MASK { fn clone(&self) -> Self { *self } } pub type D3D10_STENCIL_OP = i32; pub const D3D10_STENCIL_OP_KEEP: D3D10_STENCIL_OP = 1i32; pub const D3D10_STENCIL_OP_ZERO: D3D10_STENCIL_OP = 2i32; pub const D3D10_STENCIL_OP_REPLACE: D3D10_STENCIL_OP = 3i32; pub const D3D10_STENCIL_OP_INCR_SAT: D3D10_STENCIL_OP = 4i32; pub const D3D10_STENCIL_OP_DECR_SAT: D3D10_STENCIL_OP = 5i32; pub const D3D10_STENCIL_OP_INVERT: D3D10_STENCIL_OP = 6i32; pub const D3D10_STENCIL_OP_INCR: D3D10_STENCIL_OP = 7i32; pub const D3D10_STENCIL_OP_DECR: D3D10_STENCIL_OP = 8i32; pub const D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32; #[repr(C)] pub struct D3D10_SUBRESOURCE_DATA { pub pSysMem: *mut ::core::ffi::c_void, pub SysMemPitch: u32, pub SysMemSlicePitch: u32, } impl ::core::marker::Copy for D3D10_SUBRESOURCE_DATA {} impl ::core::clone::Clone for D3D10_SUBRESOURCE_DATA { fn clone(&self) -> Self { *self } } pub const D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT: u32 = 6u32; #[repr(C)] #[cfg(feature = "Win32_Foundation")] pub struct D3D10_TECHNIQUE_DESC { pub Name: super::super::Foundation::PSTR, pub Passes: u32, pub Annotations: u32, } #[cfg(feature = "Win32_Foundation")] impl ::core::marker::Copy for D3D10_TECHNIQUE_DESC {} #[cfg(feature = "Win32_Foundation")] impl ::core::clone::Clone for D3D10_TECHNIQUE_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX1D_ARRAY_DSV { pub MipSlice: u32, pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_DSV {} impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_DSV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX1D_ARRAY_RTV { pub MipSlice: u32, pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_RTV {} impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_RTV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX1D_ARRAY_SRV { pub MostDetailedMip: u32, pub MipLevels: u32, pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX1D_ARRAY_SRV {} impl ::core::clone::Clone for D3D10_TEX1D_ARRAY_SRV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX1D_DSV { pub MipSlice: u32, } impl ::core::marker::Copy for D3D10_TEX1D_DSV {} impl ::core::clone::Clone for D3D10_TEX1D_DSV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX1D_RTV { pub MipSlice: u32, } impl ::core::marker::Copy for D3D10_TEX1D_RTV {} impl ::core::clone::Clone for D3D10_TEX1D_RTV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX1D_SRV { pub MostDetailedMip: u32, pub MipLevels: u32, } impl ::core::marker::Copy for D3D10_TEX1D_SRV {} impl ::core::clone::Clone for D3D10_TEX1D_SRV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2DMS_ARRAY_DSV { pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_DSV {} impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_DSV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2DMS_ARRAY_RTV { pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_RTV {} impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_RTV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2DMS_ARRAY_SRV { pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX2DMS_ARRAY_SRV {} impl ::core::clone::Clone for D3D10_TEX2DMS_ARRAY_SRV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2DMS_DSV { pub UnusedField_NothingToDefine: u32, } impl ::core::marker::Copy for D3D10_TEX2DMS_DSV {} impl ::core::clone::Clone for D3D10_TEX2DMS_DSV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2DMS_RTV { pub UnusedField_NothingToDefine: u32, } impl ::core::marker::Copy for D3D10_TEX2DMS_RTV {} impl ::core::clone::Clone for D3D10_TEX2DMS_RTV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2DMS_SRV { pub UnusedField_NothingToDefine: u32, } impl ::core::marker::Copy for D3D10_TEX2DMS_SRV {} impl ::core::clone::Clone for D3D10_TEX2DMS_SRV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2D_ARRAY_DSV { pub MipSlice: u32, pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_DSV {} impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_DSV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2D_ARRAY_RTV { pub MipSlice: u32, pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_RTV {} impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_RTV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2D_ARRAY_SRV { pub MostDetailedMip: u32, pub MipLevels: u32, pub FirstArraySlice: u32, pub ArraySize: u32, } impl ::core::marker::Copy for D3D10_TEX2D_ARRAY_SRV {} impl ::core::clone::Clone for D3D10_TEX2D_ARRAY_SRV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2D_DSV { pub MipSlice: u32, } impl ::core::marker::Copy for D3D10_TEX2D_DSV {} impl ::core::clone::Clone for D3D10_TEX2D_DSV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2D_RTV { pub MipSlice: u32, } impl ::core::marker::Copy for D3D10_TEX2D_RTV {} impl ::core::clone::Clone for D3D10_TEX2D_RTV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX2D_SRV { pub MostDetailedMip: u32, pub MipLevels: u32, } impl ::core::marker::Copy for D3D10_TEX2D_SRV {} impl ::core::clone::Clone for D3D10_TEX2D_SRV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX3D_RTV { pub MipSlice: u32, pub FirstWSlice: u32, pub WSize: u32, } impl ::core::marker::Copy for D3D10_TEX3D_RTV {} impl ::core::clone::Clone for D3D10_TEX3D_RTV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEX3D_SRV { pub MostDetailedMip: u32, pub MipLevels: u32, } impl ::core::marker::Copy for D3D10_TEX3D_SRV {} impl ::core::clone::Clone for D3D10_TEX3D_SRV { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEXCUBE_ARRAY_SRV1 { pub MostDetailedMip: u32, pub MipLevels: u32, pub First2DArrayFace: u32, pub NumCubes: u32, } impl ::core::marker::Copy for D3D10_TEXCUBE_ARRAY_SRV1 {} impl ::core::clone::Clone for D3D10_TEXCUBE_ARRAY_SRV1 { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct D3D10_TEXCUBE_SRV { pub MostDetailedMip: u32, pub MipLevels: u32, } impl ::core::marker::Copy for D3D10_TEXCUBE_SRV {} impl ::core::clone::Clone for D3D10_TEXCUBE_SRV { fn clone(&self) -> Self { *self } } pub const D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 18u32; #[repr(C)] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] pub struct D3D10_TEXTURE1D_DESC { pub Width: u32, pub MipLevels: u32, pub ArraySize: u32, pub Format: super::Dxgi::Common::DXGI_FORMAT, pub Usage: D3D10_USAGE, pub BindFlags: u32, pub CPUAccessFlags: u32, pub MiscFlags: u32, } #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::marker::Copy for D3D10_TEXTURE1D_DESC {} #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::clone::Clone for D3D10_TEXTURE1D_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] pub struct D3D10_TEXTURE2D_DESC { pub Width: u32, pub Height: u32, pub MipLevels: u32, pub ArraySize: u32, pub Format: super::Dxgi::Common::DXGI_FORMAT, pub SampleDesc: super::Dxgi::Common::DXGI_SAMPLE_DESC, pub Usage: D3D10_USAGE, pub BindFlags: u32, pub CPUAccessFlags: u32, pub MiscFlags: u32, } #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::marker::Copy for D3D10_TEXTURE2D_DESC {} #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::clone::Clone for D3D10_TEXTURE2D_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] pub struct D3D10_TEXTURE3D_DESC { pub Width: u32, pub Height: u32, pub Depth: u32, pub MipLevels: u32, pub Format: super::Dxgi::Common::DXGI_FORMAT, pub Usage: D3D10_USAGE, pub BindFlags: u32, pub CPUAccessFlags: u32, pub MiscFlags: u32, } #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::marker::Copy