pub type ID2D1SimplifiedGeometrySink = *mut ::core::ffi::c_void; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_CUBIC: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE = 2u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE = 3u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_ANISOTROPIC: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE = 4u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE = 5u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_FORCE_DWORD: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_ALPHA_MODE = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_ALPHA_MODE_UNKNOWN: D2D1_ALPHA_MODE = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_ALPHA_MODE_PREMULTIPLIED: D2D1_ALPHA_MODE = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_ALPHA_MODE_STRAIGHT: D2D1_ALPHA_MODE = 2u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_ALPHA_MODE_IGNORE: D2D1_ALPHA_MODE = 3u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_ALPHA_MODE_FORCE_DWORD: D2D1_ALPHA_MODE = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_BLEND_MODE = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_MULTIPLY: D2D1_BLEND_MODE = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_SCREEN: D2D1_BLEND_MODE = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_DARKEN: D2D1_BLEND_MODE = 2u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_LIGHTEN: D2D1_BLEND_MODE = 3u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_DISSOLVE: D2D1_BLEND_MODE = 4u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_COLOR_BURN: D2D1_BLEND_MODE = 5u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_LINEAR_BURN: D2D1_BLEND_MODE = 6u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_DARKER_COLOR: D2D1_BLEND_MODE = 7u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_LIGHTER_COLOR: D2D1_BLEND_MODE = 8u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_COLOR_DODGE: D2D1_BLEND_MODE = 9u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_LINEAR_DODGE: D2D1_BLEND_MODE = 10u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_OVERLAY: D2D1_BLEND_MODE = 11u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_SOFT_LIGHT: D2D1_BLEND_MODE = 12u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_HARD_LIGHT: D2D1_BLEND_MODE = 13u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_VIVID_LIGHT: D2D1_BLEND_MODE = 14u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_LINEAR_LIGHT: D2D1_BLEND_MODE = 15u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_PIN_LIGHT: D2D1_BLEND_MODE = 16u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_HARD_MIX: D2D1_BLEND_MODE = 17u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_DIFFERENCE: D2D1_BLEND_MODE = 18u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_EXCLUSION: D2D1_BLEND_MODE = 19u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_HUE: D2D1_BLEND_MODE = 20u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_SATURATION: D2D1_BLEND_MODE = 21u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_COLOR: D2D1_BLEND_MODE = 22u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_LUMINOSITY: D2D1_BLEND_MODE = 23u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_SUBTRACT: D2D1_BLEND_MODE = 24u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_DIVISION: D2D1_BLEND_MODE = 25u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BLEND_MODE_FORCE_DWORD: D2D1_BLEND_MODE = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_BORDER_MODE = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BORDER_MODE_SOFT: D2D1_BORDER_MODE = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BORDER_MODE_HARD: D2D1_BORDER_MODE = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_BORDER_MODE_FORCE_DWORD: D2D1_BORDER_MODE = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_COLORMATRIX_ALPHA_MODE = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED: D2D1_COLORMATRIX_ALPHA_MODE = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT: D2D1_COLORMATRIX_ALPHA_MODE = 2u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COLORMATRIX_ALPHA_MODE_FORCE_DWORD: D2D1_COLORMATRIX_ALPHA_MODE = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_COMPOSITE_MODE = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_SOURCE_OVER: D2D1_COMPOSITE_MODE = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_DESTINATION_OVER: D2D1_COMPOSITE_MODE = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_SOURCE_IN: D2D1_COMPOSITE_MODE = 2u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_DESTINATION_IN: D2D1_COMPOSITE_MODE = 