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use std::env;
use std::process::{self, Command};
fn main() {
let target = env::var("SCCACHE_TARGET").unwrap();
// Locate the actual compiler that we're invoking
env::set_var("CC", env::var_os("SCCACHE_CC").unwrap());
env::set_var("CXX", env::var_os("SCCACHE_CXX").unwrap());
let mut cfg = cc::Build::new();
cfg.cargo_metadata(false)
.out_dir("/")
.target(&target)
.host(&target)
.opt_level(0)
.warnings(false)
.debug(false);
let compiler = cfg.get_compiler();
// Invoke sccache with said compiler
let sccache_path = env::var_os("SCCACHE_PATH").unwrap();
let mut cmd = Command::new(&sccache_path);
cmd.arg(compiler.path());
for &(ref k, ref v) in compiler.env() {
cmd.env(k, v);
}
for arg in env::args().skip(1) {
cmd.arg(arg);
}
if let Ok(s) = env::var("SCCACHE_EXTRA_ARGS") {
for s in s.split_whitespace() {
cmd.arg(s);
}
}
let status = cmd.status().expect("failed to spawn");
process::exit(status.code().unwrap_or(2))
}
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