#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)] #[link(name = "windows")] extern "system" { #[cfg(feature = "Win32_Graphics_Gdi")] pub fn ChoosePixelFormat(hdc: super::Gdi::HDC, ppfd: *const PIXELFORMATDESCRIPTOR) -> i32; #[cfg(feature = "Win32_Graphics_Gdi")] pub fn DescribePixelFormat(hdc: super::Gdi::HDC, ipixelformat: i32, nbytes: u32, ppfd: *mut PIXELFORMATDESCRIPTOR) -> i32; #[cfg(feature = "Win32_Graphics_Gdi")] pub fn GetEnhMetaFilePixelFormat(hemf: super::Gdi::HENHMETAFILE, cbbuffer: u32, ppfd: *mut PIXELFORMATDESCRIPTOR) -> u32; #[cfg(feature = "Win32_Graphics_Gdi")] pub fn GetPixelFormat(hdc: super::Gdi::HDC) -> i32; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn SetPixelFormat(hdc: super::Gdi::HDC, format: i32, ppfd: *const PIXELFORMATDESCRIPTOR) -> super::super::Foundation::BOOL; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn SwapBuffers(param0: super::Gdi::HDC) -> super::super::Foundation::BOOL; pub fn glAccum(op: u32, value: f32); pub fn glAlphaFunc(func: u32, r#ref: f32); pub fn glAreTexturesResident(n: i32, textures: *const u32, residences: *mut u8) -> u8; pub fn glArrayElement(i: i32); pub fn glBegin(mode: u32); pub fn glBindTexture(target: u32, texture: u32); pub fn glBitmap(width: i32, height: i32, xorig: f32, yorig: f32, xmove: f32, ymove: f32, bitmap: *const u8); pub fn glBlendFunc(sfactor: u32, dfactor: u32); pub fn glCallList(list: u32); pub fn glCallLists(n: i32, r#type: u32, lists: *const ::core::ffi::c_void); pub fn glClear(mask: u32); pub fn glClearAccum(red: f32, green: f32, blue: f32, alpha: f32); pub fn glClearColor(red: f32, green: f32, blue: f32, alpha: f32); pub fn glClearDepth(depth: f64); pub fn glClearIndex(c: f32); pub fn glClearStencil(s: i32); pub fn glClipPlane(plane: u32, equation: *const f64); pub fn glColor3b(red: i8, green: i8, blue: i8); pub fn glColor3bv(v: *const i8); pub fn glColor3d(red: f64, green: f64, blue: f64); pub fn glColor3dv(v: *const f64); pub fn glColor3f(red: f32, green: f32, blue: f32); pub fn glColor3fv(v: *const f32); pub fn glColor3i(red: i32, green: i32, blue: i32); pub fn glColor3iv(v: *const i32); pub fn glColor3s(red: i16, green: i16, blue: i16); pub fn glColor3sv(v: *const i16); pub fn glColor3ub(red: u8, green: u8, blue: u8); pub fn glColor3ubv(v: *const u8); pub fn glColor3ui(red: u32, green: u32, blue: u32); pub fn glColor3uiv(v: *const u32); pub fn glColor3us(red: u16, green: u16, blue: u16); pub fn glColor3usv(v: *const u16); pub fn glColor4b(red: i8, green: i8, blue: i8, alpha: i8); pub fn glColor4bv(v: *const i8); pub fn glColor4d(red: f64, green: f64, blue: f64, alpha: f64); pub fn glColor4dv(v: *const f64); pub fn glColor4f(red: f32, green: f32, blue: f32, alpha: f32); pub fn glColor4fv(v: *const f32); pub fn glColor4i(red: i32, green: i32, blue: i32, alpha: i32); pub fn glColor4iv(v: *const i32); pub fn glColor4s(red: i16, green: i16, blue: i16, alpha: i16); pub fn glColor4sv(v: *const i16); pub fn glColor4ub(red: u8, green: u8, blue: u8, alpha: u8); pub fn glColor4ubv(v: *const u8); pub fn glColor4ui(red: u32, green: u32, blue: u32, alpha: u32); pub fn glColor4uiv(v: *const u32); pub fn glColor4us(red: u16, green: u16, blue: u16, alpha: u16); pub fn glColor4usv(v: *const u16); pub fn glColorMask(red: u8, green: u8, blue: u8, alpha: u8); pub fn glColorMaterial(face: u32, mode: u32); pub fn glColorPointer(size: i32, r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void); pub fn glCopyPixels(x: i32, y: i32, width: i32, height: i32, r#type: u32); pub fn glCopyTexImage1D(target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, border: i32); pub fn glCopyTexImage2D(target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32); pub fn glCopyTexSubImage1D(target: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32); pub fn glCopyTexSubImage2D(target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32); pub fn glCullFace(mode: u32); pub fn glDeleteLists(list: u32, range: i32); pub fn glDeleteTextures(n: i32, textures: *const u32); pub fn glDepthFunc(func: u32); pub fn glDepthMask(flag: u8); pub fn glDepthRange(znear: f64, zfar: f64); pub fn glDisable(cap: u32); pub fn glDisableClientState(array: u32); pub fn glDrawArrays(mode: u32, first: i32, count: i32); pub fn glDrawBuffer(mode: u32); pub fn glDrawElements(mode: u32, count: i32, r#type: u32, indices: *const ::core::ffi::c_void); pub fn glDrawPixels(width: i32, height: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void); pub fn glEdgeFlag(flag: u8); pub fn glEdgeFlagPointer(stride: i32, pointer: *const ::core::ffi::c_void); pub fn glEdgeFlagv(flag: *const u8); pub fn glEnable(cap: u32); pub fn glEnableClientState(array: u32); pub fn glEnd(); pub fn glEndList(); pub fn glEvalCoord1d(u: f64); pub fn glEvalCoord1dv(u: *const f64); pub fn glEvalCoord1f(u: f32); pub fn glEvalCoord1fv(u: *const f32); pub fn glEvalCoord2d(u: f64, v: f64); pub fn glEvalCoord2dv(u: *const f64); pub fn glEvalCoord2f(u: f32, v: f32); pub fn glEvalCoord2fv(u: *const f32); pub fn glEvalMesh1(mode: u32, i1: i32, i2: i32); pub fn glEvalMesh2(mode: u32, i1: i32, i2: i32, j1: i32, j2: i32); pub fn glEvalPoint1(i: i32); pub fn glEvalPoint2(i: i32, j: i32); pub fn glFeedbackBuffer(size: i32, r#type: u32, buffer: *mut f32); pub fn glFinish(); pub fn glFlush(); pub fn glFogf(pname: u32, param1: f32); pub fn glFogfv(pname: u32, params: *const f32); pub fn glFogi(pname: u32, param1: i32); pub fn glFogiv(pname: u32, params: *const i32); pub fn glFrontFace(mode: u32); pub fn glFrustum(left: f64, right: f64, bottom: f64, top: f64, znear: f64, zfar: f64); pub fn glGenLists(range: i32) -> u32; pub fn glGenTextures(n: i32, textures: *mut u32); pub fn glGetBooleanv(pname: u32, params: *mut u8); pub fn glGetClipPlane(plane: u32, equation: *mut f64); pub fn glGetDoublev(pname: u32, params: *mut f64); pub fn glGetError() -> u32; pub fn glGetFloatv(pname: u32, params: *mut f32); pub fn glGetIntegerv(pname: u32, params: *mut i32); pub fn glGetLightfv(light: u32, pname: u32, params: *mut f32); pub fn glGetLightiv(light: u32, pname: u32, params: *mut i32); pub fn glGetMapdv(target: u32, query: u32, v: *mut f64); pub fn glGetMapfv(target: u32, query: u32, v: *mut f32); pub fn glGetMapiv(target: u32, query: u32, v: *mut i32); pub fn glGetMaterialfv(face: u32, pname: u32, params: *mut f32); pub fn glGetMaterialiv(face: u32, pname: u32, params: *mut i32); pub fn glGetPixelMapfv(map: u32, values: *mut f32); pub fn glGetPixelMapuiv(map: u32, values: *mut u32); pub fn glGetPixelMapusv(map: u32, values: *mut u16); pub fn glGetPointerv(pname: u32, params: *mut *mut ::core::ffi::c_void); pub fn glGetPolygonStipple(mask: *mut u8); pub fn glGetString(name: u32) -> *mut u8; pub fn glGetTexEnvfv(target: u32, pname: u32, params: *mut f32); pub fn glGetTexEnviv(target: u32, pname: u32, params: *mut i32); pub fn glGetTexGendv(coord: u32, pname: u32, params: *mut f64); pub fn glGetTexGenfv(coord: u32, pname: u32, params: *mut f32); pub fn glGetTexGeniv(coord: u32, pname: u32, params: *mut i32); pub fn glGetTexImage(target: u32, level: i32, format: u32, r#type: u32, pixels: *mut ::core::ffi::c_void); pub fn glGetTexLevelParameterfv(target: u32, level: i32, pname: u32, params: *mut f32); pub fn glGetTexLevelParameteriv(target: u32, level: i32, pname: u32, params: *mut i32); pub fn glGetTexParameterfv(target: u32, pname: u32, params: *mut f32); pub fn glGetTexParameteriv(target: u32, pname: u32, params: *mut i32); pub fn glHint(target: u32, mode: u32); pub fn glIndexMask(mask: u32); pub fn glIndexPointer(r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void); pub fn