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// ignore-gdb
// compile-flags:-g
// min-lldb-version: 310
// Check that structs get placed in the correct namespace
// lldb-command:run
// lldb-command:p struct1
// lldbg-check:(struct_namespace::Struct1) $0 = [...]
// lldbr-check:(struct_namespace::Struct1) struct1 = Struct1 { a: 0, b: 1 }
// lldb-command:p struct2
// lldbg-check:(struct_namespace::Struct2) $1 = [...]
// lldbr-check:(struct_namespace::Struct2) struct2 = { = 2 }
// lldb-command:p mod1_struct1
// lldbg-check:(struct_namespace::mod1::Struct1) $2 = [...]
// lldbr-check:(struct_namespace::mod1::Struct1) mod1_struct1 = Struct1 { a: 3, b: 4 }
// lldb-command:p mod1_struct2
// lldbg-check:(struct_namespace::mod1::Struct2) $3 = [...]
// lldbr-check:(struct_namespace::mod1::Struct2) mod1_struct2 = { = 5 }
#![allow(unused_variables)]
#![allow(dead_code)]
#![feature(omit_gdb_pretty_printer_section)]
#![omit_gdb_pretty_printer_section]
struct Struct1 {
a: u32,
b: u64,
}
struct Struct2(u32);
mod mod1 {
pub struct Struct1 {
pub a: u32,
pub b: u64,
}
pub struct Struct2(pub u32);
}
fn main() {
let struct1 = Struct1 {
a: 0,
b: 1,
};
let struct2 = Struct2(2);
let mod1_struct1 = mod1::Struct1 {
a: 3,
b: 4,
};
let mod1_struct2 = mod1::Struct2(5);
zzz(); // #break
}
#[inline(never)]
fn zzz() {()}
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