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<!-- DO NOT EDIT THIS FILE.

This file is periodically generated from the content in the `/src/`
directory, so all fixes need to be made in `/src/`.
-->

[TOC]

# Common Collections

Rust’s standard library includes a number of very useful data structures called
*collections*. Most other data types represent one specific value, but
collections can contain multiple values. Unlike the built-in array and tuple
types, the data these collections point to is stored on the heap, which means
the amount of data does not need to be known at compile time and can grow or
shrink as the program runs. Each kind of collection has different capabilities
and costs, and choosing an appropriate one for your current situation is a
skill you’ll develop over time. In this chapter, we’ll discuss three
collections that are used very often in Rust programs:

* A *vector* allows you to store a variable number of values next to each other.
* A *string* is a collection of characters. We’ve mentioned the `String` type
  previously, but in this chapter we’ll talk about it in depth.
* A *hash map* allows you to associate a value with a particular key. It’s a
  particular implementation of the more general data structure called a *map*.

To learn about the other kinds of collections provided by the standard library,
see the documentation at *https://doc.rust-lang.org/std/collections/index.html*.

We’ll discuss how to create and update vectors, strings, and hash maps, as well
as what makes each special.

## Storing Lists of Values with Vectors

The first collection type we’ll look at is `Vec<T>`, also known as a *vector*.
Vectors allow you to store more than one value in a single data structure that
puts all the values next to each other in memory. Vectors can only store values
of the same type. They are useful when you have a list of items, such as the
lines of text in a file or the prices of items in a shopping cart.

### Creating a New Vector

To create a new empty vector, we call the `Vec::new` function, as shown in
Listing 8-1.

```
let v: Vec<i32> = Vec::new();
```

Listing 8-1: Creating a new, empty vector to hold values of type `i32`

Note that we added a type annotation here. Because we aren’t inserting any
values into this vector, Rust doesn’t know what kind of elements we intend to
store. This is an important point. Vectors are implemented using generics;
we’ll cover how to use generics with your own types in Chapter 10. For now,
know that the `Vec<T>` type provided by the standard library can hold any type.
When we create a vector to hold a specific type, we can specify the type within
angle brackets. In Listing 8-1, we’ve told Rust that the `Vec<T>` in `v` will
hold elements of the `i32` type.

More often, you’ll create a `Vec<T>` with initial values and Rust will infer
the type of value you want to store, so you rarely need to do this type
annotation. Rust conveniently provides the `vec!` macro, which will create a
new vector that holds the values you give it. Listing 8-2 creates a new
`Vec<i32>` that holds the values `1`, `2`, and `3`. The integer type is `i32`
because that’s the default integer type, as we discussed in the “Data Types”
section of Chapter 3.

```
let v = vec![1, 2, 3];
```

Listing 8-2: Creating a new vector containing values

Because we’ve given initial `i32` values, Rust can infer that the type of `v`
is `Vec<i32>`, and the type annotation isn’t necessary. Next, we’ll look at how
to modify a vector.

### Updating a Vector

To create a vector and then add elements to it, we can use the `push` method,
as shown in Listing 8-3.

```
let mut v = Vec::new();

v.push(5);
v.push(6);
v.push(7);
v.push(8);
```

Listing 8-3: Using the `push` method to add values to a vector

As with any variable, if we want to be able to change its value, we need to
make it mutable using the `mut` keyword, as discussed in Chapter 3. The numbers
we place inside are all of type `i32`, and Rust infers this from the data, so
we don’t need the `Vec<i32>` annotation.

<!--
I think people from other languages may get stuck a bit here because this is
the first time (I think?) that we're showing a hindley-milner style type
inference in action (rather than using the initializer to infer the type).

Should we show the definition for `push`? That'd let us tie together the method
call, mutable reference to self drawing on the `impl` we saw in earlier
chapters and help to explain a little why the above works without having to
annotate the type of the Vec.
/JT --->
<!-- I think readers would be more confused showing the definition of `push`
here because we haven't covered generics yet. I haven't gotten comments about
people being confused at this point (which doesn't mean they aren't), but
personally when I learned this, it made sense to me that the type of the vector
would be known from what I put in it. I'm leaning towards not elaborating here.
/Carol -->

### Reading Elements of Vectors

There are two ways to reference a value stored in a vector: via indexing or
using the `get` method. In the following examples, we’ve annotated the types of
the values that are returned from these functions for extra clarity.

Listing 8-4 shows both methods of accessing a value in a vector, with indexing
syntax and the `get` method.

```
let v = vec![1, 2, 3, 4, 5];

[1] let third: &i32 = &v[2];
println!("The third element is {}", third);

[2] let third: Option<&i32> = v.get(2);
match third  {
    Some(third) => println!("The third element is {}", third),
    None => println!("There is no third element."),
}
```

Listing 8-4: Using indexing syntax or the `get` method to access an item in a
vector

Note a few details here. We use the index value of `2` to get the third element
[1] because vectors are indexed by number, starting at zero. Using `&` and `[]`
gives us a reference to the element at the index value. When we use the `get`
method with the index passed as an argument [2], we get an `Option<&T>` that we
can use with `match`.