glIndexd(c: f64); pub fn glIndexdv(c: *const f64); pub fn glIndexf(c: f32); pub fn glIndexfv(c: *const f32); pub fn glIndexi(c: i32); pub fn glIndexiv(c: *const i32); pub fn glIndexs(c: i16); pub fn glIndexsv(c: *const i16); pub fn glIndexub(c: u8); pub fn glIndexubv(c: *const u8); pub fn glInitNames(); pub fn glInterleavedArrays(format: u32, stride: i32, pointer: *const ::core::ffi::c_void); pub fn glIsEnabled(cap: u32) -> u8; pub fn glIsList(list: u32) -> u8; pub fn glIsTexture(texture: u32) -> u8; pub fn glLightModelf(pname: u32, param1: f32); pub fn glLightModelfv(pname: u32, params: *const f32); pub fn glLightModeli(pname: u32, param1: i32); pub fn glLightModeliv(pname: u32, params: *const i32); pub fn glLightf(light: u32, pname: u32, param2: f32); pub fn glLightfv(light: u32, pname: u32, params: *const f32); pub fn glLighti(light: u32, pname: u32, param2: i32); pub fn glLightiv(light: u32, pname: u32, params: *const i32); pub fn glLineStipple(factor: i32, pattern: u16); pub fn glLineWidth(width: f32); pub fn glListBase(base: u32); pub fn glLoadIdentity(); pub fn glLoadMatrixd(m: *const f64); pub fn glLoadMatrixf(m: *const f32); pub fn glLoadName(name: u32); pub fn glLogicOp(opcode: u32); pub fn glMap1d(target: u32, u1: f64, u2: f64, stride: i32, order: i32, points: *const f64); pub fn glMap1f(target: u32, u1: f32, u2: f32, stride: i32, order: i32, points: *const f32); pub fn glMap2d(target: u32, u1: f64, u2: f64, ustride: i32, uorder: i32, v1: f64, v2: f64, vstride: i32, vorder: i32, points: *const f64); pub fn glMap2f(target: u32, u1: f32, u2: f32, ustride: i32, uorder: i32, v1: f32, v2: f32, vstride: i32, vorder: i32, points: *const f32); pub fn glMapGrid1d(un: i32, u1: f64, u2: f64); pub fn glMapGrid1f(un: i32, u1: f32, u2: f32); pub fn glMapGrid2d(un: i32, u1: f64, u2: f64, vn: i32, v1: f64, v2: f64); pub fn glMapGrid2f(un: i32, u1: f32, u2: f32, vn: i32, v1: f32, v2: f32); pub fn glMaterialf(face: u32, pname: u32, param2: f32); pub fn glMaterialfv(face: u32, pname: u32, params: *const f32); pub fn glMateriali(face: u32, pname: u32, param2: i32); pub fn glMaterialiv(face: u32, pname: u32, params: *const i32); pub fn glMatrixMode(mode: u32); pub fn glMultMatrixd(m: *const f64); pub fn glMultMatrixf(m: *const f32); pub fn glNewList(list: u32, mode: u32); pub fn glNormal3b(nx: i8, ny: i8, nz: i8); pub fn glNormal3bv(v: *const i8); pub fn glNormal3d(nx: f64, ny: f64, nz: f64); pub fn glNormal3dv(v: *const f64); pub fn glNormal3f(nx: f32, ny: f32, nz: f32); pub fn glNormal3fv(v: *const f32); pub fn glNormal3i(nx: i32, ny: i32, nz: i32); pub fn glNormal3iv(v: *const i32); pub fn glNormal3s(nx: i16, ny: i16, nz: i16); pub fn glNormal3sv(v: *const i16); pub fn glNormalPointer(r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void); pub fn glOrtho(left: f64, right: f64, bottom: f64, top: f64, znear: f64, zfar: f64); pub fn glPassThrough(token: f32); pub fn glPixelMapfv(map: u32, mapsize: i32, values: *const f32); pub fn glPixelMapuiv(map: u32, mapsize: i32, values: *const u32); pub fn glPixelMapusv(map: u32, mapsize: i32, values: *const u16); pub fn glPixelStoref(pname: u32, param1: f32); pub fn glPixelStorei(pname: u32, param1: i32); pub fn glPixelTransferf(pname: u32, param1: f32); pub fn glPixelTransferi(pname: u32, param1: i32); pub fn glPixelZoom(xfactor: f32, yfactor: f32); pub fn glPointSize(size: f32); pub fn glPolygonMode(face: u32, mode: u32); pub fn glPolygonOffset(factor: f32, units: f32); pub fn glPolygonStipple(mask: *const u8); pub fn glPopAttrib(); pub fn glPopClientAttrib(); pub fn glPopMatrix(); pub fn glPopName(); pub fn glPrioritizeTextures(n: i32, textures: *const u32, priorities: *const f32); pub fn glPushAttrib(mask: u32); pub fn glPushClientAttrib(mask: u32); pub fn glPushMatrix(); pub fn glPushName(name: u32); pub fn glRasterPos2d(x: f64, y: f64); pub fn glRasterPos2dv(v: *const f64); pub fn glRasterPos2f(x: f32, y: f32); pub fn glRasterPos2fv(v: *const f32); pub fn glRasterPos2i(x: i32, y: i32); pub fn glRasterPos2iv(v: *const i32); pub fn glRasterPos2s(x: i16, y: i16); pub fn glRasterPos2sv(v: *const i16); pub fn glRasterPos3d(x: f64, y: f64, z: f64); pub fn glRasterPos3dv(v: *const f64); pub fn glRasterPos3f(x: f32, y: f32, z: f32); pub fn glRasterPos3fv(v: *const f32); pub fn glRasterPos3i(x: i32, y: i32, z: i32); pub fn glRasterPos3iv(v: *const i32); pub fn glRasterPos3s(x: i16, y: i16, z: i16); pub fn glRasterPos3sv(v: *const i16); pub fn glRasterPos4d(x: f64, y: f64, z: f64, w: f64); pub fn glRasterPos4dv(v: *const f64); pub fn glRasterPos4f(x: f32, y: f32, z: f32, w: f32); pub fn glRasterPos4fv(v: *const f32); pub fn glRasterPos4i(x: i32, y: i32, z: i32, w: i32); pub fn glRasterPos4iv(v: *const i32); pub fn glRasterPos4s(x: i16, y: i16, z: i16, w: i16); pub fn glRasterPos4sv(v: *const i16); pub fn glReadBuffer(mode: u32); pub fn glReadPixels(x: i32, y: i32, width: i32, height: i32, format: u32, r#type: u32, pixels: *mut ::core::ffi::c_void); pub fn glRectd(x1: f64, y1: f64, x2: f64, y2: f64); pub fn glRectdv(v1: *const f64, v2: *const f64); pub fn glRectf(x1: f32, y1: f32, x2: f32, y2: f32); pub fn glRectfv(v1: *const f32, v2: *const f32); pub fn glRecti(x1: i32, y1: i32, x2: i32, y2: i32); pub fn glRectiv(v1: *const i32, v2: *const i32); pub fn glRects(x1: i16, y1: i16, x2: i16, y2: i16); pub fn glRectsv(v1: *const i16, v2: *const i16); pub fn glRenderMode(mode: u32) -> i32; pub fn glRotated(angle: f64, x: f64, y: f64, z: f64); pub fn glRotatef(angle: f32, x: f32, y: f32, z: f32); pub fn glScaled(x: f64, y: f64, z: f64); pub fn glScalef(x: f32, y: f32, z: f32); pub fn glScissor(x: i32, y: i32, width: i32, height: i32); pub fn glSelectBuffer(size: i32, buffer: *mut u32); pub fn glShadeModel(mode: u32); pub fn glStencilFunc(func: u32, r#ref: i32, mask: u32); pub fn glStencilMask(mask: u32); pub fn glStencilOp(fail: u32, zfail: u32, zpass: u32); pub fn glTexCoord1d(s: f64); pub fn glTexCoord1dv(v: *const f64); pub fn glTexCoord1f(s: f32); pub fn glTexCoord1fv(v: *const f32); pub fn glTexCoord1i(s: i32); pub fn glTexCoord1iv(v: *const i32); pub fn glTexCoord1s(s: i16); pub fn glTexCoord1sv(v: *const i16); pub fn glTexCoord2d(s: f64, t: f64); pub fn glTexCoord2dv(v: *const f64); pub fn glTexCoord2f(s: f32, t: f32); pub fn glTexCoord2fv(v: *const f32); pub fn glTexCoord2i(s: i32, t: i32); pub fn glTexCoord2iv(v: *const i32); pub fn glTexCoord2s(s: i16, t: i16); pub fn glTexCoord2sv(v: *const i16); pub fn glTexCoord3d(s: f64, t: f64, r: f64); pub fn glTexCoord3dv(v: *const f64); pub fn glTexCoord3f(s: f32, t: f32, r: f32); pub fn glTexCoord3fv(v: *const f32); pub fn glTexCoord3i(s: i32, t: i32, r: i32); pub fn glTexCoord3iv(v: *const i32); pub fn glTexCoord3s(s: i16, t: i16, r: i16); pub fn glTexCoord3sv(v: *const i16); pub fn glTexCoord4d(s: f64, t: f64, r: f64, q: f64); pub fn glTexCoord4dv(v: *const f64); pub fn glTexCoord4f(s: f32, t: f32, r: f32, q: f32); pub fn glTexCoord4fv(v: *const f32); pub fn glTexCoord4i(s: i32, t: i32, r: i32, q: i32); pub fn glTexCoord4iv(v: *const i32); pub fn glTexCoord4s(s: i16, t: i16, r: i16, q: i16); pub fn glTexCoord4sv(v: *const i16); pub fn glTexCoordPointer(size: i32, r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void); pub fn glTexEnvf(target: u32, pname: u32, param2: f32); pub fn glTexEnvfv(target: u32, pname: u32, params: *const f32); pub fn glTexEnvi(target: u32, pname: u32, param2: i32); pub fn glTexEnviv(target: u32, pname: u32, params: *const i32); pub fn glTexGend(coord: u32, pname: u32, param2: f64); pub fn glTexGendv(coord: u32, pname: u32, params: *const f64); pub fn glTexGenf(coord: u32, pname: u32, param2: f32); pub fn glTexGenfv(coord: u32, pname: u32, params: *const f32); pub fn glTexGeni(coord: u32, pname: u32, param2: i32); pub fn glTexGeniv(coord: u32, pname: u32, params: *const i32); pub fn glTexImage1D(target: u32, level: i32, internalformat: i32, width: i32, border: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void); pub fn glTexImage2D(target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void); pub fn glTexParameterf(target: u32, pname: u32, param2: f32); pub fn glTexParameterfv(target: u32, pname: u32, params: *const f32); pub fn glTexParameteri(target: u32, pname: u32, param2: i32); pub fn glTexParameteriv(target: u32, pname: u32, params: *const i32); pub fn glTexSubImage1D(target: u32, level: i32, xoffset: i32, width: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void); pub fn glTexSubImage2D(target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, r#type: u32, pixels: *const ::core::ffi::c_void); pub fn glTranslated(x: f64, y: f64, z: f64); pub fn glTranslatef(x: f32, y: f32, z: f32); pub fn glVertex2d(x: f64, y: f64); pub fn glVertex2dv(v: *const f64); pub fn glVertex2f(x: f32, y: f32); pub fn glVertex2fv(v: *const f32); pub fn glVertex2i(x: i32, y: i32); pub fn glVertex2iv(v: *const i32); pub fn glVertex2s(x: i16, y: i16); pub fn glVertex2sv(v: *const i16); pub fn glVertex3d(x: f64, y: f64, z: f64); pub fn glVertex3dv(v: *const f64); pub fn glVertex3f(x: f32, y: f32, z: f32); pub fn glVertex3fv(v: *const f32); pub fn glVertex3i(x: i32, y: i32, z: i32); pub fn glVertex3iv(v: *const i32); pub fn glVertex3s(x: i16, y: i16, z: i16); pub fn glVertex3sv(v: *const i16); pub fn glVertex4d(x: f64, y: f64, z: f64, w: f64); pub fn glVertex4dv(v: *const f64); pub fn glVertex4f(x: f32, y: f32, z: f32, w: f32); pub fn glVertex4fv(v: *const f32); pub fn glVertex4i(x: i32, y: i32, z: i32, w: i32); pub fn glVertex4iv(v: *const i32); pub fn glVertex4s(x: i16, y: i16, z: i16, w: i16); pub fn glVertex4sv(v: *const i16); pub fn glVertexPointer(size: i32, r#type: u32, stride: i32, pointer: *const ::core::ffi::c_void); pub fn glViewport(x: i32, y: i32, width: i32, height: i32); pub fn gluBeginCurve(nobj: *mut GLUnurbs); pub fn gluBeginPolygon(tess: *mut GLUtesselator); pub fn gluBeginSurface(nobj: *mut GLUnurbs); pub fn gluBeginTrim(nobj: *mut GLUnurbs); pub fn gluBuild1DMipmaps(target: u32, components: i32, width: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void) -> i32; pub fn gluBuild2DMipmaps(target: u32, components: i32, width: i32, height: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void) -> i32; pub fn gluCylinder(qobj: *mut GLUquadric, baseradius: f64, topradius: f64, height: f64, slices: i32, stacks: i32); pub fn gluDeleteNurbsRenderer(nobj: *mut GLUnurbs); pub fn gluDeleteQuadric(state: *mut GLUquadric); pub fn gluDeleteTess(tess: *mut GLUtesselator); pub fn gluDisk(qobj: *mut GLUquadric, innerradius: f64, outerradius: f64, slices: i32, loops: i32); pub fn gluEndCurve(nobj: *mut GLUnurbs); pub fn gluEndPolygon(tess: *mut GLUtesselator); pub fn gluEndSurface(nobj: *mut GLUnurbs); pub fn gluEndTrim(nobj: *mut GLUnurbs); pub fn gluErrorString(errcode: u32) -> *mut u8; #[cfg(feature = "Win32_Foundation")] pub fn gluErrorUnicodeStringEXT(errcode: u32) -> super::super::Foundation::PWSTR; pub fn gluGetNurbsProperty(nobj: *mut GLUnurbs, property: u32, value: *mut f32); pub fn gluGetString(name: u32) -> *mut u8; pub fn gluGetTessProperty(tess: *mut GLUtesselator, which: u32, value: *mut f64); pub fn gluLoadSamplingMatrices(nobj: *mut GLUnurbs, modelmatrix: *const f32, projmatrix: *const f32, viewport: *const i32); pub fn gluLookAt(eyex: f64, eyey: f64, eyez: f64, centerx: f64, centery: f64, centerz: f64, upx: f64, upy: f64, upz: f64); pub fn gluNewNurbsRenderer() -> *mut GLUnurbs; pub fn gluNewQuadric() -> *mut GLUquadric; pub fn gluNewTess() -> *mut GLUtesselator; pub fn gluNextContour(tess: *mut GLUtesselator, r#type: u32); pub fn gluNurbsCallback(nobj: *mut GLUnurbs, which: u32, r#fn: isize); pub fn gluNurbsCurve(nobj: *mut GLUnurbs, nknots: i32, knot: *mut f32, stride: i32, ctlarray: *mut f32, order: i32, r#type: u32); pub fn gluNurbsProperty(nobj: *mut GLUnurbs, property: u32, value: f32); pub fn gluNurbsSurface(nobj: *mut GLUnurbs, sknot_count: i32, sknot: *mut f32, tknot_count: i32, tknot: *mut f32, s_stride: i32, t_stride: i32, ctlarray: *mut f32, sorder: i32, torder: i32, r#type: u32); pub fn gluOrtho2D(left: f64, right: f64, bottom: f64, top: f64); pub fn gluPartialDisk(qobj: *mut GLUquadric, innerradius: f64, outerradius: f64, slices: i32, loops: i32, startangle: f64, sweepangle: f64); pub fn gluPerspective(fovy: f64, aspect: f64, znear: f64, zfar: f64); pub fn gluPickMatrix(x: f64, y: f64, width: f64, height: f64, viewport: *mut i32); pub fn gluProject(objx: f64, objy: f64, objz: f64, modelmatrix: *const f64, projmatrix: *const f64, viewport: *const i32, winx: *mut f64, winy: *mut f64, winz: *mut f64) -> i32; pub fn gluPwlCurve(nobj: *mut GLUnurbs, count: i32, array: *mut f32, stride: i32, r#type: u32); pub fn gluQuadricCallback(qobj: *mut GLUquadric, which: u32, r#fn: isize); pub fn gluQuadricDrawStyle(quadobject: *mut GLUquadric, drawstyle: u32); pub fn gluQuadricNormals(quadobject: *mut GLUquadric, normals: u32); pub fn gluQuadricOrientation(quadobject: *mut GLUquadric, orientation: u32); pub fn gluQuadricTexture(quadobject: *mut GLUquadric, texturecoords: u8); pub fn gluScaleImage(format: u32, widthin: i32, heightin: i32, typein: u32, datain: *const ::core::ffi::c_void, widthout: i32, heightout: i32, typeout: u32, dataout: *mut ::core::ffi::c_void) -> i32; pub fn gluSphere(qobj: *mut GLUquadric, radius: f64, slices: i32, stacks: i32); pub fn gluTessBeginContour(tess: *mut GLUtesselator); pub fn gluTessBeginPolygon(tess: *mut GLUtesselator, polygon_data: *mut ::core::ffi::c_void); pub fn gluTessCallback(tess: *mut GLUtesselator, which: u32, r#fn: isize); pub fn gluTessEndContour(tess: *mut GLUtesselator); pub fn gluTessEndPolygon(tess: *mut GLUtesselator); pub fn gluTessNormal(tess: *mut GLUtesselator, x: f64, y: f64, z: f64); pub fn gluTessProperty(tess: *mut GLUtesselator, which: u32, value: f64); pub fn gluTessVertex(tess: *mut GLUtesselator, coords: *mut f64, data: *mut ::core::ffi::c_void); pub fn gluUnProject(winx: f64, winy: f64, winz: f64, modelmatrix: *const f64, projmatrix: *const f64, viewport: *const i32, objx: *mut f64, objy: *mut f64, objz: *mut f64) -> i32; #[cfg(feature = "Win32_Foundation")] pub fn wglCopyContext(param0: HGLRC, param1: HGLRC, param2: u32) -> super::super::Foundation::BOOL; #[cfg(feature = "Win32_Graphics_Gdi")] pub fn wglCreateContext(param0: super::Gdi::HDC) -> HGLRC; #[cfg(feature = "Win32_Graphics_Gdi")] pub fn wglCreateLayerContext(param0: super::Gdi::HDC, param1: i32) -> HGLRC; #[cfg(feature = "Win32_Foundation")] pub fn wglDeleteContext(param0: HGLRC) -> super::super::Foundation::BOOL; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn wglDescribeLayerPlane(param0: super::Gdi::HDC, param1: i32, param2: i32, param3: u32, param4: *mut LAYERPLANEDESCRIPTOR) -> super::super::Foundation::BOOL; pub fn wglGetCurrentContext() -> HGLRC; #[cfg(feature = "Win32_Graphics_Gdi")] pub fn wglGetCurrentDC() -> super::Gdi::HDC; #[cfg(feature = "Win32_Graphics_Gdi")] pub fn wglGetLayerPaletteEntries(param0: super::Gdi::HDC, param1: i32, param2: i32, param3: i32, param4: *mut u32) -> i32; #[cfg(feature = "Win32_Foundation")] pub fn wglGetProcAddress(param0: super::super::Foundation::PSTR) -> super::super::Foundation::PROC; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn wglMakeCurrent(param0: super::Gdi::HDC, param1: HGLRC) -> super::super::Foundation::BOOL; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn wglRealizeLayerPalette(param0: super::Gdi::HDC, param1: i32, param2: super::super::Foundation::BOOL) -> super::super::Foundation::BOOL; #[cfg(feature = "Win32_Graphics_Gdi")] pub fn wglSetLayerPaletteEntries(param0: super::Gdi::HDC, param1: i32, param2: i32, param3: i32, param4: *const u32) -> i32; #[cfg(feature = "Win32_Foundation")] pub fn wglShareLists(param0: HGLRC, param1: HGLRC) -> super::super::Foundation::BOOL; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn wglSwapLayerBuffers(param0: super::Gdi::HDC, param1: u32) -> super::super::Foundation::BOOL; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn wglUseFontBitmapsA(param0: super::Gdi::HDC, param1: u32, param2: u32, param3: u32) -> super::super::Foundation::BOOL; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn wglUseFontBitmapsW(param0: super::Gdi::HDC, param1: u32, param2: u32, param3: u32) -> super::super::Foundation::BOOL; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn wglUseFontOutlinesA(param0: super::Gdi::HDC, param1: u32, param2: u32, param3: u32, param4: f32, param5: f32, param6: i32, param7: *mut GLYPHMETRICSFLOAT) -> super::super::Foundation::BOOL; #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))] pub fn wglUseFontOutlinesW(param0: super::Gdi::HDC, param1: u32, param2: u32, param3: u32, param4: f32, param5: f32, param6: i32, param7: *mut GLYPHMETRICSFLOAT) -> super::super::Foundation::BOOL; } #[repr(C)] #[cfg(feature = "Win32_Graphics_Gdi")] pub struct EMRPIXELFORMAT { pub emr: super::Gdi::EMR, pub pfd: PIXELFORMATDESCRIPTOR, } #[cfg(feature = "Win32_Graphics_Gdi")] impl ::core::marker::Copy for EMRPIXELFORMAT {} #[cfg(feature = "Win32_Graphics_Gdi")] impl ::core::clone::Clone for EMRPIXELFORMAT { fn clone(&self) -> Self { *self } } pub const GLU_AUTO_LOAD_MATRIX: u32 = 100200u32; pub const GLU_BEGIN: u32 = 100100u32; pub const GLU_CCW: u32 = 100121u32; pub const GLU_CULLING: u32 = 100201u32; pub const GLU_CW: u32 = 100120u32; pub const GLU_DISPLAY_MODE: u32 = 100204u32; pub const GLU_DOMAIN_DISTANCE: u32 = 100217u32; pub const GLU_EDGE_FLAG: u32 = 100104u32; pub const GLU_END: u32 = 100102u32; pub const GLU_ERROR: u32 = 100103u32; pub const GLU_EXTENSIONS: u32 = 100801u32; pub const GLU_EXTERIOR: u32 = 100123u32; pub const GLU_FALSE: u32 = 0u32; pub const GLU_FILL: u32 = 100012u32; pub const GLU_FLAT: u32 = 100001u32; pub const GLU_INCOMPATIBLE_GL_VERSION: u32 = 100903u32; pub const GLU_INSIDE: u32 = 100021u32; pub const GLU_INTERIOR: u32 = 100122u32; pub const GLU_INVALID_ENUM: u32 = 100900u32; pub const GLU_INVALID_VALUE: u32 = 100901u32; pub const GLU_LINE: u32 = 100011u32; pub const GLU_MAP1_TRIM_2: u32 = 100210u32; pub const GLU_MAP1_TRIM_3: u32 = 100211u32; pub const GLU_NONE: u32 = 100002u32; pub const GLU_NURBS_ERROR1: u32 = 100251u32; pub const GLU_NURBS_ERROR10: u32 = 100260u32; pub const GLU_NURBS_ERROR11: u32 = 100261u32; pub const GLU_NURBS_ERROR12: u32 = 100262u32; pub const GLU_NURBS_ERROR13: u32 = 100263u32; pub const GLU_NURBS_ERROR14: u32 = 100264u32; pub const GLU_NURBS_ERROR15: u32 = 100265u32; pub const GLU_NURBS_ERROR16: u32 = 100266u32; pub const GLU_NURBS_ERROR17: u32 = 100267u32; pub const GLU_NURBS_ERROR18: u32 = 100268u32; pub const GLU_NURBS_ERROR19: u32 = 100269u32; pub const GLU_NURBS_ERROR2: u32 = 100252u32; pub const GLU_NURBS_ERROR20: u32 = 100270u32; pub const GLU_NURBS_ERROR21: u32 = 100271u32; pub const GLU_NURBS_ERROR22: u32 = 100272u32; pub const GLU_NURBS_ERROR23: u32 = 100273u32; pub const GLU_NURBS_ERROR24: u32 = 100274u32; pub const GLU_NURBS_ERROR25: u32 = 100275u32; pub const GLU_NURBS_ERROR26: u32 = 100276u32; pub const GLU_NURBS_ERROR27: u32 = 100277u32; pub const GLU_NURBS_ERROR28: u32 = 100278u32; pub const GLU_NURBS_ERROR29: u32 = 100279u32; pub const GLU_NURBS_ERROR3: u32 = 100253u32; pub const GLU_NURBS_ERROR30: u32 = 100280u32; pub const GLU_NURBS_ERROR31: u32 = 100281u32; pub const GLU_NURBS_ERROR32: u32 = 100282u32; pub const GLU_NURBS_ERROR33: u32 = 100283u32; pub const GLU_NURBS_ERROR34: u32 = 100284u32; pub const GLU_NURBS_ERROR35: u32 = 100285u32; pub const GLU_NURBS_ERROR36: u32 = 100286u32; pub const GLU_NURBS_ERROR37: u32 = 100287u32; pub const GLU_NURBS_ERROR4: u32 = 100254u32; pub const GLU_NURBS_ERROR5: u32 = 100255u32; pub const GLU_NURBS_ERROR6: u32 = 100256u32; pub const GLU_NURBS_ERROR7: u32 = 100257u32; pub const GLU_NURBS_ERROR8: u32 = 100258u32; pub const GLU_NURBS_ERROR9: u32 = 100259u32; pub const GLU_OUTLINE_PATCH: u32 = 100241u32; pub const GLU_OUTLINE_POLYGON: u32 = 100240u32; pub const GLU_OUTSIDE: u32 = 100020u32; pub const GLU_OUT_OF_MEMORY: u32 = 100902u32; pub const GLU_PARAMETRIC_ERROR: u32 = 100216u32; pub const GLU_PARAMETRIC_TOLERANCE: u32 = 100202u32; pub const GLU_PATH_LENGTH: u32 = 100215u32; pub const GLU_POINT: u32 = 100010u32; pub const GLU_SAMPLING_METHOD: u32 = 100205u32; pub const GLU_SAMPLING_TOLERANCE: u32 = 100203u32; pub const GLU_SILHOUETTE: u32 = 100013u32; pub const GLU_SMOOTH: u32 = 100000u32; pub const GLU_TESS_BEGIN: u32 = 100100u32; pub const GLU_TESS_BEGIN_DATA: u32 = 100106u32; pub const GLU_TESS_BOUNDARY_ONLY: u32 = 100141u32; pub const GLU_TESS_COMBINE: u32 = 100105u32; pub const GLU_TESS_COMBINE_DATA: u32 = 100111u32; pub const GLU_TESS_COORD_TOO_LARGE: u32 = 100155u32; pub const GLU_TESS_EDGE_FLAG: u32 = 100104u32; pub const GLU_TESS_EDGE_FLAG_DATA: u32 = 100110u32; pub const GLU_TESS_END: u32 = 100102u32; pub const GLU_TESS_END_DATA: u32 = 100108u32; pub const GLU_TESS_ERROR: u32 = 100103u32; pub const GLU_TESS_ERROR1: u32 = 100151u32; pub const GLU_TESS_ERROR2: u32 = 100152u32; pub const GLU_TESS_ERROR3: u32 = 100153u32; pub const GLU_TESS_ERROR4: u32 = 100154u32; pub const GLU_TESS_ERROR5: u32 = 100155u32; pub const GLU_TESS_ERROR6: u32 = 100156u32; pub const GLU_TESS_ERROR7: u32 = 100157u32; pub const GLU_TESS_ERROR8: u32 = 100158u32; pub const GLU_TESS_ERROR_DATA: u32 = 100109u32; pub const GLU_TESS_MISSING_BEGIN_CONTOUR: u32 = 100152u32; pub const GLU_TESS_MISSING_BEGIN_POLYGON: u32 = 100151u32; pub const GLU_TESS_MISSING_END_CONTOUR: u32 = 100154u32; pub const GLU_TESS_MISSING_END_POLYGON: u32 = 100153u32; pub const GLU_TESS_NEED_COMBINE_CALLBACK: u32 = 100156u32; pub const GLU_TESS_TOLERANCE: u32 = 100142u32; pub const GLU_TESS_VERTEX: u32 = 100101u32; pub const GLU_TESS_VERTEX_DATA: u32 = 100107u32; pub const GLU_TESS_WINDING_ABS_GEQ_TWO: u32 = 100134u32; pub const GLU_TESS_WINDING_NEGATIVE: u32 = 100133u32; pub const GLU_TESS_WINDING_NONZERO: u32 = 100131u32; pub const GLU_TESS_WINDING_ODD: u32 = 100130u32; pub const GLU_TESS_WINDING_POSITIVE: u32 = 100132u32; pub const GLU_TESS_WINDING_RULE: u32 = 100140u32; pub const GLU_TRUE: u32 = 1u32; pub const GLU_UNKNOWN: u32 = 100124u32; pub const GLU_U_STEP: u32 = 100206u32; pub const GLU_VERSION: u32 = 100800u32; pub const GLU_VERSION_1_1: u32 = 1u32; pub const GLU_VERSION_1_2: u32 = 1u32; pub const GLU_VERTEX: u32 = 100101u32; pub const GLU_V_STEP: u32 = 100207u32; #[repr(C)] pub struct GLUnurbs(pub u8); pub type GLUnurbsErrorProc = unsafe extern "system" fn(param0: u32); #[repr(C)] pub struct GLUquadric(pub u8); pub type GLUquadricErrorProc = unsafe extern "system" fn(param0: u32); pub type GLUtessBeginDataProc = unsafe extern "system" fn(param0: u32, param1: *mut ::core::ffi::c_void); pub type GLUtessBeginProc = unsafe extern "system" fn(param0: u32); pub type GLUtessCombineDataProc = unsafe extern "system" fn(param0: *mut f64, param1: *mut *mut ::core::ffi::c_void, param2: *mut f32, param3: *mut *mut ::core::ffi::c_void, param4: *mut ::core::ffi::c_void); pub type GLUtessCombineProc = unsafe extern "system" fn(param0: *mut f64, param1: *mut *mut ::core::ffi::c_void, param2: *mut f32, param3: *mut *mut ::core::ffi::c_void); pub type GLUtessEdgeFlagDataProc = unsafe extern "system" fn(param0: u8, param1: *mut ::core::ffi::c_void); pub type GLUtessEdgeFlagProc = unsafe extern "system" fn(param0: u8); pub type GLUtessEndDataProc = unsafe extern "system" fn(param0: *mut ::core::ffi::c_void); pub type GLUtessEndProc = unsafe extern "system" fn(); pub type GLUtessErrorDataProc = unsafe extern "system" fn(param0: u32, param1: *mut ::core::ffi::c_void); pub type GLUtessErrorProc = unsafe extern "system" fn(param0: u32); pub type GLUtessVertexDataProc = unsafe extern "system" fn(param0: *mut ::core::ffi::c_void, param1: *mut ::core::ffi::c_void); pub type GLUtessVertexProc = unsafe extern "system" fn(param0: *mut ::core::ffi::c_void); #[repr(C)] pub struct GLUtesselator(pub u8); #[repr(C)] pub struct GLYPHMETRICSFLOAT { pub gmfBlackBoxX: f32, pub gmfBlackBoxY: f32, pub gmfptGlyphOrigin: POINTFLOAT, pub gmfCellIncX: f32, pub gmfCellIncY: f32, } impl ::core::marker::Copy for GLYPHMETRICSFLOAT {} impl ::core::clone::Clone for GLYPHMETRICSFLOAT { fn clone(&self) -> Self { *self } } pub const GL_2D: u32 = 1536u32; pub const GL_2_BYTES: u32 = 5127u32; pub const GL_3D: u32 = 1537u32; pub const GL_3D_COLOR: u32 = 1538u32; pub const GL_3D_COLOR_TEXTURE: u32 = 1539u32; pub const GL_3_BYTES: u32 = 5128u32; pub const GL_4D_COLOR_TEXTURE: u32 = 1540u32; pub const GL_4_BYTES: u32 = 5129u32; pub const GL_ACCUM: u32 = 256u32; pub const GL_ACCUM_ALPHA_BITS: u32 = 3419u32; pub const GL_ACCUM_BLUE_BITS: u32 = 3418u32; pub const GL_ACCUM_BUFFER_BIT: u32 = 512u32; pub const GL_ACCUM_CLEAR_VALUE: u32 = 2944u32; pub const GL_ACCUM_GREEN_BITS: u32 = 3417u32; pub const GL_ACCUM_RED_BITS: u32 = 3416u32; pub const GL_ADD: u32 = 260u32; pub const GL_ALL_ATTRIB_BITS: u32 = 1048575u32; pub const GL_ALPHA: u32 = 6406u32; pub const GL_ALPHA12: u32 = 32829u32; pub const GL_ALPHA16: u32 = 32830u32; pub const GL_ALPHA4: u32 = 32827u32; pub const GL_ALPHA8: u32 = 32828u32; pub const GL_ALPHA_BIAS: u32 = 3357u32; pub const GL_ALPHA_BITS: u32 = 3413u32; pub const GL_ALPHA_SCALE: u32 = 3356u32; pub const GL_ALPHA_TEST: u32 = 3008u32; pub const GL_ALPHA_TEST_FUNC: u32 = 3009u32; pub const GL_ALPHA_TEST_REF: u32 = 3010u32; pub const GL_ALWAYS: u32 = 519u32; pub const GL_AMBIENT: u32 = 4608u32; pub const GL_AMBIENT_AND_DIFFUSE: u32 = 5634u32; pub const GL_AND: u32 = 5377u32; pub const GL_AND_INVERTED: u32 = 5380u32; pub const GL_AND_REVERSE: u32 = 5378u32; pub const GL_ATTRIB_STACK_DEPTH: u32 = 2992u32; pub const GL_AUTO_NORMAL: u32 = 3456u32; pub const GL_AUX0: u32 = 1033u32; pub const GL_AUX1: u32 = 1034u32; pub const GL_AUX2: u32 = 1035u32; pub const GL_AUX3: u32 = 1036u32; pub const GL_AUX_BUFFERS: u32 = 3072u32; pub const GL_BACK: u32 = 1029u32; pub const GL_BACK_LEFT: u32 = 1026u32; pub const GL_BACK_RIGHT: u32 = 1027u32; pub const GL_BGRA_EXT: u32 = 32993u32; pub const GL_BGR_EXT: u32 = 32992u32; pub const GL_BITMAP: u32 = 6656u32; pub const GL_BITMAP_TOKEN: u32 = 1796u32; pub const GL_BLEND: u32 = 3042u32; pub const GL_BLEND_DST: u32 = 3040u32; pub const GL_BLEND_SRC: u32 = 3041u32; pub const GL_BLUE: u32 = 6405u32; pub const GL_BLUE_BIAS: u32 = 3355u32; pub const GL_BLUE_BITS: u32 = 3412u32; pub const GL_BLUE_SCALE: u32 = 3354u32; pub const GL_BYTE: u32 = 5120u32; pub const GL_C3F_V3F: u32 = 10788u32; pub const GL_C4F_N3F_V3F: u32 = 10790u32; pub const GL_C4UB_V2F: u32 = 10786u32; pub const GL_C4UB_V3F: u32 = 10787u32; pub const GL_CCW: u32 = 2305u32; pub const GL_CLAMP: u32 = 10496u32; pub const GL_CLEAR: u32 = 5376u32; pub const GL_CLIENT_ALL_ATTRIB_BITS: u32 = 4294967295u32; pub const GL_CLIENT_ATTRIB_STACK_DEPTH: u32 = 2993u32; pub const GL_CLIENT_PIXEL_STORE_BIT: u32 = 1u32; pub const GL_CLIENT_VERTEX_ARRAY_BIT: u32 = 2u32; pub const GL_CLIP_PLANE0: u32 = 12288u32; pub const GL_CLIP_PLANE1: u32 = 12289u32; pub const GL_CLIP_PLANE2: u32 = 12290u32; pub const GL_CLIP_PLANE3: u32 = 12291u32; pub const GL_CLIP_PLANE4: u32 = 12292u32; pub const GL_CLIP_PLANE5: u32 = 12293u32; pub const GL_COEFF: u32 = 2560u32; pub const GL_COLOR: u32 = 6144u32; pub const GL_COLOR_ARRAY: u32 = 32886u32; pub const GL_COLOR_ARRAY_COUNT_EXT: u32 = 32900u32; pub const GL_COLOR_ARRAY_EXT: u32 = 32886u32; pub const GL_COLOR_ARRAY_POINTER: u32 = 32912u32; pub const GL_COLOR_ARRAY_POINTER_EXT: u32 = 32912u32; pub const GL_COLOR_ARRAY_SIZE: u32 = 32897u32; pub const GL_COLOR_ARRAY_SIZE_EXT: u32 = 32897u32; pub const GL_COLOR_ARRAY_STRIDE: u32 = 32899u32; pub const GL_COLOR_ARRAY_STRIDE_EXT: u32 = 32899u32; pub const GL_COLOR_ARRAY_TYPE: u32 = 32898u32; pub const GL_COLOR_ARRAY_TYPE_EXT: u32 = 32898u32; pub const GL_COLOR_BUFFER_BIT: u32 = 16384u32; pub const GL_COLOR_CLEAR_VALUE: u32 = 3106u32; pub const GL_COLOR_INDEX: u32 = 6400u32; pub const GL_COLOR_INDEX12_EXT: u32 = 32998u32; pub const GL_COLOR_INDEX16_EXT: u32 = 32999u32; pub const GL_COLOR_INDEX1_EXT: u32 = 32994u32; pub const GL_COLOR_INDEX2_EXT: u32 = 32995u32; pub const GL_COLOR_INDEX4_EXT: u32 = 32996u32; pub const GL_COLOR_INDEX8_EXT: u32 = 32997u32; pub const GL_COLOR_INDEXES: u32 = 5635u32; pub const GL_COLOR_LOGIC_OP: u32 = 3058u32; pub const GL_COLOR_MATERIAL: u32 = 2903u32; pub const GL_COLOR_MATERIAL_FACE: u32 = 2901u32; pub const GL_COLOR_MATERIAL_PARAMETER: u32 = 2902u32; pub const GL_COLOR_TABLE_ALPHA_SIZE_EXT: u32 = 32989u32; pub const GL_COLOR_TABLE_BLUE_SIZE_EXT: u32 = 32988u32; pub const GL_COLOR_TABLE_FORMAT_EXT: u32 = 32984u32; pub const GL_COLOR_TABLE_GREEN_SIZE_EXT: u32 = 32987u32; pub const GL_COLOR_TABLE_INTENSITY_SIZE_EXT: u32 = 32991u32; pub const GL_COLOR_TABLE_LUMINANCE_SIZE_EXT: u32 = 32990u32; pub const GL_COLOR_TABLE_RED_SIZE_EXT: u32 = 32986u32; pub const GL_COLOR_TABLE_WIDTH_EXT: u32 = 32985u32; pub const GL_COLOR_WRITEMASK: u32 = 3107u32; pub const GL_COMPILE: u32 = 4864u32; pub const GL_COMPILE_AND_EXECUTE: u32 = 4865u32; pub const GL_CONSTANT_ATTENUATION: u32 = 4615u32; pub const GL_COPY: u32 = 5379u32; pub const GL_COPY_INVERTED: u32 = 5388u32; pub const GL_COPY_PIXEL_TOKEN: u32 = 1798u32; pub const GL_CULL_FACE: u32 = 2884u32; pub const GL_CULL_FACE_MODE: u32 = 2885u32; pub const GL_CURRENT_BIT: u32 = 1u32; pub const GL_CURRENT_COLOR: u32 = 2816u32; pub const GL_CURRENT_INDEX: u32 = 2817u32; pub const GL_CURRENT_NORMAL: u32 = 2818u32; pub const GL_CURRENT_RASTER_COLOR: u32 = 2820u32; pub const GL_CURRENT_RASTER_DISTANCE: u32 = 2825u32; pub const GL_CURRENT_RASTER_INDEX: u32 = 2821u32; pub const GL_CURRENT_RASTER_POSITION: u32 = 2823u32; pub const GL_CURRENT_RASTER_POSITION_VALID: u32 = 2824u32; pub const GL_CURRENT_RASTER_TEXTURE_COORDS: u32 = 2822u32; pub const GL_CURRENT_TEXTURE_COORDS: u32 = 2819u32; pub const GL_CW: u32 = 2304u32; pub const GL_DECAL: u32 = 8449u32; pub const GL_DECR: u32 = 7683u32; pub const GL_DEPTH: u32 = 6145u32; pub const GL_DEPTH_BIAS: u32 = 3359u32; pub const GL_DEPTH_BITS: u32 = 3414u32; pub const GL_DEPTH_BUFFER_BIT: u32 = 256u32; pub const GL_DEPTH_CLEAR_VALUE: u32 = 2931u32; pub const GL_DEPTH_COMPONENT: u32 = 6402u32; pub const GL_DEPTH_FUNC: u32 = 2932u32; pub const GL_DEPTH_RANGE: u32 = 2928u32; pub const GL_DEPTH_SCALE: u32 = 3358u32; pub const GL_DEPTH_TEST: u32 = 2929u32; pub const GL_DEPTH_WRITEMASK: u32 = 2930u32; pub const GL_DIFFUSE: u32 = 4609u32; pub const GL_DITHER: u32 = 3024u32; pub const GL_DOMAIN: u32 = 2562u32; pub const GL_DONT_CARE: u32 = 