for D3D10_TEXTURE3D_DESC {} #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::clone::Clone for D3D10_TEXTURE3D_DESC { fn clone(&self) -> Self { *self } } pub type D3D10_TEXTURECUBE_FACE = i32; pub const D3D10_TEXTURECUBE_FACE_POSITIVE_X: D3D10_TEXTURECUBE_FACE = 0i32; pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_X: D3D10_TEXTURECUBE_FACE = 1i32; pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Y: D3D10_TEXTURECUBE_FACE = 2i32; pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Y: D3D10_TEXTURECUBE_FACE = 3i32; pub const D3D10_TEXTURECUBE_FACE_POSITIVE_Z: D3D10_TEXTURECUBE_FACE = 4i32; pub const D3D10_TEXTURECUBE_FACE_NEGATIVE_Z: D3D10_TEXTURECUBE_FACE = 5i32; pub type D3D10_TEXTURE_ADDRESS_MODE = i32; pub const D3D10_TEXTURE_ADDRESS_WRAP: D3D10_TEXTURE_ADDRESS_MODE = 1i32; pub const D3D10_TEXTURE_ADDRESS_MIRROR: D3D10_TEXTURE_ADDRESS_MODE = 2i32; pub const D3D10_TEXTURE_ADDRESS_CLAMP: D3D10_TEXTURE_ADDRESS_MODE = 3i32; pub const D3D10_TEXTURE_ADDRESS_BORDER: D3D10_TEXTURE_ADDRESS_MODE = 4i32; pub const D3D10_TEXTURE_ADDRESS_MIRROR_ONCE: D3D10_TEXTURE_ADDRESS_MODE = 5i32; pub const D3D10_TEXT_1BIT_BIT: u32 = 2147483648u32; pub const D3D10_UNBOUND_MEMORY_ACCESS_RESULT: u32 = 0u32; pub type D3D10_USAGE = i32; pub const D3D10_USAGE_DEFAULT: D3D10_USAGE = 0i32; pub const D3D10_USAGE_IMMUTABLE: D3D10_USAGE = 1i32; pub const D3D10_USAGE_DYNAMIC: D3D10_USAGE = 2i32; pub const D3D10_USAGE_STAGING: D3D10_USAGE = 3i32; #[repr(C)] pub struct D3D10_VIEWPORT { pub TopLeftX: i32, pub TopLeftY: i32, pub Width: u32, pub Height: u32, pub MinDepth: f32, pub MaxDepth: f32, } impl ::core::marker::Copy for D3D10_VIEWPORT {} impl ::core::clone::Clone for D3D10_VIEWPORT { fn clone(&self) -> Self { *self } } pub const D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: u32 = 15u32; pub const D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: u32 = 16u32; pub const D3D10_VIEWPORT_BOUNDS_MAX: u32 = 16383u32; pub const D3D10_VIEWPORT_BOUNDS_MIN: i32 = -16384i32; pub const D3D10_VS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_VS_INPUT_REGISTER_COUNT: u32 = 16u32; pub const D3D10_VS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; pub const D3D10_VS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; pub const D3D10_VS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; pub const D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; pub const D3D10_VS_OUTPUT_REGISTER_COUNT: u32 = 16u32; pub const D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: u32 = 10u32; pub const D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 25u32; pub const D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 25u32; pub const D3D_MAJOR_VERSION: u32 = 10u32; pub const D3D_MINOR_VERSION: u32 = 0u32; pub const D3D_SPEC_DATE_DAY: u32 = 8u32; pub const D3D_SPEC_DATE_MONTH: u32 = 8u32; pub const D3D_SPEC_DATE_YEAR: u32 = 2006u32; pub const D3D_SPEC_VERSION: f64 = 1.050005f64; pub const DXGI_DEBUG_D3D10: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 607865938, data2: 13830, data3: 19770, data4: [153, 215, 167, 231, 179, 62, 215, 6] }; pub const GUID_DeviceType: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3609393997, data2: 31336, data3: 17274, data4: [178, 12, 88, 4, 238, 36, 148, 166] }; pub type ID3D10Asynchronous = *mut ::core::ffi::c_void; pub type ID3D10BlendState = *mut ::core::ffi::c_void; pub type ID3D10BlendState1 = *mut ::core::ffi::c_void; pub type ID3D10Buffer = *mut ::core::ffi::c_void; pub type ID3D10Counter = *mut ::core::ffi::c_void; pub type ID3D10Debug = *mut ::core::ffi::c_void; pub type ID3D10DepthStencilState = *mut ::core::ffi::c_void; pub type ID3D10DepthStencilView = *mut ::core::ffi::c_void; pub type ID3D10Device = *mut ::core::ffi::c_void; pub type ID3D10Device1 = *mut ::core::ffi::c_void; pub type ID3D10DeviceChild = *mut ::core::ffi::c_void; pub type ID3D10Effect = *mut ::core::ffi::c_void; pub type ID3D10EffectBlendVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectConstantBuffer = *mut ::core::ffi::c_void; pub type ID3D10EffectDepthStencilVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectDepthStencilViewVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectMatrixVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectPass = *mut ::core::ffi::c_void; pub type ID3D10EffectPool = *mut ::core::ffi::c_void; pub type ID3D10EffectRasterizerVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectRenderTargetViewVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectSamplerVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectScalarVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectShaderResourceVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectShaderVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectStringVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectTechnique = *mut ::core::ffi::c_void; pub type ID3D10EffectType = *mut ::core::ffi::c_void; pub type ID3D10EffectVariable = *mut ::core::ffi::c_void; pub type ID3D10EffectVectorVariable = *mut ::core::ffi::c_void; pub type ID3D10GeometryShader = *mut ::core::ffi::c_void; pub type ID3D10InfoQueue = *mut ::core::ffi::c_void; pub type ID3D10InputLayout = *mut ::core::ffi::c_void; pub type ID3D10Multithread = *mut ::core::ffi::c_void; pub type ID3D10PixelShader = *mut ::core::ffi::c_void; pub type ID3D10Predicate = *mut ::core::ffi::c_void; pub type ID3D10Query = *mut ::core::ffi::c_void; pub type ID3D10RasterizerState = *mut ::core::ffi::c_void; pub type ID3D10RenderTargetView = *mut ::core::ffi::c_void; pub type ID3D10Resource = *mut ::core::ffi::c_void; pub type ID3D10SamplerState = *mut ::core::ffi::c_void; pub type ID3D10ShaderReflection = *mut ::core::ffi::c_void; pub type ID3D10ShaderReflection1 = *mut ::core::ffi::c_void; pub type ID3D10ShaderReflectionConstantBuffer = *mut ::core::ffi::c_void; pub type ID3D10ShaderReflectionType = *mut ::core::ffi::c_void; pub type ID3D10ShaderReflectionVariable = *mut ::core::ffi::c_void; pub type ID3D10ShaderResourceView = *mut ::core::ffi::c_void; pub type ID3D10ShaderResourceView1 = *mut ::core::ffi::c_void; pub type ID3D10StateBlock = *mut ::core::ffi::c_void; pub type ID3D10SwitchToRef = *mut ::core::ffi::c_void; pub type ID3D10Texture1D = *mut ::core::ffi::c_void; pub type ID3D10Texture2D = *mut ::core::ffi::c_void; pub type ID3D10Texture3D = *mut ::core::ffi::c_void; pub type ID3D10VertexShader = *mut ::core::ffi::c_void; pub type ID3D10View = *mut ::core::ffi::c_void; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi"))] pub type PFN_D3D10_CREATE_DEVICE1 = unsafe extern "system" fn(param0: super::Dxgi::IDXGIAdapter, param1: D3D10_DRIVER_TYPE, param2: super::super::Foundation::HINSTANCE, param3: u32, param4: D3D10_FEATURE_LEVEL1, param5: u32, param6: *mut ID3D10Device1) -> ::windows_sys::core::HRESULT; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi", feature = "Win32_Graphics_Dxgi_Common"))] pub type PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1 = unsafe extern "system" fn(param0: super::Dxgi::IDXGIAdapter, param1: D3D10_DRIVER_TYPE, param2: super::super::Foundation::HINSTANCE, param3: u32, param4: D3D10_FEATURE_LEVEL1, param5: u32, param6: *mut super::Dxgi::DXGI_SWAP_CHAIN_DESC, param7: *mut super::Dxgi::IDXGISwapChain, param8: *mut ID3D10Device1) -> ::windows_sys::core::HRESULT; pub const _FACD3D10: u32 = 2169u32;