<!---
I think it should be "Second, we get the third element by using both `&` and
`[]`"
/JT --->
<!-- No, it shouldn't, but I reworded this whole paragraph and added wingdings
because it was unclear /Carol -->

The reason Rust provides these two ways to reference an element is so you can
choose how the program behaves when you try to use an index value outside the
range of existing elements. As an example, let’s see what happens when we have
a vector of five elements and then we try to access an element at index 100
with each technique, as shown in Listing 8-5.

```
let v = vec![1, 2, 3, 4, 5];

let does_not_exist = &v[100];
let does_not_exist = v.get(100);
```

Listing 8-5: Attempting to access the element at index 100 in a vector
containing five elements

When we run this code, the first `[]` method will cause the program to panic
because it references a nonexistent element. This method is best used when you
want your program to crash if there’s an attempt to access an element past the
end of the vector.

When the `get` method is passed an index that is outside the vector, it returns
`None` without panicking. You would use this method if accessing an element
beyond the range of the vector may happen occasionally under normal
circumstances. Your code will then have logic to handle having either
`Some(&element)` or `None`, as discussed in Chapter 6. For example, the index
could be coming from a person entering a number. If they accidentally enter a
number that’s too large and the program gets a `None` value, you could tell the
user how many items are in the current vector and give them another chance to
enter a valid value. That would be more user-friendly than crashing the program
due to a typo!

When the program has a valid reference, the borrow checker enforces the
ownership and borrowing rules (covered in Chapter 4) to ensure this reference
and any other references to the contents of the vector remain valid. Recall the
rule that states you can’t have mutable and immutable references in the same
scope. That rule applies in Listing 8-6, where we hold an immutable reference
to the first element in a vector and try to add an element to the end. This
program won’t work if we also try to refer to that element later in the
function:

```
let mut v = vec![1, 2, 3, 4, 5];

let first = &v[0];

v.push(6);

println!("The first element is: {}", first);
```

Listing 8-6: Attempting to add an element to a vector while holding a reference
to an item

Compiling this code will result in this error:

```
 --> src/main.rs:6:5
  |
4 |     let first = &v[0];
  |                  - immutable borrow occurs here
5 |
6 |     v.push(6);
  |     ^^^^^^^^^ mutable borrow occurs here
7 |
8 |     println!("The first element is: {}", first);
  |                                          ----- immutable borrow later used here
```

The code in Listing 8-6 might look like it should work: why should a reference
to the first element care about changes at the end of the vector? This error is
due to the way vectors work: because vectors put the values next to each other
in memory, adding a new element onto the end of the vector might require
allocating new memory and copying the old elements to the new space, if there
isn’t enough room to put all the elements next to each other where the vector
is currently stored. In that case, the reference to the first element would be
pointing to deallocated memory. The borrowing rules prevent programs from
ending up in that situation.

> Note: For more on the implementation details of the `Vec<T>` type, see “The
> Rustonomicon” at *https://doc.rust-lang.org/nomicon/vec/vec.html*.

### Iterating over the Values in a Vector

To access each element in a vector in turn, we would iterate through all of the
elements rather than use indices to access one at a time. Listing 8-7 shows how
to use a `for` loop to get immutable references to each element in a vector of
`i32` values and print them.

```
let v = vec![100, 32, 57];
for i in &v {
    println!("{}", i);
}
```

Listing 8-7: Printing each element in a vector by iterating over the elements
using a `for` loop

We can also iterate over mutable references to each element in a mutable vector
in order to make changes to all the elements. The `for` loop in Listing 8-8
will add `50` to each element.

```
let mut v = vec![100, 32, 57];
for i in &mut v {
    *i += 50;
}
```

Listing 8-8: Iterating over mutable references to elements in a vector

To change the value that the mutable reference refers to, we have to use the
`*` dereference operator to get to the value in `i` before we can use the
`+=` operator. We’ll talk more about the dereference operator in the
“Following the Pointer to the Value with the Dereference Operator”
section of Chapter 15.

Iterating over a vector, whether immutably or mutably, is safe because of the
borrow checker’s rules. If we attempted to insert or remove items in the `for`
loop bodies in Listing 8-7 and Listing 8-8, we would get a compiler error
similar to the one we got with the code in Listing 8-6. The reference to the
vector that the `for` loop holds prevents simultaneous modification of the
whole vector.

<!--
Maybe worth a mention: the above use of the mutable reference while you iterate
is perfectly safe because there's no changing that's happening to the vector
that would invalidate the iterator. But, if you wanted to iterate the vector
while also trying to remove or insert elements, you'd get an error. For example:

```
let mut v = vec![100, 32, 57];
for i in &mut v {
    *i += 50;
    if *i > 100 {
      v.push(10); // <-- a second mutable reference is needed and will fail to compile
    }
}
```

Things like this help Rust prevent some classic C++ issues where people didn't
think about the implications of growing/shrinking a container while iterating
over it.
/JT --->
<!-- I thought Listing 8-6 covered this, but I can see how driving home the
connection with iteration as well is worthwhile so I added a paragraph just
before this comment. Please check for clarity Liz! /Carol -->

### Using an Enum to Store Multiple Types

Vectors can only store values that are the same type. This can be inconvenient;
there are definitely use cases for needing to store a list of items of
different types. Fortunately, the variants of an enum are defined under the
same enum type, so when we need one type to represent elements of different
types, we can define and use an enum!

For example, say we want to get values from a row in a spreadsheet in which
some of the columns in the row contain integers, some floating-point numbers,
and some strings. We can define an enum whose variants will hold the different
value types, and all the enum variants will be considered the same type: that
of the enum. Then we can create a vector to hold that enum and so, ultimately,
holds different types. We’ve demonstrated this in Listing 8-9.

```
enum SpreadsheetCell {
    Int(i32),
    Float(f64),
    Text(String),
}

let row = vec![
    SpreadsheetCell::Int(3),
    SpreadsheetCell::Text(String::from("blue")),
    SpreadsheetCell::Float(10.12),
];
```

Listing 8-9: Defining an `enum` to store values of different types in one
vector

Rust needs to know what types will be in the vector at compile time so it knows
exactly how much memory on the heap will be needed to store each element. We
must also be explicit about what types are allowed in this vector. If Rust
allowed a vector to hold any type, there would be a chance that one or more of
the types would cause errors with the operations performed on the elements of
the vector. Using an enum plus a `match` expression means that Rust will ensure
at compile time that every possible case is handled, as discussed in Chapter 6.