4352u32; pub const GL_DOUBLE: u32 = 5130u32; pub const GL_DOUBLEBUFFER: u32 = 3122u32; pub const GL_DOUBLE_EXT: u32 = 5130u32; pub const GL_DRAW_BUFFER: u32 = 3073u32; pub const GL_DRAW_PIXEL_TOKEN: u32 = 1797u32; pub const GL_DST_ALPHA: u32 = 772u32; pub const GL_DST_COLOR: u32 = 774u32; pub const GL_EDGE_FLAG: u32 = 2883u32; pub const GL_EDGE_FLAG_ARRAY: u32 = 32889u32; pub const GL_EDGE_FLAG_ARRAY_COUNT_EXT: u32 = 32909u32; pub const GL_EDGE_FLAG_ARRAY_EXT: u32 = 32889u32; pub const GL_EDGE_FLAG_ARRAY_POINTER: u32 = 32915u32; pub const GL_EDGE_FLAG_ARRAY_POINTER_EXT: u32 = 32915u32; pub const GL_EDGE_FLAG_ARRAY_STRIDE: u32 = 32908u32; pub const GL_EDGE_FLAG_ARRAY_STRIDE_EXT: u32 = 32908u32; pub const GL_EMISSION: u32 = 5632u32; pub const GL_ENABLE_BIT: u32 = 8192u32; pub const GL_EQUAL: u32 = 514u32; pub const GL_EQUIV: u32 = 5385u32; pub const GL_EVAL_BIT: u32 = 65536u32; pub const GL_EXP: u32 = 2048u32; pub const GL_EXP2: u32 = 2049u32; pub const GL_EXTENSIONS: u32 = 7939u32; pub const GL_EXT_bgra: u32 = 1u32; pub const GL_EXT_paletted_texture: u32 = 1u32; pub const GL_EXT_vertex_array: u32 = 1u32; pub const GL_EYE_LINEAR: u32 = 9216u32; pub const GL_EYE_PLANE: u32 = 9474u32; pub const GL_FALSE: u32 = 0u32; pub const GL_FASTEST: u32 = 4353u32; pub const GL_FEEDBACK: u32 = 7169u32; pub const GL_FEEDBACK_BUFFER_POINTER: u32 = 3568u32; pub const GL_FEEDBACK_BUFFER_SIZE: u32 = 3569u32; pub const GL_FEEDBACK_BUFFER_TYPE: u32 = 3570u32; pub const GL_FILL: u32 = 6914u32; pub const GL_FLAT: u32 = 7424u32; pub const GL_FLOAT: u32 = 5126u32; pub const GL_FOG: u32 = 2912u32; pub const GL_FOG_BIT: u32 = 128u32; pub const GL_FOG_COLOR: u32 = 2918u32; pub const GL_FOG_DENSITY: u32 = 2914u32; pub const GL_FOG_END: u32 = 2916u32; pub const GL_FOG_HINT: u32 = 3156u32; pub const GL_FOG_INDEX: u32 = 2913u32; pub const GL_FOG_MODE: u32 = 2917u32; pub const GL_FOG_SPECULAR_TEXTURE_WIN: u32 = 33004u32; pub const GL_FOG_START: u32 = 2915u32; pub const GL_FRONT: u32 = 1028u32; pub const GL_FRONT_AND_BACK: u32 = 1032u32; pub const GL_FRONT_FACE: u32 = 2886u32; pub const GL_FRONT_LEFT: u32 = 1024u32; pub const GL_FRONT_RIGHT: u32 = 1025u32; pub const GL_GEQUAL: u32 = 518u32; pub const GL_GREATER: u32 = 516u32; pub const GL_GREEN: u32 = 6404u32; pub const GL_GREEN_BIAS: u32 = 3353u32; pub const GL_GREEN_BITS: u32 = 3411u32; pub const GL_GREEN_SCALE: u32 = 3352u32; pub const GL_HINT_BIT: u32 = 32768u32; pub const GL_INCR: u32 = 7682u32; pub const GL_INDEX_ARRAY: u32 = 32887u32; pub const GL_INDEX_ARRAY_COUNT_EXT: u32 = 32903u32; pub const GL_INDEX_ARRAY_EXT: u32 = 32887u32; pub const GL_INDEX_ARRAY_POINTER: u32 = 32913u32; pub const GL_INDEX_ARRAY_POINTER_EXT: u32 = 32913u32; pub const GL_INDEX_ARRAY_STRIDE: u32 = 32902u32; pub const GL_INDEX_ARRAY_STRIDE_EXT: u32 = 32902u32; pub const GL_INDEX_ARRAY_TYPE: u32 = 32901u32; pub const GL_INDEX_ARRAY_TYPE_EXT: u32 = 32901u32; pub const GL_INDEX_BITS: u32 = 3409u32; pub const GL_INDEX_CLEAR_VALUE: u32 = 3104u32; pub const GL_INDEX_LOGIC_OP: u32 = 3057u32; pub const GL_INDEX_MODE: u32 = 3120u32; pub const GL_INDEX_OFFSET: u32 = 3347u32; pub const GL_INDEX_SHIFT: u32 = 3346u32; pub const GL_INDEX_WRITEMASK: u32 = 3105u32; pub const GL_INT: u32 = 5124u32; pub const GL_INTENSITY: u32 = 32841u32; pub const GL_INTENSITY12: u32 = 32844u32; pub const GL_INTENSITY16: u32 = 32845u32; pub const GL_INTENSITY4: u32 = 32842u32; pub const GL_INTENSITY8: u32 = 32843u32; pub const GL_INVALID_ENUM: u32 = 1280u32; pub const GL_INVALID_OPERATION: u32 = 1282u32; pub const GL_INVALID_VALUE: u32 = 1281u32; pub const GL_INVERT: u32 = 5386u32; pub const GL_KEEP: u32 = 7680u32; pub const GL_LEFT: u32 = 1030u32; pub const GL_LEQUAL: u32 = 515u32; pub const GL_LESS: u32 = 513u32; pub const GL_LIGHT0: u32 = 16384u32; pub const GL_LIGHT1: u32 = 16385u32; pub const GL_LIGHT2: u32 = 16386u32; pub const GL_LIGHT3: u32 = 16387u32; pub const GL_LIGHT4: u32 = 16388u32; pub const GL_LIGHT5: u32 = 16389u32; pub const GL_LIGHT6: u32 = 16390u32; pub const GL_LIGHT7: u32 = 16391u32; pub const GL_LIGHTING: u32 = 2896u32; pub const GL_LIGHTING_BIT: u32 = 64u32; pub const GL_LIGHT_MODEL_AMBIENT: u32 = 2899u32; pub const GL_LIGHT_MODEL_LOCAL_VIEWER: u32 = 2897u32; pub const GL_LIGHT_MODEL_TWO_SIDE: u32 = 2898u32; pub const GL_LINE: u32 = 6913u32; pub const GL_LINEAR: u32 = 9729u32; pub const GL_LINEAR_ATTENUATION: u32 = 4616u32; pub const GL_LINEAR_MIPMAP_LINEAR: u32 = 9987u32; pub const GL_LINEAR_MIPMAP_NEAREST: u32 = 9985u32; pub const GL_LINES: u32 = 1u32; pub const GL_LINE_BIT: u32 = 4u32; pub const GL_LINE_LOOP: u32 = 2u32; pub const GL_LINE_RESET_TOKEN: u32 = 1799u32; pub const GL_LINE_SMOOTH: u32 = 2848u32; pub const GL_LINE_SMOOTH_HINT: u32 = 3154u32; pub const GL_LINE_STIPPLE: u32 = 2852u32; pub const GL_LINE_STIPPLE_PATTERN: u32 = 2853u32; pub const GL_LINE_STIPPLE_REPEAT: u32 = 2854u32; pub const GL_LINE_STRIP: u32 = 3u32; pub const GL_LINE_TOKEN: u32 = 1794u32; pub const GL_LINE_WIDTH: u32 = 2849u32; pub const GL_LINE_WIDTH_GRANULARITY: u32 = 2851u32; pub const GL_LINE_WIDTH_RANGE: u32 = 2850u32; pub const GL_LIST_BASE: u32 = 2866u32; pub const GL_LIST_BIT: u32 = 131072u32; pub const GL_LIST_INDEX: u32 = 2867u32; pub const GL_LIST_MODE: u32 = 2864u32; pub const GL_LOAD: u32 = 257u32; pub const GL_LOGIC_OP: u32 = 3057u32; pub const GL_LOGIC_OP_MODE: u32 = 3056u32; pub const GL_LUMINANCE: u32 = 6409u32; pub const GL_LUMINANCE12: u32 = 32833u32; pub const GL_LUMINANCE12_ALPHA12: u32 = 32839u32; pub const GL_LUMINANCE12_ALPHA4: u32 = 32838u32; pub const GL_LUMINANCE16: u32 = 32834u32; pub const GL_LUMINANCE16_ALPHA16: u32 = 32840u32; pub const GL_LUMINANCE4: u32 = 32831u32; pub const GL_LUMINANCE4_ALPHA4: u32 = 32835u32; pub const GL_LUMINANCE6_ALPHA2: u32 = 32836u32; pub const GL_LUMINANCE8: u32 = 32832u32; pub const GL_LUMINANCE8_ALPHA8: u32 = 32837u32; pub const GL_LUMINANCE_ALPHA: u32 = 6410u32; pub const GL_MAP1_COLOR_4: u32 = 3472u32; pub const GL_MAP1_GRID_DOMAIN: u32 = 3536u32; pub const GL_MAP1_GRID_SEGMENTS: u32 = 3537u32; pub const GL_MAP1_INDEX: u32 = 3473u32; pub const GL_MAP1_NORMAL: u32 = 3474u32; pub const GL_MAP1_TEXTURE_COORD_1: u32 = 3475u32; pub const GL_MAP1_TEXTURE_COORD_2: u32 = 3476u32; pub const GL_MAP1_TEXTURE_COORD_3: u32 = 3477u32; pub const GL_MAP1_TEXTURE_COORD_4: u32 = 3478u32; pub const GL_MAP1_VERTEX_3: u32 = 3479u32; pub const GL_MAP1_VERTEX_4: u32 = 3480u32; pub const GL_MAP2_COLOR_4: u32 = 3504u32; pub const GL_MAP2_GRID_DOMAIN: u32 = 3538u32; pub const GL_MAP2_GRID_SEGMENTS: u32 = 3539u32; pub const GL_MAP2_INDEX: u32 = 3505u32; pub const GL_MAP2_NORMAL: u32 = 3506u32; pub const GL_MAP2_TEXTURE_COORD_1: u32 = 3507u32; pub const GL_MAP2_TEXTURE_COORD_2: u32 = 3508u32; pub const GL_MAP2_TEXTURE_COORD_3: u32 = 3509u32; pub const GL_MAP2_TEXTURE_COORD_4: u32 = 3510u32; pub const GL_MAP2_VERTEX_3: u32 = 3511u32; pub const GL_MAP2_VERTEX_4: u32 = 3512u32; pub const GL_MAP_COLOR: u32 = 3344u32; pub const GL_MAP_STENCIL: u32 = 3345u32; pub const GL_MATRIX_MODE: u32 = 2976u32; pub const GL_MAX_ATTRIB_STACK_DEPTH: u32 = 3381u32; pub const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: u32 = 3387u32; pub const GL_MAX_CLIP_PLANES: u32 = 3378u32; pub const GL_MAX_ELEMENTS_INDICES_WIN: u32 = 33001u32; pub const GL_MAX_ELEMENTS_VERTICES_WIN: u32 = 33000u32; pub const GL_MAX_EVAL_ORDER: u32 = 3376u32; pub const GL_MAX_LIGHTS: u32 = 3377u32; pub const GL_MAX_LIST_NESTING: u32 = 2865u32; pub const GL_MAX_MODELVIEW_STACK_DEPTH: u32 = 3382u32; pub const GL_MAX_NAME_STACK_DEPTH: u32 = 3383u32; pub const GL_MAX_PIXEL_MAP_TABLE: u32 = 3380u32; pub const