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path: root/vendor/windows-sys-0.28.0/src/Windows/Media/Render/mod.rs
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#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)]
#[link(name = "windows")]
extern "system" {}
#[repr(transparent)]
pub struct AudioRenderCategory(pub i32);
impl AudioRenderCategory {
    pub const Other: Self = Self(0i32);
    pub const ForegroundOnlyMedia: Self = Self(1i32);
    pub const BackgroundCapableMedia: Self = Self(2i32);
    pub const Communications: Self = Self(3i32);
    pub const Alerts: Self = Self(4i32);
    pub const SoundEffects: Self = Self(5i32);
    pub const GameEffects: Self = Self(6i32);
    pub const GameMedia: Self = Self(7i32);
    pub const GameChat: Self = Self(8i32);
    pub const Speech: Self = Self(9i32);
    pub const Movie: Self = Self(10i32);
    pub const Media: Self = Self(11i32);
}
impl ::core::marker::Copy for AudioRenderCategory {}
impl ::core::clone::Clone for AudioRenderCategory {
    fn clone(&self) -> Self {
        *self
    }
}