If you don’t know the exhaustive set of types a program will get at runtime to
store in a vector, the enum technique won’t work. Instead, you can use a trait
object, which we’ll cover in Chapter 17.

Now that we’ve discussed some of the most common ways to use vectors, be sure
to review the API documentation for all the many useful methods defined on
`Vec<T>` by the standard library. For example, in addition to `push`, a `pop`
method removes and returns the last element.

### Dropping a Vector Drops Its Elements

Like any other `struct`, a vector is freed when it goes out of scope, as
annotated in Listing 8-10.

```
{
    let v = vec![1, 2, 3, 4];

    // do stuff with v
} // <- v goes out of scope and is freed here
```

Listing 8-10: Showing where the vector and its elements are dropped

When the vector gets dropped, all of its contents are also dropped, meaning the
integers it holds will be cleaned up. The borrow checker ensures that any
references to contents of a vector are only used while the vector itself is
valid.

Let’s move on to the next collection type: `String`!

<!--
nit: I think "meaning the integers it holds will be cleaned up" reads a little
better

nit #2: imho dropping isn't as imports when you start using vectors as reading
elements from the vector. Is it better for training to mention it here, or
would it be possible to move it later?
/JT -->
<!-- Took both nit suggestions-- reworded for nit #1 and moved this section to
the end of the Vec section (and renumbered the listings) for nit #2. Liz,
please check to make sure I didn't miss anything in the way the Vec section
flows now! /Carol -->

## Storing UTF-8 Encoded Text with Strings

We talked about strings in Chapter 4, but we’ll look at them in more depth now.
New Rustaceans commonly get stuck on strings for a combination of three
reasons: Rust’s propensity for exposing possible errors, strings being a more
complicated data structure than many programmers give them credit for, and
UTF-8. These factors combine in a way that can seem difficult when you’re
coming from other programming languages.

We discuss strings in the context of collections because strings are
implemented as a collection of bytes, plus some methods to provide useful
functionality when those bytes are interpreted as text. In this section, we’ll
talk about the operations on `String` that every collection type has, such as
creating, updating, and reading. We’ll also discuss the ways in which `String`
is different from the other collections, namely how indexing into a `String` is
complicated by the differences between how people and computers interpret
`String` data.

### What Is a String?

We’ll first define what we mean by the term *string*. Rust has only one string
type in the core language, which is the string slice `str` that is usually seen
in its borrowed form `&str`. In Chapter 4, we talked about *string slices*,
which are references to some UTF-8 encoded string data stored elsewhere. String
literals, for example, are stored in the program’s binary and are therefore
string slices.

The `String` type, which is provided by Rust’s standard library rather than
coded into the core language, is a growable, mutable, owned, UTF-8 encoded
string type. When Rustaceans refer to “strings” in Rust, they might be
referring to either the `String` or the string slice `&str` types, not just one
of those types. Although this section is largely about `String`, both types are
used heavily in Rust’s standard library, and both `String` and string slices
are UTF-8 encoded.

<!---
I'm wondering if listing the above makes it a bit more cumbersome. In effect,
out of gate we're saying there are a lot of different string types.

But perhaps we could focus on String and &str here and let them learn about
CString/CStr when doing FFI and OsString/OsStr when they work on paths?
Basically, I'm wondering if we should cut down on the concept count and let
them come across those alternate strings more naturally.
/JT --->
<!-- I'm ok with that! I removed the paragraph talking about the other, rarer
string types. /Carol -->

### Creating a New String

Many of the same operations available with `Vec<T>` are available with `String`
as well, because `String` is actually implemented as a wrapper around a vector
of bytes with some extra guarantees, restrictions, and capabilities. An example
of a function that works the same way with `Vec<T>` and `String` is the `new`
function to create an instance, shown in Listing 8-11.

```
let mut s = String::new();
```

Listing 8-11: Creating a new, empty `String`

This line creates a new empty string called `s`, which we can then load data
into. Often, we’ll have some initial data that we want to start the string
with. For that, we use the `to_string` method, which is available on any type
that implements the `Display` trait, as string literals do. Listing 8-12 shows
two examples.

```
let data = "initial contents";

let s = data.to_string();

// the method also works on a literal directly:
let s = "initial contents".to_string();
```

Listing 8-12: Using the `to_string` method to create a `String` from a string
literal

This code creates a string containing `initial contents`.

We can also use the function `String::from` to create a `String` from a string
literal. The code in Listing 8-13 is equivalent to the code from Listing 8-12
that uses `to_string`.

```
let s = String::from("initial contents");
```

Listing 8-13: Using the `String::from` function to create a `String` from a
string literal

Because strings are used for so many things, we can use many different generic
APIs for strings, providing us with a lot of options. Some of them can seem
redundant, but they all have their place! In this case, `String::from` and
`to_string` do the same thing, so which you choose is a matter of style and
readability.

