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path: root/vendor/windows-sys/src/Windows/Gaming/UI/mod.rs
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#[doc = "*Required features: `\"Gaming_UI\"`*"]
#[repr(transparent)]
pub struct GameChatMessageOrigin(pub i32);
impl GameChatMessageOrigin {
    pub const Voice: Self = Self(0i32);
    pub const Text: Self = Self(1i32);
}
impl ::core::marker::Copy for GameChatMessageOrigin {}
impl ::core::clone::Clone for GameChatMessageOrigin {
    fn clone(&self) -> Self {
        *self
    }
}
pub type GameChatMessageReceivedEventArgs = *mut ::core::ffi::c_void;
pub type GameChatOverlay = *mut ::core::ffi::c_void;
pub type GameChatOverlayMessageSource = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"Gaming_UI\"`*"]
#[repr(transparent)]
pub struct GameChatOverlayPosition(pub i32);
impl GameChatOverlayPosition {
    pub const BottomCenter: Self = Self(0i32);
    pub const BottomLeft: Self = Self(1i32);
    pub const BottomRight: Self = Self(2i32);
    pub const MiddleRight: Self = Self(3i32);
    pub const MiddleLeft: Self = Self(4i32);
    pub const TopCenter: Self = Self(5i32);
    pub const TopLeft: Self = Self(6i32);
    pub const TopRight: Self = Self(7i32);
}
impl ::core::marker::Copy for GameChatOverlayPosition {}
impl ::core::clone::Clone for GameChatOverlayPosition {
    fn clone(&self) -> Self {
        *self
    }
}
pub type GameUIProviderActivatedEventArgs = *mut ::core::ffi::c_void;