3u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_SOURCE_OUT: D2D1_COMPOSITE_MODE = 4u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_DESTINATION_OUT: D2D1_COMPOSITE_MODE = 5u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_SOURCE_ATOP: D2D1_COMPOSITE_MODE = 6u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_DESTINATION_ATOP: D2D1_COMPOSITE_MODE = 7u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_XOR: D2D1_COMPOSITE_MODE = 8u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_PLUS: D2D1_COMPOSITE_MODE = 9u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_SOURCE_COPY: D2D1_COMPOSITE_MODE = 10u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY: D2D1_COMPOSITE_MODE = 11u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_MASK_INVERT: D2D1_COMPOSITE_MODE = 12u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_COMPOSITE_MODE_FORCE_DWORD: D2D1_COMPOSITE_MODE = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_FIGURE_BEGIN = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FIGURE_BEGIN_FILLED: D2D1_FIGURE_BEGIN = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FIGURE_BEGIN_HOLLOW: D2D1_FIGURE_BEGIN = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FIGURE_BEGIN_FORCE_DWORD: D2D1_FIGURE_BEGIN = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_FIGURE_END = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FIGURE_END_OPEN: D2D1_FIGURE_END = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FIGURE_END_CLOSED: D2D1_FIGURE_END = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FIGURE_END_FORCE_DWORD: D2D1_FIGURE_END = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_FILL_MODE = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FILL_MODE_ALTERNATE: D2D1_FILL_MODE = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FILL_MODE_WINDING: D2D1_FILL_MODE = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_FILL_MODE_FORCE_DWORD: D2D1_FILL_MODE = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_PATH_SEGMENT = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_PATH_SEGMENT_NONE: D2D1_PATH_SEGMENT = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_PATH_SEGMENT_FORCE_UNSTROKED: D2D1_PATH_SEGMENT = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN: D2D1_PATH_SEGMENT = 2u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_PATH_SEGMENT_FORCE_DWORD: D2D1_PATH_SEGMENT = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub type D2D1_TURBULENCE_NOISE = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_TURBULENCE_NOISE_FRACTAL_SUM: D2D1_TURBULENCE_NOISE = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_TURBULENCE_NOISE_TURBULENCE: D2D1_TURBULENCE_NOISE = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub const D2D1_TURBULENCE_NOISE_FORCE_DWORD: D2D1_TURBULENCE_NOISE = 4294967295u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D1_BEZIER_SEGMENT { pub point1: D2D_POINT_2F, pub point2: D2D_POINT_2F, pub point3: D2D_POINT_2F, } impl ::core::marker::Copy for D2D1_BEZIER_SEGMENT {} impl ::core::clone::Clone for D2D1_BEZIER_SEGMENT { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D1_COLOR_F { pub r: f32, pub g: f32, pub b: f32, pub a: f32, } impl ::core::marker::Copy for D2D1_COLOR_F {} impl ::core::clone::Clone for D2D1_COLOR_F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] pub struct D2D1_PIXEL_FORMAT { pub format: super::super::Dxgi::Common::DXGI_FORMAT, pub alphaMode: D2D1_ALPHA_MODE, } #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::marker::Copy for D2D1_PIXEL_FORMAT {} #[cfg(feature = "Win32_Graphics_Dxgi_Common")] impl ::core::clone::Clone for D2D1_PIXEL_FORMAT { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_COLOR_F { pub r: f32, pub g: f32, pub b: f32, pub a: f32, } impl ::core::marker::Copy for D2D_COLOR_F {} impl ::core::clone::Clone for D2D_COLOR_F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_3X2_F { pub Anonymous: D2D_MATRIX_3X2_F_0, } impl ::core::marker::Copy for D2D_MATRIX_3X2_F {} impl ::core::clone::Clone for D2D_MATRIX_3X2_F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub union D2D_MATRIX_3X2_F_0 { pub Anonymous1: D2D_MATRIX_3X2_F_0_0, pub Anonymous2: D2D_MATRIX_3X2_F_0_1, pub m: [f32; 6], } impl ::core::marker::Copy for D2D_MATRIX_3X2_F_0 {} impl ::core::clone::Clone for D2D_MATRIX_3X2_F_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_3X2_F_0_0 { pub m11: f32, pub m12: f32, pub m21: f32, pub m22: f32, pub dx: f32, pub dy: f32, } impl ::core::marker::Copy for D2D_MATRIX_3X2_F_0_0 {} impl ::core::clone::Clone for