Remember that strings are UTF-8 encoded, so we can include any properly encoded
data in them, as shown in Listing 8-14.

```
let hello = String::from("السلام عليكم");
let hello = String::from("Dobrý den");
let hello = String::from("Hello");
let hello = String::from("שָׁלוֹם");
let hello = String::from("नमस्ते");
let hello = String::from("こんにちは");
let hello = String::from("안녕하세요");
let hello = String::from("你好");
let hello = String::from("Olá");
let hello = String::from("Здравствуйте");
let hello = String::from("Hola");
```

Listing 8-14: Storing greetings in different languages in strings

All of these are valid `String` values.

### Updating a String

A `String` can grow in size and its contents can change, just like the contents
of a `Vec<T>`, if you push more data into it. In addition, you can conveniently
use the `+` operator or the `format!` macro to concatenate `String` values.

#### Appending to a String with `push_str` and `push`

We can grow a `String` by using the `push_str` method to append a string slice,
as shown in Listing 8-15.

```
let mut s = String::from("foo");
s.push_str("bar");
```

Listing 8-15: Appending a string slice to a `String` using the `push_str` method

After these two lines, `s` will contain `foobar`. The `push_str` method takes a
string slice because we don’t necessarily want to take ownership of the
parameter. For example, in the code in Listing 8-16, we want to be able to use
`s2` after appending its contents to `s1`.

```
let mut s1 = String::from("foo");
let s2 = "bar";
s1.push_str(s2);
println!("s2 is {}", s2);
```

Listing 8-16: Using a string slice after appending its contents to a `String`

If the `push_str` method took ownership of `s2`, we wouldn’t be able to print
its value on the last line. However, this code works as we’d expect!

The `push` method takes a single character as a parameter and adds it to the
`String`. Listing 8-17 adds the letter "l" to a `String` using the `push`
method.

```
let mut s = String::from("lo");
s.push('l');
```

Listing 8-17: Adding one character to a `String` value using `push`

As a result, `s` will contain `lol`.

#### Concatenation with the `+` Operator or the `format!` Macro

Often, you’ll want to combine two existing strings. One way to do so is to use
the `+` operator, as shown in Listing 8-18.

```
let s1 = String::from("Hello, ");
let s2 = String::from("world!");
let s3 = s1 + &s2; // note s1 has been moved here and can no longer be used
```

Listing 8-18: Using the `+` operator to combine two `String` values into a new
`String` value

The string `s3` will contain `Hello, world!`. The reason `s1` is no longer
valid after the addition, and the reason we used a reference to `s2`, has to do
with the signature of the method that’s called when we use the `+` operator.
The `+` operator uses the `add` method, whose signature looks something like
this:

```
fn add(self, s: &str) -> String {
```

In the standard library, you’ll see `add` defined using generics and associated
types. Here, we’ve substituted in concrete types, which is what happens when we
call this method with `String` values. We’ll discuss generics in Chapter 10.
This signature gives us the clues we need to understand the tricky bits of the
`+` operator.

First, `s2` has an `&`, meaning that we’re adding a *reference* of the second
string to the first string. This is because of the `s` parameter in the `add`
function: we can only add a `&str` to a `String`; we can’t add two `String`
values together. But wait—the type of `&s2` is `&String`, not `&str`, as
specified in the second parameter to `add`. So why does Listing 8-18 compile?

<!--
The above isn't quite right - the trait for ops::Add uses an Rhs associated type
instead of using T for both lhs and rhs.

```
pub trait Add<Rhs = Self> {
    type Output;
    fn add(self, rhs: Rhs) -> Self::Output;
}
```

The implementation of Add for String fills in Rhs with the slice:

```
impl<'_> Add<&'_ str> for String
```

Not sure if it's better to fix the description and not have deref coercion
discussion following, or fix the example so you can have the coercion
discussion.
/JT --->
<!-- I've made an edit above to address this /Carol -->

The reason we’re able to use `&s2` in the call to `add` is that the compiler
can *coerce* the `&String` argument into a `&str`. When we call the `add`
method, Rust uses a *deref coercion*, which here turns `&s2` into `&s2[..]`.
We’ll discuss deref coercion in more depth in Chapter 15. Because `add` does
not take ownership of the `s` parameter, `s2` will still be a valid `String`
after this operation.

Second, we can see in the signature that `add` takes ownership of `self`,
because `self` does *not* have an `&`. This means `s1` in Listing 8-18 will be
moved into the `add` call and will no longer be valid after that. So although
`let s3 = s1 + &s2;` looks like it will copy both strings and create a new one,
this statement actually takes ownership of `s1`, appends a copy of the contents
of `s2`, and then returns ownership of the result. In other words, it looks
like it’s making a lot of copies but isn’t; the implementation is more
efficient than copying.

If we need to concatenate multiple strings, the behavior of the `+` operator
gets unwieldy:

```
let s1 = String::from("tic");
let s2 = String::from("tac");
let s3 = String::from("toe");

let s = s1 + "-" + &s2 + "-" + &s3;
```

At this point, `s` will be `tic-tac-toe`. With all of the `+` and `"`
characters, it’s difficult to see what’s going on. For more complicated string
combining, we can instead use the `format!` macro:

```
let s1 = String::from("tic");
let s2 = String::from("tac");
let s3 = String::from("toe");

let s = format!("{}-{}-{}", s1, s2, s3);
```

This code also sets `s` to `tic-tac-toe`. The `format!` macro works like
`println!`, but instead of printing the output to the screen, it returns a
`String` with the contents. The version of the code using `format!` is much
easier to read, and the code generated by the `format!` macro uses references
so that this call doesn’t take ownership of any of its parameters.

