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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 20:49:52 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 20:49:52 +0000
commit55944e5e40b1be2afc4855d8d2baf4b73d1876b5 (patch)
tree33f869f55a1b149e9b7c2b7e201867ca5dd52992 /src/basic/MurmurHash2.c
parentInitial commit. (diff)
downloadsystemd-55944e5e40b1be2afc4855d8d2baf4b73d1876b5.tar.xz
systemd-55944e5e40b1be2afc4855d8d2baf4b73d1876b5.zip
Adding upstream version 255.4.upstream/255.4
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/basic/MurmurHash2.c')
-rw-r--r--src/basic/MurmurHash2.c91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/basic/MurmurHash2.c b/src/basic/MurmurHash2.c
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+/* SPDX-License-Identifier: LicenseRef-murmurhash2-public-domain */
+//-----------------------------------------------------------------------------
+// MurmurHash2 was written by Austin Appleby, and is placed in the public
+// domain. The author hereby disclaims copyright to this source code.
+
+// Note - This code makes a few assumptions about how your machine behaves -
+
+// 1. We can read a 4-byte value from any address without crashing
+// 2. sizeof(int) == 4
+
+// And it has a few limitations -
+
+// 1. It will not work incrementally.
+// 2. It will not produce the same results on little-endian and big-endian
+// machines.
+
+#include "MurmurHash2.h"
+
+#if __GNUC__ >= 7
+_Pragma("GCC diagnostic ignored \"-Wimplicit-fallthrough\"")
+#endif
+
+//-----------------------------------------------------------------------------
+// Platform-specific functions and macros
+
+// Microsoft Visual Studio
+
+#if defined(_MSC_VER)
+
+#define BIG_CONSTANT(x) (x)
+
+// Other compilers
+
+#else // defined(_MSC_VER)
+
+#define BIG_CONSTANT(x) (x##LLU)
+
+#endif // !defined(_MSC_VER)
+
+//-----------------------------------------------------------------------------
+
+uint32_t MurmurHash2 ( const void * key, int len, uint32_t seed )
+{
+ // 'm' and 'r' are mixing constants generated offline.
+ // They're not really 'magic', they just happen to work well.
+
+ const uint32_t m = 0x5bd1e995;
+ const int r = 24;
+
+ // Initialize the hash to a 'random' value
+
+ uint32_t h = seed ^ len;
+
+ // Mix 4 bytes at a time into the hash
+
+ const unsigned char * data = (const unsigned char *)key;
+
+ while (len >= 4)
+ {
+ uint32_t k = *(uint32_t*)data;
+
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+
+ h *= m;
+ h ^= k;
+
+ data += 4;
+ len -= 4;
+ }
+
+ // Handle the last few bytes of the input array
+
+ switch(len)
+ {
+ case 3: h ^= data[2] << 16; /* fall through */
+ case 2: h ^= data[1] << 8; /* fall through */
+ case 1: h ^= data[0]; /* fall through */
+ h *= m;
+ };
+
+ // Do a few final mixes of the hash to ensure the last few
+ // bytes are well-incorporated.
+
+ h ^= h >> 13;
+ h *= m;
+ h ^= h >> 15;
+
+ return h;
+}