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+
+
+<h1 align="center">
+Custom Builds Of SQLite<br>
+or<br>
+Porting SQLite To New Operating Systems
+</h1>
+
+<h2>1.0 Introduction</h2>
+
+<p>For most applications, the recommended method for building
+SQLite is to use <a href="amalgamation.html">the amalgamation</a> code
+file, <b>sqlite3.c</b>, and its corresponding header file
+<b>sqlite3.h</b>. The sqlite3.c code file should compile and
+run on any Unix, Windows system without any changes
+or special compiler options. Most applications can simply include
+the sqlite3.c file together with the other C code files that make
+up the application, compile them all together, and have working
+and well configured version of SQLite.</p>
+
+<blockquote><i>Most applications work great with SQLite in its
+default configuration and with no special compile-time configuration.
+Most developers should be able to completely ignore this document
+and simply build SQLite from
+<a href="amalgamation.html">the amalgamation</a> without any
+special knowledge and without taking any special actions.</i></blockquote>
+
+<p>However, highly tuned and specialized
+applications may want or need to replace some of
+SQLite's built-in system interfaces with alternative implementations
+more suitable for the needs of the application. SQLite is designed
+to be easily reconfigured at compile-time to meet the specific
+needs of individual projects. Among the compile-time configuration
+options for SQLite are these:</p>
+
+<ul>
+<li><p> Replace the built-in mutex subsystem with an alternative
+ implementation. </p></li>
+
+<li><p> Completely disable all mutexing for use in single-threaded
+ applications. </p></li>
+
+<li><p> Reconfigure the memory allocation subsystem to use a memory
+ allocator other the malloc() implementation from the standard
+ library. </p></li>
+
+<li><p> Realign the memory allocation subsystem so that it never calls
+ malloc() at all but instead satisfies all memory requests using
+ a fixed-size memory buffer assigned to SQLite at startup. </p></li>
+
+<li><p> Replace the interface to the file system with an alternative
+ design. In other words, override all of the system calls that
+ SQLite makes in order to talk to the disk with a completely different
+ set of system calls. </p></li>
+
+<li><p> Override other operating system interfaces such as calls to obtain
+ Zulu or local time. </p></li>
+</ul>
+
+<p>Generally speaking, there are three separate subsystems within
+SQLite that can be modified or overridden at compile-time. The
+mutex subsystem is used to serialize access to SQLite resources that
+are shared among threads. The memory allocation subsystem is used
+to allocate memory required by SQLite objects and for the database
+cache. Finally, the <a href="c3ref/vfs.html">Virtual File System</a> subsystem is
+used to provide a portable interface between SQLite and the underlying
+operating system and especially the file system. We call these three
+subsystems the "interface" subsystems of SQLite.</p>
+
+<p>We emphasis that most applications are well-served by the
+built-in default implementations of the SQLite interface subsystems.
+Developers are encouraged to use the
+default built-in implementations whenever possible
+and to build SQLite without any special compile-time options or parameters.
+However, some highly specialized applications may benefit from
+substituting or modifying one or more of these built-in SQLite
+interface subsystems.
+Or, if SQLite is used on an operating system other than
+Unix (Linux or Mac OS X), Windows (Win32 or WinCE), or OS/2 then none
+of the interface subsystems that come built into SQLite will work
+and the application will need to provide alternative implementations
+suitable for the target platform.</p>
+
+<h2>2.0 Configuring Or Replacing The Mutex Subsystem</h2>
+
+<p>In a multithreaded environment, SQLite uses mutexes to serialize
+access to shared resources.