### Indexing into Strings

In many other programming languages, accessing individual characters in a
string by referencing them by index is a valid and common operation. However,
if you try to access parts of a `String` using indexing syntax in Rust, you’ll
get an error. Consider the invalid code in Listing 8-19.

```
let s1 = String::from("hello");
let h = s1[0];
```

Listing 8-19: Attempting to use indexing syntax with a String

This code will result in the following error:

```
error[E0277]: the type `String` cannot be indexed by `{integer}`
 --> src/main.rs:3:13
  |
3 |     let h = s1[0];
  |             ^^^^^ `String` cannot be indexed by `{integer}`
  |
  = help: the trait `Index<{integer}>` is not implemented for `String`
```

The error and the note tell the story: Rust strings don’t support indexing. But
why not? To answer that question, we need to discuss how Rust stores strings in
memory.

#### Internal Representation

A `String` is a wrapper over a `Vec<u8>`. Let’s look at some of our properly
encoded UTF-8 example strings from Listing 8-14. First, this one:

```
let hello = String::from("Hola");
```

In this case, `len` will be 4, which means the vector storing the string “Hola”
is 4 bytes long. Each of these letters takes 1 byte when encoded in UTF-8. The
following line, however, may surprise you. (Note that this string begins with
the capital Cyrillic letter Ze, not the Arabic number 3.)

```
let hello = String::from("Здравствуйте");
```

Asked how long the string is, you might say 12. In fact, Rust’s answer is 24:
that’s the number of bytes it takes to encode “Здравствуйте” in UTF-8, because
each Unicode scalar value in that string takes 2 bytes of storage. Therefore,
an index into the string’s bytes will not always correlate to a valid Unicode
scalar value. To demonstrate, consider this invalid Rust code:

```
let hello = "Здравствуйте";
let answer = &hello[0];
```

You already know that `answer` will not be `З`, the first letter. When encoded
in UTF-8, the first byte of `З` is `208` and the second is `151`, so it would
seem that `answer` should in fact be `208`, but `208` is not a valid character
on its own. Returning `208` is likely not what a user would want if they asked
for the first letter of this string; however, that’s the only data that Rust
has at byte index 0. Users generally don’t want the byte value returned, even
if the string contains only Latin letters: if `&"hello"[0]` were valid code
that returned the byte value, it would return `104`, not `h`.

The answer, then, is that to avoid returning an unexpected value and causing
bugs that might not be discovered immediately, Rust doesn’t compile this code
at all and prevents misunderstandings early in the development process.

#### Bytes and Scalar Values and Grapheme Clusters! Oh My!

Another point about UTF-8 is that there are actually three relevant ways to
look at strings from Rust’s perspective: as bytes, scalar values, and grapheme
clusters (the closest thing to what we would call *letters*).

If we look at the Hindi word “नमस्ते” written in the Devanagari script, it is
stored as a vector of `u8` values that looks like this:

```
[224, 164, 168, 224, 164, 174, 224, 164, 184, 224, 165, 141, 224, 164, 164,
224, 165, 135]
```

That’s 18 bytes and is how computers ultimately store this data. If we look at
them as Unicode scalar values, which are what Rust’s `char` type is, those
bytes look like this:

```
['न', 'म', 'स', '्', 'त', 'े']
```

There are six `char` values here, but the fourth and sixth are not letters:
they’re diacritics that don’t make sense on their own. Finally, if we look at
them as grapheme clusters, we’d get what a person would call the four letters
that make up the Hindi word:

```
["न", "म", "स्", "ते"]
```

Rust provides different ways of interpreting the raw string data that computers
store so that each program can choose the interpretation it needs, no matter
what human language the data is in.

A final reason Rust doesn’t allow us to index into a `String` to get a
character is that indexing operations are expected to always take constant time
(O(1)). But it isn’t possible to guarantee that performance with a `String`,
because Rust would have to walk through the contents from the beginning to the
index to determine how many valid characters there were.

### Slicing Strings

Indexing into a string is often a bad idea because it’s not clear what the
return type of the string-indexing operation should be: a byte value, a
character, a grapheme cluster, or a string slice. If you really need to use
indices to create string slices, therefore, Rust asks you to be more specific.

Rather than indexing using `[]` with a single number, you can use `[]` with a
range to create a string slice containing particular bytes:

```
let hello = "Здравствуйте";

let s = &hello[0..4];
```

Here, `s` will be a `&str` that contains the first 4 bytes of the string.
Earlier, we mentioned that each of these characters was 2 bytes, which means
`s` will be `Зд`.

If we were to try to slice only part of a character’s bytes with something like
`&hello[0..1]`, Rust would panic at runtime in the same way as if an invalid
index were accessed in a vector:

```
thread 'main' panicked at 'byte index 1 is not a char boundary; it is inside 'З' (bytes 0..2) of `Здравствуйте`', src/main.rs:4:14
```

You should use ranges to create string slices with caution, because doing so
can crash your program.

### Methods for Iterating Over Strings

<!--- is there a reason this comes after how to slice, rather than after the
discussion on why we can't directly index into a string? /LC --->
<!-- I think the idea was that we show this progression of from worst technique
to best:

1. direct indexing, which doesn't compile
2. slicing with a range, which looks similar to indexing, which does compile
but might panic at runtime
3. iterating over chars or bytes, which compiles and won't panic

Do you have suggestions on making this clearer? I've tried to add a bit at the
beginning of this section /Carol
-->
<!-- JT, what do you think -- is this ordering clear to you? /LC -->
<!---
I'm okay with the current order - I think showing why it's bad, what's close to
what you try first, and then finally the idiomatic Rust solution reads okay.