GL_MAX_PROJECTION_STACK_DEPTH: u32 = 3384u32; pub const GL_MAX_TEXTURE_SIZE: u32 = 3379u32; pub const GL_MAX_TEXTURE_STACK_DEPTH: u32 = 3385u32; pub const GL_MAX_VIEWPORT_DIMS: u32 = 3386u32; pub const GL_MODELVIEW: u32 = 5888u32; pub const GL_MODELVIEW_MATRIX: u32 = 2982u32; pub const GL_MODELVIEW_STACK_DEPTH: u32 = 2979u32; pub const GL_MODULATE: u32 = 8448u32; pub const GL_MULT: u32 = 259u32; pub const GL_N3F_V3F: u32 = 10789u32; pub const GL_NAME_STACK_DEPTH: u32 = 3440u32; pub const GL_NAND: u32 = 5390u32; pub const GL_NEAREST: u32 = 9728u32; pub const GL_NEAREST_MIPMAP_LINEAR: u32 = 9986u32; pub const GL_NEAREST_MIPMAP_NEAREST: u32 = 9984u32; pub const GL_NEVER: u32 = 512u32; pub const GL_NICEST: u32 = 4354u32; pub const GL_NONE: u32 = 0u32; pub const GL_NOOP: u32 = 5381u32; pub const GL_NOR: u32 = 5384u32; pub const GL_NORMALIZE: u32 = 2977u32; pub const GL_NORMAL_ARRAY: u32 = 32885u32; pub const GL_NORMAL_ARRAY_COUNT_EXT: u32 = 32896u32; pub const GL_NORMAL_ARRAY_EXT: u32 = 32885u32; pub const GL_NORMAL_ARRAY_POINTER: u32 = 32911u32; pub const GL_NORMAL_ARRAY_POINTER_EXT: u32 = 32911u32; pub const GL_NORMAL_ARRAY_STRIDE: u32 = 32895u32; pub const GL_NORMAL_ARRAY_STRIDE_EXT: u32 = 32895u32; pub const GL_NORMAL_ARRAY_TYPE: u32 = 32894u32; pub const GL_NORMAL_ARRAY_TYPE_EXT: u32 = 32894u32; pub const GL_NOTEQUAL: u32 = 517u32; pub const GL_NO_ERROR: u32 = 0u32; pub const GL_OBJECT_LINEAR: u32 = 9217u32; pub const GL_OBJECT_PLANE: u32 = 9473u32; pub const GL_ONE: u32 = 1u32; pub const GL_ONE_MINUS_DST_ALPHA: u32 = 773u32; pub const GL_ONE_MINUS_DST_COLOR: u32 = 775u32; pub const GL_ONE_MINUS_SRC_ALPHA: u32 = 771u32; pub const GL_ONE_MINUS_SRC_COLOR: u32 = 769u32; pub const GL_OR: u32 = 5383u32; pub const GL_ORDER: u32 = 2561u32; pub const GL_OR_INVERTED: u32 = 5389u32; pub const GL_OR_REVERSE: u32 = 5387u32; pub const GL_OUT_OF_MEMORY: u32 = 1285u32; pub const GL_PACK_ALIGNMENT: u32 = 3333u32; pub const GL_PACK_LSB_FIRST: u32 = 3329u32; pub const GL_PACK_ROW_LENGTH: u32 = 3330u32; pub const GL_PACK_SKIP_PIXELS: u32 = 3332u32; pub const GL_PACK_SKIP_ROWS: u32 = 3331u32; pub const GL_PACK_SWAP_BYTES: u32 = 3328u32; pub const GL_PASS_THROUGH_TOKEN: u32 = 1792u32; pub const GL_PERSPECTIVE_CORRECTION_HINT: u32 = 3152u32; pub const GL_PHONG_HINT_WIN: u32 = 33003u32; pub const GL_PHONG_WIN: u32 = 33002u32; pub const GL_PIXEL_MAP_A_TO_A: u32 = 3193u32; pub const GL_PIXEL_MAP_A_TO_A_SIZE: u32 = 3257u32; pub const GL_PIXEL_MAP_B_TO_B: u32 = 3192u32; pub const GL_PIXEL_MAP_B_TO_B_SIZE: u32 = 3256u32; pub const GL_PIXEL_MAP_G_TO_G: u32 = 3191u32; pub const GL_PIXEL_MAP_G_TO_G_SIZE: u32 = 3255u32; pub const GL_PIXEL_MAP_I_TO_A: u32 = 3189u32; pub const GL_PIXEL_MAP_I_TO_A_SIZE: u32 = 3253u32; pub const GL_PIXEL_MAP_I_TO_B: u32 = 3188u32; pub const GL_PIXEL_MAP_I_TO_B_SIZE: u32 = 3252u32; pub const GL_PIXEL_MAP_I_TO_G: u32 = 3187u32; pub const GL_PIXEL_MAP_I_TO_G_SIZE: u32 = 3251u32; pub const GL_PIXEL_MAP_I_TO_I: u32 = 3184u32; pub const GL_PIXEL_MAP_I_TO_I_SIZE: u32 = 3248u32; pub const GL_PIXEL_MAP_I_TO_R: u32 = 3186u32; pub const GL_PIXEL_MAP_I_TO_R_SIZE: u32 = 3250u32; pub const GL_PIXEL_MAP_R_TO_R: u32 = 3190u32; pub const GL_PIXEL_MAP_R_TO_R_SIZE: u32 = 3254u32; pub const GL_PIXEL_MAP_S_TO_S: u32 = 3185u32; pub const GL_PIXEL_MAP_S_TO_S_SIZE: u32 = 3249u32; pub const GL_PIXEL_MODE_BIT: u32 = 32u32; pub const GL_POINT: u32 = 6912u32; pub const GL_POINTS: u32 = 0u32; pub const GL_POINT_BIT: u32 = 2u32; pub const GL_POINT_SIZE: u32 = 2833u32; pub const GL_POINT_SIZE_GRANULARITY: u32 = 2835u32; pub const GL_POINT_SIZE_RANGE: u32 = 2834u32; pub const GL_POINT_SMOOTH: u32 = 2832u32; pub const GL_POINT_SMOOTH_HINT: u32 = 3153u32; pub const GL_POINT_TOKEN: u32 = 1793u32; pub const GL_POLYGON: u32 = 9u32; pub const GL_POLYGON_BIT: u32 = 8u32; pub const GL_POLYGON_MODE: u32 = 2880u32; pub const GL_POLYGON_OFFSET_FACTOR: u32 = 32824u32; pub const GL_POLYGON_OFFSET_FILL: u32 = 32823u32; pub const GL_POLYGON_OFFSET_LINE: u32 = 10754u32; pub const GL_POLYGON_OFFSET_POINT: u32 = 10753u32; pub const GL_POLYGON_OFFSET_UNITS: u32 = 10752u32; pub const GL_POLYGON_SMOOTH: u32 = 2881u32; pub const GL_POLYGON_SMOOTH_HINT: u32 = 3155u32; pub const GL_POLYGON_STIPPLE: u32 = 2882u32; pub const GL_POLYGON_STIPPLE_BIT: u32 = 16u32; pub const GL_POLYGON_TOKEN: u32 = 1795u32; pub const GL_POSITION: u32 = 4611u32; pub const GL_PROJECTION: u32 = 5889u32; pub const GL_PROJECTION_MATRIX: u32 = 2983u32; pub const GL_PROJECTION_STACK_DEPTH: u32 = 2980u32; pub const GL_PROXY_TEXTURE_1D: u32 = 32867u32; pub const GL_PROXY_TEXTURE_2D: u32 = 32868u32; pub const GL_Q: u32 = 8195u32; pub const GL_QUADRATIC_ATTENUATION: u32 = 4617u32; pub const GL_QUADS: u32 = 7u32; pub const GL_QUAD_STRIP: u32 = 8u32; pub const GL_R: u32 = 8194u32; pub const GL_R3_G3_B2: u32 = 10768u32; pub const GL_READ_BUFFER: u32 = 3074u32; pub const GL_RED: u32 = 6403u32; pub const GL_RED_BIAS: u32 = 3349u32; pub const GL_RED_BITS: u32 = 3410u32; pub const GL_RED_SCALE: u32 = 3348u32; pub const GL_RENDER: u32 = 7168u32; pub const GL_RENDERER: u32 = 7937u32; pub const GL_RENDER_MODE: u32 = 3136u32; pub const GL_REPEAT: u32 = 10497u32; pub const GL_REPLACE: u32 = 7681u32; pub const GL_RETURN: u32 = 258u32; pub const GL_RGB: u32 = 6407u32; pub const GL_RGB10: u32 = 32850u32; pub const GL_RGB10_A2: u32 = 32857u32; pub const GL_RGB12: u32 = 32851u32; pub const GL_RGB16: u32 = 32852u32; pub const GL_RGB4: u32 = 32847u32; pub const GL_RGB5: u32 = 32848u32; pub const GL_RGB5_A1: u32 = 32855u32; pub const GL_RGB8: u32 = 32849u32; pub const GL_RGBA: u32 = 6408u32; pub const GL_RGBA12: u32 = 32858u32; pub const GL_RGBA16: u32 = 32859u32; pub const GL_RGBA2: u32 = 32853u32; pub const GL_RGBA4: u32 = 32854u32; pub const GL_RGBA8: u32 = 32856u32; pub const GL_RGBA_MODE: u32 = 3121u32; pub const GL_RIGHT: u32 = 1031u32; pub const GL_S: u32 = 8192u32; pub const GL_SCISSOR_BIT: u32 = 524288u32; pub const GL_SCISSOR_BOX: u32 = 3088u32; pub const GL_SCISSOR_TEST: u32 = 3089u32; pub const GL_SELECT: u32 = 7170u32; pub const GL_SELECTION_BUFFER_POINTER: u32 = 3571u32; pub const GL_SELECTION_BUFFER_SIZE: u32 = 3572u32; pub const GL_SET: u32 = 5391u32; pub const GL_SHADE_MODEL: u32 = 2900u32; pub const GL_SHININESS: u32 = 5633u32; pub const GL_SHORT: u32 = 5122u32; pub const GL_SMOOTH: u32 = 7425u32; pub const GL_SPECULAR: u32 = 4610u32; pub const GL_SPHERE_MAP: u32 = 9218u32; pub const GL_SPOT_CUTOFF: u32 = 4614u32; pub const GL_SPOT_DIRECTION: u32 = 4612u32; pub const GL_SPOT_EXPONENT: u32 = 4613u32; pub const GL_SRC_ALPHA: u32 = 770u32; pub const GL_SRC_ALPHA_SATURATE: u32 = 776u32; pub const GL_SRC_COLOR: u32 = 768u32; pub const GL_STACK_OVERFLOW: u32 = 1283u32; pub const GL_STACK_UNDERFLOW: u32 = 1284u32; pub const GL_STENCIL: u32 = 6146u32; pub const GL_STENCIL_BITS: u32 = 3415u32; pub const GL_STENCIL_BUFFER_BIT: u32 = 1024u32; pub const GL_STENCIL_CLEAR_VALUE: u32 = 2961u32; pub const GL_STENCIL_FAIL: u32 = 2964u32; pub const GL_STENCIL_FUNC: u32 = 2962u32; pub const GL_STENCIL_INDEX: u32 = 6401u32; pub const GL_STENCIL_PASS_DEPTH_FAIL: u32 = 2965u32; pub const GL_STENCIL_PASS_DEPTH_PASS: u32 = 2966u32; pub const GL_STENCIL_REF: u32 = 2967u32; pub const GL_STENCIL_TEST: u32 = 2960u32; pub const GL_STENCIL_VALUE_MASK: u32 = 2963u32; pub const GL_STENCIL_WRITEMASK: u32 = 2968u32; pub const GL_STEREO: u32 = 3123u32; pub const GL_SUBPIXEL_BITS: u32 = 3408u32; pub const GL_T: u32 = 8193u32; pub const GL_T2F_C3F_V3F: u32 = 10794u32; pub const GL_T2F_C4F_N3F_V3F: u32 = 10796u32; pub const GL_T2F_C4UB_V3F: u32 = 10793u32; pub const GL_T2F_N3F_V3F: u32 = 10795u32; pub const