+The mutex subsystem is only required for applications that access
+SQLite from multiple threads. For single-threaded applications, or
+applications which only call SQLite from a single thread, the mutex
+subsystem can be completely disabled by recompiling with the following
+option:</p>
+
+<blockquote><pre>
+-DSQLITE_THREADSAFE=0
+</pre></blockquote>
+
+<p>Mutexes are cheap but they are not free, so performance will be better
+when mutexes are completely disabled. The resulting library footprint
+will also be a little smaller. Disabling the mutexes at compile-time
+is a recommended optimization for applications where it makes sense.</p>
+
+<p>When using SQLite as a shared library, an application can test to see
+whether or not mutexes have been disabled using the
+<a href="c3ref/threadsafe.html">sqlite3_threadsafe()</a> API. Applications that link against SQLite at
+run-time and use SQLite from multiple threads should probably check this
+API to make sure they did not accidentally get linked against a version of
+the SQLite library that has its mutexes disabled. Single-threaded
+applications will, of course, work correctly regardless of whether or
+not SQLite is configured to be threadsafe, though they will be a little
+bit faster when using versions of SQLite with mutexes disabled.</p>
+
+<p>SQLite mutexes can also be disabled at run-time using the
+<a href="c3ref/config.html">sqlite3_config()</a> interface. To completely disable all mutexing,
+the application can invoke:</p>
+
+<blockquote><pre>
+sqlite3_config(SQLITE_CONFIG_SINGLETHREAD);
+</pre></blockquote>
+
+<p>Disabling mutexes at run-time is not as effective as disabling them
+at compile-time since SQLite still must do a test of a boolean variable
+to see if mutexes are enabled or disabled at each point where a mutex
+might be required. But there is still a performance advantage for
+disabling mutexes at run-time.</p>
+
+<p>For multi-threaded applications that are careful about how they
+manage threads, SQLite supports an alternative run-time configuration
+that is half way between not using any mutexes and the default situation
+of mutexing everything in sight. This in-the-middle mutex alignment can
+be established as follows:</p>
+
+<blockquote><pre>
+sqlite3_config(SQLITE_CONFIG_MULTITHREAD);
+sqlite3_config(SQLITE_CONFIG_MEMSTATUS, 0);
+</pre></blockquote>
+
+<p>There are two separate configuration changes here which can
+be used either together or separately. The
+<a href="c3ref/c_config_covering_index_scan.html#sqliteconfigmultithread">SQLITE_CONFIG_MULTITHREAD</a> setting disables the mutexes that
+serialize access to <a href="c3ref/sqlite3.html">database connection</a> objects and
+<a href="c3ref/stmt.html">prepared statement</a> objects. With this setting, the application
+is free to use SQLite from multiple threads, but it must make sure
+than no two threads try to access the same <a href="c3ref/sqlite3.html">database connection</a>
+or any <a href="c3ref/stmt.html">prepared statements</a> associated with the same
+<a href="c3ref/sqlite3.html">database connection</a> at the same time. Two threads can use SQLite
+at the same time, but they must use separate <a href="c3ref/sqlite3.html">database connections</a>.
+The second <a href="c3ref/c_config_covering_index_scan.html#sqliteconfigmemstatus">SQLITE_CONFIG_MEMSTATUS</a> setting disables the mechanism
+in SQLite that tracks the total size of all outstanding memory
+allocation requests. This omits the need to mutex each call
+to <a href="c3ref/free.html">sqlite3_malloc()</a> and <a href="c3ref/free.html">sqlite3_free()</a>, which saves a huge
+number of mutex operations. But a consequence of disabling the
+memory statistics mechanism is that the
+<a href="c3ref/memory_highwater.html">sqlite3_memory_used()</a>, <a href="c3ref/memory_highwater.html">sqlite3_memory_highwater()</a>, and
+<a href="c3ref/hard_heap_limit64.html">sqlite3_soft_heap_limit64()</a> interfaces cease to work.
+</p>
+
+<p>SQLite uses pthreads for its mutex implementation on Unix and
+SQLite requires a recursive mutex. Most modern pthread implementations
+support recursive mutexes, but not all do. For systems that do not
+support recursive mutexes, it is recommended that applications operate
+in single-threaded mode only. If this is not possible, SQLite provides
+an alternative recursive mutex implementation built on top of the
+standard "fast" mutexes of pthreads. This alternative
+implementation should work correctly as long as pthread_equal() is
+atomic and the processor has a coherent data cache. The alternative
+recursive mutex implementation is enabled by the following
+compiler command-line switch:</p>
+
+<blockquote><pre>
+-DSQLITE_HOMEGROWN_RECURSIVE_MUTEX=1
+</pre></blockquote>
+
+<p>When porting SQLite to a new operating system, it is usually necessary
+to completely replace the built-in mutex subsystem with an alternative
+built around the mutex primitives of the new operating system. This
+is accomplished by compiling SQLite with the following option:</p>
+
+<blockquote><pre>
+-DSQLITE_MUTEX_APPDEF=1
+</pre></blockquote>
+
+<p>When SQLite is compiled with the SQLITE_MUTEX_APPDEF=1 option, it
+completely omits the implementation of its
+<a href="c3ref/mutex_alloc.html">mutex primitive functions</a>. But the SQLite
+library still attempts to call these functions where necessary, so the
+application must itself implement the
+<a href="c3ref/mutex_alloc.html">mutex primitive functions</a> and link them together
+with SQLite.</p>
+
+<h2>3.0 Configuring Or Replacing The Memory Allocation Subsystem</h2>
+
+<p>By default, SQLite obtains the memory it needs for objects and
+cache from the malloc()/free() implementation of the standard library.
