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// check-pass
#![deny(unreachable_patterns)]
#![feature(exhaustive_patterns)]
#![feature(never_type)]
#[non_exhaustive]
pub enum UninhabitedEnum {
}
#[non_exhaustive]
pub struct UninhabitedStruct {
_priv: !,
}
#[non_exhaustive]
pub struct UninhabitedTupleStruct(!);
pub enum UninhabitedVariants {
#[non_exhaustive] Tuple(!),
#[non_exhaustive] Struct { x: ! }
}
pub struct IndirectUninhabitedEnum(UninhabitedEnum);
pub struct IndirectUninhabitedStruct(UninhabitedStruct);
pub struct IndirectUninhabitedTupleStruct(UninhabitedTupleStruct);
pub struct IndirectUninhabitedVariants(UninhabitedVariants);
struct A;
// This test checks that an empty match on a non-exhaustive uninhabited type from the defining crate
// will compile. In particular, this enables the `exhaustive_patterns` feature as this can
// change the branch used in the compiler to determine this.
// Codegen is skipped because tests with long names can cause issues on Windows CI, see #60648.
fn cannot_empty_match_on_empty_enum_to_anything(x: IndirectUninhabitedEnum) -> A {
match x {}
}
fn cannot_empty_match_on_empty_struct_to_anything(x: IndirectUninhabitedStruct) -> A {
match x {}
}
fn cannot_empty_match_on_empty_tuple_struct_to_anything(x: IndirectUninhabitedTupleStruct) -> A {
match x {}
}
fn cannot_empty_match_on_enum_with_empty_variants_struct_to_anything(
x: IndirectUninhabitedVariants,
) -> A {
match x {}
}
fn main() {}
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