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// MIR for `main` after ConstProp
fn main() -> () {
let mut _0: (); // return place in scope 0 at $DIR/const_allocation3.rs:+0:11: +0:11
let _1: &Packed; // in scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
let mut _2: &&Packed; // in scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
bb0: {
StorageLive(_1); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
StorageLive(_2); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
_2 = const {alloc1: &&Packed}; // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
// mir::Constant
// + span: $DIR/const_allocation3.rs:6:5: 6:8
// + literal: Const { ty: &&Packed, val: Value(Scalar(alloc1)) }
_1 = (*_2); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
StorageDead(_2); // scope 0 at $DIR/const_allocation3.rs:+1:8: +1:9
StorageDead(_1); // scope 0 at $DIR/const_allocation3.rs:+1:8: +1:9
_0 = const (); // scope 0 at $DIR/const_allocation3.rs:+0:11: +2:2
return; // scope 0 at $DIR/const_allocation3.rs:+2:2: +2:2
}
}
alloc1 (static: FOO, size: 8, align: 8) {
╾───────alloc11───────╼ │ ╾──────╼
}
alloc11 (size: 180, align: 1) {
0x00 │ ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab │ ................
0x10 │ ab ab ab ab ab ab ab ab ab ab ab ab ╾──alloc6── │ ............╾───
0x20 │ ──────────╼ 01 ef cd ab 00 00 00 00 00 00 00 00 │ ───╼............
0x30 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x40 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x50 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x60 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x70 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x80 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ╾──── │ ..............╾─
0x90 │ ─────alloc8─────╼ 00 00 ╾─────alloc9+0x63─────╼ │ ─────╼..╾──────╼
0xa0 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0xb0 │ 00 00 00 00 │ ....
}
alloc6 (size: 4, align: 4) {
2a 00 00 00 │ *...
}
alloc8 (fn: main)
alloc9 (size: 100, align: 1) {
0x00 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x10 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x20 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x30 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x40 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x50 │ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 │ ................
0x60 │ 00 00 00 00 │ ....
}
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