GL_T2F_V3F: u32 = 10791u32; pub const GL_T4F_C4F_N3F_V4F: u32 = 10797u32; pub const GL_T4F_V4F: u32 = 10792u32; pub const GL_TEXTURE: u32 = 5890u32; pub const GL_TEXTURE_1D: u32 = 3552u32; pub const GL_TEXTURE_2D: u32 = 3553u32; pub const GL_TEXTURE_ALPHA_SIZE: u32 = 32863u32; pub const GL_TEXTURE_BINDING_1D: u32 = 32872u32; pub const GL_TEXTURE_BINDING_2D: u32 = 32873u32; pub const GL_TEXTURE_BIT: u32 = 262144u32; pub const GL_TEXTURE_BLUE_SIZE: u32 = 32862u32; pub const GL_TEXTURE_BORDER: u32 = 4101u32; pub const GL_TEXTURE_BORDER_COLOR: u32 = 4100u32; pub const GL_TEXTURE_COMPONENTS: u32 = 4099u32; pub const GL_TEXTURE_COORD_ARRAY: u32 = 32888u32; pub const GL_TEXTURE_COORD_ARRAY_COUNT_EXT: u32 = 32907u32; pub const GL_TEXTURE_COORD_ARRAY_EXT: u32 = 32888u32; pub const GL_TEXTURE_COORD_ARRAY_POINTER: u32 = 32914u32; pub const GL_TEXTURE_COORD_ARRAY_POINTER_EXT: u32 = 32914u32; pub const GL_TEXTURE_COORD_ARRAY_SIZE: u32 = 32904u32; pub const GL_TEXTURE_COORD_ARRAY_SIZE_EXT: u32 = 32904u32; pub const GL_TEXTURE_COORD_ARRAY_STRIDE: u32 = 32906u32; pub const GL_TEXTURE_COORD_ARRAY_STRIDE_EXT: u32 = 32906u32; pub const GL_TEXTURE_COORD_ARRAY_TYPE: u32 = 32905u32; pub const GL_TEXTURE_COORD_ARRAY_TYPE_EXT: u32 = 32905u32; pub const GL_TEXTURE_ENV: u32 = 8960u32; pub const GL_TEXTURE_ENV_COLOR: u32 = 8705u32; pub const GL_TEXTURE_ENV_MODE: u32 = 8704u32; pub const GL_TEXTURE_GEN_MODE: u32 = 9472u32; pub const GL_TEXTURE_GEN_Q: u32 = 3171u32; pub const GL_TEXTURE_GEN_R: u32 = 3170u32; pub const GL_TEXTURE_GEN_S: u32 = 3168u32; pub const GL_TEXTURE_GEN_T: u32 = 3169u32; pub const GL_TEXTURE_GREEN_SIZE: u32 = 32861u32; pub const GL_TEXTURE_HEIGHT: u32 = 4097u32; pub const GL_TEXTURE_INTENSITY_SIZE: u32 = 32865u32; pub const GL_TEXTURE_INTERNAL_FORMAT: u32 = 4099u32; pub const GL_TEXTURE_LUMINANCE_SIZE: u32 = 32864u32; pub const GL_TEXTURE_MAG_FILTER: u32 = 10240u32; pub const GL_TEXTURE_MATRIX: u32 = 2984u32; pub const GL_TEXTURE_MIN_FILTER: u32 = 10241u32; pub const GL_TEXTURE_PRIORITY: u32 = 32870u32; pub const GL_TEXTURE_RED_SIZE: u32 = 32860u32; pub const GL_TEXTURE_RESIDENT: u32 = 32871u32; pub const GL_TEXTURE_STACK_DEPTH: u32 = 2981u32; pub const GL_TEXTURE_WIDTH: u32 = 4096u32; pub const GL_TEXTURE_WRAP_S: u32 = 10242u32; pub const GL_TEXTURE_WRAP_T: u32 = 10243u32; pub const GL_TRANSFORM_BIT: u32 = 4096u32; pub const GL_TRIANGLES: u32 = 4u32; pub const GL_TRIANGLE_FAN: u32 = 6u32; pub const GL_TRIANGLE_STRIP: u32 = 5u32; pub const GL_TRUE: u32 = 1u32; pub const GL_UNPACK_ALIGNMENT: u32 = 3317u32; pub const GL_UNPACK_LSB_FIRST: u32 = 3313u32; pub const GL_UNPACK_ROW_LENGTH: u32 = 3314u32; pub const GL_UNPACK_SKIP_PIXELS: u32 = 3316u32; pub const GL_UNPACK_SKIP_ROWS: u32 = 3315u32; pub const GL_UNPACK_SWAP_BYTES: u32 = 3312u32; pub const GL_UNSIGNED_BYTE: u32 = 5121u32; pub const GL_UNSIGNED_INT: u32 = 5125u32; pub const GL_UNSIGNED_SHORT: u32 = 5123u32; pub const GL_V2F: u32 = 10784u32; pub const GL_V3F: u32 = 10785u32; pub const GL_VENDOR: u32 = 7936u32; pub const GL_VERSION: u32 = 7938u32; pub const GL_VERSION_1_1: u32 = 1u32; pub const GL_VERTEX_ARRAY: u32 = 32884u32; pub const GL_VERTEX_ARRAY_COUNT_EXT: u32 = 32893u32; pub const GL_VERTEX_ARRAY_EXT: u32 = 32884u32; pub const GL_VERTEX_ARRAY_POINTER: u32 = 32910u32; pub const GL_VERTEX_ARRAY_POINTER_EXT: u32 = 32910u32; pub const GL_VERTEX_ARRAY_SIZE: u32 = 32890u32; pub const GL_VERTEX_ARRAY_SIZE_EXT: u32 = 32890u32; pub const GL_VERTEX_ARRAY_STRIDE: u32 = 32892u32; pub const GL_VERTEX_ARRAY_STRIDE_EXT: u32 = 32892u32; pub const GL_VERTEX_ARRAY_TYPE: u32 = 32891u32; pub const GL_VERTEX_ARRAY_TYPE_EXT: u32 = 32891u32; pub const GL_VIEWPORT: u32 = 2978u32; pub const GL_VIEWPORT_BIT: u32 = 2048u32; pub const GL_WIN_draw_range_elements: u32 = 1u32; pub const GL_WIN_swap_hint: u32 = 1u32; pub const GL_XOR: u32 = 5382u32; pub const GL_ZERO: u32 = 0u32; pub const GL_ZOOM_X: u32 = 3350u32; pub const GL_ZOOM_Y: u32 = 3351u32; pub type HGLRC = isize; #[repr(C)] pub struct LAYERPLANEDESCRIPTOR { pub nSize: u16, pub nVersion: u16, pub dwFlags: u32, pub iPixelType: u8, pub cColorBits: u8, pub cRedBits: u8, pub cRedShift: u8, pub cGreenBits: u8, pub cGreenShift: u8, pub cBlueBits: u8, pub cBlueShift: u8, pub cAlphaBits: u8, pub cAlphaShift: u8, pub cAccumBits: u8, pub cAccumRedBits: u8, pub cAccumGreenBits: u8, pub cAccumBlueBits: u8, pub cAccumAlphaBits: u8, pub cDepthBits: u8, pub cStencilBits: u8, pub cAuxBuffers: u8, pub iLayerPlane: u8, pub bReserved: u8, pub crTransparent: u32, } impl ::core::marker::Copy for LAYERPLANEDESCRIPTOR {} impl ::core::clone::Clone for LAYERPLANEDESCRIPTOR { fn clone(&self) -> Self { *self } } pub type PFNGLADDSWAPHINTRECTWINPROC = unsafe extern "system" fn(x: i32, y: i32, width: i32, height: i32); pub type PFNGLARRAYELEMENTARRAYEXTPROC = unsafe extern "system" fn(mode: u32, count: i32, pi: *const ::core::ffi::c_void); pub type PFNGLARRAYELEMENTEXTPROC = unsafe extern "system" fn(i: i32); pub type PFNGLCOLORPOINTEREXTPROC = unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void); pub type PFNGLCOLORSUBTABLEEXTPROC = unsafe extern "system" fn(target: u32, start: i32, count: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void); pub type PFNGLCOLORTABLEEXTPROC = unsafe extern "system" fn(target: u32, internalformat: u32, width: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void); pub type PFNGLDRAWARRAYSEXTPROC = unsafe extern "system" fn(mode: u32, first: i32, count: i32); pub type PFNGLDRAWRANGEELEMENTSWINPROC = unsafe extern "system" fn(mode: u32, start: u32, end: u32, count: i32, r#type: u32, indices: *const ::core::ffi::c_void); pub type PFNGLEDGEFLAGPOINTEREXTPROC = unsafe extern "system" fn(stride: i32, count: i32, pointer: *const u8); pub type PFNGLGETCOLORTABLEEXTPROC = unsafe extern "system" fn(target: u32, format: u32, r#type: u32, data: *mut ::core::ffi::c_void); pub type PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = unsafe extern "system" fn(target: u32, pname: u32, params: *mut f32); pub type PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = unsafe extern "system" fn(target: u32, pname: u32, params: *mut i32); pub type PFNGLGETPOINTERVEXTPROC = unsafe extern "system" fn(pname: u32, params: *mut *mut ::core::ffi::c_void); pub type PFNGLINDEXPOINTEREXTPROC = unsafe extern "system" fn(r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void); pub type PFNGLNORMALPOINTEREXTPROC = unsafe extern "system" fn(r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void); pub type PFNGLTEXCOORDPOINTEREXTPROC = unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void); pub type PFNGLVERTEXPOINTEREXTPROC = unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void); #[repr(C)] pub struct PIXELFORMATDESCRIPTOR { pub nSize: u16, pub nVersion: u16, pub dwFlags: u32, pub iPixelType: u8, pub cColorBits: u8, pub cRedBits: u8, pub cRedShift: u8, pub cGreenBits: u8, pub cGreenShift: u8, pub cBlueBits: u8, pub cBlueShift: u8, pub cAlphaBits: u8, pub cAlphaShift: u8, pub cAccumBits: u8, pub cAccumRedBits: u8, pub cAccumGreenBits: u8, pub cAccumBlueBits: u8, pub cAccumAlphaBits: u8, pub cDepthBits: u8, pub cStencilBits: u8, pub cAuxBuffers: u8, pub iLayerType: u8, pub bReserved: u8, pub dwLayerMask: u32, pub dwVisibleMask: u32, pub dwDamageMask: u32, } impl ::core::marker::Copy for PIXELFORMATDESCRIPTOR {} impl ::core::clone::Clone for PIXELFORMATDESCRIPTOR { fn clone(&self) -> Self { *self } } #[repr(C)] pub struct POINTFLOAT { pub x: f32, pub y: f32, } impl ::core::marker::Copy for POINTFLOAT {} impl ::core::clone::Clone for POINTFLOAT { fn clone(&self) -> Self { *self } }