+There is also on-going work with experimental memory allocators that
+satisfy all memory requests from a single fixed memory buffer handed
+to SQLite at application start. Additional information on these
+experimental memory allocators will be provided in a future revision
+of this document.</p>
+
+<p>SQLite supports the ability of an application to specify an alternative
+memory allocator at run-time by filling in an instance of the
+<a href="c3ref/mem_methods.html">sqlite3_mem_methods</a> object with pointers to the routines of the
+alternative implementation then registering the new alternative
+implementation using the <a href="c3ref/config.html">sqlite3_config()</a> interface.
+For example:</p>
+
+<blockquote><pre>
+sqlite3_config(SQLITE_CONFIG_MALLOC, &my_malloc_implementation);
+</pre></blockquote>
+
+<p>SQLite makes a copy of the content of the <a href="c3ref/mem_methods.html">sqlite3_mem_methods</a> object
+so the object can be modified after the <a href="c3ref/config.html">sqlite3_config()</a> call returns.</p>
+
+<h2>4.0 Adding New Virtual File Systems</h2>
+
+<p>Since <a href="releaselog/3_5_0.html">version 3.5.0</a> (2007-09-04),
+SQLite has supported an interface called the
+<a href="c3ref/vfs.html">virtual file system</a> or "VFS".
+This object is somewhat misnamed since it
+is really an interface to the whole underlying operating system, not
+just the filesystem.</p>
+
+<p> One of the interesting features
+of the VFS interface is that SQLite can support multiple VFSes at the
+same time. Each <a href="c3ref/sqlite3.html">database connection</a> has to choose a single VFS for its
+use when the connection is first opened using <a href="c3ref/open.html">sqlite3_open_v2()</a>.
+But if a process contains multiple <a href="c3ref/sqlite3.html">database connections</a> each can choose
+a different VFS. VFSes can be added at run-time using the
+<a href="c3ref/vfs_find.html">sqlite3_vfs_register()</a> interface.</p>
+
+<p>The default builds for SQLite on Unix, Windows, and OS/2 include
+a VFS appropriate for the target platform. SQLite builds for other
+operating systems do not contain a VFS by default, but the application
+can register one or more at run-time.</p>
+
+<h2>5.0 Porting SQLite To A New Operating System</h2>
+
+<p>In order to port SQLite to a new operating system - an operating
+system not supported by default - the application
+must provide...</p>
+
+<ul>
+<li> a working mutex subsystem (but only if it is multithreaded), </li>
+<li> a working memory allocation subsystem (assuming it lacks malloc()
+in its standard library), and</li>
+<li> a working VFS implementation.</li>
+</ul>
+
+<p>All of these things can be provided in a single auxiliary C code file
+and then linked with the stock "sqlite3.c" code file to generate a working
+SQLite build for the target operating system. In addition to the
+alternative mutex and memory allocation subsystems and the new VFS,
+the auxiliary C code file should contain implementations for the
+following two routines:</p>
+
+<ul>
+<li> <a href="c3ref/initialize.html">sqlite3_os_init()</a> </li>
+<li> <a href="c3ref/initialize.html">sqlite3_os_end()</a> </li>
+</ul>
+
+<p>The "sqlite3.c" code file contains default implementations of a VFS
+and of the <a href="c3ref/initialize.html">sqlite3_initialize()</a> and <a href="c3ref/initialize.html">sqlite3_shutdown()</a> functions that
+are appropriate for Unix, Windows, and OS/2.
+To prevent one of these default components from being loaded when sqlite3.c
+is compiled, it is necessary to add the following compile-time
+option:</p>
+
+<blockquote><pre>
+-DSQLITE_OS_OTHER=1
+</pre></blockquote>
+
+
+<p>The SQLite core will call <a href="c3ref/initialize.html">sqlite3_initialize()</a> early. The auxiliary
+C code file can contain an implementation of sqlite3_initialize() that
+registers an appropriate VFS and also perhaps initializes an alternative
+mutex system (if mutexes are required) or does any memory allocation
+subsystem initialization that is required.
+The SQLite core never calls <a href="c3ref/initialize.html">sqlite3_shutdown()</a> but it is part of the
+official SQLite API and is not otherwise provided when compiled with
+-DSQLITE_OS_OTHER=1, so the auxiliary C code file should probably provide
+it for completeness.</p>
+<p align="center"><small><i>This page last modified on <a href="https://sqlite.org/docsrc/honeypot" id="mtimelink" data-href="https://sqlite.org/docsrc/finfo/pages/custombuild.in?m=681be6b966">2022-04-18 02:55:50</a> UTC </small></i></p>
+