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pub type EyesPose = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"Perception_People\"`*"]
#[repr(transparent)]
pub struct HandJointKind(pub i32);
impl HandJointKind {
pub const Palm: Self = Self(0i32);
pub const Wrist: Self = Self(1i32);
pub const ThumbMetacarpal: Self = Self(2i32);
pub const ThumbProximal: Self = Self(3i32);
pub const ThumbDistal: Self = Self(4i32);
pub const ThumbTip: Self = Self(5i32);
pub const IndexMetacarpal: Self = Self(6i32);
pub const IndexProximal: Self = Self(7i32);
pub const IndexIntermediate: Self = Self(8i32);
pub const IndexDistal: Self = Self(9i32);
pub const IndexTip: Self = Self(10i32);
pub const MiddleMetacarpal: Self = Self(11i32);
pub const MiddleProximal: Self = Self(12i32);
pub const MiddleIntermediate: Self = Self(13i32);
pub const MiddleDistal: Self = Self(14i32);
pub const MiddleTip: Self = Self(15i32);
pub const RingMetacarpal: Self = Self(16i32);
pub const RingProximal: Self = Self(17i32);
pub const RingIntermediate: Self = Self(18i32);
pub const RingDistal: Self = Self(19i32);
pub const RingTip: Self = Self(20i32);
pub const LittleMetacarpal: Self = Self(21i32);
pub const LittleProximal: Self = Self(22i32);
pub const LittleIntermediate: Self = Self(23i32);
pub const LittleDistal: Self = Self(24i32);
pub const LittleTip: Self = Self(25i32);
}
impl ::core::marker::Copy for HandJointKind {}
impl ::core::clone::Clone for HandJointKind {
fn clone(&self) -> Self {
*self
}
}
pub type HandMeshObserver = *mut ::core::ffi::c_void;
#[repr(C)]
#[doc = "*Required features: `\"Perception_People\"`, `\"Foundation_Numerics\"`*"]
#[cfg(feature = "Foundation_Numerics")]
pub struct HandMeshVertex {
pub Position: super::super::Foundation::Numerics::Vector3,
pub Normal: super::super::Foundation::Numerics::Vector3,
}
#[cfg(feature = "Foundation_Numerics")]
impl ::core::marker::Copy for HandMeshVertex {}
#[cfg(feature = "Foundation_Numerics")]
impl ::core::clone::Clone for HandMeshVertex {
fn clone(&self) -> Self {
*self
}
}
pub type HandMeshVertexState = *mut ::core::ffi::c_void;
pub type HandPose = *mut ::core::ffi::c_void;
pub type HeadPose = *mut ::core::ffi::c_void;
#[repr(C)]
#[doc = "*Required features: `\"Perception_People\"`, `\"Foundation_Numerics\"`*"]
#[cfg(feature = "Foundation_Numerics")]
pub struct JointPose {
pub Orientation: super::super::Foundation::Numerics::Quaternion,
pub Position: super::super::Foundation::Numerics::Vector3,
pub Radius: f32,
pub Accuracy: JointPoseAccuracy,
}
#[cfg(feature = "Foundation_Numerics")]
impl ::core::marker::Copy for JointPose {}
#[cfg(feature = "Foundation_Numerics")]
impl ::core::clone::Clone for JointPose {
fn clone(&self) -> Self {
*self
}
}
#[doc = "*Required features: `\"Perception_People\"`*"]
#[repr(transparent)]
pub struct JointPoseAccuracy(pub i32);
impl JointPoseAccuracy {
pub const High: Self = Self(0i32);
pub const Approximate: Self = Self(1i32);
}
impl ::core::marker::Copy for JointPoseAccuracy {}
impl ::core::clone::Clone for JointPoseAccuracy {
fn clone(&self) -> Self {
*self
}
}
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