One tiny nit, for flow, would be to use the Cyrillic example first here to show
how `.chars()` works well for it and then mention that for more complex
scripts, like Hindi, you'll need to use the more full-featured string handling
you find on crates.io.
/JT --->
<!-- I've taken JT's suggestion here to use part of the Cyrillic string, then
mention you'll need a crate to correctly get the grapheme clusters for Hindi
/Carol -->

The best way to operate on pieces of strings is to be explicit about whether
you want characters or bytes. For individual Unicode scalar values, use the
`chars` method. Calling `chars` on “Зд” separates out and returns two values
of type `char`, and you can iterate over the result to access each element:

```rust
for c in "Зд".chars() {
    println!("{}", c);
}
```

This code will print the following:

```text
З
д
```

Alternatively, the `bytes` method returns each raw byte, which might be
appropriate for your domain:

```rust
for b in "Зд".bytes() {
    println!("{}", b);
}
```

This code will print the four bytes that make up this string:

```text
208
151
208
180
```

But be sure to remember that valid Unicode scalar values may be made up of more
than 1 byte.

Getting grapheme clusters from strings as with the Devanagari script is
complex, so this functionality is not provided by the standard library. Crates
are available on *https://crates.io/* if this is the functionality you need.

### Strings Are Not So Simple

<!---
Because Strings are quite complicated, and have complications that are all
their own and unlike any other containers, I wonder if maybe this chapter
should be two different chapters with one specifically being about strings,
string slices, chars, and related?
/JT --->
<!-- I don't think I want to make that big of a change at this point... the
original idea was to compare and contrast the different containers, perhaps
that's not serving its purpose as well as a chapter split could... I'll think
about this for the next major revision. /Carol -->

<!---
We don't talk about searching in a string. Feels like it could use an example
or two?
/JT --->
<!-- To address this suggestion and a bit of the previous suggestion as well, I
changed the first paragraph in the "Creating a New String" section to mention
that a `String` is implemented using a `Vec`. Then, to echo the last paragraph
before the "Dropping a Vector Drops Its Elements" section, I've added some text
here to again urge the reader to check out the standard library documentation
for more functionality. /Carol -->

To summarize, strings are complicated. Different programming languages make
different choices about how to present this complexity to the programmer. Rust
has chosen to make the correct handling of `String` data the default behavior
for all Rust programs, which means programmers have to put more thought into
handling UTF-8 data upfront. This trade-off exposes more of the complexity of
strings than is apparent in other programming languages, but it prevents you
from having to handle errors involving non-ASCII characters later in your
development life cycle.

The good news is that the standard library offers a lot of functionality built
off the `String` and `&str` types to help handle these complex situations
correctly. Be sure to check out the documentation for useful methods like
`contains` for searching in a string and `replace` for substituting parts of a
string with another string.

Let’s switch to something a bit less complex: hash maps!

## Storing Keys with Associated Values in Hash Maps

The last of our common collections is the *hash map*. The type `HashMap<K, V>`
stores a mapping of keys of type `K` to values of type `V` using a
*hashing function*, which determines how it places these keys and values into
memory. Many programming languages support this kind of data structure, but
they often use a different name, such as hash, map, object, hash table,
dictionary, or associative array, just to name a few.

Hash maps are useful when you want to look up data not by using an index, as
you can with vectors, but by using a key that can be of any type. For example,
in a game, you could keep track of each team’s score in a hash map in which
each key is a team’s name and the values are each team’s score. Given a team
name, you can retrieve its score.

We’ll go over the basic API of hash maps in this section, but many more goodies
are hiding in the functions defined on `HashMap<K, V>` by the standard library.
As always, check the standard library documentation for more information.

### Creating a New Hash Map

One way to create an empty hash map is using `new` and adding elements with
`insert`. In Listing 8-20, we’re keeping track of the scores of two teams whose
names are *Blue* and *Yellow*. The Blue team starts with 10 points, and the
Yellow team starts with 50.

```
use std::collections::HashMap;

let mut scores = HashMap::new();

scores.insert(String::from("Blue"), 10);
scores.insert(String::from("Yellow"), 50);
```

Listing 8-20: Creating a new hash map and inserting some keys and values

Note that we need to first `use` the `HashMap` from the collections portion of
the standard library. Of our three common collections, this one is the least
often used, so it’s not included in the features brought into scope
automatically in the prelude. Hash maps also have less support from the
standard library; there’s no built-in macro to construct them, for example.

Just like vectors, hash maps store their data on the heap. This `HashMap` has
keys of type `String` and values of type `i32`. Like vectors, hash maps are
homogeneous: all of the keys must have the same type as each other, and all of
the values must have the same type.

<!---
I'm not sure I've seen this in the wild? I'm tempted to say to skip the zip
example for flow and go from creating the hash map to working with its
contents.
/JT --->
<!-- Cut Listing 8-21 and renumbered! /Carol -->

### Accessing Values in a Hash Map

<!---
For flow, would it make sense for this section to follow creating the hash map?
That way we introduce a useful concept and also continue the teams example.
/JT --->
<!-- Ok, I've switched the order of "Accessing Values in a Hash Map" and "Hash
Maps and Ownership" and renumbered! Does this still make sense Liz? /Carol -->

We can get a value out of the hash map by providing its key to the `get`
method, as shown in Listing 8-21.

```
use std::collections::HashMap;

let mut scores = HashMap::new();

scores.insert(String::from("Blue"), 10);
scores.insert(String::from("Yellow"), 50);

let team_name = String::from("Blue");
let score = scores.get(&team_name).unwrap_or(0);
```

Listing 8-21: Accessing the score for the Blue team stored in the hash map

Here, `score` will have the value that’s associated with the Blue team, and the
result will be `10`. The `get` method returns an `Option<&V>`; if there’s no
value for that key in the hash map, `get` will return `None`. This program
handles the `Option` by calling `unwrap_or` to set `score` to zero if `scores`
doesn’t have an entry for the key.