D2D_MATRIX_3X2_F_0_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_3X2_F_0_1 { pub _11: f32, pub _12: f32, pub _21: f32, pub _22: f32, pub _31: f32, pub _32: f32, } impl ::core::marker::Copy for D2D_MATRIX_3X2_F_0_1 {} impl ::core::clone::Clone for D2D_MATRIX_3X2_F_0_1 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_4X3_F { pub Anonymous: D2D_MATRIX_4X3_F_0, } impl ::core::marker::Copy for D2D_MATRIX_4X3_F {} impl ::core::clone::Clone for D2D_MATRIX_4X3_F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub union D2D_MATRIX_4X3_F_0 { pub Anonymous: D2D_MATRIX_4X3_F_0_0, pub m: [f32; 12], } impl ::core::marker::Copy for D2D_MATRIX_4X3_F_0 {} impl ::core::clone::Clone for D2D_MATRIX_4X3_F_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_4X3_F_0_0 { pub _11: f32, pub _12: f32, pub _13: f32, pub _21: f32, pub _22: f32, pub _23: f32, pub _31: f32, pub _32: f32, pub _33: f32, pub _41: f32, pub _42: f32, pub _43: f32, } impl ::core::marker::Copy for D2D_MATRIX_4X3_F_0_0 {} impl ::core::clone::Clone for D2D_MATRIX_4X3_F_0_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_4X4_F { pub Anonymous: D2D_MATRIX_4X4_F_0, } impl ::core::marker::Copy for D2D_MATRIX_4X4_F {} impl ::core::clone::Clone for D2D_MATRIX_4X4_F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub union D2D_MATRIX_4X4_F_0 { pub Anonymous: D2D_MATRIX_4X4_F_0_0, pub m: [f32; 16], } impl ::core::marker::Copy for D2D_MATRIX_4X4_F_0 {} impl ::core::clone::Clone for D2D_MATRIX_4X4_F_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_4X4_F_0_0 { pub _11: f32, pub _12: f32, pub _13: f32, pub _14: f32, pub _21: f32, pub _22: f32, pub _23: f32, pub _24: f32, pub _31: f32, pub _32: f32, pub _33: f32, pub _34: f32, pub _41: f32, pub _42: f32, pub _43: f32, pub _44: f32, } impl ::core::marker::Copy for D2D_MATRIX_4X4_F_0_0 {} impl ::core::clone::Clone for D2D_MATRIX_4X4_F_0_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_5X4_F { pub Anonymous: D2D_MATRIX_5X4_F_0, } impl ::core::marker::Copy for D2D_MATRIX_5X4_F {} impl ::core::clone::Clone for D2D_MATRIX_5X4_F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub union D2D_MATRIX_5X4_F_0 { pub Anonymous: D2D_MATRIX_5X4_F_0_0, pub m: [f32; 20], } impl ::core::marker::Copy for D2D_MATRIX_5X4_F_0 {} impl ::core::clone::Clone for D2D_MATRIX_5X4_F_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_MATRIX_5X4_F_0_0 { pub _11: f32, pub _12: f32, pub _13: f32, pub _14: f32, pub _21: f32, pub _22: f32, pub _23: f32, pub _24: f32, pub _31: f32, pub _32: f32, pub _33: f32, pub _34: f32, pub _41: f32, pub _42: f32, pub _43: f32, pub _44: f32, pub _51: f32, pub _52: f32, pub _53: f32, pub _54: f32, } impl ::core::marker::Copy for D2D_MATRIX_5X4_F_0_0 {} impl ::core::clone::Clone for D2D_MATRIX_5X4_F_0_0 { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_POINT_2F { pub x: f32, pub y: f32, } impl ::core::marker::Copy for D2D_POINT_2F {} impl ::core::clone::Clone for D2D_POINT_2F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_POINT_2U { pub x: u32, pub y: u32, } impl ::core::marker::Copy for D2D_POINT_2U {} impl ::core::clone::Clone for D2D_POINT_2U { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_RECT_F { pub left: f32, pub top: f32, pub right: f32, pub bottom: f32, } impl ::core::marker::Copy for D2D_RECT_F {} impl ::core::clone::Clone for D2D_RECT_F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_RECT_U { pub left: u32, pub top: u32, pub right: u32, pub bottom: u32, } impl ::core::marker::Copy for D2D_RECT_U {} impl ::core::clone::Clone for D2D_RECT_U { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_SIZE_F { pub width: f32, pub height: f32, } impl ::core::marker::Copy for D2D_SIZE_F {} impl ::core::clone::Clone for D2D_SIZE_F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_SIZE_U { pub width: u32, pub height: u32, } impl ::core::marker::Copy for D2D_SIZE_U {} impl ::core::clone::Clone for D2D_SIZE_U { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_VECTOR_2F { pub x: f32, pub y: f32, } impl ::core::marker::Copy for D2D_VECTOR_2F {} impl ::core::clone::Clone for D2D_VECTOR_2F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_VECTOR_3F { pub x: f32, pub y: f32, pub z: f32, } impl ::core::marker::Copy for D2D_VECTOR_3F {} impl ::core::clone::Clone for D2D_VECTOR_3F { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct2D_Common\"`*"] pub struct D2D_VECTOR_4F { pub x: f32, pub y: f32, pub z: f32, pub w: f32, } impl ::core::marker::Copy for D2D_VECTOR_4F {} impl ::core::clone::Clone for D2D_VECTOR_4F { fn clone(&self) -> Self { *self } }