<!---
Should there be a quick example here to show handling Some/None again before
we move on to iteration?
/JT --->
<!-- I've changed the code in Listing 8-21 a bit to actually handle the
`Option` instead of referencing chapter 6, what do you think Liz? /Carol -->

We can iterate over each key/value pair in a hash map in a similar manner as we
do with vectors, using a `for` loop:

```
use std::collections::HashMap;

let mut scores = HashMap::new();

scores.insert(String::from("Blue"), 10);
scores.insert(String::from("Yellow"), 50);

for (key, value) in &scores {
    println!("{}: {}", key, value);
}
```

This code will print each pair in an arbitrary order:

```
Yellow: 50
Blue: 10
```

### Hash Maps and Ownership

For types that implement the `Copy` trait, like `i32`, the values are copied
into the hash map. For owned values like `String`, the values will be moved and
the hash map will be the owner of those values, as demonstrated in Listing 8-22.

```
use std::collections::HashMap;

let field_name = String::from("Favorite color");
let field_value = String::from("Blue");

let mut map = HashMap::new();
map.insert(field_name, field_value);
// field_name and field_value are invalid at this point, try using them and
// see what compiler error you get!
```

Listing 8-22: Showing that keys and values are owned by the hash map once
they’re inserted

We aren’t able to use the variables `field_name` and `field_value` after
they’ve been moved into the hash map with the call to `insert`.

If we insert references to values into the hash map, the values won’t be moved
into the hash map. The values that the references point to must be valid for at
least as long as the hash map is valid. We’ll talk more about these issues in
the “Validating References with Lifetimes” section in Chapter 10.

### Updating a Hash Map

Although the number of key and value pairs is growable, each unique key can
only have one value associated with it at a time (but not vice versa: for
example, both the Blue team and the Yellow team could have value 10 stored in
the `scores` hash map).
<!--- And vice versa? /LC --->
<!-- No, you could have a hashmap that has ("Blue", 10) and ("Yellow", 10) for
example. Stating this here feels a bit off topic for updating the value of an
existing key, though, I'm not sure how to work it in. Do you think that's
important enough to state here? If so, do you have suggestions on how to do it
without distracting from the main point of this section? /Carol -->
<!-- It may not be important enough, what do you think JT? /LC -->
<!---
I think it's maybe worth calling out. Something you could use to drive
this home is the `.entry()` call. This makes it clear that for any key there's
one cell (or entry) that you're updating in the hash map. I see we use it
later, though worth a thought if bringing it earlier helps?
/JT --->
<!-- I've added a short sentence here, but every time I try to add something
more, I end up getting tangled in saying things like "key value" as opposed to
"value value", which is terrible... or I worry about misleading readers into
thinking that you can't use a `Vec<T>` as a HashMap value type, which you
totally can to store multiple "values" in one vector "value", which you totally
can, it's just a little more complicated. Or I try to say "multiple keys can
have the same value" which sounds like it could imply that there would be a
*shared* value stored in the HashMap, which wouldn't be the case, there would
be two separate allocations that would happen to have the same value... I just
haven't heard a reader wondering if each value can only have one key with it
before (which doesn't mean they haven't wondered it, I just haven't heard of
it) so I don't want to lead readers astray if they weren't already going that
direction? What do you think about what's here now, Liz? /Carol -->

When you want to change the data in a hash map, you have to decide how to
handle the case when a key already has a value assigned. You could replace the
old value with the new value, completely disregarding the old value. You could
keep the old value and ignore the new value, only adding the new value if the
key *doesn’t* already have a value. Or you could combine the old value and the
new value. Let’s look at how to do each of these!

#### Overwriting a Value

If we insert a key and a value into a hash map and then insert that same key
with a different value, the value associated with that key will be replaced.
Even though the code in Listing 8-23 calls `insert` twice, the hash map will
only contain one key/value pair because we’re inserting the value for the Blue
team’s key both times.

```
use std::collections::HashMap;

let mut scores = HashMap::new();

scores.insert(String::from("Blue"), 10);
scores.insert(String::from("Blue"), 25);

println!("{:?}", scores);
```

Listing 8-23: Replacing a value stored with a particular key

This code will print `{"Blue": 25}`. The original value of `10` has been
overwritten.

#### Adding a Key and Value Only If a Key Isn’t Present

<!--- to be clear, are we talking about default values here, or just checking
for an existing value before allowing insertion of a value? /LC--->
<!-- I'm not sure what you mean exactly. Checking for an existing value before
allowing insertion of a value can be used to insert whatever value would mean
"default" in your program, or it can be used to insert some other value that
you wouldn't call a default. That is, in Listing 8-25, would you call 50 a
default value or no? (I don't think we've given enough information about what
the program is ultimately trying to do to tell if 50 is a default or not, and I
don't think it matters, but I am interested to know if there's something I'm
missing that you're trying to get at). Can you elaborate on what was confusing
and perhaps propose wording that would have cleared this up for you, and I can
fix if needed? /Carol-->
<!-- I suppose what I'm asking is whether a value is inserted from the started
as a default value and then updated, meaning the key never has no value, or
whether we're only allowing insertion of a value if there isn't already a
value. I think it's the latter and maybe that's clear enough as is! JT, what do
you think? /LC -->
<!---
I think the idea is generally right, we're going to insert the value if the
key is not already in the hash map. Maybe the title could be:

"Adding a key and value only if a key isn't present"

Worth a note: I think "default" values are a bit of a loaded term in Rust. If
we use it, we may confuse people later if we they come across `Default`, which
is the default value of a type (like 0 is for i64, via `i64::default()`)
/JT --->
<!-- Ok, I've taken JT's suggestion for the section title and tried to reword
the text here a bit; is this clearer, Liz? I share JT's concern about using the
word "default"... /Carol -->

It’s common to check whether a particular key already exists in the hash map
with a value then take the following actions: if the key does exist in the hash
map, the existing value should remain the way it is. If the key doesn’t exist,
insert it and a value for it.

Hash maps have a special API for this called `entry` that takes the key you
want to check as a parameter. The return value of the `entry` method is an enum
called `Entry` that represents a value that might or might not exist. Let’s say
we want to check whether the key for the Yellow team has a value associated
with it. If it doesn’t, we want to insert the value 50, and the same for the
Blue team. Using the `entry` API, the code looks like Listing 8-24.

```
use std::collections::HashMap;

let mut scores = HashMap::new();
scores.insert(String::from("Blue"), 10);

scores.entry(String::from("Yellow")).or_insert(50);
scores.entry(String::from("Blue")).or_insert(50);

println!("{:?}", scores);
```

Listing 8-24: Using the `entry` method to only insert if the key does not
already have a value

The `or_insert` method on `Entry` is defined to return a mutable reference to
the value for the corresponding `Entry` key if that key exists, and if not,
inserts the parameter as the new value for this key and returns a mutable
reference to the new value. This technique is much cleaner than writing the
logic ourselves and, in addition, plays more nicely with the borrow checker.

Running the code in Listing 8-24 will print `{"Yellow": 50, "Blue": 10}`. The
first call to `entry` will insert the key for the Yellow team with the value
50 because the Yellow team doesn’t have a value already. The second call to
`entry` will not change the hash map because the Blue team already has the
value 10.

#### Updating a Value Based on the Old Value

Another common use case for hash maps is to look up a key’s value and then
update it based on the old value. For instance, Listing 8-25 shows code that
counts how many times each word appears in some text. We use a hash map with
the words as keys and increment the value to keep track of how many times we’ve
seen that word. If it’s the first time we’ve seen a word, we’ll first insert
the value 0.

```
use std::collections::HashMap;

let text = "hello world wonderful world";

let mut map = HashMap::new();

for word in text.split_whitespace() {
    let count = map.entry(word).or_insert(0);
    *count += 1;
}

println!("{:?}", map);
```

Listing 8-25: Counting occurrences of words using a hash map that stores words
and counts

This code will print `{"world": 2, "hello": 1, "wonderful": 1}`. You might see
the same key/value pairs printed in a different order: recall from the
“Accessing Values in a Hash Map” section that iterating over a hash map happens
in an arbitrary order.

The `split_whitespace` method returns an iterator over sub-slices, separated by
whitespace, of the value in `text`. The `or_insert` method returns a mutable
reference (`&mut V`) to the value for the specified key. Here we store that
mutable reference in the `count` variable, so in order to assign to that value,
we must first dereference `count` using the asterisk (`*`). The mutable
reference goes out of scope at the end of the `for` loop, so all of these
changes are safe and allowed by the borrowing rules.

<!---
Running the above gave me `{"world": 2, "wonderful": 1, "hello": 1}` so the key
order may not be deterministic or may change based on changes to the hashing
function in the std lib.
/JT --->
<!-- I've added a note that getting a different order is perfectly normal
/Carol -->

### Hashing Functions

By default, `HashMap` uses a hashing function called *SipHash* that can provide
resistance to Denial of Service (DoS) attacks involving hash tables. This is
not the fastest hashing algorithm available, but the trade-off for better
security that comes with the drop in performance is worth it. If you profile
your code and find that the default hash function is too slow for your
purposes, you can switch to another function by specifying a different hasher.
A *hasher* is a type that implements the `BuildHasher` trait. We’ll talk about
traits and how to implement them in Chapter 10. You don’t necessarily have to
implement your own hasher from scratch; *https://crates.io/* has libraries
shared by other Rust users that provide hashers implementing many common
hashing algorithms.

## Summary

Vectors, strings, and hash maps will provide a large amount of functionality
necessary in programs when you need to store, access, and modify data. Here are
some exercises you should now be equipped to solve:

* Given a list of integers, use a vector and return the median (when sorted,
  the value in the middle position) and mode (the value that occurs most often;
  a hash map will be helpful here) of the list.
* Convert strings to pig latin. The first consonant of each word is moved to
  the end of the word and “ay” is added, so “first” becomes “irst-fay.” Words
  that start with a vowel have “hay” added to the end instead (“apple” becomes
  “apple-hay”). Keep in mind the details about UTF-8 encoding!
* Using a hash map and vectors, create a text interface to allow a user to add
  employee names to a department in a company. For example, “Add Sally to
  Engineering” or “Add Amir to Sales.” Then let the user retrieve a list of all
  people in a department or all people in the company by department, sorted
  alphabetically.

The standard library API documentation describes methods that vectors, strings,
and hash maps have that will be helpful for these exercises!

We’re getting into more complex programs in which operations can fail, so, it’s
a perfect time to discuss error handling. We’ll do that next!